Skip to content

Commit 8c55a88

Browse files
committed
更新README.md(update README.md)
1 parent 97b4692 commit 8c55a88

File tree

1 file changed

+22
-4
lines changed

1 file changed

+22
-4
lines changed

README.md

Lines changed: 22 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -16,7 +16,7 @@ I will publish some Android OpenGL ES 3 feature learning articles on my **juejin
1616

1717
目前工程中有3个例子:
1818

19-
Now, this project contains 3 samples.
19+
Now, this project contains 5 samples.
2020

2121

2222

@@ -28,19 +28,37 @@ Now, this project contains 3 samples.
2828

2929
[https://juejin.im/post/5ca9863151882543f400b745](https://juejin.im/post/5ca9863151882543f400b745)
3030

31-
31+
3232

3333
- **SampleTextureArray**
3434

3535
一个纹理数组的例子,通过使用sampler2DArray将一组纹理传给fragment shader
3636

3737
A sample demonstrates the usage of texture array. In the fragment shader, we use sampler2DArray to hold an array of texture.
3838

39-
40-
39+
4140

4241
- **SampleBinaryProgram**
4342

4443
一个使用二进制GL program的例子,演示将link好的GL Program以文件的方式保存,以及读取GL program文件并加载
4544

4645
A sample demonstrates the usage of binary GL program. We can save the linked GL program to file and load a binary GL program from file.
46+
47+
48+
49+
- **SampleFenceSync**
50+
51+
一个使用栅栏做GL命令同步的例子
52+
53+
a sample of using fence to synchronize the GL commands.
54+
55+
56+
57+
- **SampleMultiRenderTarget**
58+
59+
一个多渲染目标的例子,可以一次渲染到多个纹理上
60+
61+
This is a sample of multiple render targets, with which we can render to multiple textures at a time.
62+
63+
64+

0 commit comments

Comments
 (0)