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defs.h
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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// am_map.defs begin //
#define REDS (256-5*16)
#define REDRANGE 16
#define BLUES (256-4*16+8)
#define BLUERANGE 8
#define GREENS (7*16)
#define GREENRANGE 16
#define GRAYS (6*16)
#define GRAYSRANGE 16
#define BROWNS (4*16)
#define BROWNRANGE 16
#define YELLOWS (256-32+7)
#define YELLOWRANGE 1
#define BLACK 0
#define WHITE (256-47)
#define BACKGROUND BLACK
#define YOURCOLORS WHITE
#define YOURRANGE 0
#define WALLCOLORS REDS
#define WALLRANGE REDRANGE
#define TSWALLCOLORS GRAYS
#define TSWALLRANGE GRAYSRANGE
#define FDWALLCOLORS BROWNS
#define FDWALLRANGE BROWNRANGE
#define CDWALLCOLORS YELLOWS
#define CDWALLRANGE YELLOWRANGE
#define THINGCOLORS GREENS
#define THINGRANGE GREENRANGE
#define SECRETWALLCOLORS WALLCOLORS
#define SECRETWALLRANGE WALLRANGE
#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
#define GRIDRANGE 0
#define XHAIRCOLORS GRAYS
#define FB 0
#define AM_PANDOWNKEY KEY_DOWNARROW
#define AM_PANUPKEY KEY_UPARROW
#define AM_PANRIGHTKEY KEY_RIGHTARROW
#define AM_PANLEFTKEY KEY_LEFTARROW
#define AM_ZOOMINKEY K_EQUALS
#define AM_ZOOMOUTKEY K_MINUS
#define AM_STARTKEY KEY_TAB
#define AM_ENDKEY KEY_TAB
#define AM_GOBIGKEY K_0
#define AM_FOLLOWKEY K_F
#define AM_GRIDKEY K_G
#define AM_MARKKEY K_M
#define AM_CLEARMARKKEY K_C
#define AM_NUMMARKPOINTS 10
#define INITSCALEMTOF (.2*FRACUNIT)
#define F_PANINC 4
#define M_ZOOMIN ((int) (1.02*FRACUNIT))
#define M_ZOOMOUT ((int) (FRACUNIT/1.02))
#define FTOM(x) FixedMul(((x)<<16),::g->scale_ftom)
#define MTOF(x) (FixedMul((x),::g->scale_mtof)>>16)
#define CXMTOF(x) (::g->f_x + MTOF((x)-::g->m_x))
#define CYMTOF(y) (::g->f_y + (::g->f_h - MTOF((y)-::g->m_y)))
#define LINE_NEVERSEE ML_DONTDRAW
#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))
#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))
#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))
#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
#define DOOUTCODE(oc, mx, my) \
(oc) = 0; \
if ((my) < 0) (oc) |= TOP; \
else if ((my) >= ::g->f_h) (oc) |= BOTTOM; \
if ((mx) < 0) (oc) |= LEFT; \
else if ((mx) >= ::g->f_w) (oc) |= RIGHT;
#define PUTDOT(xx,yy,cc) ::g->fb[(yy)*::g->f_w+(xx)]=(cc)
// am_map.defs end //
// d_main.defs begin //
#define BGCOLOR 7
#define FGCOLOR 8
#define DOOMWADDIR "wads/"
// d_main.defs end //
// d_net.defs begin //
#define NCMD_EXIT 0x80000000
#define NCMD_RETRANSMIT 0x40000000
#define NCMD_SETUP 0x20000000
#define NCMD_KILL 0x10000000 // kill game
#define NCMD_CHECKSUM 0x0fffffff
#define RESENDCOUNT 10
#define PL_DRONE 0x80 // bit flag in doomdata->player
// d_net.defs end //
// f_finale.defs begin //
#define TEXTSPEED 3
#define TEXTWAIT 250
// f_finale.defs end //
// g_game.defs begin //
#define SAVESTRINGSIZE 64
#define MAXPLMOVE (::g->forwardmove[1])
#define TURBOTHRESHOLD 0x32
