diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508183059.txt b/.history/Survivor-Game-Main/CMakeLists_20230508183059.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508183059.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508183153.txt b/.history/Survivor-Game-Main/CMakeLists_20230508183153.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508183153.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508183221.txt b/.history/Survivor-Game-Main/CMakeLists_20230508183221.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508183221.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508183423.txt b/.history/Survivor-Game-Main/CMakeLists_20230508183423.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508183423.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508183927.txt b/.history/Survivor-Game-Main/CMakeLists_20230508183927.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508183927.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508184050.txt b/.history/Survivor-Game-Main/CMakeLists_20230508184050.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508184050.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508184146.txt b/.history/Survivor-Game-Main/CMakeLists_20230508184146.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508184146.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508184219.txt b/.history/Survivor-Game-Main/CMakeLists_20230508184219.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508184219.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508184413.txt b/.history/Survivor-Game-Main/CMakeLists_20230508184413.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508184413.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508184552.txt b/.history/Survivor-Game-Main/CMakeLists_20230508184552.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508184552.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508185123.txt b/.history/Survivor-Game-Main/CMakeLists_20230508185123.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508185123.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508185339.txt b/.history/Survivor-Game-Main/CMakeLists_20230508185339.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508185339.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508190006.txt b/.history/Survivor-Game-Main/CMakeLists_20230508190006.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508190006.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508190108.txt b/.history/Survivor-Game-Main/CMakeLists_20230508190108.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508190108.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508190134.txt b/.history/Survivor-Game-Main/CMakeLists_20230508190134.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508190134.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508190308.txt b/.history/Survivor-Game-Main/CMakeLists_20230508190308.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508190308.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508190312.txt b/.history/Survivor-Game-Main/CMakeLists_20230508190312.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508190312.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508190623.txt b/.history/Survivor-Game-Main/CMakeLists_20230508190623.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508190623.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508190810.txt b/.history/Survivor-Game-Main/CMakeLists_20230508190810.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508190810.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508191310.txt b/.history/Survivor-Game-Main/CMakeLists_20230508191310.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508191310.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/CMakeLists_20230508191505.txt b/.history/Survivor-Game-Main/CMakeLists_20230508191505.txt new file mode 100644 index 0000000..913060e --- /dev/null +++ b/.history/Survivor-Game-Main/CMakeLists_20230508191505.txt @@ -0,0 +1,72 @@ +cmake_minimum_required(VERSION 3.5) + +project(Survivor-Game-Main VERSION 0.1 LANGUAGES CXX) + +set(CMAKE_AUTOUIC ON) +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTORCC ON) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) +find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) +find_package(Qt6 REQUIRED COMPONENTS Multimedia) + +set(PROJECT_SOURCES +main.cpp +mainwindow.cpp +mainwindow.h +mainwindow.ui +Characters.h +Characters.cpp +MainInterface.h +MainInterface.cpp +SelectHeroes.h +SelectHeroes.cpp +FightInterface.h +FightInterface.cpp + +) + +if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) +qt_add_executable(Survivor-Game-Main +MANUAL_FINALIZATION +${PROJECT_SOURCES} +) +# Define target properties for Android with Qt 6 as: +# set_property(TARGET Survivor-Game-Main APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR +# ${CMAKE_CURRENT_SOURCE_DIR}/android) +# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation +else() +if(ANDROID) +add_library(Survivor-Game-Main SHARED +${PROJECT_SOURCES} +) +# Define properties for Android with Qt 5 after find_package() calls as: +# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") +else() +add_executable(Survivor-Game-Main +${PROJECT_SOURCES} +) +endif() +endif() + +target_link_libraries(Survivor-Game-Main PRIVATE Qt6::Multimedia) +target_link_libraries(Survivor-Game-Main PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) + +set_target_properties(Survivor-Game-Main PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com + MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} + MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} + MACOSX_BUNDLE TRUE + WIN32_EXECUTABLE TRUE +) + +install(TARGETS Survivor-Game-Main + BUNDLE DESTINATION . + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) + +if(QT_VERSION_MAJOR EQUAL 6) + qt_finalize_executable(Survivor-Game-Main) +endif() diff --git a/.history/Survivor-Game-Main/Characters_20230508193518.cpp b/.history/Survivor-Game-Main/Characters_20230508193518.cpp new file mode 100644 index 0000000..0cbd778 --- /dev/null +++ b/.history/Survivor-Game-Main/Characters_20230508193518.cpp @@ -0,0 +1,58 @@ +#include "Characters.h" + +Heroes::Heroes(QString name) +{ + if (name == "AL-1S") + { + blood = 20; + attack = 5; + hero_pic = new QPixmap("../src/Sprite/MCH_PL001_001.png"); + hero_bullets = new QPixmap("../src/Sprite/AL-1S-bullet.png"); + } + else if (name == "NOA") + { + blood = 13; + attack = 7; + hero_pic = new QPixmap("../src/Sprite/MCH_PL006_001.png"); + hero_bullets = new QPixmap("../src/Sprite/bullet-NOA.png"); + } +} +QPixmap *Heroes::get_hero_pic() +{ + return hero_pic; +} +QPixmap *Heroes::get_hero_bullets() +{ + return hero_bullets; +} +int Heroes::get_hero_blood() +{ + return blood; +} + +Monsters::Monsters(QString name) +{ + if (name == "robot") + { + blood = 5; + attack = 2; + monster_pic = new QPixmap("../src/Sprite/BCH_001.png"); + monster_bullets = new QPixmap("../src/Sprite/Monster_bullet.png"); + } + else if (name == "") + { + } +} + +QPixmap *Monsters::get_monster_pic() +{ + return monster_pic; +} +QPixmap *Monsters::get_monster_bullets() +{ + return monster_bullets; +} +int Monsters::get_monster_blood() +{ + return blood; +} diff --git a/.history/Survivor-Game-Main/Characters_20230508193903.cpp b/.history/Survivor-Game-Main/Characters_20230508193903.cpp new file mode 100644 index 0000000..0cbd778 --- /dev/null +++ b/.history/Survivor-Game-Main/Characters_20230508193903.cpp @@ -0,0 +1,58 @@ +#include "Characters.h" + +Heroes::Heroes(QString name) +{ + if (name == "AL-1S") + { + blood = 20; + attack = 5; + hero_pic = new QPixmap("../src/Sprite/MCH_PL001_001.png"); + hero_bullets = new QPixmap("../src/Sprite/AL-1S-bullet.png"); + } + else if (name == "NOA") + { + blood = 13; + attack = 7; + hero_pic = new QPixmap("../src/Sprite/MCH_PL006_001.png"); + hero_bullets = new QPixmap("../src/Sprite/bullet-NOA.png"); + } +} +QPixmap *Heroes::get_hero_pic() +{ + return hero_pic; +} +QPixmap *Heroes::get_hero_bullets() +{ + return hero_bullets; +} +int Heroes::get_hero_blood() +{ + return blood; +} + +Monsters::Monsters(QString name) +{ + if (name == "robot") + { + blood = 5; + attack = 2; + monster_pic = new QPixmap("../src/Sprite/BCH_001.png"); + monster_bullets = new QPixmap("../src/Sprite/Monster_bullet.png"); + } + else if (name == "") + { + } +} + +QPixmap *Monsters::get_monster_pic() +{ + return monster_pic; +} +QPixmap *Monsters::get_monster_bullets() +{ + return monster_bullets; +} +int Monsters::get_monster_blood() +{ + return blood; +} diff --git a/.history/Survivor-Game-Main/Characters_20230508193903.h b/.history/Survivor-Game-Main/Characters_20230508193903.h new file mode 100644 index 0000000..bb3eb0a --- /dev/null +++ b/.history/Survivor-Game-Main/Characters_20230508193903.h @@ -0,0 +1,44 @@ +#ifndef CHARACTERS_H +#define CHARACTERS_H +#endif // CHARACTERS_H +#pragma once +#include +#include +#include + +class Heroes +{ + QString name; + int blood; + int attack; + +protected: + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 子弹 + +public: + Heroes(QString name); + QPixmap *get_hero_pic(); // 获取英雄图片 + QPixmap *get_hero_bullets(); // 获取子弹图片 + int get_hero_blood(); // 获取英雄血量 +}; + +class Monsters +{ + QString name; + int blood; + int attack; + +protected: + QPixmap *monster_pic; // 怪物图片 + QPixmap *monster_bullets; // 子弹 + +public slots: + void set_monster_loc(int x, int y); // 设置怪物位置 + +public: + Monsters(QString); + QPixmap *get_monster_pic(); // 获取怪物图片 + QPixmap *get_monster_bullets(); // 获取子弹图片 + int get_monster_blood(); // 获取怪物血量 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508183931.h b/.history/Survivor-Game-Main/FightInterface_20230508183931.h new file mode 100644 index 0000000..7120e40 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508183931.h @@ -0,0 +1,62 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; + QPixmap *hero_bullets; + + QTimer *timer; // 战斗定时器 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; \ No newline at end of file diff --git a/.history/Survivor-Game-Main/FightInterface_20230508191850.h b/.history/Survivor-Game-Main/FightInterface_20230508191850.h new file mode 100644 index 0000000..d036426 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508191850.h @@ -0,0 +1,65 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_hp; + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; + QPixmap *hero_bullets; + QLabel *hero_hp; + + QTimer *timer; // 战斗定时器 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508191954.h b/.history/Survivor-Game-Main/FightInterface_20230508191954.h new file mode 100644 index 0000000..c0193a9 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508191954.h @@ -0,0 +1,65 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_hp; + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + QLabel *hero_hp; // 英雄血量 + + QTimer *timer; // 战斗定时器 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508192256.h b/.history/Survivor-Game-Main/FightInterface_20230508192256.h new file mode 100644 index 0000000..6f289e6 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508192256.h @@ -0,0 +1,66 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_hp; + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + QLabel *hero_hp; // 英雄血量 + + QTimer *timer; // 战斗定时器 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508192259.h b/.history/Survivor-Game-Main/FightInterface_20230508192259.h new file mode 100644 index 0000000..6f289e6 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508192259.h @@ -0,0 +1,66 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_hp; + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + QLabel *hero_hp; // 英雄血量 + + QTimer *timer; // 战斗定时器 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508192437.h b/.history/Survivor-Game-Main/FightInterface_20230508192437.h new file mode 100644 index 0000000..912bf64 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508192437.h @@ -0,0 +1,67 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_hp; + QMap> Monsters_hp_loc; // 怪物血量位置 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + QLabel *hero_hp; // 英雄血量 + + QTimer *timer; // 战斗定时器 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508192456.h b/.history/Survivor-Game-Main/FightInterface_20230508192456.h new file mode 100644 index 0000000..d454fef --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508192456.h @@ -0,0 +1,68 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_hp; + QMap> Monsters_hp_loc; // 怪物血量位置 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + QLabel *hero_hp; // 英雄血量 + QPair hero_hp_loc; + + QTimer *timer; // 战斗定时器 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508192520.h b/.history/Survivor-Game-Main/FightInterface_20230508192520.h new file mode 100644 index 0000000..ae3f3b4 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508192520.h @@ -0,0 +1,68 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_hp; + QMap> Monsters_hp_loc; // 怪物血量位置 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + QLabel *hero_hp; // 英雄血量 + int hero_hp_loc[2]; // 英雄血量位置 + + QTimer *timer; // 战斗定时器 