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/*
This file is part of:
NoahFrame
https://github.com/ketoo/NoahGameFrame
Copyright 2009 - 2021 NoahFrame(NoahGameFrame)
File creator: lvsheng.huang
NoahFrame is open-source software and you can redistribute it and/or modify
it under the terms of the License; besides, anyone who use this file/software must include this copyright announcement.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#ifndef NF_HELLO_WORLD1_H
#define NF_HELLO_WORLD1_H
#include "NFComm/NFPluginModule/NFIPlugin.h"
#include "NFComm/NFPluginModule/NFIPluginManager.h"
class NFIHelloWorld1
: public NFIModule
{
};
class NFHelloWorld1
: public NFIHelloWorld1
{
public:
NFHelloWorld1(NFIPluginManager* p)
{
m_bIsExecute = true;
pPluginManager = p;
}
virtual bool Init();
virtual bool AfterInit();
virtual bool Execute();
virtual bool BeforeShut();
virtual bool Shut();
protected:
};
#endif