From c442c09549e48027527d41432d44ffcd853b4cc1 Mon Sep 17 00:00:00 2001 From: kraflab Date: Sat, 26 Aug 2023 17:03:16 +0200 Subject: [PATCH] Update patch notes --- patch_notes/v0.27.md | 42 ++++++++++++++++++++++++++++-------------- 1 file changed, 28 insertions(+), 14 deletions(-) diff --git a/patch_notes/v0.27.md b/patch_notes/v0.27.md index d6badc094..84c529d4e 100644 --- a/patch_notes/v0.27.md +++ b/patch_notes/v0.27.md @@ -1,20 +1,18 @@ ### v0.27.0 -#### Miscellaneous +#### MAPINFO +- Added support for MAPINFO for UDMF maps + - Includes episode, cluster, map, and skill definitions + - Configure gravity, jumping, special activation rules, and much more. + - See the full specification [here](../docs/mapinfo.md). + +#### Graphics & Sound - Added HiDPI support (bkoropoff) - Added smooth fake contrast option (bkoropoff) - Added smooth gl light fade option (bkoropoff) - Added fine-grained fluidsynth chorus and reverb settings (bkoropoff) -- Added armor, health, ammo, and blockmap width to the brute force attribute list -- Improved clarity of texture error messages -- Disabled minimap and textured automap when recording in strict mode -- Added author to the map announcement feature -- Added non-keyboard control of confirmation dialogs (use menu enter / back) -- Added `brute_force.keep ` console command: keep the existing command -- Added `have` brute force condition (keys and weapons) -- Added `brute_force.nomonsters` / `bf.nomo` console commands - - Perform a faster brute force by ignoring monster interactions (may desync) - - Use `brute_force.monsters` / `bf.mo` to reset to the regular brute force mode + +#### HUD - Added `show_label` option to the `weapon_text` hud component (unectomy) - Adjusted default light blue font - Added status bar health / armor / ammo colors to the `DSDATC` lump @@ -35,12 +33,28 @@ - exhud_ammo_ok - exhud_ammo_full - The hud key now cycles through the status bar -- Changed intermission to show 100% kills and items when there are none on the map - - Due to demo compatibility constraints, these won't "count up" to 100% + +#### Build Mode +- Added armor, health, ammo, and blockmap width to the brute force attribute list +- Added `brute_force.keep ` console command: keep the existing command +- Added `have` brute force condition (keys and weapons) +- Added `brute_force.nomonsters` / `bf.nomo` console commands + - Perform a faster brute force by ignoring monster interactions (may desync) + - Use `brute_force.monsters` / `bf.mo` to reset to the regular brute force mode +- Added a check to prevent entering brute force while outside build mode + +#### Demo Recording +- Disabled minimap and textured automap when recording in strict mode - Added `-force_old_zdoom_nodes` for edgecase demo playback on maps that have multiple zdoom node versions (known case is `entropy.wad`) - Added demo time to the composite time component (shows if the demo includes a map restart after death) + +#### Miscellaneous +- Improved clarity of texture error messages - Added an error if the `-command` console command fails at launch -- Added a check to prevent entering brute force while outside build mode +- Added author to the map announcement feature +- Added non-keyboard control of confirmation dialogs (use menu enter / back) +- Changed intermission to show 100% kills and items when there are none on the map + - Due to demo compatibility constraints, these won't "count up" to 100% #### Bug Fixes - Fixed a crash caused by an off-by-one error in the sprite count