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40 lines (33 loc) · 953 Bytes
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gameserver.py
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40 lines (33 loc) · 953 Bytes
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import socket
import selectors
import time
import os
import log
def create_listener(host, port):
listener = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
listener.bind((host, port))
listener.listen(10)
listener.setblocking(False)
return listener
def runloop(listener):
svr_log = log.getchannel_svr_log("gs:%d" % (os.getpid()))
svr_log.info("gameserver get into function:runloop")
selector = selectors.DefaultSelector()
selector.register(listener, selectors.EVENT_READ)
while True:
event_list = selector.select()
for key, events in event_list:
conn = key.fileobj
if conn == listener:
new_conn, addr = conn.accept()
new_conn.setblocking(False)
selector.register(new_conn, selectors.EVENT_READ)
else:
message = conn.recv(1024)
if message:
svr_log.info("recv message:%s", message)
conn.send(message)
else:
svr_log.info("recv over")
selector.unregister(conn)
conn.close()