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First off thank you for this amazing game making tool.
I'd like to use it to with some educational LLM/audio generation game experiments, but I noticed that the FPS of pyxel seems to have a very direct impact on how long it takes to execute calls in a thread.
in a thread, so that I can get an LLM result back without blocking pyxel's playback. However, if I do that, I have noticed that the time it takes to get a result is very slow (and roughly proportional to the fps I have pyxel set to).
Do you have any advice on how to run threads at full speed in pyxel? Thx!
The text was updated successfully, but these errors were encountered:
dskill
changed the title
Using Pyxel with other libraries and threads is slow
Threads seem to run at reduced speed in Pyxel (proportional to FPS)
Sep 5, 2024
First off thank you for this amazing game making tool.
I'd like to use it to with some educational LLM/audio generation game experiments, but I noticed that the FPS of pyxel seems to have a very direct impact on how long it takes to execute calls in a thread.
For example, I'd like to run
in a thread, so that I can get an LLM result back without blocking pyxel's playback. However, if I do that, I have noticed that the time it takes to get a result is very slow (and roughly proportional to the fps I have pyxel set to).
Do you have any advice on how to run threads at full speed in pyxel? Thx!
The text was updated successfully, but these errors were encountered: