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protonprep-valve-staging.sh
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protonprep-valve-staging.sh
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#!/bin/bash
### (1) PREP SECTION ###
# NOTE: Nvidia reflex patches are disabled now as they are currently not ready/problematic/known to cause stutters
# I was pinged about it from DXVK dev discord.
# https://github.com/doitsujin/dxvk/pull/3690#discussion_r1405306492
pushd dxvk
git reset --hard HEAD
git clean -xdf
#echo "DXVK: -Nvidia Reflex- Add NV low latency support"
#pushd include/vulkan; git pull; git checkout bbe0f575ebd6098369f0ac6c6a43532732ed0ba6; popd
#patch -Np1 < ../patches/proton/80-nv_low_latency_dxvk.patch
popd
pushd vkd3d-proton
git reset --hard HEAD
git clean -xdf
#echo "VKD3D-PROTON: -Nvidia Reflex- Add NV low latency support"
#pushd khronos/Vulkan-Headers; git pull; git checkout bbe0f575ebd6098369f0ac6c6a43532732ed0ba6; popd
#patch -Np1 < ../patches/proton/81-nv_low_latency_vkd3d_proton.patch
popd
pushd dxvk-nvapi
git reset --hard HEAD
git clean -xdf
#echo "DXVK-NVAPI: -Nvidia Reflex- Add support for Reflex"
#patch -Np1 < ../patches/proton/82-nv_low_latency_dxvk_nvapi.patch
popd
pushd gstreamer
git reset --hard HEAD
git clean -xdf
echo "GSTREAMER: fix for unclosable invisible wayland opengl windows in taskbar"
patch -Np1 < ../patches/gstreamer/5509.patch
patch -Np1 < ../patches/gstreamer/5511.patch
popd
pushd protonfixes
git reset --hard HEAD
git clean -xdf
pushd subprojects
pushd x11-xserver-utils
git reset --hard HEAD
git clean -xdf
popd
pushd xutils-dev
git reset --hard HEAD
git clean -xdf
popd
popd
popd
### END PREP SECTION ###
### (2) WINE PATCHING ###
pushd wine
git reset --hard HEAD
git clean -xdf
### (2-1) PROBLEMATIC COMMIT REVERT SECTION ###
# Bring back configure files. Staging uses them to regenerate fresh ones
# https://github.com/ValveSoftware/wine/commit/e813ca5771658b00875924ab88d525322e50d39f
git revert --no-commit e813ca5771658b00875924ab88d525322e50d39f
### END PROBLEMATIC COMMIT REVERT SECTION ###
### (2-2) WINE STAGING APPLY SECTION ###
echo "WINE: -STAGING- applying staging patches"
../wine-staging/staging/patchinstall.py DESTDIR="." --all \
-W Compiler_Warnings \
-W winex11-_NET_ACTIVE_WINDOW \
-W user32-alttab-focus \
-W winex11-WM_WINDOWPOSCHANGING \
-W winex11-MWM_Decorations \
-W ntdll-Syscall_Emulation \
-W ntdll-Junction_Points \
-W server-File_Permissions \
-W server-Stored_ACLs \
-W eventfd_synchronization \
-W dbghelp-Debug_Symbols \
-W ddraw-Device_Caps \
-W ddraw-GetPickRecords \
-W Pipelight \
-W server-PeekMessage \
-W server-Realtime_Priority \
-W server-Signal_Thread \
