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Issue description:
Please help.
Using Banners and Interstitials in my game (No rewarded video), Crash on Interstitial close. I saw Known Issues section, but it is clear there that Rewarded Video have this probem not Interstitial.
Compiled against current masteer af9c58e , I havent encountered this issue so far.
I'm using banner, interstitial and rewarded video ads at different stages of a game... not using them at once...
I'm not sure about this but it is probably the source of issues as after an interstitial is closed I call loadIntersitial which might not finish loading in time.
Instead, implementation of proper ad loading & showing/hiding should be left on the end user.
OS target (Android/iOS):iOS
Godot version:3.x
Issue description:
Please help.
Using Banners and Interstitials in my game (No rewarded video), Crash on Interstitial close. I saw Known Issues section, but it is clear there that Rewarded Video have this probem not Interstitial.
2019-02-28 11:11:38.590528+0200 MyApp[1769:350590] Interstitial loaded
Interstitial loaded
2019-02-28 11:12:31.125165+0200 MyApp[1769:350590] showing
showing
2019-02-28 11:12:31.125244+0200 MyApp[1769:350590] Calling showInterstitial
2019-02-28 11:12:31.127545+0200 MyApp[1769:350590] interstitialWillPresentScreen
******** screen size 750, 1334
2019-02-28 11:12:37.600390+0200 MyApp[1769:350590] interstitialWillDismissScreen
******** screen size 750, 1334
2019-02-28 11:12:37.619491+0200 MyApp[1769:350748] void _WebThreadLock(), 0x10abb8040: Multiple locks on web thread not allowed! Please file a bug. Crashing now...
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