#define SLOWTURNTICS 6
#define NUMKEYS 256
#define BODYQUESIZE 32
#define VERSIONSIZE 16
#define DEMOMARKER 0x80
// g_game.defs end //
// hu_lib.defs begin //
#define noterased ::g->viewwindowx
// hu_lib.defs end //
// hu_stuff.defs begin //
#define HU_TITLE (mapnames[(::g->gameepisode-1)*9+::g->gamemap-1])
#define HU_TITLE2 (mapnames2[::g->gamemap-1])
#define HU_TITLEP (mapnamesp[::g->gamemap-1])
#define HU_TITLET (mapnamest[::g->gamemap-1])
#define HU_TITLEHEIGHT 1
#define HU_TITLEX 0
#define HU_TITLEY (167 - SHORT(::g->hu_font[0]->height))
#define HU_INPUTTOGGLE K_T
#define HU_INPUTX HU_MSGX
#define HU_INPUTY (HU_MSGY + HU_MSGHEIGHT*(SHORT(::g->hu_font[0]->height) +1))
#define HU_INPUTWIDTH 64
#define HU_INPUTHEIGHT 1
#define QUEUESIZE 128
// hu_stuff.defs end //
// i_net.defs begin //
// SMF
/*
#define ntohl(x) \
((unsigned long int)((((unsigned long int)(x) & 0x000000ffU) << 24) | \
(((unsigned long int)(x) & 0x0000ff00U) << 8) | \
(((unsigned long int)(x) & 0x00ff0000U) >> 8) | \
(((unsigned long int)(x) & 0xff000000U) >> 24)))
#define ntohs(x) \
((unsigned short int)((((unsigned short int)(x) & 0x00ff) << 8) | \
(((unsigned short int)(x) & 0xff00) >> 8))) \
#define htonl(x) ntohl(x)
#define htons(x) ntohs(x)
// i_net.defs end //
// i_net_xbox.defs begin //
#define ntohl(x) \
((unsigned long int)((((unsigned long int)(x) & 0x000000ffU) << 24) | \
(((unsigned long int)(x) & 0x0000ff00U) << 8) | \
(((unsigned long int)(x) & 0x00ff0000U) >> 8) | \
(((unsigned long int)(x) & 0xff000000U) >> 24)))
#define ntohs(x) \
((unsigned short int)((((unsigned short int)(x) & 0x00ff) << 8) | \
(((unsigned short int)(x) & 0xff00) >> 8))) \
#define htonl(x) ntohl(x)
#define htons(x) ntohs(x)
*/
#define IPPORT_USERRESERVED 5000
// i_net_xbox.defs end //
// i_sound_xbox.defs begin //
#define SAMPLECOUNT 512
#define NUM_SOUNDBUFFERS 64
#define BUFMUL 4
#define MIXBUFFERSIZE (SAMPLECOUNT*BUFMUL)
// i_sound_xbox.defs end //
// i_video_xbox.defs begin //
//#define TEXTUREWIDTH 512
//#define TEXTUREHEIGHT 256
// i_video_xbox.defs end //
// mus2midi.defs begin //
#define MUSEVENT_KEYOFF 0
#define MUSEVENT_KEYON 1
#define MUSEVENT_PITCHWHEEL 2
#define MUSEVENT_CHANNELMODE 3
#define MUSEVENT_CONTROLLERCHANGE 4
#define MUSEVENT_END 6
#define MIDI_MAXCHANNELS 16
#define MIDIHEADERSIZE 14
// mus2midi.defs end //
// m_menu.defs begin //
#define SAVESTRINGSIZE 64
#define SKULLXOFF -32
#define LINEHEIGHT 16
// m_menu.defs end //
// p_enemy.defs begin //
#define MAXSPECIALCROSS 8
#define FATSPREAD (ANG90/8)
#define SKULLSPEED (20*FRACUNIT)
// p_enemy.defs end //
// p_inter.defs begin //
#define BONUSADD 6
// p_inter.defs end //
// p_map.defs begin //
#define MAXSPECIALCROSS 8
// p_map.defs end //
// p_mobj.defs begin //
#define STOPSPEED 0x1000
#define FRICTION 0xe800
// p_mobj.defs end //
// p_pspr.defs begin //
#define LOWERSPEED FRACUNIT*6
#define RAISESPEED FRACUNIT*6
#define WEAPONBOTTOM 128*FRACUNIT
