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[Enhancement] Import Model Skins #145
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Any chance of this being added? All of the maps I have made utilize the skin feature for my models, and apparently some of valves official models use the same technique. It would be amazing to have this working, because I currently can only mangle the materials in blender, I am not good enough to figure out how to fix them. :( |
Unfortunately I don't currently have any plans to add new features :( |
Dang, that's understandable though. I tried to look into it a little bit but I got lost pretty quick. In asset/model.py import_mesh() is what I got to and got lost. If you have any hints on where I should look I'd appreciate it. |
Adding support would be a fairly complex task. The mdl parser is implemented in a separate library here, so support for skins would first need to be added there. Currently it does not read the skin data from the mdl. |
Describe the bug
Models, that have skins, only have one of their textures imported, the rest of the skins use this texture. Turning off "Reuse old materials/models" has no effect.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Models using different skins should import the skins they use and apply them to the specific instance of that model.
Related files
ctf_2fort_d.vmf
Logs
Screenshots
Details (please complete the following information):
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