-W loader-KeyboardLayouts \
-W msxml3-FreeThreadedXMLHTTP60 \
-W ntdll-ForceBottomUpAlloc \
-W ntdll-WRITECOPY \
-W ntdll-CriticalSection \
-W ntdll-Hide_Wine_Exports \
-W server-default_integrity \
-W user32-rawinput-mouse \
-W user32-rawinput-mouse-experimental \
-W user32-recursive-activation \
-W wineboot-ProxySettings \
-W winex11-UpdateLayeredWindow \
-W winex11-Vulkan_support \
-W wintab32-improvements \
-W kernel32-CopyFileEx \
-W shell32-Progress_Dialog \
-W shell32-ACE_Viewer \
-W fltmgr.sys-FltBuildDefaultSecurityDescriptor \
-W sapi-ISpObjectToken-CreateInstance \
-W user32-FlashWindowEx \
-W wined3d-zero-inf-shaders \
-W kernel32-Debugger \
-W ntdll-NtDevicePath \
-W winspool.drv-ClosePrinter \
-W winmm-mciSendCommandA \
-W winex11-XEMBED \
-W winex11-CandidateWindowPos \
-W winex11-Window_Style \
-W winex11-ime-check-thread-data \
-W winex11.drv-Query_server_position \
-W user32-Mouse_Message_Hwnd \
-W d3dx9_36-D3DXStubs \
-W ntdll-ext4-case-folder \
-W ntdll-HashLinks \
-W ntdll-NtQuerySection \
-W ntdll-NtSetLdtEntries \
-W ntdll-ProcessQuotaLimits \
-W ntdll_reg_flush \
-W odbc-remove-unixodbc \
-W winedevice-Default_Drivers \
-W winex11-Fixed-scancodes \
-W ntdll-RtlQueryPackageIdentity \
-W d3dx9_36-DDS \
-W d3dx11_43-D3DX11CreateTextureFromMemory \
-W d3dx9_36-BumpLuminance \
-W shell32-SHFileOperation_Move \
-W shell32-registry-lookup-app \
-W Staging
# NOTE: Some patches are applied manually because they -do- apply, just not cleanly, ie with patch fuzz.
# A detailed list of why the above patches are disabled is listed below:
# winex11-_NET_ACTIVE_WINDOW - Causes origin to freeze
# winex11-WM_WINDOWPOSCHANGING - Causes origin to freeze
# user32-alttab-focus - relies on winex11-_NET_ACTIVE_WINDOW -- may be able to be added now that EA Desktop has replaced origin?
# winex11-MWM_Decorations - not compatible with fullscreen hack
# winex11-key_translation - replaced by proton's keyboard patches, disabled in 8.0
# ntdll-Syscall_Emulation - already applied
# ntdll-Junction_Points - breaks CEG drm
# server-File_Permissions - requires ntdll-Junction_Points
# server-Stored_ACLs - requires ntdll-Junction_Points
# eventfd_synchronization - already applied
# ddraw-Device_Caps - conflicts with proton's changes
# ddraw-version-check - conflicts with proton's changes, disabled in 8.0
# ddraw-GetPickRecords - applied manually
# dbghelp-Debug_Symbols - see below:
# Sancreed — 11/21/2021
# Heads up, it appears that a bunch of Ubisoft Connect games (3/3 I had installed and could test) will crash
# almost immediately on newer Wine Staging/TKG inside pe_load_debug_info function unless the dbghelp-Debug_Symbols staging # patchset is disabled.
