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Add White Paper starter publisher file
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Documents/AI_Blue_WhitePaper.afpub

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README.md

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@@ -8,9 +8,7 @@ This is a work in progress! I have not created an example to test the success of
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# Disclaimer
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Due to the level of abstraction and high customization of Fluid HTN, it is impossible to port into Godot. The best solution is to develop the AI system in C++, but develop the sensors and operators in GdScript and have the C++ code call those functions.
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Since GdScript is duck typed and does not have interfaces, porting this to GdScript would be challenging since this project relies on the Builder Pattern, Queues, etc.
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The AI system in written in C++, the sensors and operators written in GdScript and make function calls to the C++ code.
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# Usage
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