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Assets/Materials/160-169/169_Property_Attributes_Drawers.mat
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%YAML 1.1 | ||
%TAG !u! tag:unity3d.com,2011: | ||
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8 changes: 8 additions & 0 deletions
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Assets/Materials/160-169/169_Property_Attributes_Drawers.mat.meta
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44
Assets/Shaders/160-169/169_Property_Attributes_Drawers.shader
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Shader "Custom/160-169/169_Property_Attributes_Drawers" | ||
{ | ||
Properties | ||
{ | ||
[HideInInspector] _HiddenTex ("Please hide me", 2D) = "white" {} | ||
[NoScaleOffset] _MainTex ("No scale, no offset", 2D) = "white" {} | ||
[Normal] _BumpTex ("R U Normal?", 2D) = "bump" {} | ||
[HDR] _HDRTex ("High dynamic range", CUBE) = "white" {} | ||
[Gamma] _sRGB ("sRGB value", Float) = 1.0 | ||
[PerRendererData] _SpriteTex ("Sprite texture", 2D) = "white" {} | ||
} | ||
|
||
SubShader | ||
{ | ||
Pass | ||
{ | ||
CGPROGRAM | ||
#pragma vertex vert | ||
#pragma fragment frag | ||
|
||
sampler2D _MainTex; | ||
|
||
struct v2f | ||
{ | ||
float4 pos : SV_POSITION; | ||
float2 uv : TEXCOORD0; | ||
}; | ||
|
||
v2f vert(float4 vertex : POSITION, float2 texcoord : TEXCOORD0) | ||
{ | ||
v2f o; | ||
o.pos = UnityObjectToClipPos(vertex); | ||
o.uv = texcoord; | ||
return o; | ||
} | ||
|
||
fixed4 frag(v2f i) : SV_TARGET | ||
{ | ||
return tex2D(_MainTex, i.uv); | ||
} | ||
ENDCG | ||
} | ||
} | ||
} |
9 changes: 9 additions & 0 deletions
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Assets/Shaders/160-169/169_Property_Attributes_Drawers.shader.meta
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