#define WEAPONTOP 32*FRACUNIT
#define BFGCELLS 40
// p_pspr.defs end //
// p_saveg.defs begin //
#define PADSAVEP() ::g->save_p += (4 - ((intptr_t) ::g->save_p & 3)) & 3
// p_saveg.defs end //
// p_setup.defs begin //
#define MAX_DEATHMATCH_STARTS 10
// p_setup.defs end //
// p_spec.defs begin //
#define MAXANIMS 32
#define MAXLINEANIMS 64
#define MAX_ADJOINING_SECTORS 20
// p_spec.defs end //
// p_user.defs begin //
#define INVERSECOLORMAP 32
// DHM - NERVE :: MAXBOB reduced 25%
//#define MAXBOB 0x100000
#define MAXBOB 0xC0000
#define ANG5 (ANG90/18)
// p_user.defs end //
// r_bsp.defs begin //
#define MAXSEGS 32
// r_bsp.defs end //
// r_draw.defs begin //
//#define MAXWIDTH 1120
//#define MAXHEIGHT 832
#define SBARHEIGHT 32 * GLOBAL_IMAGE_SCALER
#define FUZZTABLE 50
#define FUZZOFF (SCREENWIDTH)
// r_draw.defs end //
// r_main.defs begin //
#define FIELDOFVIEW 2048
#define DISTMAP 2
// r_main.defs end //
// r_plane.defs begin //
//#define MAXVISPLANES 128
#define MAXVISPLANES 384
#define MAXOPENINGS SCREENWIDTH*64
// r_plane.defs end //
// r_segs.defs begin //
#define HEIGHTBITS 12
#define HEIGHTUNIT (1<<HEIGHTBITS)
// r_segs.defs end //
// r_things.defs begin //
#define MINZ (FRACUNIT*4)
#define BASEYCENTER 100
// r_things.defs end //
// st_stuff.defs begin //
#define STARTREDPALS 1
#define STARTBONUSPALS 9
#define NUMREDPALS 8
#define NUMBONUSPALS 4
#define RADIATIONPAL 13
#define ST_FACEPROBABILITY 96
#define ST_TOGGLECHAT KEY_ENTER
#define ST_X 0
#define ST_X2 104
#define ST_FX 143
#define ST_FY 169
#define ST_TALLNUMWIDTH (::g->tallnum[0]->width)
#define ST_NUMPAINFACES 5
#define ST_NUMSTRAIGHTFACES 3
#define ST_NUMTURNFACES 2
#define ST_NUMSPECIALFACES 3
#define ST_FACESTRIDE \
(ST_NUMSTRAIGHTFACES+ST_NUMTURNFACES+ST_NUMSPECIALFACES)
#define ST_NUMEXTRAFACES 2
#define ST_NUMFACES \
(ST_FACESTRIDE*ST_NUMPAINFACES+ST_NUMEXTRAFACES)
#define ST_TURNOFFSET (ST_NUMSTRAIGHTFACES)
#define ST_OUCHOFFSET (ST_TURNOFFSET + ST_NUMTURNFACES)
#define ST_EVILGRINOFFSET (ST_OUCHOFFSET + 1)
#define ST_RAMPAGEOFFSET (ST_EVILGRINOFFSET + 1)
#define ST_GODFACE (ST_NUMPAINFACES*ST_FACESTRIDE)
#define ST_DEADFACE (ST_GODFACE+1)
#define ST_FACESX 143
#define ST_FACESY 168
#define ST_EVILGRINCOUNT (2*TICRATE)
#define ST_STRAIGHTFACECOUNT (TICRATE/2)
#define ST_TURNCOUNT (1*TICRATE)
#define ST_OUCHCOUNT (1*TICRATE)
#define ST_RAMPAGEDELAY (2*TICRATE)
#define ST_MUCHPAIN 20
#define ST_AMMOWIDTH 3
#define ST_AMMOX 44
#define ST_AMMOY 171
#define ST_HEALTHWIDTH 3
#define ST_HEALTHX 90
#define ST_HEALTHY 171
#define ST_ARMSX 111
#define ST_ARMSY 172
#define ST_ARMSBGX 104
#define ST_ARMSBGY 168
#define ST_ARMSXSPACE 12
#define ST_ARMSYSPACE 10
#define ST_FRAGSX 138
#define ST_FRAGSY 171
#define ST_FRAGSWIDTH 2
#define ST_ARMORWIDTH 3
#define ST_ARMORX 221
#define ST_ARMORY 171
#define ST_KEY0WIDTH 8
#define ST_KEY0HEIGHT 5
#define ST_KEY0X 239
#define ST_KEY0Y 171
#define ST_KEY1WIDTH ST_KEY0WIDTH