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508192602.cpp b/.history/Survivor-Game-Main/FightInterface_20230508192602.cpp new file mode 100644 index 0000000..1323016 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508192602.cpp @@ -0,0 +1,71 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, 100 + j * 70, 100, 70, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, 100 + j * 70, 100, 70, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0] * 100, 100 + hero_loc[1] * 70, 100, 70, *hero_pic); // 绘制英雄 +} +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + pen.drawPixmap(Monsters_loc[i].first * 100, 100 + Monsters_loc[i].second * 70, 100, 70, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0] - 10, hero_hp_loc[1] = hero_loc[1] - 110; + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + Monsters_loc.insert(i, QPair(9, 9)); // 怪物位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508192606.cpp b/.history/Survivor-Game-Main/FightInterface_20230508192606.cpp new file mode 100644 index 0000000..eaca05d --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508192606.cpp @@ -0,0 +1,71 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, 100 + j * 70, 100, 70, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, 100 + j * 70, 100, 70, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0] * 100, 100 + hero_loc[1] * 70, 100, 70, *hero_pic); // 绘制英雄 +} +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + pen.drawPixmap(Monsters_loc[i].first * 100, 100 + Monsters_loc[i].second * 70, 100, 70, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0] - 10, hero_hp_loc[1] = hero_loc[1] - 10; + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + Monsters_loc.insert(i, QPair(9, 9)); // 怪物位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508192727.cpp b/.history/Survivor-Game-Main/FightInterface_20230508192727.cpp new file mode 100644 index 0000000..aadd994 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508192727.cpp @@ -0,0 +1,72 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, 100 + j * 70, 100, 70, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, 100 + j * 70, 100, 70, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0] * 100, 100 + hero_loc[1] * 70, 100, 70, *hero_pic); // 绘制英雄 +} +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + pen.drawPixmap(Monsters_loc[i].first * 100, 100 + Monsters_loc[i].second * 70, 100, 70, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + Monsters_loc.insert(i, QPair(9, 9)); // 怪物位置初始化 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first,Monsters_loc[i].second-10); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508192736.cpp b/.history/Survivor-Game-Main/FightInterface_20230508192736.cpp new file mode 100644 index 0000000..9d847e0 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508192736.cpp @@ -0,0 +1,72 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, 100 + j * 70, 100, 70, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, 100 + j * 70, 100, 70, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0] * 100, 100 + hero_loc[1] * 70, 100, 70, *hero_pic); // 绘制英雄 +} +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + pen.drawPixmap(Monsters_loc[i].first * 100, 100 + Monsters_loc[i].second * 70, 100, 70, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + Monsters_loc.insert(i, QPair(9, 9)); // 怪物位置初始化 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508192752.cpp b/.history/Survivor-Game-Main/FightInterface_20230508192752.cpp new file mode 100644 index 0000000..7921e5a --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508192752.cpp @@ -0,0 +1,72 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, 100 + j * 70, 100, 70, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, 100 + j * 70, 100, 70, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0] * 100, 100 + hero_loc[1] * 70, 100, 70, *hero_pic); // 绘制英雄 +} +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + pen.drawPixmap(Monsters_loc[i].first * 100, 100 + Monsters_loc[i].second * 70, 100, 70, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + Monsters_loc.insert(i, QPair(100, 100)); // 怪物位置初始化 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508192928.cpp b/.history/Survivor-Game-Main/FightInterface_20230508192928.cpp new file mode 100644 index 0000000..d8c3411 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508192928.cpp @@ -0,0 +1,75 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, 100 + j * 70, 100, 70, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, 100 + j * 70, 100, 70, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0] * 100, 100 + hero_loc[1] * 70, 100, 70, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first * 100, 100 + Monsters_loc[i].second * 70, 100, 70, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); + int x = rand() % 100; // 怪物初始化 + Monsters_loc.insert(i, QPair(100, 100)); // 怪物位置初始化 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508193004.cpp b/.history/Survivor-Game-Main/FightInterface_20230508193004.cpp new file mode 100644 index 0000000..3de24d8 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508193004.cpp @@ -0,0 +1,75 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0] * 100, 100 + hero_loc[1] * 70, 100, 70, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first * 100, 100 + Monsters_loc[i].second * 70, 100, 70, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); + int x = rand() % 100; // 怪物初始化 + Monsters_loc.insert(i, QPair(100, 100)); // 怪物位置初始化 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508193055.cpp b/.history/Survivor-Game-Main/FightInterface_20230508193055.cpp new file mode 100644 index 0000000..854d4e7 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508193055.cpp @@ -0,0 +1,75 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0] * 100, 100 + hero_loc[1] * 70, 100, 70, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); + int x = rand() % 10, y = rand() % 10; // 怪物初始化 + Monsters_loc.insert(i, QPair(x * 100, y * 80)); // 怪物位置初始化 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508193110.cpp b/.history/Survivor-Game-Main/FightInterface_20230508193110.cpp new file mode 100644 index 0000000..3b80ff2 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508193110.cpp @@ -0,0 +1,75 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0] * 100, hero_loc[1] * 80, 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); + int x = rand() % 10, y = rand() % 10; // 怪物初始化 + Monsters_loc.insert(i, QPair(x * 100, y * 80)); // 怪物位置初始化 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508193157.cpp b/.history/Survivor-Game-Main/FightInterface_20230508193157.cpp new file mode 100644 index 0000000..86b68f3 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508193157.cpp @@ -0,0 +1,76 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0] * 100, hero_loc[1] * 80, 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0) + Monsters_loc.insert(i, QPair(x * 100, y * 80)); // 怪物位置初始化 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508193224.cpp b/.history/Survivor-Game-Main/FightInterface_20230508193224.cpp new file mode 100644 index 0000000..978a3a1 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508193224.cpp @@ -0,0 +1,79 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0] * 100, hero_loc[1] * 80, 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0) + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + } // 怪物位置初始化 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508193234.cpp b/.history/Survivor-Game-Main/FightInterface_20230508193234.cpp new file mode 100644 index 0000000..3039fc4 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508193234.cpp @@ -0,0 +1,82 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0] * 100, hero_loc[1] * 80, 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508193327.cpp b/.history/Survivor-Game-Main/FightInterface_20230508193327.cpp new file mode 100644 index 0000000..f0fa577 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508193327.cpp @@ -0,0 +1,82 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0] * 100, hero_loc[1] * 80, 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508193342.cpp b/.history/Survivor-Game-Main/FightInterface_20230508193342.cpp new file mode 100644 index 0000000..c8a2314 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508193342.cpp @@ -0,0 +1,82 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1] 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508193404.cpp b/.history/Survivor-Game-Main/FightInterface_20230508193404.cpp new file mode 100644 index 0000000..50c195d --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508193404.cpp @@ -0,0 +1,82 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508193802.h b/.history/Survivor-Game-Main/FightInterface_20230508193802.h new file mode 100644 index 0000000..ef16857 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508193802.h @@ -0,0 +1,70 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_blood; // 怪物血量 + QMap Monsters_hp_label; // 怪物血量 + QMap> Monsters_hp_loc; // 怪物血量位置 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + int hero_blood; // 英雄血量 + QLabel *hero_hp_label; // 英雄血量 + int hero_hp_loc[2]; // 英雄血量位置 + + QTimer *timer; // 战斗定时器 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508193858.cpp b/.history/Survivor-Game-Main/FightInterface_20230508193858.cpp new file mode 100644 index 0000000..e6c6951 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508193858.cpp @@ -0,0 +1,86 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508193901.h b/.history/Survivor-Game-Main/FightInterface_20230508193901.h new file mode 100644 index 0000000..ef16857 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508193901.h @@ -0,0 +1,70 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_blood; // 怪物血量 + QMap Monsters_hp_label; // 怪物血量 + QMap> Monsters_hp_loc; // 怪物血量位置 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + int hero_blood; // 英雄血量 + QLabel *hero_hp_label; // 英雄血量 + int hero_hp_loc[2]; // 英雄血量位置 + + QTimer *timer; // 战斗定时器 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508194043.h b/.history/Survivor-Game-Main/FightInterface_20230508194043.h new file mode 100644 index 0000000..bb8ba32 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508194043.h @@ -0,0 +1,71 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_blood; // 怪物血量 + QMap Monsters_hp_label; // 怪物血量 + QMap> Monsters_hp_loc; // 怪物血量位置 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + int hero_blood; // 英雄血量 + QLabel *hero_hp_label; // 英雄血量 + int hero_hp_loc[2]; // 英雄血量位置 + + QTimer *timer; // 战斗定时器 + QLabel *time_label; // 时间显示 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508194852.cpp b/.history/Survivor-Game-Main/FightInterface_20230508194852.cpp new file mode 100644 index 0000000..e0341f1 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508194852.cpp @@ -0,0 +1,87 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(this,&this->timer->timeout,this,&this->game_over; +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508194859.cpp b/.history/Survivor-Game-Main/FightInterface_20230508194859.cpp new file mode 100644 index 0000000..ae5be25 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508194859.cpp @@ -0,0 +1,87 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(this, &this->timer->timeout, this, &this->game_over); +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508194932.cpp b/.history/Survivor-Game-Main/FightInterface_20230508194932.cpp new file mode 100644 index 0000000..8eab6c5 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508194932.cpp @@ -0,0 +1,87 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(this, &this->timer->timeout, this, &FightInterface::game_over; +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508195016.cpp b/.history/Survivor-Game-Main/FightInterface_20230508195016.cpp new file mode 100644 index 0000000..6a831cd --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508195016.cpp @@ -0,0 +1,87 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(this, &FightInterface::timeout, this, &FightInterface::game_over); +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508195124.cpp b/.history/Survivor-Game-Main/FightInterface_20230508195124.cpp new file mode 100644 index 0000000..6e5744a --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508195124.cpp @@ -0,0 +1,87 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(this, &FightInterface::timeout, this, &FightInterface::game_over); // 时间到信号连接游戏结束 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508195236.h b/.history/Survivor-Game-Main/FightInterface_20230508195236.h new file mode 100644 index 0000000..6da1248 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508195236.h @@ -0,0 +1,72 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); // 英雄和怪物初始化 + void game_over(); // 游戏结束 + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_blood; // 怪物血量 + QMap Monsters_hp_label; // 怪物血量 + QMap> Monsters_hp_loc; // 怪物血量位置 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + int hero_blood; // 英雄血量 + QLabel *hero_hp_label; // 英雄血量 + int hero_hp_loc[2]; // 