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cap_winrt_video.cpp
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// Video support with XAML
// Copyright (c) Microsoft Open Technologies, Inc.
// All rights reserved.
//
// (3 - clause BSD License)
//
// Redistribution and use in source and binary forms, with or without modification, are permitted provided that
// the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the
// following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the
// following disclaimer in the documentation and/or other materials provided with the distribution.
// 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or
// promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE ARE DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES(INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include "cap_winrt_video.hpp"
#include <ppl.h>
#include <ppltasks.h>
#include <concrt.h>
#include <agile.h>
#include <atomic>
#include <future>
#include <vector>
using namespace ::concurrency;
using namespace ::Windows::Foundation;
using namespace ::std;
using namespace Microsoft::WRL;
using namespace Windows::Media::Devices;
using namespace Windows::Media::MediaProperties;
using namespace Windows::Media::Capture;
using namespace Windows::UI::Xaml::Media::Imaging;
using namespace Windows::Devices::Enumeration;
#include "cap_winrt/CaptureFrameGrabber.hpp"
// pull in Media Foundation libs
#pragma comment(lib, "mfplat")
#pragma comment(lib, "mf")
#pragma comment(lib, "mfuuid")
#if (WINAPI_FAMILY!=WINAPI_FAMILY_PHONE_APP) && !defined(_M_ARM)
#pragma comment(lib, "Shlwapi")
#endif
#include "cap_winrt_bridge.hpp"
Video::Video() {}
Video &Video::getInstance() {
static Video v;
return v;
}
bool Video::isStarted() {
return bGrabberInited.load();
}
void Video::closeGrabber() {
// assigning nullptr causes deref of grabber and thus closes the device
m_frameGrabber = nullptr;
bGrabberInited = false;
bGrabberInitInProgress = false;
}
// non-blocking
bool Video::initGrabber(int device, int w, int h) {
// already started?
if (bGrabberInited || bGrabberInitInProgress) return false;
width = w;
height = h;
bGrabberInited = false;
bGrabberInitInProgress = true;
m_deviceID = device;
create_task(DeviceInformation::FindAllAsync(DeviceClass::VideoCapture))
.then([this](task<DeviceInformationCollection^> findTask)
{
m_devices = findTask.get();
// got selected device?
if ((unsigned)m_deviceID >= m_devices.Get()->Size)
{
OutputDebugStringA("Video::initGrabber - no video device found\n");
return false;
}
auto devInfo = m_devices.Get()->GetAt(m_deviceID);
auto settings = ref new MediaCaptureInitializationSettings();
settings->StreamingCaptureMode = StreamingCaptureMode::Video; // Video-only capture
settings->VideoDeviceId = devInfo->Id;
auto location = devInfo->EnclosureLocation;
bFlipImageX = true;
if (location != nullptr && location->Panel == Windows::Devices::Enumeration::Panel::Back)
{
bFlipImageX = false;
}
m_capture = ref new MediaCapture();
create_task(m_capture->InitializeAsync(settings)).then([this](){
auto props = safe_cast<VideoEncodingProperties^>(m_capture->VideoDeviceController->GetMediaStreamProperties(MediaStreamType::VideoPreview));
// for 24 bpp
props->Subtype = MediaEncodingSubtypes::Rgb24; bytesPerPixel = 3;
// XAML & WBM use BGRA8, so it would look like
// props->Subtype = MediaEncodingSubtypes::Bgra8; bytesPerPixel = 4;
props->Width = width;
props->Height = height;
return ::Media::CaptureFrameGrabber::CreateAsync(m_capture.Get(), props);
}).then([this](::Media::CaptureFrameGrabber^ frameGrabber)
{
m_frameGrabber = frameGrabber;
bGrabberInited = true;
bGrabberInitInProgress = false;
//ready = true;
_GrabFrameAsync(frameGrabber);
});
return true;
});
// nb. cannot block here - this will lock the UI thread:
return true;
}
void Video::_GrabFrameAsync(::Media::CaptureFrameGrabber^ frameGrabber) {
