python-ataxx is written in Python 3 and supports basic features such as move generation, move validation, engine communication, and board printing. The API and rules for the game are still subject to change, be careful when updating.
Run the following command from the root project directory
python -m unittest discover
>>> import ataxx
>>> board = ataxx.Board()
>>> board.makemove(ataxx.Move.from_san("g2"))
>>> board.makemove(ataxx.Move.from_san("a7a5"))
>>> board.get_fen()
'6o/7/o6/7/7/6x/o5x x 1 2'
- Printing the board
>>> board = ataxx.Board()
>>> print(board)
a b c d e f g
╔═╦═╦═╦═╦═╦═╦═╗
7║X║ ║ ║ ║ ║ ║O║7
╠═╬═╬═╬═╬═╬═╬═╣
6║ ║ ║ ║ ║ ║ ║ ║6
╠═╬═╬═╬═╬═╬═╬═╣
5║ ║ ║ ║ ║ ║ ║ ║5
╠═╬═╬═╬═╬═╬═╬═╣
4║ ║ ║ ║ ║ ║ ║ ║4
╠═╬═╬═╬═╬═╬═╬═╣
3║ ║ ║ ║ ║ ║ ║ ║3
╠═╬═╬═╬═╬═╬═╬═╣
2║ ║ ║ ║ ║ ║ ║ ║2
╠═╬═╬═╬═╬═╬═╬═╣
1║O║ ║ ║ ║ ║ ║X║1
╚═╩═╩═╩═╩═╩═╩═╝
a b c d e f g
Turn: X
- FEN parsing
>>> board = ataxx.Board("startpos")
>>> board = ataxx.Board("x5o/7/2-1-2/7/2-1-2/7/o5x x 0 1")
- Result detection
>>> board.gameover()
True
>>> board.fifty_move_draw()
False
>>> board.max_length_draw()
False
- Communication with UAI compatible engines
>>> import ataxx.uai
>>> engine = ataxx.uai.Engine("tiktaxx")
>>> engine.uai()
>>> engine.isready()
>>> engine.name
'Tiktaxx'
>>> board = ataxx.Board()
>>> engine.position(board)
>>> bestmove, ponder = engine.go(movetime=1000)
>>> engine.go(movetime=1000)
('a7b5', None)
>>> engine.quit()
- Simple players
>>> import ataxx.players
>>> board = ataxx.Board()
>>> move = ataxx.players.greedy(board)
>>> print(move)
f2
- PGN writing
>>> import ataxx.pgn
>>> board = ataxx.Board()
>>> board.makemove(ataxx.Move.from_san("a7c5"))
>>> board.makemove(ataxx.Move.from_san("b2"))
>>> game = ataxx.pgn.Game()
>>> game.from_board(board)
>>> print(game)
[Event "Example"]
[Result "*"]
1. a7c5 b2 *