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빌드용 병합 #270

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May 19, 2024
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95 changes: 0 additions & 95 deletions Assets/Scenes/InGame.unity
Original file line number Diff line number Diff line change
Expand Up @@ -999,100 +999,6 @@ MonoBehaviour:
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m_Name: Directional Light (1)
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Expand Down Expand Up @@ -26367,4 +26273,3 @@ SceneRoots:
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2 changes: 1 addition & 1 deletion Assets/Scripts/Interact/UIInteract/Inventory.cs
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static UnityEditor.Progress;
// using static UnityEditor.Progress;

//ItemQuickSlots에 들어가 있음
public class Inventory : MonoBehaviour
Expand Down
4 changes: 2 additions & 2 deletions Assets/Scripts/Interact/UIInteract/WeaponInventory.cs
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.UIElements;
// using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UI;
using static UnityEditor.Progress;
// using static UnityEditor.Progress;

public class WeaponInventory : MonoBehaviour
{
Expand Down
4 changes: 2 additions & 2 deletions Assets/Scripts/Network/LobbyPagePlayfab.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,8 @@
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using static UnityEditor.FilePathAttribute;
using UnityEditor.PackageManager;
// using static UnityEditor.FilePathAttribute;
// using UnityEditor.PackageManager;
using System.Linq;

public class LobbyPagePlayfab : MonoBehaviour
Expand Down
2 changes: 2 additions & 0 deletions Assets/Scripts/Network/PhotonManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,8 @@ public class PhotonManager : MonoBehaviourPunCallbacks

void Awake()
{
PhotonNetwork.PhotonServerSettings.AppSettings.FixedRegion = "kr";

Debug.Log("userID: " + GameManager.Instance.UserId);
// 같은 룸의 유저들에게 자동으로 씬 로딩
PhotonNetwork.AutomaticallySyncScene = true;
Expand Down
3 changes: 2 additions & 1 deletion Assets/Scripts/Player/WeaponManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,8 @@ void OnTriggerEnter(Collider other){
HpManager hpManager = other.GetComponent<HpManager>();
PhotonView pv = other.GetComponent<PhotonView>();

if (hpManager != null) {
if (hpManager != null && GameManager.Instance.isPlaying)
{
if (other.gameObject.tag == "Monster")
{
Debug.Log("Hit : " + damage);
Expand Down
2 changes: 1 addition & 1 deletion Assets/Scripts/UI/DroppableUI.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
using UnityEngine.EventSystems;
using System.Data.SqlTypes;
using ExitGames.Client.Photon;
using static UnityEditor.Progress;
// using static UnityEditor.Progress;


public class DroppableUI : MonoBehaviour, IPointerEnterHandler, IDropHandler, IPointerExitHandler
Expand Down

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