// use rgb24 layout
create_task(frameGrabber->GetFrameAsync()).then([this, frameGrabber](const ComPtr<IMF2DBuffer2>& buffer)
{
// do the RGB swizzle while copying the pixels from the IMF2DBuffer2
BYTE *pbScanline;
LONG plPitch;
unsigned int colBytes = width * bytesPerPixel;
CHK(buffer->Lock2D(&pbScanline, &plPitch));
// flip
if (bFlipImageX)
{
std::lock_guard<std::mutex> lock(VideoioBridge::getInstance().inputBufferMutex);
// ptr to input Mat data array
auto buf = VideoioBridge::getInstance().backInputPtr;
for (unsigned int row = 0; row < height; row++)
{
unsigned int i = 0;
unsigned int j = colBytes - 1;
while (i < colBytes)
{
// reverse the scan line
// as a side effect this also swizzles R and B channels
buf[j--] = pbScanline[i++];
buf[j--] = pbScanline[i++];
buf[j--] = pbScanline[i++];
}
pbScanline += plPitch;
buf += colBytes;
}
VideoioBridge::getInstance().bIsFrameNew = true;
} else
{
std::lock_guard<std::mutex> lock(VideoioBridge::getInstance().inputBufferMutex);
// ptr to input Mat data array
auto buf = VideoioBridge::getInstance().backInputPtr;
for (unsigned int row = 0; row < height; row++)
{
// used for Bgr8:
//for (unsigned int i = 0; i < colBytes; i++ )
// buf[i] = pbScanline[i];
// used for RGB24:
for (unsigned int i = 0; i < colBytes; i += bytesPerPixel)
{
// swizzle the R and B values (BGR to RGB)
buf[i] = pbScanline[i + 2];
buf[i + 1] = pbScanline[i + 1];
buf[i + 2] = pbScanline[i];
// no swizzle
//buf[i] = pbScanline[i];
//buf[i + 1] = pbScanline[i + 1];
//buf[i + 2] = pbScanline[i + 2];
}
pbScanline += plPitch;
buf += colBytes;
}
VideoioBridge::getInstance().bIsFrameNew = true;
}
CHK(buffer->Unlock2D());
VideoioBridge::getInstance().frameCounter++;
if (bGrabberInited)
{
_GrabFrameAsync(frameGrabber);
}
}, task_continuation_context::use_current());
}
// copy from input Mat to output WBM
// must be on UI thread
void Video::CopyOutput() {
{
std::lock_guard<std::mutex> lock(VideoioBridge::getInstance().outputBufferMutex);
auto inAr = VideoioBridge::getInstance().frontInputPtr;
auto outAr = GetData(VideoioBridge::getInstance().frontOutputBuffer->PixelBuffer);
const unsigned int bytesPerPixel = 3;
auto pbScanline = inAr;
auto plPitch = width * bytesPerPixel;
auto buf = outAr;
unsigned int colBytes = width * 4;
// copy RGB24 to bgra8
for (unsigned int row = 0; row < height; row++)
{
// used for Bgr8:
// nb. no alpha
// for (unsigned int i = 0; i < colBytes; i++ ) buf[i] = pbScanline[i];
// used for RGB24:
// nb. alpha is set to full opaque
for (unsigned int i = 0, j = 0; i < plPitch; i += bytesPerPixel, j += 4)
{
// swizzle the R and B values (RGB24 to Bgr8)
buf[j] = pbScanline[i + 2];
buf[j + 1] = pbScanline[i + 1];
buf[j + 2] = pbScanline[i];
buf[j + 3] = 0xff;
// if no swizzle is desired:
//buf[i] = pbScanline[i];
//buf[i + 1] = pbScanline[i + 1];
//buf[i + 2] = pbScanline[i + 2];
//buf[i + 3] = 0xff;
}
pbScanline += plPitch;
buf += colBytes;
}
VideoioBridge::getInstance().frontOutputBuffer->PixelBuffer->Length = width * height * 4;
}
}
bool Video::listDevicesTask() {
std::atomic<bool> ready(false);
auto settings = ref new MediaCaptureInitializationSettings();
create_task(DeviceInformation::FindAllAsync(DeviceClass::VideoCapture))
.then([this, &ready](task<DeviceInformationCollection^> findTask)
{
m_devices = findTask.get();
// TODO: collect device data
// for (size_t i = 0; i < m_devices->Size; i++)
// {
// .. deviceInfo;
// auto d = m_devices->GetAt(i);
// deviceInfo.bAvailable = true;
// deviceInfo.deviceName = PlatformStringToString(d->Name);
// deviceInfo.hardwareName = deviceInfo.deviceName;
// }
ready = true;
});
// wait for async task to complete
int count = 0;
while (!ready)
{
count++;
}
return true;
}
bool Video::listDevices() {
// synchronous version of listing video devices on WinRT
std::future<bool> result = std::async(std::launch::async, &Video::listDevicesTask, this);
return result.get();
}
// end