The aim of this site is target as wide an audience as possible, with the primary goals to aid in learning, developing and integrating MaterialX with respect to user workflows.
Detailed specification information can be found at the MaterialX site which includes additional documents and presentations from the authors. The aim is not to reproduce but to distill and enhance with complementary content.
In the "spirit" of MaterialX, the site design tries to match the related content. Where applicable, all drawings and renderings (including the site logo) are generated using MaterialX.
If you find value in here and want support its maintenance and progress, we kindly invite you to consider sponsoring the project.
Bernard has been working in the graphics industry for 30+ years in the areas of rendering, games and interactive workflows. His current work is with open standards as an active contributor for MaterialX at the Academy Software Foundation and Khronos.
The hope is that this site will grow organically over time based on user feedback.
Naturally any contributions are greatly appreciated, especially in terms of "learning" tutorials, and example user workflows. More will be added to the GitHub repo as things progress.
Currently all content is structured to be as reusable as possible outside of this site, even if not fully discussed yet.
To contribute to the MaterialX open source effort any applicable work done here will be integrated back into the core repository
Bernard Kwok Bernard has been working in the graphics industry for 30+ years in the areas of rendering, games and interactive workflows. His current passion is open standards and is an active contributor for MaterialX at the Academy Software Foundation and the Khronos glTF PBR working group. |
Matthew Kwok Matthew is a UX designer with experience in graphic design and content creation. His current interests lie in the area of learning and visualization for web and AR, which includes workflows using realistic materials. |