英雄血量位置 + + QTimer *timer; // 战斗定时器 + QLabel *time_label; // 时间显示 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508195248.cpp b/.history/Survivor-Game-Main/FightInterface_20230508195248.cpp new file mode 100644 index 0000000..49e0945 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508195248.cpp @@ -0,0 +1,87 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508195342.h b/.history/Survivor-Game-Main/FightInterface_20230508195342.h new file mode 100644 index 0000000..cf9ce0e --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508195342.h @@ -0,0 +1,73 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); // 英雄和怪物初始化 + void game_over(); // 游戏结束 + void game_fail(); // 游戏失败 + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_blood; // 怪物血量 + QMap Monsters_hp_label; // 怪物血量 + QMap> Monsters_hp_loc; // 怪物血量位置 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + int hero_blood; // 英雄血量 + QLabel *hero_hp_label; // 英雄血量 + int hero_hp_loc[2]; // 英雄血量位置 + + QTimer *timer; // 战斗定时器 + QLabel *time_label; // 时间显示 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508195501.cpp b/.history/Survivor-Game-Main/FightInterface_20230508195501.cpp new file mode 100644 index 0000000..70ccc78 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508195501.cpp @@ -0,0 +1,100 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over() +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + game_over_widget->show(); + emit changeWidgetsignal(0); +} +void FightInterface::game_fail() +{ + this->hide(); + emit changeWidgetsignal(0); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508195629.cpp b/.history/Survivor-Game-Main/FightInterface_20230508195629.cpp new file mode 100644 index 0000000..3692d89 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508195629.cpp @@ -0,0 +1,107 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over() +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + QPushButton *game_over_button = new QPushButton("确定", game_over_widget); + game_over_button->setGeometry(100, 100, 100, 50); + QLabel *game_over_label = new QLabel("游戏胜利", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); + + emit changeWidgetsignal(0); +} +void FightInterface::game_fail() +{ + this->hide(); + emit changeWidgetsignal(0); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508195707.h b/.history/Survivor-Game-Main/FightInterface_20230508195707.h new file mode 100644 index 0000000..bfca84c --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508195707.h @@ -0,0 +1,74 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); // 英雄和怪物初始化 + void game_over(); // 游戏结束 + void game_fail(); // 游戏失败 + void play_again(); // 重新开始 + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_blood; // 怪物血量 + QMap Monsters_hp_label; // 怪物血量 + QMap> Monsters_hp_loc; // 怪物血量位置 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + int hero_blood; // 英雄血量 + QLabel *hero_hp_label; // 英雄血量 + int hero_hp_loc[2]; // 英雄血量位置 + + QTimer *timer; // 战斗定时器 + QLabel *time_label; // 时间显示 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508195711.cpp b/.history/Survivor-Game-Main/FightInterface_20230508195711.cpp new file mode 100644 index 0000000..7d6dfab --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508195711.cpp @@ -0,0 +1,105 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over() +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + QPushButton *game_over_button = new QPushButton("确定", game_over_widget); + game_over_button->setGeometry(100, 100, 100, 50); + QLabel *game_over_label = new QLabel("游戏胜利", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} +void FightInterface::game_fail() +{ + this->hide(); + emit changeWidgetsignal(0); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508195724.cpp b/.history/Survivor-Game-Main/FightInterface_20230508195724.cpp new file mode 100644 index 0000000..7a4b12e --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508195724.cpp @@ -0,0 +1,112 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over() +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + QPushButton *game_over_button = new QPushButton("确定", game_over_widget); + game_over_button->setGeometry(100, 100, 100, 50); + QLabel *game_over_label = new QLabel("游戏胜利", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} + +void FightInterface::game_fail() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::play_again() +{ + this->hide(); + emit changeWidgetsignal(1); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508195840.cpp b/.history/Survivor-Game-Main/FightInterface_20230508195840.cpp new file mode 100644 index 0000000..636678f --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508195840.cpp @@ -0,0 +1,113 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over() +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + QPushButton *game_over_button = new QPushButton("退出", game_over_widget); + connect(game_over_button, &QPushButton::clicked, this, &FightInterface::back_to_main); + game_over_button->setGeometry(100, 100, 100, 50); + QLabel *game_over_label = new QLabel("游戏胜利", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} + +void FightInterface::game_fail() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::play_again() +{ + this->hide(); + emit changeWidgetsignal(1); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508195917.h b/.history/Survivor-Game-Main/FightInterface_20230508195917.h new file mode 100644 index 0000000..d207cd3 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508195917.h @@ -0,0 +1,75 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); // 英雄和怪物初始化 + void game_over(); // 游戏结束 + void game_fail(); // 游戏失败 + void play_again(); // 重新开始 + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_blood; // 怪物血量 + QMap Monsters_hp_label; // 怪物血量 + QMap> Monsters_hp_loc; // 怪物血量位置 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + int hero_blood; // 英雄血量 + QLabel *hero_hp_label; // 英雄血量 + int hero_hp_loc[2]; // 英雄血量位置 + + QTimer *timer; // 战斗定时器 + QLabel *time_label; // 时间显示 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508195924.cpp b/.history/Survivor-Game-Main/FightInterface_20230508195924.cpp new file mode 100644 index 0000000..3028654 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508195924.cpp @@ -0,0 +1,113 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over() +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + QPushButton *game_over_button = new QPushButton("退出游戏", game_over_widget); + connect(game_over_button, &QPushButton::clicked, this, &FightInterface::back_to_main); + game_over_button->setGeometry(100, 100, 100, 50); + QLabel *game_over_label = new QLabel("游戏胜利", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} + +void FightInterface::game_fail() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::play_again() +{ + this->hide(); + emit changeWidgetsignal(1); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508200021.cpp b/.history/Survivor-Game-Main/FightInterface_20230508200021.cpp new file mode 100644 index 0000000..b6a23a4 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508200021.cpp @@ -0,0 +1,119 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over() +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + + QPushButton *game_over_button = new QPushButton("退出游戏", game_over_widget); + connect(game_over_button, &QPushButton::clicked, this, &qApp->quit); + game_over_button->setGeometry(100, 100, 100, 50); + + QPushButton *game_over_button2 = new QPushButton("再来一局", game_over_widget); + connect(game_over_button2, &QPushButton::clicked, this, &FightInterface::play_again); + game_over_button2->setGeometry(100, 150, 100, 50); + + QLabel *game_over_label = new QLabel("游戏胜利", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} + +void FightInterface::game_fail() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::play_again() +{ + this->hide(); + emit changeWidgetsignal(1); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508200039.cpp b/.history/Survivor-Game-Main/FightInterface_20230508200039.cpp new file mode 100644 index 0000000..d6e75bd --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508200039.cpp @@ -0,0 +1,120 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over() +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + game_over_widget->setWindowTitle("游戏胜利"); + + QPushButton *game_over_button = new QPushButton("退出游戏", game_over_widget); + connect(game_over_button, &QPushButton::clicked, this, &qApp->quit); + game_over_button->setGeometry(100, 100, 100, 50); + + QPushButton *game_over_button2 = new QPushButton("再来一局", game_over_widget); + connect(game_over_button2, &QPushButton::clicked, this, &FightInterface::play_again); + game_over_button2->setGeometry(100, 150, 100, 50); + + QLabel *game_over_label = new QLabel("游戏胜利", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} + +void FightInterface::game_fail() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::play_again() +{ + this->hide(); + emit changeWidgetsignal(1); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508200053.cpp b/.history/Survivor-Game-Main/FightInterface_20230508200053.cpp new file mode 100644 index 0000000..019e342 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508200053.cpp @@ -0,0 +1,120 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over() +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + game_over_widget->setWindowTitle("游戏胜利"); + + QPushButton *game_over_button = new QPushButton("退出游戏", game_over_widget); + connect(game_over_button, &QPushButton::clicked, this, &qApp->quit); + game_over_button->setGeometry(100, 100, 100, 50); + + QPushButton *game_over_button2 = new QPushButton("再来一局", game_over_widget); + connect(game_over_button2, &QPushButton::clicked, this, &FightInterface::play_again); + game_over_button2->setGeometry(100, 150, 100, 50); + + QLabel *game_over_label = new QLabel("恭喜你,游戏胜利!", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} + +void FightInterface::game_fail() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::play_again() +{ + this->hide(); + emit changeWidgetsignal(1); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508200203.h b/.history/Survivor-Game-Main/FightInterface_20230508200203.h new file mode 100644 index 0000000..5db2b97 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508200203.h @@ -0,0 +1,75 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); // 英雄和怪物初始化 + void game_over(int); // 游戏结束 + void game_fail(); // 游戏失败 + void play_again(); // 重新开始 + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_blood; // 怪物血量 + QMap Monsters_hp_label; // 怪物血量 + QMap> Monsters_hp_loc; // 怪物血量位置 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + int hero_blood; // 英雄血量 + QLabel *hero_hp_label; // 英雄血量 + int hero_hp_loc[2]; // 英雄血量位置 + + QTimer *timer; // 战斗定时器 + QLabel *time_label; // 时间显示 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508200211.cpp b/.history/Survivor-Game-Main/FightInterface_20230508200211.cpp new file mode 100644 index 0000000..e2ed85e --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508200211.cpp @@ -0,0 +1,114 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over(int type) +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + game_over_widget->setWindowTitle("游戏胜利"); + + QPushButton *game_over_button = new QPushButton("退出游戏", game_over_widget); + connect(game_over_button, &QPushButton::clicked, this, &qApp->quit); + game_over_button->setGeometry(100, 100, 100, 50); + + QPushButton *game_over_button2 = new QPushButton("再来一局", game_over_widget); + connect(game_over_button2, &QPushButton::clicked, this, &FightInterface::play_again); + game_over_button2->setGeometry(100, 150, 100, 50); + + QLabel *game_over_label = new QLabel("恭喜你,游戏胜利!", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} + +void FightInterface::play_again() +{ + this->hide(); + emit changeWidgetsignal(1); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508200220.h b/.history/Survivor-Game-Main/FightInterface_20230508200220.h new file mode 100644 index 0000000..ccbc040 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508200220.h @@ -0,0 +1,74 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); // 英雄和怪物初始化 + void game_over(int); // 游戏结束 + void play_again(); // 重新开始 + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_blood; // 怪物血量 + QMap Monsters_hp_label; // 怪物血量 + QMap> Monsters_hp_loc; // 怪物血量位置 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + int hero_blood; // 英雄血量 + QLabel *hero_hp_label; // 英雄血量 + int hero_hp_loc[2]; // 英雄血量位置 + + QTimer *timer; // 战斗定时器 + QLabel *time_label; // 时间显示 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508200239.cpp b/.history/Survivor-Game-Main/FightInterface_20230508200239.cpp new file mode 100644 index 0000000..b9a756b --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508200239.cpp @@ -0,0 +1,117 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over(int type) +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + if (type == 0) + game_over_widget->setWindowTitle("游戏胜利"); + else if (type == 1) + game_over_widget->setWindowTitle("游戏失败"); + + QPushButton *game_over_button = new QPushButton("退出游戏", game_over_widget); + connect(game_over_button, &QPushButton::clicked, this, &qApp->quit); + game_over_button->setGeometry(100, 100, 100, 50); + + QPushButton *game_over_button2 = new QPushButton("再来一局", game_over_widget); + connect(game_over_button2, &QPushButton::clicked, this, &FightInterface::play_again); + game_over_button2->setGeometry(100, 150, 100, 50); + + QLabel *game_over_label = new QLabel("恭喜你,游戏胜利!", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} + +void FightInterface::play_again() +{ + this->hide(); + emit changeWidgetsignal(1); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508200254.cpp b/.history/Survivor-Game-Main/FightInterface_20230508200254.cpp new file mode 100644 index 0000000..8167aff --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508200254.cpp @@ -0,0 +1,120 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over(int type) +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + if (type == 0) + game_over_widget->setWindowTitle("游戏胜利"); + else if (type == 1) + game_over_widget->setWindowTitle("游戏失败"); + + QPushButton *game_over_button = new QPushButton("退出游戏", game_over_widget); + connect(game_over_button, &QPushButton::clicked, this, &qApp->quit); + game_over_button->setGeometry(100, 100, 100, 50); + + QPushButton *game_over_button2 = new QPushButton("再来一局", game_over_widget); + connect(game_over_button2, &QPushButton::clicked, this, &FightInterface::play_again); + game_over_button2->setGeometry(100, 150, 100, 50); + + if (type == 0) + QLabel *game_over_label = new QLabel("恭喜你,游戏胜利!", game_over_widget); + else if (type == 1) + QLabel *game_over_label = new QLabel("很遗憾,游戏失败!", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} + +void FightInterface::play_again() +{ + this->hide(); + emit changeWidgetsignal(1); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508200328.cpp b/.history/Survivor-Game-Main/FightInterface_20230508200328.cpp new file mode 100644 index 0000000..a44c579 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508200328.cpp @@ -0,0 +1,121 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over(int type) +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + if (type == 0) + game_over_widget->setWindowTitle("游戏胜利"); + else if (type == 1) + game_over_widget->setWindowTitle("游戏失败"); + + QPushButton *game_over_button = new QPushButton("退出游戏", game_over_widget); + connect(game_over_button, &QPushButton::clicked, this, &qApp->quit); + game_over_button->setGeometry(100, 100, 100, 50); + + QPushButton *game_over_button2 = new QPushButton("再来一局", game_over_widget); + connect(game_over_button2, &QPushButton::clicked, this, &FightInterface::play_again); + game_over_button2->setGeometry(100, 150, 100, 50); + + QLabel *game_over_label; + if (type == 0) + game_over_label = new QLabel("恭喜你,游戏胜利!", game_over_widget); + else if (type == 1) + game_over_label = new QLabel("很遗憾,游戏失败!", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} + +void FightInterface::play_again() +{ + this->hide(); + emit changeWidgetsignal(1); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508200728.h b/.history/Survivor-Game-Main/FightInterface_20230508200728.h new file mode 100644 index 0000000..681baa3 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508200728.h @@ -0,0 +1,76 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + void game_end(int); // 游戏结束 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); // 英雄和怪物初始化 + void game_over(); // 游戏胜利 + void game_fail(); // 游戏失败 + void play_again(); // 重新开始 + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_blood; // 怪物血量 + QMap Monsters_hp_label; // 怪物血量 + QMap> Monsters_hp_loc; // 怪物血量位置 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + int hero_blood; // 英雄血量 + QLabel *hero_hp_label; // 英雄血量 + int hero_hp_loc[2]; // 英雄血量位置 + + QTimer *timer; // 战斗定时器 + QLabel *time_label; // 时间显示 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508200826.cpp b/.history/Survivor-Game-Main/FightInterface_20230508200826.cpp new file mode 100644 index 0000000..7c6f47c --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508200826.cpp @@ -0,0 +1,129 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over() +{ + game_end(0); +} +void FightInterface::game_fail() +{ + game_end(1); +} +void FightInterface::game_end(int type) +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + if (type == 0) + game_over_widget->setWindowTitle("游戏胜利"); + else if (type == 1) + game_over_widget->setWindowTitle("游戏失败"); + + QPushButton *game_over_button = new QPushButton("退出游戏", game_over_widget); + connect(game_over_button, &QPushButton::clicked, this, &qApp->quit); + game_over_button->setGeometry(100, 100, 100, 50); + + QPushButton *game_over_button2 = new QPushButton("再来一局", game_over_widget); + connect(game_over_button2, &QPushButton::clicked, this, &FightInterface::play_again); + game_over_button2->setGeometry(100, 150, 100, 50); + + QLabel *game_over_label; + if (type == 0) + game_over_label = new QLabel("恭喜你,游戏胜利!", game_over_widget); + else if (type == 1) + game_over_label = new QLabel("很遗憾,游戏失败!", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} + +void FightInterface::play_again() +{ + this->hide(); + emit changeWidgetsignal(1); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508200924.h b/.history/Survivor-Game-Main/FightInterface_20230508200924.h new file mode 100644 index 0000000..c63ed9e --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508200924.h @@ -0,0 +1,77 @@ +#ifndef FightInterface_H +#define FightInterface_H +#endif // FightInterface_H +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include +#include "Characters.h" + +class FightInterface : public QWidget +{ + Q_OBJECT +public: + FightInterface(QWidget *parent = nullptr); + void paintEvent(QPaintEvent *event); + // void keyPressEvent(QKeyEvent *event); + + // void Heroes_move(int x, int y); // 英雄移动函数 + // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + void game_end(int); // 游戏结束 + +public slots: + void back_to_main(); + void Heroes_and_Monsters_init(QString name); // 英雄和怪物初始化 + void game_over(); // 游戏胜利 + void game_fail(); // 游戏失败 + void play_again(); // 重新开始 + +signals: + void changeWidgetsignal(int Index); // 切换窗口信号 + // void save_date_signal(); // 保存游戏信号 + void hero_hp_equal_0_signal(); // 英雄血量为0信号 + +private: + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_blood; // 怪物血量 + QMap Monsters_hp_label; // 怪物血量 + QMap> Monsters_hp_loc; // 怪物血量位置 + + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + int hero_blood; // 英雄血量 + QLabel *hero_hp_label; // 英雄血量 + int hero_hp_loc[2]; // 英雄血量位置 + + QTimer *timer; // 战斗定时器 + QLabel *time_label; // 时间显示 + + QVector> + game_map = { + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, + {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + {0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, + {0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + }; // 游戏地图 + QPushButton *backbutton; // 返回按钮 + QPushButton *savebutton; // 保存按钮 +}; diff --git a/.history/Survivor-Game-Main/FightInterface_20230508200941.cpp b/.history/Survivor-Game-Main/FightInterface_20230508200941.cpp new file mode 100644 index 0000000..71ffaf8 --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508200941.cpp @@ -0,0 +1,130 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 + connect(this, &FightInterface::hero_hp_equal_0_signal, this, &FightInterface::game_fail); +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over() +{ + game_end(0); +} +void FightInterface::game_fail() +{ + game_end(1); +} +void FightInterface::game_end(int type) +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + if (type == 0) + game_over_widget->setWindowTitle("游戏胜利"); + else if (type == 1) + game_over_widget->setWindowTitle("游戏失败"); + + QPushButton *game_over_button = new QPushButton("退出游戏", game_over_widget); + connect(game_over_button, &QPushButton::clicked, this, &qApp->quit); + game_over_button->setGeometry(100, 100, 100, 50); + + QPushButton *game_over_button2 = new QPushButton("再来一局", game_over_widget); + connect(game_over_button2, &QPushButton::clicked, this, &FightInterface::play_again); + game_over_button2->setGeometry(100, 150, 100, 50); + + QLabel *game_over_label; + if (type == 0) + game_over_label = new QLabel("恭喜你,游戏胜利!", game_over_widget); + else if (type == 1) + game_over_label = new QLabel("很遗憾,游戏失败!", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} + +void FightInterface::play_again() +{ + this->hide(); + emit changeWidgetsignal(1); +} diff --git a/.history/Survivor-Game-Main/FightInterface_20230508200947.cpp b/.history/Survivor-Game-Main/FightInterface_20230508200947.cpp new file mode 100644 index 0000000..9637cff --- /dev/null +++ b/.history/Survivor-Game-Main/FightInterface_20230508200947.cpp @@ -0,0 +1,131 @@ +#include "FightInterface.h" + +FightInterface::FightInterface(QWidget *parent) : QWidget(parent) +{ + backbutton = new QPushButton("返回主界面", this); // 返回按钮初始化 + backbutton->setGeometry(900, 0, 90, 30); // 设置返回按钮位置 + connect(backbutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 返回按钮连接 + savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 + savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 + // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 + connect(this, &FightInterface::hero_hp_equal_0_signal, this, &FightInterface::game_fail); +} + +void FightInterface::back_to_main() +{ + this->hide(); + emit changeWidgetsignal(0); +} + +void FightInterface::paintEvent(QPaintEvent *event) +{ + QPainter pen(this); + for (int i = 0; i < 10; i++) + { + for (int j = 0; j < 10; j++) + { + if (game_map[i][j] == 0) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + } + else if (game_map[i][j] == 1) + { + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + } + } + } + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } +} + +void FightInterface::Heroes_and_Monsters_init(QString name) +{ + if (name == "AL-1S") + { + hero = new Heroes("AL-1S"); + } + else if (name == "NOA") + { + hero = new Heroes("NOA"); + } + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + + MonstersNum = 3; + for (int i = 0; i < MonstersNum; i++) + { + Monsters *monster = new Monsters("robot"); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 + } +} + +void FightInterface::game_over() +{ + game_end(0); +} +void FightInterface::game_fail() +{ + game_end(1); +} +void FightInterface::game_end(int type) +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + if (type == 0) + game_over_widget->setWindowTitle("游戏胜利"); + else if (type == 1) + game_over_widget->setWindowTitle("游戏失败"); + + QPushButton *game_over_button = new QPushButton("退出游戏", game_over_widget); + connect(game_over_button, &QPushButton::clicked, this, &qApp->quit); + game_over_button->setGeometry(100, 100, 100, 50); + + QPushButton *game_over_button2 = new QPushButton("再来一局", game_over_widget); + connect(game_over_button2, &QPushButton::clicked, this, &FightInterface::play_again); + game_over_button2->setGeometry(100, 150, 100, 50); + + QLabel *game_over_label; + if (type == 0) + game_over_label = new QLabel("恭喜你,游戏胜利!", game_over_widget); + else if (type == 1) + game_over_label = new QLabel("很遗憾,游戏失败!", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} + +void FightInterface::play_again() +{ + this->hide(); + emit changeWidgetsignal(1); +} diff --git a/.history/Survivor-Game-Main/mainwindow_20230508195225.cpp b/.history/Survivor-Game-Main/mainwindow_20230508195225.cpp new file mode 100644 index 0000000..52ad368 --- /dev/null +++ b/.history/Survivor-Game-Main/mainwindow_20230508195225.cpp @@ -0,0 +1,47 @@ +#include "mainwindow.h" +#include "./ui_mainwindow.h" + +MainWindow::MainWindow(QWidget *parent) + : QMainWindow(parent), ui(new Ui::MainWindow) +{ + ui->setupUi(this); + this->setWindowTitle("勇者大冒险"); // 设置标题 + this->setFixedSize(1000, 800); // 设置窗口大小 + this->setWindowIcon(QIcon("../src/windowicon.ico")); // 设置图标 + this->setStatusBar(nullptr); + + stackedLayout = new QStackedWidget(this); // 创建堆栈窗口 用于切换窗口 + main_interface = new MainInterface(this); // 创建主界面 + select_heroes_interface = new SelectHeroesInterface(this); // 创建选择英雄界面 + fight_interface = new FightInterface(this); // 创建战斗界面 + + this->setCentralWidget(stackedLayout); + main_interface->setFixedSize(1000, 800); // 设置窗口大小 + select_heroes_interface->setFixedSize(1000, 800); // 设置窗口大小 + fight_interface->setFixedSize(1000, 800); // 设置窗口大小 + stackedLayout->addWidget(main_interface); // 添加窗口 + stackedLayout->addWidget(select_heroes_interface); // 添加窗口 + stackedLayout->addWidget(fight_interface); // 添加窗口 + + stackedLayout->setCurrentWidget(main_interface); // 设置当前窗口 + + connect(main_interface, &MainInterface::changeWidgetsignal, this, &MainWindow::changeWidget); // 切换窗口信号连接 + connect(select_heroes_interface, &SelectHeroesInterface::changeWidgetsignal, this, &MainWindow::changeWidget); // 切换窗口信号连接 + connect(fight_interface, &FightInterface::changeWidgetsignal, this, &MainWindow::changeWidget); // 切换窗口信号连接 + + connect(select_heroes_interface, &SelectHeroesInterface::selectHerosignal, fight_interface, &FightInterface::Heroes_and_Monsters_init); // 