#define ST_KEY1X 239
#define ST_KEY1Y 181
#define ST_KEY2WIDTH ST_KEY0WIDTH
#define ST_KEY2X 239
#define ST_KEY2Y 191
#define ST_AMMO0WIDTH 3
#define ST_AMMO0HEIGHT 6
#define ST_AMMO0X 288
#define ST_AMMO0Y 173
#define ST_AMMO1WIDTH ST_AMMO0WIDTH
#define ST_AMMO1X 288
#define ST_AMMO1Y 179
#define ST_AMMO2WIDTH ST_AMMO0WIDTH
#define ST_AMMO2X 288
#define ST_AMMO2Y 191
#define ST_AMMO3WIDTH ST_AMMO0WIDTH
#define ST_AMMO3X 288
#define ST_AMMO3Y 185
#define ST_MAXAMMO0WIDTH 3
#define ST_MAXAMMO0HEIGHT 5
#define ST_MAXAMMO0X 314
#define ST_MAXAMMO0Y 173
#define ST_MAXAMMO1WIDTH ST_MAXAMMO0WIDTH
#define ST_MAXAMMO1X 314
#define ST_MAXAMMO1Y 179
#define ST_MAXAMMO2WIDTH ST_MAXAMMO0WIDTH
#define ST_MAXAMMO2X 314
#define ST_MAXAMMO2Y 191
#define ST_MAXAMMO3WIDTH ST_MAXAMMO0WIDTH
#define ST_MAXAMMO3X 314
#define ST_MAXAMMO3Y 185
#define ST_WEAPON0X 110
#define ST_WEAPON0Y 172
#define ST_WEAPON1X 122
#define ST_WEAPON1Y 172
#define ST_WEAPON2X 134
#define ST_WEAPON2Y 172
#define ST_WEAPON3X 110
#define ST_WEAPON3Y 181
#define ST_WEAPON4X 122
#define ST_WEAPON4Y 181
#define ST_WEAPON5X 134
#define ST_WEAPON5Y 181
#define ST_WPNSX 109
#define ST_WPNSY 191
#define ST_DETHX 109
#define ST_DETHY 191
#define ST_MSGTEXTX 0
#define ST_MSGTEXTY 0
#define ST_MSGWIDTH 52
#define ST_MSGHEIGHT 1
#define ST_OUTTEXTX 0
#define ST_OUTTEXTY 6
#define ST_OUTWIDTH 52
#define ST_OUTHEIGHT 1
#define ST_MAPWIDTH \
(strlen(mapnames[(::g->gameepisode-1)*9+(::g->gamemap-1)]))
#define ST_MAPTITLEX \
(SCREENWIDTH - ST_MAPWIDTH * ST_CHATFONTWIDTH)
#define ST_MAPTITLEY 0
#define ST_MAPHEIGHT 1
// st_stuff.defs end //
// s_sound.defs begin //
#define S_MAX_VOLUME 127
#define S_CLIPPING_DIST (1200*0x10000)
#define S_CLOSE_DIST (160*0x10000)
#define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS)
#define NORM_VOLUME snd_MaxVolume
#define NORM_PITCH 128
#define NORM_PRIORITY 64
#define NORM_SEP 128
#define S_PITCH_PERTURB 1
#define S_STEREO_SWING (96*0x10000)
#define S_IFRACVOL 30
#define NA 0
#define S_NUMCHANNELS 256
// s_sound.defs end //
// wi_stuff.defs begin //
#define NUMEPISODES 4
#define NUMMAPS 9
#define WI_TITLEY 2
#define WI_SPACINGY 33
#define SP_STATSX 50
#define SP_STATSY 50
#define SP_TIMEX 16
#define SP_TIMEY (ORIGINAL_HEIGHT-32)
#define NG_STATSY 50
#define NG_STATSX (32 + SHORT(::g->star->width)/2 + 32*!::g->dofrags)
#define NG_SPACINGX 64
#define DM_MATRIXX 42
#define DM_MATRIXY 68
#define DM_SPACINGX 40
#define DM_TOTALSX 269
#define DM_KILLERSX 10
#define DM_KILLERSY 100
#define DM_VICTIMSX 5
#define DM_VICTIMSY 50
#define FB 0
#define SP_KILLS 0
#define SP_ITEMS 2
#define SP_SECRET 4
#define SP_FRAGS 6
#define SP_TIME 8
#define SP_PAR ST_TIME
#define SP_PAUSE 1
#define SHOWNEXTLOCDELAY 4
// wi_stuff.defs end //
// w_wad.defs begin //
// w_wad.defs end //
// z_zone.defs begin //
#define ZONEID 0x1d4a11
#define NUM_ZONES 11
#define MINFRAGMENT 64
#define NO_SHARE_LUMPS
// z_zone.defs end //