A Runescape server engine written in Haskell. Targets revision 317.
Takes some inspiration from luna-rs and 317refactor.
- Players can login
- Players can walk around the world and load the map around them
- Players can chat to each other
- Players can equip armour and weapons
- Players can seen and interact with NPCs
- Players can seen and interact with game objects
- The world can be configured using Python scripts
- Players can drop and pick up items
- Dialogue interfaces can be invoked and trigger callbacks
- Scripts can be invoked dynamically through timeouts or callbacks
- Scripts can set VarP/Varbit variables to control client behaviour such as instanced game objects or NPCs.
- Scripts can access accurate game object placement information
- Game Objects are added to a collision map for pathing calculations
- Game data loading
- Item, NPC, Object definitions
- Collision map and pathing
- Static object set
- Persistence mechanism
- Revision-317 cache files
- Revision-317 client with encryption disabled