# Compiler_Warnings - breaks some proton patches
# ** ntdll-DOS_Attributes - disabled in 8.0
# server-PeekMessage - eplaced by proton's version
# server-Realtime_Priority - replaced by proton's patches
# server-Signal_Thread - breaks steamclient for some games -- notably DBFZ
# Pipelight - for MS Silverlight, not needed
# dinput-joy-mappings - disabled in favor of proton's gamepad patches
# ** loader-KeyboardLayouts - applied manually -- needed to prevent Overwatch huge FPS drop
# msxml3-FreeThreadedXMLHTTP60 - already applied
# ntdll-ForceBottomUpAlloc - already applied
# ** ntdll-WRITECOPY - mostly already applied, needs specific manual patch
# ntdll-CriticalSection - breaks ffxiv and deep rock galactic
# ** ntdll-Hide_Wine_Exports - applied manually
# server-default_integrity - causes steam.exe to stay open after a game closes
# user32-rawinput-mouse - already applied
# user32-rawinput-mouse-experimental - already applied
# user32-recursive-activation - already applied
# ** wineboot-ProxySettings - applied manually
# ** winex11-UpdateLayeredWindow - applied manually
# ** winex11-Vulkan_support - applied manually
# wintab32-improvements - for wacom tablets, not needed
# kernel32-CopyFileEx - breaks various installers
# shell32-Progress_Dialog - relies on kernel32-CopyFileEx
# shell32-ACE_Viewer - adds a UI tab, not needed, relies on kernel32-CopyFileEx
# ** fltmgr.sys-FltBuildDefaultSecurityDescriptor - applied manually
# sapi-ISpObjectToken-CreateInstance - already applied
# ** user32-FlashWindowEx - applied manually
# wined3d-zero-inf-shaders - already applied
# ** kernel32-Debugger - applied manually
# mfplat-streaming-support - already applied
# ntdll-NtDevicePath - already applied
# winspool.drv-ClosePrinter - not required, only adds trace lines, for printers.
# winmm-mciSendCommandA - not needed, only applies to win 9x mode
# ** winex11-XEMBED - applied manually
# d3dx9_36-D3DXStubs - already applied
# ** ntdll-ext4-case-folder - applied manually
# * ntdll-HashLinks - upstreamed
# ntdll_reg_flush - already applied
# ** winedevice-Default_Drivers - applied manually
# ** winex11-Fixed-scancodes - applied manually
# odbc-remove-unixodbc - not required, used for ODBC drivers for use with SQL applications, not gaming related.
# ntdll-RtlQueryPackageIdentity - tests only, not used, do not apply cleanly.
#
# Paul Gofman — Yesterday at 3:49 PM
# that’s only for desktop integration, spamming native menu’s with wine apps which won’t probably start from there anyway
# dinput-joy-mappings - disabled in favor of proton's gamepad patches -- currently also disabled in upstream staging
# mfplat-streaming-support -- interferes with proton's mfplat -- currently also disabled in upstream staging
# wined3d-SWVP-shaders -- interferes with proton's wined3d -- currently also disabled in upstream staging
# wined3d-Indexed_Vertex_Blending -- interferes with proton's wined3d -- currently also disabled in upstream staging
# d3dx9_36-DDS - incompatible with upstream proton 7/27/24
# d3dx11_43-D3DX11CreateTextureFromMemory - already applied
# d3dx9_36-BumpLuminance - already applied
# shell32-SHFileOperation_Move - already applied
# shell32-registry-lookup-app - already applied
# **Staging - applied manually
echo "WINE: -STAGING- loader-KeyboardLayouts manually applied"
patch -Np1 < ../patches/wine-hotfixes/staging/loader-KeyboardLayouts/0001-loader-Add-Keyboard-Layouts-registry-enteries.patch
