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UnityEditorPatch.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<DebugType>None</DebugType>
<DebugSymbols>false</DebugSymbols>
<Nullable>enable</Nullable>
<GenerateDependencyFile>false</GenerateDependencyFile>
<GenerateRuntimeConfigurationFiles>true</GenerateRuntimeConfigurationFiles>
<Platforms>AnyCPU</Platforms>
<Configurations>Debug;Release</Configurations>
<RootNamespace>UnityEditorPatch</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="AsmResolver.DotNet" Version="5.5.1"/>
<PackageReference Include="CommandLineParser" Version="2.9.1"/>
<PackageReference Include="Costura.Fody" Version="5.7.0">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Fody" Version="6.8.1">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="NuGet.Versioning" Version="6.10.1"/>
</ItemGroup>
</Project>