forked from kornelski/pngquant
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathnearest.c
193 lines (163 loc) · 6.28 KB
/
nearest.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
/*
** © 2011-2015 by Kornel Lesiński.
** All rights reserved.
** See COPYRIGHT file for full license.
*/
#include "libimagequant.h"
#include "pam.h"
#include "nearest.h"
#include "mempool.h"
#include <stdlib.h>
typedef struct vp_sort_tmp {
float distance_squared;
unsigned int idx;
} vp_sort_tmp;
typedef struct vp_search_tmp {
float distance;
unsigned int idx;
int exclude;
} vp_search_tmp;
typedef struct vp_node {
struct vp_node *near, *far;
f_pixel vantage_point;
float radius;
unsigned int idx;
} vp_node;
struct nearest_map {
vp_node *root;
const colormap_item *palette;
float nearest_other_color_dist[256];
mempool mempool;
};
static void vp_search_node(const vp_node *node, const f_pixel *const needle, vp_search_tmp *const best_candidate);
static int vp_compare_distance(const void *ap, const void *bp) {
float a = ((const vp_sort_tmp*)ap)->distance_squared;
float b = ((const vp_sort_tmp*)bp)->distance_squared;
return a > b ? 1 : -1;
}
static void vp_sort_indexes_by_distance(const f_pixel vantage_point, vp_sort_tmp *indexes, int num_indexes, const colormap_item items[]) {
for(int i=0; i < num_indexes; i++) {
indexes[i].distance_squared = colordifference(vantage_point, items[indexes[i].idx].acolor);
}
qsort(indexes, num_indexes, sizeof(indexes[0]), vp_compare_distance);
}
/*
* Usually it should pick farthest point, but picking most popular point seems to make search quicker anyway
*/
static int vp_find_best_vantage_point_index(vp_sort_tmp *indexes, int num_indexes, const colormap_item items[]) {
int best = 0;
float best_popularity = items[indexes[0].idx].popularity;
for(int i = 1; i < num_indexes; i++) {
if (items[indexes[i].idx].popularity > best_popularity) {
best_popularity = items[indexes[i].idx].popularity;
best = i;
}
}
return best;
}
static vp_node *vp_create_node(mempool *m, vp_sort_tmp *indexes, int num_indexes, const colormap_item items[]) {
if (num_indexes <= 0) {
return NULL;
}
vp_node *node = mempool_alloc(m, sizeof(node[0]), 0);
if (num_indexes == 1) {
*node = (vp_node){
.vantage_point = items[indexes[0].idx].acolor,
.idx = indexes[0].idx,
.radius = MAX_DIFF,
};
return node;
}
const int ref = vp_find_best_vantage_point_index(indexes, num_indexes, items);
const int ref_idx = indexes[ref].idx;
// Removes the `ref_idx` item from remaining items, because it's included in the current node
num_indexes -= 1;
indexes[ref] = indexes[num_indexes];
vp_sort_indexes_by_distance(items[ref_idx].acolor, indexes, num_indexes, items);
// Remaining items are split by the median distance
const int half_idx = num_indexes/2;
*node = (vp_node){
.vantage_point = items[ref_idx].acolor,
.idx = ref_idx,
.radius = sqrtf(indexes[half_idx].distance_squared),
};
node->near = vp_create_node(m, indexes, half_idx, items);
node->far = vp_create_node(m, &indexes[half_idx], num_indexes - half_idx, items);
return node;
}
LIQ_PRIVATE struct nearest_map *nearest_init(const colormap *map, const bool fast) {
mempool m = NULL;
struct nearest_map *handle = mempool_create(&m, sizeof(handle[0]), sizeof(handle[0]) + sizeof(vp_node)*map->colors+16, map->malloc, map->free);
vp_sort_tmp indexes[map->colors];
for(unsigned int i=0; i < map->colors; i++) {
indexes[i].idx = i;
}
vp_node *root = vp_create_node(&m, indexes, map->colors, map->palette);
*handle = (struct nearest_map){
.root = root,
.palette = map->palette,
.mempool = m,
};
for(unsigned int i=0; i < map->colors; i++) {
vp_search_tmp best = {
.distance = MAX_DIFF,
.exclude = i,
};
vp_search_node(root, &map->palette[i].acolor, &best);
handle->nearest_other_color_dist[i] = best.distance * best.distance / 4.0; // half of squared distance
}
return handle;
}
static void vp_search_node(const vp_node *node, const f_pixel *const needle, vp_search_tmp *const best_candidate) {
do {
const float distance = sqrtf(colordifference(node->vantage_point, *needle));
if (distance < best_candidate->distance && best_candidate->exclude != node->idx) {
best_candidate->distance = distance;
best_candidate->idx = node->idx;
}
// Recurse towards most likely candidate first to narrow best candidate's distance as soon as possible
if (distance < node->radius) {
if (node->near) {
vp_search_node(node->near, needle, best_candidate);
}
// The best node (final answer) may be just ouside the radius, but not farther than
// the best distance we know so far. The vp_search_node above should have narrowed
// best_candidate->distance, so this path is rarely taken.
if (node->far && distance >= node->radius - best_candidate->distance) {
node = node->far; // Fast tail recursion
} else {
break;
}
} else {
if (node->far) {
vp_search_node(node->far, needle, best_candidate);
}
if (node->near && distance <= node->radius + best_candidate->distance) {
node = node->near; // Fast tail recursion
} else {
break;
}
}
} while(true);
}
LIQ_PRIVATE unsigned int nearest_search(const struct nearest_map *handle, const f_pixel *px, const int likely_colormap_index, float *diff) {
const float guess_diff = colordifference(handle->palette[likely_colormap_index].acolor, *px);
if (guess_diff < handle->nearest_other_color_dist[likely_colormap_index]) {
if (diff) *diff = guess_diff;
return likely_colormap_index;
}
vp_search_tmp best_candidate = {
.distance = sqrtf(guess_diff),
.idx = likely_colormap_index,
.exclude = -1,
};
vp_search_node(handle->root, px, &best_candidate);
if (diff) {
*diff = best_candidate.distance * best_candidate.distance;
}
return best_candidate.idx;
}
LIQ_PRIVATE void nearest_free(struct nearest_map *centroids)
{
mempool_destroy(centroids->mempool);
}