patch -Np1 < ../patches/wine-hotfixes/staging/loader-KeyboardLayouts/0002-user32-Improve-GetKeyboardLayoutList.patch
echo "WINE: -STAGING- ddraw-GetPickRecords manually applied"
patch -Np1 < ../patches/wine-hotfixes/staging/ddraw-GetPickRecords/0001-ddraw-Implement-Pick-and-GetPickRecords.patch
echo "WINE: -STAGING- ntdll-Hide_Wine_Exports manually applied"
patch -Np1 < ../wine-staging/patches/ntdll-Hide_Wine_Exports/0001-ntdll-Add-support-for-hiding-wine-version-informatio.patch
echo "WINE: -STAGING- ntdll-WRITECOPY manually applied"
patch -Np1 < ../patches/wine-hotfixes/staging/ntdll-WRITECOPY/0007-ntdll-Report-unmodified-WRITECOPY-pages-as-shared.patch
echo "WINE: -STAGING- wineboot-ProxySettings manually applied"
patch -Np1 < ../patches/wine-hotfixes/staging/wineboot-ProxySettings/0001-wineboot-Initialize-proxy-settings-registry-key.patch
echo "WINE: -STAGING- winex11-Vulkan_support manually applied"
patch -Np1 < ../patches/wine-hotfixes/staging/winex11-Vulkan_support/0001-winex11-Specify-a-default-vulkan-driver-if-one-not-f.patch
echo "WINE: -STAGING- user32-FlashWindowEx manually applied"
patch -Np1 < ../patches/wine-hotfixes/staging/user32-FlashWindowEx/0001-user32-Improve-FlashWindowEx-message-and-return-valu.patch
echo "WINE: -STAGING- kernel32-Debugger manually applied"
patch -Np1 < ../wine-staging/patches/kernel32-Debugger/0001-kernel32-Always-start-debugger-on-WinSta0.patch
echo "WINE: -STAGING- ntdll-ext4-case-folder manually applied"
patch -Np1 < ../wine-staging/patches/ntdll-ext4-case-folder/0002-ntdll-server-Mark-drive_c-as-case-insensitive-when-c.patch
echo "WINE: -STAGING- ntdll-NtQuerySection manually applied"
patch -Np1 < ../wine-staging/patches/ntdll-NtQuerySection/0002-kernel32-tests-Add-tests-for-NtQuerySection.patch
echo "WINE: -STAGING- ntdll-NtSetLdtEntries manually applied"
patch -Np1 < ../wine-staging/patches/ntdll-NtSetLdtEntries/0001-ntdll-Implement-NtSetLdtEntries.patch
patch -Np1 < ../wine-staging/patches/ntdll-NtSetLdtEntries/0002-libs-wine-Allow-to-modify-reserved-LDT-entries.patch
echo "WINE: -STAGING- ntdll-ProcessQuotaLimits manually applied"
patch -Np1 < ../wine-staging/patches/ntdll-ProcessQuotaLimits/0001-ntdll-Add-fake-data-implementation-for-ProcessQuotaL.patch
echo "WINE: -STAGING- winedevice-Default_Drivers manually applied"
patch -Np1 < ../wine-staging/patches/winedevice-Default_Drivers/0001-win32k.sys-Add-stub-driver.patch
patch -Np1 < ../wine-staging/patches/winedevice-Default_Drivers/0002-dxgkrnl.sys-Add-stub-driver.patch
patch -Np1 < ../wine-staging/patches/winedevice-Default_Drivers/0003-dxgmms1.sys-Add-stub-driver.patch
patch -Np1 < ../wine-staging/patches/winedevice-Default_Drivers/0004-programs-winedevice-Load-some-common-drivers-and-fix.patch
echo "WINE: -STAGING- winex11-Fixed-scancodes manually applied"
patch -Np1 < ../patches/wine-hotfixes/staging/winex11-Fixed-scancodes/0001-winecfg-Move-input-config-options-to-a-dedicated-tab.patch
patch -Np1 < ../patches/wine-hotfixes/staging/winex11-Fixed-scancodes/0002-winex11-Always-create-the-HKCU-configuration-registr.patch
patch -Np1 < ../patches/wine-hotfixes/staging/winex11-Fixed-scancodes/0003-winex11-Write-supported-keyboard-layout-list-in-regi.patch
patch -Np1 < ../patches/wine-hotfixes/staging/winex11-Fixed-scancodes/0004-winecfg-Add-a-keyboard-layout-selection-config-optio.patch
patch -Np1 < ../patches/wine-hotfixes/staging/winex11-Fixed-scancodes/0005-winex11-Use-the-user-configured-keyboard-layout-if-a.patch
patch -Np1 < ../patches/wine-hotfixes/staging/winex11-Fixed-scancodes/0006-winecfg-Add-a-keyboard-scancode-detection-toggle-opt.patch