选择英雄信号连接 +} + +MainWindow::~MainWindow() +{ + delete ui; +} + +void MainWindow::changeWidget(int Index) +{ + stackedLayout->setCurrentIndex(Index); +} + +void MainWindow::paintGameEvent(QPaintEvent *event) +{ +} diff --git a/.vscode/settings.json b/.vscode/settings.json index 483e3c5..ac43521 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -1,10 +1,5 @@ { - "cmake.sourceDirectory": "E:/Survivor-Game/Survivor-Game-Main", + "cmake.sourceDirectory": "D:/Survivor-Game/Survivor-Game-Main", "C_Cpp.default.configurationProvider": "ms-vscode.cmake-tools", - "files.associations": { - "qmediaplayer": "cpp", - "qmainwindow": "cpp", - "qvector": "cpp", - "new": "cpp" - } + "cmake.generator": "MinGW Makefiles" } \ No newline at end of file diff --git a/Survivor-Game-Main/Characters.cpp b/Survivor-Game-Main/Characters.cpp index 0110c47..db2e5e3 100644 --- a/Survivor-Game-Main/Characters.cpp +++ b/Survivor-Game-Main/Characters.cpp @@ -7,7 +7,7 @@ Heroes::Heroes(QString name) blood = 20; attack = 5; hero_pic = new QPixmap("../src/Sprite/MCH_PL001_001.png"); - hero_bullets = new QPixmap("../src/Sprite\/AL-1S-bullet.png"); + hero_bullets = new QPixmap("../src/Sprite/AL-1S-bullet.png"); } else if (name == "NOA") { @@ -25,6 +25,10 @@ QPixmap *Heroes::get_hero_bullets() { return hero_bullets; } +int Heroes::get_hero_blood() +{ + return blood; +} Monsters::Monsters(QString name) { @@ -48,3 +52,7 @@ QPixmap *Monsters::get_monster_bullets() { return monster_bullets; } +int Monsters::get_monster_blood() +{ + return blood; +} diff --git a/Survivor-Game-Main/Characters.h b/Survivor-Game-Main/Characters.h index 84cffe5..192eadf 100644 --- a/Survivor-Game-Main/Characters.h +++ b/Survivor-Game-Main/Characters.h @@ -20,6 +20,7 @@ class Heroes Heroes(QString name); QPixmap *get_hero_pic(); // 获取英雄图片 QPixmap *get_hero_bullets(); // 获取子弹图片 + int get_hero_blood(); // 获取英雄血量 }; class Monsters @@ -39,4 +40,5 @@ public slots: Monsters(QString); QPixmap *get_monster_pic(); // 获取怪物图片 QPixmap *get_monster_bullets(); // 获取子弹图片 + int get_monster_blood(); // 获取怪物血量 }; diff --git a/Survivor-Game-Main/FightInterface.cpp b/Survivor-Game-Main/FightInterface.cpp index a6449e1..675c43e 100644 --- a/Survivor-Game-Main/FightInterface.cpp +++ b/Survivor-Game-Main/FightInterface.cpp @@ -8,6 +8,9 @@ FightInterface::FightInterface(QWidget *parent) : QWidget(parent) savebutton = new QPushButton("保存游戏", this); // 保存按钮初始化 savebutton->setGeometry(810, 0, 90, 30); // 设置保存按钮位置 // connect(savebutton, &QPushButton::clicked, this, &FightInterface::back_to_main); // 保存按钮连接 + + connect(timer, &QTimer::timeout, this, &FightInterface::game_over); // 时间到信号连接 + connect(this, &FightInterface::hero_hp_equal_0_signal, this, &FightInterface::game_fail); } void FightInterface::back_to_main() @@ -25,15 +28,25 @@ void FightInterface::paintEvent(QPaintEvent *event) { if (game_map[i][j] == 0) { - pen.drawPixmap(i * 100, 100 + j * 70, 100, 70, QPixmap("../src/Sprite/brick.png")); // 绘制背景 + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/brick.png")); // 绘制背景 } else if (game_map[i][j] == 1) { - pen.drawPixmap(i * 100, 100 + j * 70, 100, 70, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 + pen.drawPixmap(i * 100, j * 80, 100, 80, QPixmap("../src/Sprite/barrier.png")); // 绘制背景 } } } - // pen.drawPixmap(hero_loc[0] * 100, 100 + hero_loc[1] * 70, 100, 70, *hero_pic); // 绘制英雄 + pen.drawPixmap(hero_loc[0], hero_loc[1], 100, 80, *hero_pic); // 绘制英雄 +} + +void FightInterface::paintMonsters() // 绘制怪物 +{ + QPainter pen(this); + for (int i = 0; i < MonstersNum; i++) + { + + pen.drawPixmap(Monsters_loc[i].first, Monsters_loc[i].second, 100, 80, *Monsters_pic[i]); // 绘制怪物 + } } void FightInterface::Heroes_and_Monsters_init(QString name) @@ -46,11 +59,73 @@ void FightInterface::Heroes_and_Monsters_init(QString name) { hero = new Heroes("NOA"); } - hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_loc[0] = 0, hero_loc[1] = 0; // 英雄位置初始化 + hero_blood = hero->get_hero_blood(); // 英雄血量初始化 + hero_hp_label = new QLabel("血量: " + QString::number(hero_blood), this); // 血量显示 + hero_hp_loc[0] = hero_loc[0], hero_hp_loc[1] = hero_loc[1] - 10; // 英雄血量位置初始化 + hero_pic = hero->get_hero_pic(); // 英雄图片初始化 + hero_bullets = hero->get_hero_bullets(); // 英雄子弹初始化 + MonstersNum = 3; for (int i = 0; i < MonstersNum; i++) { Monsters *monster = new Monsters("robot"); - Monsters_all.insert(i, *monster); + Monsters_all.insert(i, *monster); // 怪物初始化 + while (1) + { + int x = rand() % 10, y = rand() % 10; // 怪物位置随机生成 + if (game_map[x][y] == 0 && x * 100 != hero_loc[0] && y * 80 != hero_loc[1]) + { + Monsters_loc.insert(i, QPair(x * 100, y * 80)); + break; + } + } // 怪物位置初始化 + Monsters_blood.insert(i, monster->get_monster_blood()); // 怪物血量初始化 + Monsters_hp_label.insert(i, new QLabel("血量: " + QString::number(Monsters_blood[i]), this)); // 怪物血量显示 + Monsters_hp_loc.insert(i, QPair(Monsters_loc[i].first, Monsters_loc[i].second - 10)); // 怪物血量位置初始化 + Monsters_pic.insert(i, monster->get_monster_pic()); // 怪物图片初始化 + Monsters_bullets.insert(i, monster->get_monster_bullets()); // 怪物子弹初始化 } } + +void FightInterface::game_over() +{ + game_end(0); +} +void FightInterface::game_fail() +{ + game_end(1); +} +void FightInterface::game_end(int type) +{ + QWidget *game_over_widget = new QWidget(this); + this->hide(); + + game_over_widget->show(); + game_over_widget->setFixedSize(300, 200); + if (type == 0) + game_over_widget->setWindowTitle("游戏胜利"); + else if (type == 1) + game_over_widget->setWindowTitle("游戏失败"); + + QPushButton *game_over_button = new QPushButton("退出游戏", game_over_widget); + connect(game_over_button, &QPushButton::clicked, this, &qApp->quit); + game_over_button->setGeometry(100, 100, 100, 50); + + QPushButton *game_over_button2 = new QPushButton("再来一局", game_over_widget); + connect(game_over_button2, &QPushButton::clicked, this, &FightInterface::play_again); + game_over_button2->setGeometry(100, 150, 100, 50); + + QLabel *game_over_label; + if (type == 0) + game_over_label = new QLabel("恭喜你,游戏胜利!", game_over_widget); + else if (type == 1) + game_over_label = new QLabel("很遗憾,游戏失败!", game_over_widget); + game_over_label->setGeometry(100, 50, 100, 50); +} + +void FightInterface::play_again() +{ + this->hide(); + emit changeWidgetsignal(1); +} diff --git a/Survivor-Game-Main/FightInterface.h b/Survivor-Game-Main/FightInterface.h index 7551f97..bbaa649 100644 --- a/Survivor-Game-Main/FightInterface.h +++ b/Survivor-Game-Main/FightInterface.h @@ -3,12 +3,14 @@ #endif // FightInterface_H #pragma once +#include #include #include #include #include #include #include +#include #include "Characters.h" class FightInterface : public QWidget @@ -21,28 +23,41 @@ class FightInterface : public QWidget // void Heroes_move(int x, int y); // 英雄移动函数 // void Monsters_move(); // 怪物移动函数 + void paintMonsters(); // 绘制怪物 + void game_end(int); // 游戏结束 public slots: void back_to_main(); - void Heroes_and_Monsters_init(QString name); + void Heroes_and_Monsters_init(QString name); // 英雄和怪物初始化 + void game_over(); // 游戏胜利 + void game_fail(); // 游戏失败 + void play_again(); // 重新开始 signals: void changeWidgetsignal(int Index); // 切换窗口信号 // void save_date_signal(); // 保存游戏信号 + void hero_hp_equal_0_signal(); // 英雄血量为0信号 private: - int MonstersNum; // 怪物数量 - QMap Monsters_all; // 怪物 - QMap> Monsters_loc; // 怪物位置 - QMap Monsters_pic; // 怪物图片 - QMap Monsters_bullets; // 怪物子弹 + int MonstersNum; // 怪物数量 + QMap Monsters_all; // 怪物 + QMap> Monsters_loc; // 怪物位置 + QMap Monsters_pic; // 怪物图片 + QMap Monsters_bullets; // 怪物子弹 + QMap Monsters_blood; // 怪物血量 + QMap Monsters_hp_label; // 怪物血量 + QMap> Monsters_hp_loc; // 怪物血量位置 - Heroes *hero; // 英雄 - int hero_loc[2]; // 英雄位置 - QPixmap *hero_pic; - QPixmap *hero_bullets; + Heroes *hero; // 英雄 + int hero_loc[2]; // 英雄位置 + QPixmap *hero_pic; // 英雄图片 + QPixmap *hero_bullets; // 英雄子弹 + int hero_blood; // 英雄血量 + QLabel *hero_hp_label; // 英雄血量 + int hero_hp_loc[2]; // 英雄血量位置 - QTimer *timer; // 战斗定时器 + QTimer *timer; // 战斗定时器 + QLabel *time_label; // 时间显示 QVector> game_map = { @@ -59,4 +74,4 @@ public slots: }; // 游戏地图 QPushButton *backbutton; // 返回按钮 QPushButton *savebutton; // 保存按钮 -}; \ No newline at end of file +}; diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.cmake/api/v1/reply.prev/cache-v2-424f08ca2016f9b3cce2.json b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.cmake/api/v1/reply.prev/cache-v2-3f154d783e497df9093c.json similarity index 93% rename from build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.cmake/api/v1/reply.prev/cache-v2-424f08ca2016f9b3cce2.json rename to build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.cmake/api/v1/reply.prev/cache-v2-3f154d783e497df9093c.json index eddd50b..ec87c8e 100644 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.cmake/api/v1/reply.prev/cache-v2-424f08ca2016f9b3cce2.json +++ b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.cmake/api/v1/reply.prev/cache-v2-3f154d783e497df9093c.json @@ -1,6783 +1,6807 @@ -{ - "entries" : - [ - { - "name" : "CMAKE_ADDR2LINE", - "properties" : - [ - { - "name" : "ADVANCED", - "value" : "1" - }, - { - "name" : "HELPSTRING", - "value" : "Path to a program." - } - ], - "type" : "FILEPATH", - "value" : "D:/Qt/Tools/mingw1120_64/bin/addr2line.exe" - }, - { - "name" : "CMAKE_AR", - "properties" : - [ - { - "name" : "ADVANCED", - "value" : "1" - }, - { - "name" : "HELPSTRING", - "value" : "Path to a program." - } - ], - "type" : "FILEPATH", - "value" : "D:/Qt/Tools/mingw1120_64/bin/ar.exe" - }, - { - "name" : "CMAKE_BUILD_TYPE", - "properties" : - [ - { - "name" : "HELPSTRING", - "value" : "No help, variable specified on the command line." - } - ], - "type" : 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E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/timestamp aeecaf6924a32686 -26 563 7052357187094991 E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/mocs_compilation.cpp aeecaf6924a32686 -614 2552 7052357206994993 CMakeFiles/Survivor-Game-Main.dir/mainwindow.cpp.obj 501abb9853e881e5 -633 2665 7052357208115358 CMakeFiles/Survivor-Game-Main.dir/FightInterface.cpp.obj bf3c9374b61d33dc -2665 3067 7052357212104950 Survivor-Game-Main.exe 9e07dc87d8a19f67 diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qt/QtDeploySupport.cmake b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qt/QtDeploySupport.cmake index a0e5ae4..0b6707e 100644 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qt/QtDeploySupport.cmake +++ b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qt/QtDeploySupport.cmake @@ -30,8 +30,8 @@ endif() # These are internal implementation details. They may be removed at any time. set(__QT_DEPLOY_SYSTEM_NAME "Windows") set(__QT_DEPLOY_IS_SHARED_LIBS_BUILD "ON") -set(__QT_DEPLOY_TOOL "D:/Qt/6.5.0/mingw_64/bin/windeployqt.exe") -set(__QT_DEPLOY_IMPL_DIR "E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qt") +set(__QT_DEPLOY_TOOL "C:/Qt/6.5.0/mingw_64/bin/windeployqt.exe") +set(__QT_DEPLOY_IMPL_DIR "D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qt") set(__QT_DEPLOY_VERBOSE "") set(__QT_CMAKE_EXPORT_NAMESPACE "Qt6") set(__QT_DEPLOY_GENERATOR_IS_MULTI_CONFIG "0") @@ -39,7 +39,7 @@ set(__QT_DEPLOY_ACTIVE_CONFIG "Debug") set(__QT_NO_CREATE_VERSIONLESS_FUNCTIONS "") set(__QT_DEFAULT_MAJOR_VERSION "6") set(__QT_DEPLOY_QT_ADDITIONAL_PACKAGES_PREFIX_PATH "") -set(__QT_DEPLOY_QT_INSTALL_PREFIX "D:/Qt/6.5.0/mingw_64") +set(__QT_DEPLOY_QT_INSTALL_PREFIX "C:/Qt/6.5.0/mingw_64") set(__QT_DEPLOY_QT_INSTALL_BINS "bin") set(__QT_DEPLOY_QT_INSTALL_PLUGINS "./plugins") set(__QT_DEPLOY_QT_INSTALL_TRANSLATIONS "./translations") @@ -50,7 +50,7 @@ set(__QT_DEPLOY_PATCHELF_EXECUTABLE "") # Define the CMake commands to be made available during deployment. set(__qt_deploy_support_files - "D:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core/Qt6CoreDeploySupport.cmake" + "C:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core/Qt6CoreDeploySupport.cmake" ) foreach(__qt_deploy_support_file IN LISTS __qt_deploy_support_files) include("${__qt_deploy_support_file}") diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc/package-manager/auto-setup.cmake b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc/package-manager/auto-setup.cmake new file mode 100644 index 0000000..4689cc9 --- /dev/null +++ b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc/package-manager/auto-setup.cmake @@ -0,0 +1,208 @@ +# +# Internal Qt Creator variable reference +# +foreach(qtcreator_var + QT_QMAKE_EXECUTABLE CMAKE_PREFIX_PATH CMAKE_C_COMPILER CMAKE_CXX_COMPILER + CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELWITHDEBINFO) + set(__just_reference_${qtcreator_var} ${${qtcreator_var}}) +endforeach() + +if (EXISTS "${CMAKE_SOURCE_DIR}/QtCreatorPackageManager.cmake") + include("${CMAKE_SOURCE_DIR}/QtCreatorPackageManager.cmake") +endif() + +if (QT_CREATOR_SKIP_PACKAGE_MANAGER_SETUP) + return() +endif() +option(QT_CREATOR_SKIP_PACKAGE_MANAGER_SETUP "Skip Qt Creator's package manager auto-setup" OFF) + +# +# conan +# +macro(qtc_auto_setup_conan) + foreach(file conanfile.txt conanfile.py) + if (EXISTS "${CMAKE_SOURCE_DIR}/${file}") + set(conanfile_txt "${CMAKE_SOURCE_DIR}/${file}") + break() + endif() + endforeach() + + if (conanfile_txt AND NOT QT_CREATOR_SKIP_CONAN_SETUP) + option(QT_CREATOR_SKIP_CONAN_SETUP "Skip Qt Creator's conan package manager auto-setup" OFF) + set(QT_CREATOR_CONAN_BUILD_POLICY "missing" CACHE STRING "Qt Creator's conan package manager auto-setup build policy. This is used for the BUILD property of cmake_conan_run") + + find_program(conan_program conan) + if (NOT conan_program) + message(WARNING "Qt Creator: conan executable not found. " + "Package manager auto-setup will be skipped. " + "To disable this warning set QT_CREATOR_SKIP_CONAN_SETUP to ON.") + return() + endif() + execute_process(COMMAND ${conan_program} --version + RESULT_VARIABLE result_code + OUTPUT_VARIABLE conan_version_output + ERROR_VARIABLE conan_version_output) + if (NOT result_code EQUAL 0) + message(FATAL_ERROR "conan --version failed='${result_code}: ${conan_version_output}") + endif() + + string(REGEX REPLACE ".