diff --git a/docs/udmf.md b/docs/udmf.md index a3c1814af..2613990bb 100644 --- a/docs/udmf.md +++ b/docs/udmf.md @@ -118,36 +118,36 @@ DSDA-Doom supports the `zdoom` and `dsda` namespaces and the zdbsp extended gl n | Property | Description | | --- | --- | -| heightfloor _integer_ | **TODO** | -| heightceiling _integer_ | **TODO** | -| texturefloor _string_ | **TODO** | -| textureceiling _string_ | **TODO** | -| lightlevel _integer_ | **TODO** | -| special _integer_ | **TODO** | -| id _integer_ | **TODO** | -| xpanningfloor _float_ | **TODO** | -| ypanningfloor _float_ | **TODO** | -| xpanningceiling _float_ | **TODO** | -| ypanningceiling _float_ | **TODO** | -| xscalefloor _float_ | **TODO** | -| yscalefloor _float_ | **TODO** | -| xscaleceiling _float_ | **TODO** | -| yscaleceiling _float_ | **TODO** | -| rotationfloor _float_ | **TODO** | -| rotationceiling _float_ | **TODO** | -| lightfloor _integer_ | **TODO** | -| lightceiling _integer_ | **TODO** | -| lightfloorabsolute _bool_ | **TODO** | -| lightceilingabsolute _bool_ | **TODO** | -| gravity _float_ | **TODO** | -| silent _bool_ | **TODO** | -| noattack _bool_ | **TODO** | -| hidden _bool_ | **TODO** | -| moreids _string_ | **TODO** | -| damageamount _integer_ | **TODO** | -| damageinterval _integer_ | **TODO** | -| leakiness _integer_ | **TODO** | -| damagehazard _bool_ | **TODO** | +| heightfloor _integer_ | Floor height. | +| heightceiling _integer_ | Ceiling height. | +| texturefloor _string_ | Floor texture (flat). | +| textureceiling _string_ | Ceiling texture (flat). | +| lightlevel _integer_ | Light level. | +| special _integer_ | Sector special. | +| id _integer_ | Sector ID / tag. | +| xpanningfloor _float_ | X offset for floor texture. | +| ypanningfloor _float_ | Y offset for floor texture. | +| xpanningceiling _float_ | X offset for ceiling texture. | +| ypanningceiling _float_ | Y offset for ceiling texture. | +| xscalefloor _float_ | X scale for floor texture. | +| yscalefloor _float_ | Y scale for floor texture. | +| xscaleceiling _float_ | X scale for ceiling texture. | +| yscaleceiling _float_ | Y scale for ceiling texture. | +| rotationfloor _float_ | Rotation of floor texture in degrees. | +| rotationceiling _float_ | Rotation of ceiling texture in degrees. | +| lightfloor _integer_ | Floor light level. | +| lightceiling _integer_ | Ceiling light level. | +| lightfloorabsolute _bool_ | Floor light is absolute rather than relative to the sector level. | +| lightceilingabsolute _bool_ | Ceiling light is absolute rather than relative to the sector level. | +| gravity _float_ | Sector gravity (default is 1.0). | +| silent _bool_ | Actors in the sector make no sound. | +| noattack _bool_ | Monsters in the sector do not attack. | +| hidden _bool_ | Sector will not be drawn on the map. | +| moreids _string_ | Space-separated list of extra IDs. | +| damageamount _integer_ | Damage inflicted by the sector. Negative numbers heal. | +| damageinterval _integer_ | Interval between damage applications (in tics, default is 32). | +| leakiness _integer_ | Probability of damage leaking through radiation suit (0 = never, 256 = always). | +| damagehazard _bool_ | Use strife-style delayed damage behavior. | ### Things