patch -Np1 < ../patches/wine-hotfixes/staging/winex11-Fixed-scancodes/0007-winex11-Use-scancode-high-bit-to-set-KEYEVENTF_EXTEN.patch
patch -Np1 < ../patches/wine-hotfixes/staging/winex11-Fixed-scancodes/0008-winex11-Support-fixed-X11-keycode-to-scancode-conver.patch
patch -Np1 < ../patches/wine-hotfixes/staging/winex11-Fixed-scancodes/0009-winex11-Disable-keyboard-scancode-auto-detection-by-.patch
echo "WINE: -STAGING- fltmgr.sys-FltBuildDefaultSecurityDescriptor manually applied"
patch -Np1 < ../wine-staging/patches/fltmgr.sys-FltBuildDefaultSecurityDescriptor/0001-fltmgr.sys-Implement-FltBuildDefaultSecurityDescript.patch
patch -Np1 < ../wine-staging/patches/fltmgr.sys-FltBuildDefaultSecurityDescriptor/0002-fltmgr.sys-Create-import-library.patch
patch -Np1 < ../wine-staging/patches/fltmgr.sys-FltBuildDefaultSecurityDescriptor/0003-ntoskrnl.exe-Add-FltBuildDefaultSecurityDescriptor-t.patch
echo "WINE: -STAGING- Staging manually applied"
patch -Np1 < ../patches/wine-hotfixes/staging/Staging/0001-ntdll-Print-a-warning-message-specifying-the-wine-st.patch
patch -Np1 < ../patches/wine-hotfixes/staging/Staging/0002-winelib-Append-Staging-at-the-end-of-the-version-s.patch
### END WINE STAGING APPLY SECTION ###
### (2-3) GAME PATCH SECTION ###
echo "WINE: -GAME FIXES- assetto corsa hud fix"
patch -Np1 < ../patches/game-patches/assettocorsa-hud.patch
echo "WINE: -GAME FIXES- add file search workaround hack for Phantasy Star Online 2 (WINE_NO_OPEN_FILE_SEARCH)"
patch -Np1 < ../patches/game-patches/pso2_hack.patch
echo "WINE: -GAME FIXES- add xinput support to Dragon Age Inquisition"
patch -Np1 < ../patches/game-patches/dai_xinput.patch
### END GAME PATCH SECTION ###
### (2-4) WINE HOTFIX/BACKPORT SECTION ###
### END WINE HOTFIX/BACKPORT SECTION ###
### (2-5) WINE PENDING UPSTREAM SECTION ###
# https://github.com/Frogging-Family/wine-tkg-git/commit/ca0daac62037be72ae5dd7bf87c705c989eba2cb
echo "WINE: -PENDING- unity crash hotfix"
patch -Np1 < ../patches/wine-hotfixes/pending/unity_crash_hotfix.patch
# https://github.com/ValveSoftware/wine/pull/205
# https://github.com/ValveSoftware/Proton/issues/4625
echo "WINE: -PENDING- Add WINE_DISABLE_SFN option. (Yakuza 5 cutscenes fix)"
patch -Np1 < ../patches/wine-hotfixes/pending/ntdll_add_wine_disable_sfn.patch
echo "WINE: -PENDING- ncrypt: NCryptDecrypt implementation (PSN Login for Ghost of Tsushima)"
patch -Np1 < ../patches/wine-hotfixes/pending/NCryptDecrypt_implementation.patch
echo "WINE: -PENDING- DXGI_FORMAT_R8G8B8A8_UNORM: Suport for DXGI_FORMAT_R8G8B8A8_UNORM on d2d_wic_render_target_init (Alt:V GTA V coustom client)"
patch -Np1 < ../patches/wine-hotfixes/pending/support_for_DXGI_FORMAT_R8G8B8A8_UNORM.patch
### END WINE PENDING UPSTREAM SECTION ###
### (2-6) PROTON-GE ADDITIONAL CUSTOM PATCHES ###
echo "WINE: -FSR- fullscreen hack fsr patch"
patch -Np1 < ../patches/proton/47-proton-fshack-AMD-FSR-complete.patch
echo "WINE: -PENDING- Add options to disable proton media converter."
patch -Np1 < ../patches/wine-hotfixes/pending/add-envvar-to-gate-media-converter.patch
#echo "WINE: -Nvidia Reflex- Support VK_NV_low_latency2"
#patch -Np1 < ../patches/proton/83-nv_low_latency_wine.patch
echo "WINE: -CUSTOM- Downgrade MESSAGE to TRACE to remove write_watches spam"
patch -Np1 < ../patches/proton/0001-ntdll-Downgrade-using-kernel-write-watches-from-MESS.patch
popd
### END PROTON-GE ADDITIONAL CUSTOM PATCHES ###
### END WINE PATCHING ###