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ios build error with undefined symbols for armv7 #90
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I had this. It is a bug in xcode. Open up the project in xcode, go to "General" tab, remove "GoogleMobileAds.framework" from frameworks, then re-add it. Should build then. Also, make sure you have directory godot/modules/admob/ios/lib added to framework search path (“Build Settings”). |
Maybe this should be mentioned in the readme? |
@wombatwingdings I'll do that, thanks :) |
@wombatwingdings @Shin-NiL
to
I build those with three tabs at the same time.
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Now I can run on device with |
Godot version:
3.1.1
xcode 10.2.1
build error
I combined the three .a file with lipo command.
Issue description:
The text was updated successfully, but these errors were encountered: