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[ERROR]The application is loading the banner even without being activated #124
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@Shin-NiL @yamshing @GhostWalker562 any idea what this could be? |
Is the AdMob module fully updated? It seems that somewhere in the rewarded video code it must’ve called enableBanner and caused them to stack on a single thread which is a known issue to crash |
hi @GhostWalker562 yes, i search on the file code and i think these methods are causing the error
|
Well, I can't really help then sorry. I would say however that the NSLogs are missing so I'm not sure whether it's actually those methods that are causing troubles. |
OS target (Android/iOS): iOS
Godot version: 3.2/3.2.1
Issue description:
The app is loading banner without i ask to it
Log:
2020-04-11 11:33:01.877859-0400 testAdmob[11322:3035191] Reward based video ad is received.
2020-04-11 11:33:01.896072-0400 testAdmob[11322:3035191] Rewarded loaded success
2020-04-11 11:33:02.546929-0400 testAdmob[11322:3035191] Calling showRewardedVideo
2020-04-11 11:33:02.547115-0400 testAdmob[11322:3035191] Calling disableBanner
2020-04-11 11:33:02.547965-0400 testAdmob[11322:3035191] Opened reward based video ad.
2020-04-11 11:33:03.236749-0400 testAdmob[11322:3035191] Reward based video ad started playing.
2020-04-11 11:33:04.254181-0400 testAdmob[11322:3035191] banner enable call
2020-04-11 11:33:04.254493-0400 testAdmob[11322:3035191] Calling enableBanner
2020-04-11 11:33:04.254576-0400 testAdmob[11322:3035191] Calling loadBanner
2020-04-11 11:33:04.920821-0400 testAdmob[11322:3035191] adViewDidReceiveAd
(lldb)
Every time the reward or interstitial ad appears, it loads the banner at the end, and this ALWAYS causes an error
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