*Conan version ([0-9].[0-9]).*" "\\1" conan_version "${conan_version_output}") + + set(conanfile_timestamp_file "${CMAKE_BINARY_DIR}/conan-dependencies/conanfile.timestamp") + file(TIMESTAMP "${conanfile_txt}" conanfile_timestamp) + + set(do_conan_installation ON) + if (EXISTS "${conanfile_timestamp_file}") + file(READ "${conanfile_timestamp_file}" old_conanfile_timestamp) + if ("${conanfile_timestamp}" STREQUAL "${old_conanfile_timestamp}") + set(do_conan_installation OFF) + endif() + endif() + + set(conanfile_build_policy_file "${CMAKE_BINARY_DIR}/conan-dependencies/conanfile.buildpolicy") + if (EXISTS "${conanfile_build_policy_file}") + file(READ "${conanfile_build_policy_file}" build_policy) + if (NOT "${build_policy}" STREQUAL "${QT_CREATOR_CONAN_BUILD_POLICY}") + set(do_conan_installation ON) + endif() + endif() + + if (do_conan_installation) + message(STATUS "Qt Creator: conan package manager auto-setup. " + "Skip this step by setting QT_CREATOR_SKIP_CONAN_SETUP to ON.") + + file(COPY "${conanfile_txt}" DESTINATION "${CMAKE_BINARY_DIR}/conan-dependencies/") + + file(WRITE "${CMAKE_BINARY_DIR}/conan-dependencies/toolchain.cmake" " + set(CMAKE_C_COMPILER \"${CMAKE_C_COMPILER}\") + set(CMAKE_CXX_COMPILER \"${CMAKE_CXX_COMPILER}\") + ") + if (CMAKE_TOOLCHAIN_FILE) + file(APPEND "${CMAKE_BINARY_DIR}/conan-dependencies/toolchain.cmake" + "include(\"${CMAKE_TOOLCHAIN_FILE}\")\n") + endif() + + file(WRITE "${CMAKE_BINARY_DIR}/conan-dependencies/CMakeLists.txt" " + cmake_minimum_required(VERSION 3.15) + + unset(CMAKE_PROJECT_INCLUDE_BEFORE CACHE) + project(conan-setup) + + if (${conan_version} VERSION_GREATER_EQUAL 2.0) + include(\"${CMAKE_CURRENT_LIST_DIR}/conan_support.cmake\") + conan_profile_detect_default() + detect_host_profile(\"${CMAKE_BINARY_DIR}/conan-dependencies/conan_host_profile\") + + conan_install( + -pr \"${CMAKE_BINARY_DIR}/conan-dependencies/conan_host_profile\" + --build=${QT_CREATOR_CONAN_BUILD_POLICY} + -s build_type=${CMAKE_BUILD_TYPE} + -g CMakeDeps) + if (CONAN_INSTALL_SUCCESS) + file(WRITE \"${CMAKE_BINARY_DIR}/conan-dependencies/conan_paths.cmake\" \" + list(PREPEND CMAKE_PREFIX_PATH \\\"\${CONAN_GENERATORS_FOLDER}\\\") + list(PREPEND CMAKE_MODULE_PATH \\\"\${CONAN_GENERATORS_FOLDER}\\\") + \") + endif() + else() + include(\"${CMAKE_CURRENT_LIST_DIR}/conan.cmake\") + conan_cmake_run( + CONANFILE \"${conanfile_txt}\" + INSTALL_FOLDER \"${CMAKE_BINARY_DIR}/conan-dependencies\" + GENERATORS cmake_paths cmake_find_package json + BUILD ${QT_CREATOR_CONAN_BUILD_POLICY} + ENV CONAN_CMAKE_TOOLCHAIN_FILE=\"${CMAKE_BINARY_DIR}/conan-dependencies/toolchain.cmake\" + ) + endif() + ") + + execute_process(COMMAND ${CMAKE_COMMAND} + -S "${CMAKE_BINARY_DIR}/conan-dependencies/" + -B "${CMAKE_BINARY_DIR}/conan-dependencies/build" + -C "${CMAKE_BINARY_DIR}/qtcsettings.cmake" + -D "CMAKE_TOOLCHAIN_FILE=${CMAKE_BINARY_DIR}/conan-dependencies/toolchain.cmake" + -G ${CMAKE_GENERATOR} + -D CMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} + RESULT_VARIABLE result + ) + if (result EQUAL 0) + file(WRITE "${conanfile_timestamp_file}" "${conanfile_timestamp}") + file(WRITE "${conanfile_build_policy_file}" ${QT_CREATOR_CONAN_BUILD_POLICY}) + else() + message(WARNING "Qt Creator's conan package manager auto-setup failed. Consider setting " + "QT_CREATOR_SKIP_CONAN_SETUP to ON and reconfigure to skip this step.") + return() + endif() + endif() + + include("${CMAKE_BINARY_DIR}/conan-dependencies/conan_paths.cmake") + endif() + unset(conanfile_txt) +endmacro() +qtc_auto_setup_conan() + +# +# vcpkg +# +macro(qtc_auto_setup_vcpkg) + if (EXISTS "${CMAKE_SOURCE_DIR}/vcpkg.json" AND NOT QT_CREATOR_SKIP_VCPKG_SETUP) + option(QT_CREATOR_SKIP_VCPKG_SETUP "Skip Qt Creator's vcpkg package manager auto-setup" OFF) + + find_program(vcpkg_program vcpkg) + if (NOT vcpkg_program) + message(WARNING "Qt Creator: vcpkg executable not found. " + "Package manager auto-setup will be skipped. " + "To disable this warning set QT_CREATOR_SKIP_VCPKG_SETUP to ON.") + return() + endif() + execute_process(COMMAND ${vcpkg_program} version + RESULT_VARIABLE result_code + OUTPUT_VARIABLE vcpkg_version_output + ERROR_VARIABLE vcpkg_version_output) + if (NOT result_code EQUAL 0) + message(FATAL_ERROR "vcpkg version failed='${result_code}: ${vcpkg_version_output}") + endif() + + # Resolve any symlinks + get_filename_component(vpkg_program_real_path ${vcpkg_program} REALPATH) + get_filename_component(vpkg_root ${vpkg_program_real_path} DIRECTORY) + + if (NOT EXISTS "${CMAKE_BINARY_DIR}/vcpkg-dependencies/toolchain.cmake") + message(STATUS "Qt Creator: vcpkg package manager auto-setup. " + "Skip this step by setting QT_CREATOR_SKIP_VCPKG_SETUP to ON.") + + file(WRITE "${CMAKE_BINARY_DIR}/vcpkg-dependencies/toolchain.cmake" " + set(CMAKE_C_COMPILER \"${CMAKE_C_COMPILER}\") + set(CMAKE_CXX_COMPILER \"${CMAKE_CXX_COMPILER}\") + ") + if (CMAKE_TOOLCHAIN_FILE AND NOT + CMAKE_TOOLCHAIN_FILE STREQUAL "${CMAKE_BINARY_DIR}/vcpkg-dependencies/toolchain.cmake") + file(APPEND "${CMAKE_BINARY_DIR}/vcpkg-dependencies/toolchain.cmake" + "include(\"${CMAKE_TOOLCHAIN_FILE}\")\n") + endif() + + if (VCPKG_TARGET_TRIPLET) + set(vcpkg_triplet ${VCPKG_TARGET_TRIPLET}) + else() + if (WIN32) + set(vcpkg_triplet x64-mingw-static) + if (CMAKE_CXX_COMPILER MATCHES ".*/(.*)/cl.exe") + set(vcpkg_triplet ${CMAKE_MATCH_1}-windows) + endif() + elseif(APPLE) + set(vcpkg_triplet x64-osx) + else() + set(vcpkg_triplet x64-linux) + endif() + endif() + + file(APPEND "${CMAKE_BINARY_DIR}/vcpkg-dependencies/toolchain.cmake" " + set(VCPKG_TARGET_TRIPLET ${vcpkg_triplet}) + include(\"${vpkg_root}/scripts/buildsystems/vcpkg.cmake\") + ") + endif() + + set(CMAKE_TOOLCHAIN_FILE "${CMAKE_BINARY_DIR}/vcpkg-dependencies/toolchain.cmake" CACHE PATH "" FORCE) + endif() +endmacro() +qtc_auto_setup_vcpkg() diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc/package-manager/conan.cmake b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc/package-manager/conan.cmake new file mode 100644 index 0000000..4f5f67e --- /dev/null +++ b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc/package-manager/conan.cmake @@ -0,0 +1,1026 @@ +# The MIT License (MIT) + +# Copyright (c) 2018 JFrog + +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: + +# The above copyright notice and this permission notice shall be included in all +# copies or substantial portions of the Software. + +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +# SOFTWARE. + + + +# This file comes from: https://github.com/conan-io/cmake-conan. Please refer +# to this repository for issues and documentation. + +# Its purpose is to wrap and launch Conan C/C++ Package Manager when cmake is called. +# It will take CMake current settings (os, compiler, compiler version, architecture) +# and translate them to conan settings for installing and retrieving dependencies. + +# It is intended to facilitate developers building projects that have conan dependencies, +# but it is only necessary on the end-user side. It is not necessary to create conan +# packages, in fact it shouldn't be use for that. Check the project documentation. + +# version: 0.18.1 + +include(CMakeParseArguments) + +function(_get_msvc_ide_version result) + set(${result} "" PARENT_SCOPE) + if(NOT MSVC_VERSION VERSION_LESS 1400 AND MSVC_VERSION VERSION_LESS 1500) + set(${result} 8 PARENT_SCOPE) + elseif(NOT MSVC_VERSION VERSION_LESS 1500 AND MSVC_VERSION VERSION_LESS 1600) + set(${result} 9 PARENT_SCOPE) + elseif(NOT MSVC_VERSION VERSION_LESS 1600 AND MSVC_VERSION VERSION_LESS 1700) + set(${result} 10 PARENT_SCOPE) + elseif(NOT MSVC_VERSION VERSION_LESS 1700 AND MSVC_VERSION VERSION_LESS 1800) + set(${result} 11 PARENT_SCOPE) + elseif(NOT MSVC_VERSION VERSION_LESS 1800 AND MSVC_VERSION VERSION_LESS 1900) + set(${result} 12 PARENT_SCOPE) + elseif(NOT MSVC_VERSION VERSION_LESS 1900 AND MSVC_VERSION VERSION_LESS 1910) + set(${result} 14 PARENT_SCOPE) + elseif(NOT MSVC_VERSION VERSION_LESS 1910 AND MSVC_VERSION VERSION_LESS 1920) + set(${result} 15 PARENT_SCOPE) + elseif(NOT MSVC_VERSION VERSION_LESS 1920 AND MSVC_VERSION VERSION_LESS 1930) + set(${result} 16 PARENT_SCOPE) + elseif(NOT MSVC_VERSION VERSION_LESS 1930 AND MSVC_VERSION VERSION_LESS 1940) + set(${result} 17 PARENT_SCOPE) + else() + message(FATAL_ERROR "Conan: Unknown MSVC compiler version [${MSVC_VERSION}]") + endif() +endfunction() + +macro(_conan_detect_build_type) + conan_parse_arguments(${ARGV}) + + if(ARGUMENTS_BUILD_TYPE) + set(_CONAN_SETTING_BUILD_TYPE ${ARGUMENTS_BUILD_TYPE}) + elseif(CMAKE_BUILD_TYPE) + set(_CONAN_SETTING_BUILD_TYPE ${CMAKE_BUILD_TYPE}) + else() + message(FATAL_ERROR "Please specify in command line CMAKE_BUILD_TYPE (-DCMAKE_BUILD_TYPE=Release)") + endif() + + string(TOUPPER ${_CONAN_SETTING_BUILD_TYPE} _CONAN_SETTING_BUILD_TYPE_UPPER) + if (_CONAN_SETTING_BUILD_TYPE_UPPER STREQUAL "DEBUG") + set(_CONAN_SETTING_BUILD_TYPE "Debug") + elseif(_CONAN_SETTING_BUILD_TYPE_UPPER STREQUAL "RELEASE") + set(_CONAN_SETTING_BUILD_TYPE "Release") + elseif(_CONAN_SETTING_BUILD_TYPE_UPPER STREQUAL "RELWITHDEBINFO") + set(_CONAN_SETTING_BUILD_TYPE "RelWithDebInfo") + elseif(_CONAN_SETTING_BUILD_TYPE_UPPER STREQUAL "MINSIZEREL") + set(_CONAN_SETTING_BUILD_TYPE "MinSizeRel") + endif() +endmacro() + +macro(_conan_check_system_name) + #handle -s os setting + if(CMAKE_SYSTEM_NAME AND NOT CMAKE_SYSTEM_NAME STREQUAL "Generic") + #use default conan os setting if CMAKE_SYSTEM_NAME is not defined + set(CONAN_SYSTEM_NAME ${CMAKE_SYSTEM_NAME}) + if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin") + set(CONAN_SYSTEM_NAME Macos) + endif() + if(${CMAKE_SYSTEM_NAME} STREQUAL "QNX") + set(CONAN_SYSTEM_NAME Neutrino) + endif() + set(CONAN_SUPPORTED_PLATFORMS Windows Linux Macos Android iOS FreeBSD WindowsStore WindowsCE watchOS tvOS FreeBSD SunOS AIX Arduino Emscripten Neutrino) + list (FIND CONAN_SUPPORTED_PLATFORMS "${CONAN_SYSTEM_NAME}" _index) + if (${_index} GREATER -1) + #check if the cmake system is a conan supported one + set(_CONAN_SETTING_OS ${CONAN_SYSTEM_NAME}) + else() + message(FATAL_ERROR "cmake system ${CONAN_SYSTEM_NAME} is not supported by conan. Use one of ${CONAN_SUPPORTED_PLATFORMS}") + endif() + endif() +endmacro() + +macro(_conan_check_language) + get_property(_languages GLOBAL PROPERTY ENABLED_LANGUAGES) + if (";${_languages};" MATCHES ";CXX;") + set(LANGUAGE CXX) + set(USING_CXX 1) + elseif (";${_languages};" MATCHES ";C;") + set(LANGUAGE C) + set(USING_CXX 0) + else () + message(FATAL_ERROR "Conan: Neither C or C++ was detected as a language for the project. Unabled to detect compiler version.") + endif() +endmacro() + +macro(_conan_detect_compiler) + + conan_parse_arguments(${ARGV}) + + if(ARGUMENTS_ARCH) + set(_CONAN_SETTING_ARCH ${ARGUMENTS_ARCH}) + endif() + + if(USING_CXX) + set(_CONAN_SETTING_COMPILER_CPPSTD ${CMAKE_CXX_STANDARD}) + endif() + + if (${CMAKE_${LANGUAGE}_COMPILER_ID} STREQUAL GNU) + # using GCC + # TODO: Handle other params + string(REPLACE "." ";" VERSION_LIST ${CMAKE_${LANGUAGE}_COMPILER_VERSION}) + list(GET VERSION_LIST 0 MAJOR) + list(GET VERSION_LIST 1 MINOR) + set(COMPILER_VERSION ${MAJOR}.${MINOR}) + if(${MAJOR} GREATER 4) + set(COMPILER_VERSION ${MAJOR}) + endif() + set(_CONAN_SETTING_COMPILER gcc) + set(_CONAN_SETTING_COMPILER_VERSION ${COMPILER_VERSION}) + if (USING_CXX) + conan_cmake_detect_unix_libcxx(_LIBCXX) + set(_CONAN_SETTING_COMPILER_LIBCXX ${_LIBCXX}) + endif () + elseif (${CMAKE_${LANGUAGE}_COMPILER_ID} STREQUAL Intel) + string(REPLACE "." ";" VERSION_LIST ${CMAKE_${LANGUAGE}_COMPILER_VERSION}) + list(GET VERSION_LIST 0 MAJOR) + list(GET VERSION_LIST 1 MINOR) + set(COMPILER_VERSION ${MAJOR}.${MINOR}) + set(_CONAN_SETTING_COMPILER intel) + set(_CONAN_SETTING_COMPILER_VERSION ${COMPILER_VERSION}) + if (USING_CXX) + conan_cmake_detect_unix_libcxx(_LIBCXX) + set(_CONAN_SETTING_COMPILER_LIBCXX ${_LIBCXX}) + endif () + elseif (${CMAKE_${LANGUAGE}_COMPILER_ID} STREQUAL AppleClang) + # using AppleClang + string(REPLACE "." ";" VERSION_LIST ${CMAKE_${LANGUAGE}_COMPILER_VERSION}) + list(GET VERSION_LIST 0 MAJOR) + list(GET VERSION_LIST 1 MINOR) + set(_CONAN_SETTING_COMPILER apple-clang) + set(_CONAN_SETTING_COMPILER_VERSION ${MAJOR}.${MINOR}) + if (USING_CXX) + conan_cmake_detect_unix_libcxx(_LIBCXX) + set(_CONAN_SETTING_COMPILER_LIBCXX ${_LIBCXX}) + endif () + elseif (${CMAKE_${LANGUAGE}_COMPILER_ID} STREQUAL Clang + AND NOT "${CMAKE_${LANGUAGE}_COMPILER_FRONTEND_VARIANT}" STREQUAL "MSVC" + AND NOT "${CMAKE_${LANGUAGE}_SIMULATE_ID}" STREQUAL "MSVC") + + string(REPLACE "." ";" VERSION_LIST ${CMAKE_${LANGUAGE}_COMPILER_VERSION}) + list(GET VERSION_LIST 0 MAJOR) + list(GET VERSION_LIST 1 MINOR) + set(_CONAN_SETTING_COMPILER clang) + set(_CONAN_SETTING_COMPILER_VERSION ${MAJOR}.${MINOR}) + if(APPLE) + cmake_policy(GET CMP0025 APPLE_CLANG_POLICY) + if(NOT APPLE_CLANG_POLICY STREQUAL NEW) + message(STATUS "Conan: APPLE and Clang detected. Assuming apple-clang compiler. Set CMP0025 to avoid it") + set(_CONAN_SETTING_COMPILER apple-clang) + endif() + endif() + if(${_CONAN_SETTING_COMPILER} STREQUAL clang AND ${MAJOR} GREATER 7) + set(_CONAN_SETTING_COMPILER_VERSION ${MAJOR}) + endif() + if (USING_CXX) + conan_cmake_detect_unix_libcxx(_LIBCXX) + set(_CONAN_SETTING_COMPILER_LIBCXX ${_LIBCXX}) + endif () + elseif(${CMAKE_${LANGUAGE}_COMPILER_ID} STREQUAL MSVC + OR (${CMAKE_${LANGUAGE}_COMPILER_ID} STREQUAL Clang + AND "${CMAKE_${LANGUAGE}_COMPILER_FRONTEND_VARIANT}" STREQUAL "MSVC" + AND "${CMAKE_${LANGUAGE}_SIMULATE_ID}" STREQUAL "MSVC")) + + set(_VISUAL "Visual Studio") + _get_msvc_ide_version(_VISUAL_VERSION) + if("${_VISUAL_VERSION}" STREQUAL "") + message(FATAL_ERROR "Conan: Visual Studio not recognized") + else() + set(_CONAN_SETTING_COMPILER ${_VISUAL}) + set(_CONAN_SETTING_COMPILER_VERSION ${_VISUAL_VERSION}) + endif() + + if(NOT _CONAN_SETTING_ARCH) + if (MSVC_${LANGUAGE}_ARCHITECTURE_ID MATCHES "64") + set(_CONAN_SETTING_ARCH x86_64) + elseif (MSVC_${LANGUAGE}_ARCHITECTURE_ID MATCHES "^ARM") + message(STATUS "Conan: Using default ARM architecture from MSVC") + set(_CONAN_SETTING_ARCH armv6) + elseif (MSVC_${LANGUAGE}_ARCHITECTURE_ID MATCHES "86") + set(_CONAN_SETTING_ARCH x86) + else () + message(FATAL_ERROR "Conan: Unknown MSVC architecture [${MSVC_${LANGUAGE}_ARCHITECTURE_ID}]") + endif() + endif() + + conan_cmake_detect_vs_runtime(_vs_runtime ${ARGV}) + message(STATUS "Conan: Detected VS runtime: ${_vs_runtime}") + set(_CONAN_SETTING_COMPILER_RUNTIME ${_vs_runtime}) + + if (CMAKE_GENERATOR_TOOLSET) + set(_CONAN_SETTING_COMPILER_TOOLSET ${CMAKE_VS_PLATFORM_TOOLSET}) + elseif(CMAKE_VS_PLATFORM_TOOLSET AND (CMAKE_GENERATOR STREQUAL "Ninja")) + set(_CONAN_SETTING_COMPILER_TOOLSET ${CMAKE_VS_PLATFORM_TOOLSET}) + endif() + else() + message(FATAL_ERROR "Conan: compiler setup not recognized") + endif() + +endmacro() + +function(conan_cmake_settings result) + #message(STATUS "COMPILER " ${CMAKE_CXX_COMPILER}) + #message(STATUS "COMPILER " ${CMAKE_CXX_COMPILER_ID}) + #message(STATUS "VERSION " ${CMAKE_CXX_COMPILER_VERSION}) + #message(STATUS "FLAGS " ${CMAKE_LANG_FLAGS}) + #message(STATUS "LIB ARCH " ${CMAKE_CXX_LIBRARY_ARCHITECTURE}) + #message(STATUS "BUILD TYPE " ${CMAKE_BUILD_TYPE}) + #message(STATUS "GENERATOR " ${CMAKE_GENERATOR}) + #message(STATUS "GENERATOR WIN64 " ${CMAKE_CL_64}) + + message(STATUS "Conan: Automatic detection of conan settings from cmake") + + conan_parse_arguments(${ARGV}) + + _conan_detect_build_type(${ARGV}) + + _conan_check_system_name() + + _conan_check_language() + + _conan_detect_compiler(${ARGV}) + + # If profile is defined it is used + if(CMAKE_BUILD_TYPE STREQUAL "Debug" AND ARGUMENTS_DEBUG_PROFILE) + set(_APPLIED_PROFILES ${ARGUMENTS_DEBUG_PROFILE}) + elseif(CMAKE_BUILD_TYPE STREQUAL "Release" AND ARGUMENTS_RELEASE_PROFILE) + set(_APPLIED_PROFILES ${ARGUMENTS_RELEASE_PROFILE}) + elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo" AND ARGUMENTS_RELWITHDEBINFO_PROFILE) + set(_APPLIED_PROFILES ${ARGUMENTS_RELWITHDEBINFO_PROFILE}) + elseif(CMAKE_BUILD_TYPE STREQUAL "MinSizeRel" AND ARGUMENTS_MINSIZEREL_PROFILE) + set(_APPLIED_PROFILES ${ARGUMENTS_MINSIZEREL_PROFILE}) + elseif(ARGUMENTS_PROFILE) + set(_APPLIED_PROFILES ${ARGUMENTS_PROFILE}) + endif() + + foreach(ARG ${_APPLIED_PROFILES}) + set(_SETTINGS ${_SETTINGS} -pr=${ARG}) + endforeach() + foreach(ARG ${ARGUMENTS_PROFILE_BUILD}) + conan_check(VERSION 1.24.0 REQUIRED DETECT_QUIET) + set(_SETTINGS ${_SETTINGS} -pr:b=${ARG}) + endforeach() + + if(NOT _SETTINGS OR ARGUMENTS_PROFILE_AUTO STREQUAL "ALL") + set(ARGUMENTS_PROFILE_AUTO arch build_type compiler compiler.version + compiler.runtime compiler.libcxx compiler.toolset) + endif() + + # remove any manually specified settings from the autodetected settings + foreach(ARG ${ARGUMENTS_SETTINGS}) + string(REGEX MATCH "[^=]*" MANUAL_SETTING "${ARG}") + message(STATUS "Conan: ${MANUAL_SETTING} was added as an argument. Not using the autodetected one.") + list(REMOVE_ITEM ARGUMENTS_PROFILE_AUTO "${MANUAL_SETTING}") + endforeach() + + # Automatic from CMake + foreach(ARG ${ARGUMENTS_PROFILE_AUTO}) + string(TOUPPER ${ARG} _arg_name) + string(REPLACE "." "_" _arg_name ${_arg_name}) + if(_CONAN_SETTING_${_arg_name}) + set(_SETTINGS ${_SETTINGS} -s ${ARG}=${_CONAN_SETTING_${_arg_name}}) + endif() + endforeach() + + foreach(ARG ${ARGUMENTS_SETTINGS}) + set(_SETTINGS ${_SETTINGS} -s ${ARG}) + endforeach() + + message(STATUS "Conan: Settings= ${_SETTINGS}") + + set(${result} ${_SETTINGS} PARENT_SCOPE) +endfunction() + + +function(conan_cmake_detect_unix_libcxx result) + # Take into account any -stdlib in compile options + get_directory_property(compile_options DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMPILE_OPTIONS) + string(GENEX_STRIP "${compile_options}" compile_options) + + # Take into account any _GLIBCXX_USE_CXX11_ABI in compile definitions + get_directory_property(defines DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMPILE_DEFINITIONS) + string(GENEX_STRIP "${defines}" defines) + + foreach(define ${defines}) + if(define MATCHES "_GLIBCXX_USE_CXX11_ABI") + if(define MATCHES "^-D") + set(compile_options ${compile_options} "${define}") + else() + set(compile_options ${compile_options} "-D${define}") + endif() + endif() + endforeach() + + # add additional compiler options ala cmRulePlaceholderExpander::ExpandRuleVariable + set(EXPAND_CXX_COMPILER ${CMAKE_CXX_COMPILER}) + if(CMAKE_CXX_COMPILER_ARG1) + # CMake splits CXX="foo bar baz" into CMAKE_CXX_COMPILER="foo", CMAKE_CXX_COMPILER_ARG1="bar baz" + # without this, ccache, winegcc, or other wrappers might lose all their arguments + separate_arguments(SPLIT_CXX_COMPILER_ARG1 NATIVE_COMMAND ${CMAKE_CXX_COMPILER_ARG1}) + list(APPEND EXPAND_CXX_COMPILER ${SPLIT_CXX_COMPILER_ARG1}) + endif() + + if(CMAKE_CXX_COMPILE_OPTIONS_TARGET AND CMAKE_CXX_COMPILER_TARGET) + # without --target= we may be calling the wrong underlying GCC + list(APPEND EXPAND_CXX_COMPILER "${CMAKE_CXX_COMPILE_OPTIONS_TARGET}${CMAKE_CXX_COMPILER_TARGET}") + endif() + + if(CMAKE_CXX_COMPILE_OPTIONS_EXTERNAL_TOOLCHAIN AND CMAKE_CXX_COMPILER_EXTERNAL_TOOLCHAIN) + list(APPEND EXPAND_CXX_COMPILER "${CMAKE_CXX_COMPILE_OPTIONS_EXTERNAL_TOOLCHAIN}${CMAKE_CXX_COMPILER_EXTERNAL_TOOLCHAIN}") + endif() + + if(CMAKE_CXX_COMPILE_OPTIONS_SYSROOT) + # without --sysroot= we may find the wrong #include + if(CMAKE_SYSROOT_COMPILE) + list(APPEND EXPAND_CXX_COMPILER "${CMAKE_CXX_COMPILE_OPTIONS_SYSROOT}${CMAKE_SYSROOT_COMPILE}") + elseif(CMAKE_SYSROOT) + list(APPEND EXPAND_CXX_COMPILER "${CMAKE_CXX_COMPILE_OPTIONS_SYSROOT}${CMAKE_SYSROOT}") + endif() + endif() + + separate_arguments(SPLIT_CXX_FLAGS NATIVE_COMMAND ${CMAKE_CXX_FLAGS}) + + if(CMAKE_OSX_SYSROOT) + set(xcode_sysroot_option "--sysroot=${CMAKE_OSX_SYSROOT}") + endif() + + execute_process( + COMMAND ${CMAKE_COMMAND} -E echo "#include " + COMMAND ${EXPAND_CXX_COMPILER} ${SPLIT_CXX_FLAGS} -x c++ ${xcode_sysroot_option} ${compile_options} -E -dM - + OUTPUT_VARIABLE string_defines + ) + + if(string_defines MATCHES "#define __GLIBCXX__") + # Allow -D_GLIBCXX_USE_CXX11_ABI=ON/OFF as argument to cmake + if(DEFINED _GLIBCXX_USE_CXX11_ABI) + if(_GLIBCXX_USE_CXX11_ABI) + set(${result} libstdc++11 PARENT_SCOPE) + return() + else() + set(${result} libstdc++ PARENT_SCOPE) + return() + endif() + endif() + + if(string_defines MATCHES "#define _GLIBCXX_USE_CXX11_ABI 1\n") + set(${result} libstdc++11 PARENT_SCOPE) + else() + # Either the compiler is missing the define because it is old, and so + # it can't use the new abi, or the compiler was configured to use the + # old abi by the user or distro (e.g. devtoolset on RHEL/CentOS) + set(${result} libstdc++ PARENT_SCOPE) + endif() + else() + set(${result} libc++ PARENT_SCOPE) + endif() +endfunction() + +function(conan_cmake_detect_vs_runtime result) + + conan_parse_arguments(${ARGV}) + if(ARGUMENTS_BUILD_TYPE) + set(build_type "${ARGUMENTS_BUILD_TYPE}") + elseif(CMAKE_BUILD_TYPE) + set(build_type "${CMAKE_BUILD_TYPE}") + else() + message(FATAL_ERROR "Please specify in command line CMAKE_BUILD_TYPE (-DCMAKE_BUILD_TYPE=Release)") + endif() + + if(build_type) + string(TOUPPER "${build_type}" build_type) + endif() + set(variables CMAKE_CXX_FLAGS_${build_type} CMAKE_C_FLAGS_${build_type} CMAKE_CXX_FLAGS CMAKE_C_FLAGS) + foreach(variable ${variables}) + if(NOT "${${variable}}" STREQUAL "") + string(REPLACE " " ";" flags "${${variable}}") + foreach (flag ${flags}) + if("${flag}" STREQUAL "/MD" OR "${flag}" STREQUAL "/MDd" OR "${flag}" STREQUAL "/MT" OR "${flag}" STREQUAL "/MTd") + string(SUBSTRING "${flag}" 1 -1 runtime) + set(${result} "${runtime}" PARENT_SCOPE) + return() + endif() + endforeach() + endif() + endforeach() + if("${build_type}" STREQUAL "DEBUG") + set(${result} "MDd" PARENT_SCOPE) + else() + set(${result} "MD" PARENT_SCOPE) + endif() +endfunction() + +function(_collect_settings result) + set(ARGUMENTS_PROFILE_AUTO arch build_type compiler compiler.version + compiler.runtime compiler.libcxx compiler.toolset + compiler.cppstd) + foreach(ARG ${ARGUMENTS_PROFILE_AUTO}) + string(TOUPPER ${ARG} _arg_name) + string(REPLACE "." "_" _arg_name ${_arg_name}) + if(_CONAN_SETTING_${_arg_name}) + set(detected_setings ${detected_setings} ${ARG}=${_CONAN_SETTING_${_arg_name}}) + endif() + endforeach() + set(${result} ${detected_setings} PARENT_SCOPE) +endfunction() + +function(conan_cmake_autodetect detected_settings) + _conan_detect_build_type(${ARGV}) + _conan_check_system_name() + _conan_check_language() + _conan_detect_compiler(${ARGV}) + _collect_settings(collected_settings) + set(${detected_settings} ${collected_settings} PARENT_SCOPE) +endfunction() + +macro(conan_parse_arguments) + set(options BASIC_SETUP CMAKE_TARGETS UPDATE KEEP_RPATHS NO_LOAD NO_OUTPUT_DIRS OUTPUT_QUIET NO_IMPORTS SKIP_STD) + set(oneValueArgs CONANFILE ARCH BUILD_TYPE INSTALL_FOLDER OUTPUT_FOLDER CONAN_COMMAND) + set(multiValueArgs DEBUG_PROFILE RELEASE_PROFILE RELWITHDEBINFO_PROFILE MINSIZEREL_PROFILE + PROFILE REQUIRES OPTIONS IMPORTS SETTINGS BUILD ENV GENERATORS PROFILE_AUTO + INSTALL_ARGS CONFIGURATION_TYPES PROFILE_BUILD BUILD_REQUIRES) + cmake_parse_arguments(ARGUMENTS "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) +endmacro() + +function(old_conan_cmake_install) + # Calls "conan install" + # Argument BUILD is equivalant to --build={missing, PkgName,...} or + # --build when argument is 'BUILD all' (which builds all packages from source) + # Argument CONAN_COMMAND, to specify the conan path, e.g. in case of running from source + # cmake does not identify conan as command, even if it is +x and it is in the path + conan_parse_arguments(${ARGV}) + + if(CONAN_CMAKE_MULTI) + set(ARGUMENTS_GENERATORS ${ARGUMENTS_GENERATORS} cmake_multi) + else() + set(ARGUMENTS_GENERATORS ${ARGUMENTS_GENERATORS} cmake) + endif() + + set(CONAN_BUILD_POLICY "") + foreach(ARG ${ARGUMENTS_BUILD}) + if(${ARG} STREQUAL "all") + set(CONAN_BUILD_POLICY ${CONAN_BUILD_POLICY} --build) + break() + else() + set(CONAN_BUILD_POLICY ${CONAN_BUILD_POLICY} --build=${ARG}) + endif() + endforeach() + if(ARGUMENTS_CONAN_COMMAND) + set(CONAN_CMD ${ARGUMENTS_CONAN_COMMAND}) + else() + conan_check(REQUIRED) + endif() + set(CONAN_OPTIONS "") + if(ARGUMENTS_CONANFILE) + if(IS_ABSOLUTE ${ARGUMENTS_CONANFILE}) + set(CONANFILE ${ARGUMENTS_CONANFILE}) + else() + set(CONANFILE ${CMAKE_CURRENT_SOURCE_DIR}/${ARGUMENTS_CONANFILE}) + endif() + else() + set(CONANFILE ".") + endif() + foreach(ARG ${ARGUMENTS_OPTIONS}) + set(CONAN_OPTIONS ${CONAN_OPTIONS} -o=${ARG}) + endforeach() + if(ARGUMENTS_UPDATE) + set(CONAN_INSTALL_UPDATE --update) + endif() + if(ARGUMENTS_NO_IMPORTS) + set(CONAN_INSTALL_NO_IMPORTS --no-imports) + endif() + set(CONAN_INSTALL_FOLDER "") + if(ARGUMENTS_INSTALL_FOLDER) + set(CONAN_INSTALL_FOLDER -if=${ARGUMENTS_INSTALL_FOLDER}) + endif() + set(CONAN_OUTPUT_FOLDER "") + if(ARGUMENTS_OUTPUT_FOLDER) + set(CONAN_OUTPUT_FOLDER -of=${ARGUMENTS_OUTPUT_FOLDER}) + endif() + foreach(ARG ${ARGUMENTS_GENERATORS}) + set(CONAN_GENERATORS ${CONAN_GENERATORS} -g=${ARG}) + endforeach() + foreach(ARG ${ARGUMENTS_ENV}) + set(CONAN_ENV_VARS ${CONAN_ENV_VARS} -e=${ARG}) + endforeach() + set(conan_args install ${CONANFILE} ${settings} ${CONAN_ENV_VARS} ${CONAN_GENERATORS} ${CONAN_BUILD_POLICY} ${CONAN_INSTALL_UPDATE} ${CONAN_INSTALL_NO_IMPORTS} ${CONAN_OPTIONS} ${CONAN_INSTALL_FOLDER} ${ARGUMENTS_INSTALL_ARGS}) + + string (REPLACE ";" " " _conan_args "${conan_args}") + message(STATUS "Conan executing: ${CONAN_CMD} ${_conan_args}") + + if(ARGUMENTS_OUTPUT_QUIET) + execute_process(COMMAND ${CONAN_CMD} ${conan_args} + RESULT_VARIABLE return_code + OUTPUT_VARIABLE conan_output + ERROR_VARIABLE conan_output + WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}) + else() + execute_process(COMMAND ${CONAN_CMD} ${conan_args} + RESULT_VARIABLE return_code + WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}) + endif() + + if(NOT "${return_code}" STREQUAL "0") + message(FATAL_ERROR "Conan install failed='${return_code}'") + endif() + +endfunction() + +function(conan_cmake_install) + if(DEFINED CONAN_COMMAND) + set(CONAN_CMD ${CONAN_COMMAND}) + else() + conan_check(REQUIRED) + endif() + + set(installOptions UPDATE NO_IMPORTS OUTPUT_QUIET ERROR_QUIET) + set(installOneValueArgs PATH_OR_REFERENCE REFERENCE REMOTE LOCKFILE LOCKFILE_OUT LOCKFILE_NODE_ID INSTALL_FOLDER OUTPUT_FOLDER) + set(installMultiValueArgs GENERATOR BUILD ENV ENV_HOST ENV_BUILD OPTIONS_HOST OPTIONS OPTIONS_BUILD PROFILE + PROFILE_HOST PROFILE_BUILD SETTINGS SETTINGS_HOST SETTINGS_BUILD) + cmake_parse_arguments(ARGS "${installOptions}" "${installOneValueArgs}" "${installMultiValueArgs}" ${ARGN}) + foreach(arg ${installOptions}) + if(ARGS_${arg}) + set(${arg} ${${arg}} ${ARGS_${arg}}) + endif() + endforeach() + foreach(arg ${installOneValueArgs}) + if(DEFINED ARGS_${arg}) + if("${arg}" STREQUAL "REMOTE") + set(flag "--remote") + elseif("${arg}" STREQUAL "LOCKFILE") + set(flag "--lockfile") + elseif("${arg}" STREQUAL "LOCKFILE_OUT") + set(flag "--lockfile-out") + elseif("${arg}" STREQUAL "LOCKFILE_NODE_ID") + set(flag "--lockfile-node-id") + elseif("${arg}" STREQUAL "INSTALL_FOLDER") + set(flag "--install-folder") + elseif("${arg}" STREQUAL "OUTPUT_FOLDER") + set(flag "--output-folder") + endif() + set(${arg} ${${arg}} ${flag} ${ARGS_${arg}}) + endif() + endforeach() + foreach(arg ${installMultiValueArgs}) + if(DEFINED ARGS_${arg}) + if("${arg}" STREQUAL "GENERATOR") + set(flag "--generator") + elseif("${arg}" STREQUAL "BUILD") + set(flag "--build") + elseif("${arg}" STREQUAL "ENV") + set(flag "--env") + elseif("${arg}" STREQUAL "ENV_HOST") + set(flag "--env:host") + elseif("${arg}" STREQUAL "ENV_BUILD") + set(flag "--env:build") + elseif("${arg}" STREQUAL "OPTIONS") + set(flag "--options") + elseif("${arg}" STREQUAL "OPTIONS_HOST") + set(flag "--options:host") + elseif("${arg}" STREQUAL "OPTIONS_BUILD") + set(flag "--options:build") + elseif("${arg}" STREQUAL "PROFILE") + set(flag "--profile") + elseif("${arg}" STREQUAL "PROFILE_HOST") + set(flag "--profile:host") + elseif("${arg}" STREQUAL "PROFILE_BUILD") + set(flag "--profile:build") + elseif("${arg}" STREQUAL "SETTINGS") + set(flag "--settings") + elseif("${arg}" STREQUAL "SETTINGS_HOST") + set(flag "--settings:host") + elseif("${arg}" STREQUAL "SETTINGS_BUILD") + set(flag "--settings:build") + endif() + list(LENGTH ARGS_${arg} numargs) + foreach(item ${ARGS_${arg}}) + if(${item} STREQUAL "all" AND ${arg} STREQUAL "BUILD") + set(${arg} "--build") + break() + endif() + set(${arg} ${${arg}} ${flag} ${item}) + endforeach() + endif() + endforeach() + if(DEFINED UPDATE) + set(UPDATE --update) + endif() + if(DEFINED NO_IMPORTS) + set(NO_IMPORTS --no-imports) + endif() + set(install_args install ${PATH_OR_REFERENCE} ${REFERENCE} ${UPDATE} ${NO_IMPORTS} ${REMOTE} ${LOCKFILE} ${LOCKFILE_OUT} ${LOCKFILE_NODE_ID} ${INSTALL_FOLDER} ${OUTPUT_FOLDER} + ${GENERATOR} ${BUILD} ${ENV} ${ENV_HOST} ${ENV_BUILD} ${OPTIONS} ${OPTIONS_HOST} ${OPTIONS_BUILD} + ${PROFILE} ${PROFILE_HOST} ${PROFILE_BUILD} ${SETTINGS} ${SETTINGS_HOST} ${SETTINGS_BUILD}) + + string(REPLACE ";" " " _install_args "${install_args}") + message(STATUS "Conan executing: ${CONAN_CMD} ${_install_args}") + + if(ARGS_OUTPUT_QUIET) + set(OUTPUT_OPT OUTPUT_QUIET) + endif() + if(ARGS_ERROR_QUIET) + set(ERROR_OPT ERROR_QUIET) + endif() + + execute_process(COMMAND ${CONAN_CMD} ${install_args} + RESULT_VARIABLE return_code + ${OUTPUT_OPT} + ${ERROR_OPT} + WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}) + + if(NOT "${return_code}" STREQUAL "0") + if (ARGS_ERROR_QUIET) + message(WARNING "Conan install failed='${return_code}'") + else() + message(FATAL_ERROR "Conan install failed='${return_code}'") + endif() + endif() + +endfunction() + +function(conan_cmake_lock_create) + if(DEFINED CONAN_COMMAND) + set(CONAN_CMD ${CONAN_COMMAND}) + else() + conan_check(REQUIRED) + endif() + + set(lockCreateOptions UPDATE BASE OUTPUT_QUIET ERROR_QUIET) + set(lockCreateOneValueArgs PATH REFERENCE REMOTE LOCKFILE LOCKFILE_OUT) + set(lockCreateMultiValueArgs BUILD ENV ENV_HOST ENV_BUILD OPTIONS_HOST OPTIONS OPTIONS_BUILD PROFILE + PROFILE_HOST PROFILE_BUILD SETTINGS SETTINGS_HOST SETTINGS_BUILD) + cmake_parse_arguments(ARGS "${lockCreateOptions}" "${lockCreateOneValueArgs}" "${lockCreateMultiValueArgs}" ${ARGN}) + foreach(arg ${lockCreateOptions}) + if(ARGS_${arg}) + set(${arg} ${${arg}} ${ARGS_${arg}}) + endif() + endforeach() + foreach(arg ${lockCreateOneValueArgs}) + if(DEFINED ARGS_${arg}) + if("${arg}" STREQUAL "REMOTE") + set(flag "--remote") + elseif("${arg}" STREQUAL "LOCKFILE") + set(flag "--lockfile") + elseif("${arg}" STREQUAL "LOCKFILE_OUT") + set(flag "--lockfile-out") + endif() + set(${arg} ${${arg}} ${flag} ${ARGS_${arg}}) + endif() + endforeach() + foreach(arg ${lockCreateMultiValueArgs}) + if(DEFINED ARGS_${arg}) + if("${arg}" STREQUAL "BUILD") + set(flag "--build") + elseif("${arg}" STREQUAL "ENV") + set(flag "--env") + elseif("${arg}" STREQUAL "ENV_HOST") + set(flag "--env:host") + elseif("${arg}" STREQUAL "ENV_BUILD") + set(flag "--env:build") + elseif("${arg}" STREQUAL "OPTIONS") + set(flag "--options") + elseif("${arg}" STREQUAL "OPTIONS_HOST") + set(flag "--options:host") + elseif("${arg}" STREQUAL "OPTIONS_BUILD") + set(flag "--options:build") + elseif("${arg}" STREQUAL "PROFILE") + set(flag "--profile") + elseif("${arg}" STREQUAL "PROFILE_HOST") + set(flag "--profile:host") + elseif("${arg}" STREQUAL "PROFILE_BUILD") + set(flag "--profile:build") + elseif("${arg}" STREQUAL "SETTINGS") + set(flag "--settings") + elseif("${arg}" STREQUAL "SETTINGS_HOST") + set(flag "--settings:host") + elseif("${arg}" STREQUAL "SETTINGS_BUILD") + set(flag "--settings:build") + endif() + list(LENGTH ARGS_${arg} numargs) + foreach(item ${ARGS_${arg}}) + if(${item} STREQUAL "all" AND ${arg} STREQUAL "BUILD") + set(${arg} "--build") + break() + endif() + set(${arg} ${${arg}} ${flag} ${item}) + endforeach() + endif() + endforeach() + if(DEFINED UPDATE) + set(UPDATE --update) + endif() + if(DEFINED BASE) + set(BASE --base) + endif() + set(lock_create_Args lock create ${PATH} ${REFERENCE} ${UPDATE} ${BASE} ${REMOTE} ${LOCKFILE} ${LOCKFILE_OUT} ${LOCKFILE_NODE_ID} ${INSTALL_FOLDER} + ${GENERATOR} ${BUILD} ${ENV} ${ENV_HOST} ${ENV_BUILD} ${OPTIONS} ${OPTIONS_HOST} ${OPTIONS_BUILD} + ${PROFILE} ${PROFILE_HOST} ${PROFILE_BUILD} ${SETTINGS} ${SETTINGS_HOST} ${SETTINGS_BUILD}) + + string(REPLACE ";" " " _lock_create_Args "${lock_create_Args}") + message(STATUS "Conan executing: ${CONAN_CMD} ${_lock_create_Args}") + + if(ARGS_OUTPUT_QUIET) + set(OUTPUT_OPT OUTPUT_QUIET) + endif() + if(ARGS_ERROR_QUIET) + set(ERROR_OPT ERROR_QUIET) + endif() + + execute_process(COMMAND ${CONAN_CMD} ${lock_create_Args} + RESULT_VARIABLE return_code + ${OUTPUT_OPT} + ${ERROR_OPT} + WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}) + + if(NOT "${return_code}" STREQUAL "0") + if (ARGS_ERROR_QUIET) + message(WARNING "Conan lock create failed='${return_code}'") + else() + message(FATAL_ERROR "Conan lock create failed='${return_code}'") + endif() + endif() +endfunction() + +function(conan_cmake_setup_conanfile) + conan_parse_arguments(${ARGV}) + if(ARGUMENTS_CONANFILE) + get_filename_component(_CONANFILE_NAME ${ARGUMENTS_CONANFILE} NAME) + # configure_file will make sure cmake re-runs when conanfile is updated + configure_file(${ARGUMENTS_CONANFILE} ${CMAKE_CURRENT_BINARY_DIR}/${_CONANFILE_NAME}.junk COPYONLY) + file(REMOVE ${CMAKE_CURRENT_BINARY_DIR}/${_CONANFILE_NAME}.junk) + else() + conan_cmake_generate_conanfile(ON ${ARGV}) + endif() +endfunction() + +function(conan_cmake_configure) + conan_cmake_generate_conanfile(OFF ${ARGV}) +endfunction() + +# Generate, writing in disk a conanfile.txt with the requires, options, and imports +# specified as arguments +# This will be considered as temporary file, generated in CMAKE_CURRENT_BINARY_DIR) +function(conan_cmake_generate_conanfile DEFAULT_GENERATOR) + + conan_parse_arguments(${ARGV}) + + set(_FN "${CMAKE_CURRENT_BINARY_DIR}/conanfile.txt") + file(WRITE ${_FN} "") + + if(DEFINED ARGUMENTS_REQUIRES) + file(APPEND ${_FN} "[requires]\n") + foreach(REQUIRE ${ARGUMENTS_REQUIRES}) + file(APPEND ${_FN} ${REQUIRE} "\n") + endforeach() + endif() + + if (DEFAULT_GENERATOR OR DEFINED ARGUMENTS_GENERATORS) + file(APPEND ${_FN} "[generators]\n") + if (DEFAULT_GENERATOR) + file(APPEND ${_FN} "cmake\n") + endif() + if (DEFINED ARGUMENTS_GENERATORS) + foreach(GENERATOR ${ARGUMENTS_GENERATORS}) + file(APPEND ${_FN} ${GENERATOR} "\n") + endforeach() + endif() + endif() + + if(DEFINED ARGUMENTS_BUILD_REQUIRES) + file(APPEND ${_FN} "[build_requires]\n") + foreach(BUILD_REQUIRE ${ARGUMENTS_BUILD_REQUIRES}) + file(APPEND ${_FN} ${BUILD_REQUIRE} "\n") + endforeach() + endif() + + if(DEFINED ARGUMENTS_IMPORTS) + file(APPEND ${_FN} "[imports]\n") + foreach(IMPORTS ${ARGUMENTS_IMPORTS}) + file(APPEND ${_FN} ${IMPORTS} "\n") + endforeach() + endif() + + if(DEFINED ARGUMENTS_OPTIONS) + file(APPEND ${_FN} "[options]\n") + foreach(OPTION ${ARGUMENTS_OPTIONS}) + file(APPEND ${_FN} ${OPTION} "\n") + endforeach() + endif() + +endfunction() + + +macro(conan_load_buildinfo) + if(CONAN_CMAKE_MULTI) + set(_CONANBUILDINFO conanbuildinfo_multi.cmake) + else() + set(_CONANBUILDINFO conanbuildinfo.cmake) + endif() + if(ARGUMENTS_INSTALL_FOLDER) + set(_CONANBUILDINFOFOLDER ${ARGUMENTS_INSTALL_FOLDER}) + else() + set(_CONANBUILDINFOFOLDER ${CMAKE_CURRENT_BINARY_DIR}) + endif() + # Checks for the existence of conanbuildinfo.cmake, and loads it + # important that it is macro, so variables defined at parent scope + if(EXISTS "${_CONANBUILDINFOFOLDER}/${_CONANBUILDINFO}") + message(STATUS "Conan: Loading ${_CONANBUILDINFO}") + include(${_CONANBUILDINFOFOLDER}/${_CONANBUILDINFO}) + else() + message(FATAL_ERROR "${_CONANBUILDINFO} doesn't exist in ${CMAKE_CURRENT_BINARY_DIR}") + endif() +endmacro() + + +macro(conan_cmake_run) + conan_parse_arguments(${ARGV}) + + if(ARGUMENTS_CONFIGURATION_TYPES AND NOT CMAKE_CONFIGURATION_TYPES) + message(WARNING "CONFIGURATION_TYPES should only be specified for multi-configuration generators") + elseif(ARGUMENTS_CONFIGURATION_TYPES AND ARGUMENTS_BUILD_TYPE) + message(WARNING "CONFIGURATION_TYPES and BUILD_TYPE arguments should not be defined at the same time.") + endif() + + if(CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE AND NOT CONAN_EXPORTED + AND NOT ARGUMENTS_BUILD_TYPE) + set(CONAN_CMAKE_MULTI ON) + if (NOT ARGUMENTS_CONFIGURATION_TYPES) + set(ARGUMENTS_CONFIGURATION_TYPES "Release;Debug") + endif() + message(STATUS "Conan: Using cmake-multi generator") + else() + set(CONAN_CMAKE_MULTI OFF) + endif() + + if(NOT CONAN_EXPORTED) + conan_cmake_setup_conanfile(${ARGV}) + if(CONAN_CMAKE_MULTI) + foreach(CMAKE_BUILD_TYPE ${ARGUMENTS_CONFIGURATION_TYPES}) + set(ENV{CONAN_IMPORT_PATH} ${CMAKE_BUILD_TYPE}) + conan_cmake_settings(settings ${ARGV}) + old_conan_cmake_install(SETTINGS ${settings} ${ARGV}) + endforeach() + set(CMAKE_BUILD_TYPE) + else() + conan_cmake_settings(settings ${ARGV}) + old_conan_cmake_install(SETTINGS ${settings} ${ARGV}) + endif() + endif() + + if (NOT ARGUMENTS_NO_LOAD) + conan_load_buildinfo() + endif() + + if(ARGUMENTS_BASIC_SETUP) + foreach(_option CMAKE_TARGETS KEEP_RPATHS NO_OUTPUT_DIRS SKIP_STD) + if(ARGUMENTS_${_option}) + if(${_option} STREQUAL "CMAKE_TARGETS") + list(APPEND _setup_options "TARGETS") + else() + list(APPEND _setup_options ${_option}) + endif() + endif() + endforeach() + conan_basic_setup(${_setup_options}) + endif() +endmacro() + +macro(conan_check) + # Checks conan availability in PATH + # Arguments REQUIRED, DETECT_QUIET and VERSION are optional + # Example usage: + # conan_check(VERSION 1.0.0 REQUIRED) + set(options REQUIRED DETECT_QUIET) + set(oneValueArgs VERSION) + cmake_parse_arguments(CONAN "${options}" "${oneValueArgs}" "" ${ARGN}) + if(NOT CONAN_DETECT_QUIET) + message(STATUS "Conan: checking conan executable") + endif() + + find_program(CONAN_CMD conan) + if(NOT CONAN_CMD AND CONAN_REQUIRED) + message(FATAL_ERROR "Conan executable not found! Please install conan.") + endif() + if(NOT CONAN_DETECT_QUIET) + message(STATUS "Conan: Found program ${CONAN_CMD}") + endif() + execute_process(COMMAND ${CONAN_CMD} --version + RESULT_VARIABLE return_code + OUTPUT_VARIABLE CONAN_VERSION_OUTPUT + ERROR_VARIABLE CONAN_VERSION_OUTPUT) + + if(NOT "${return_code}" STREQUAL "0") + message(FATAL_ERROR "Conan --version failed='${return_code}'") + endif() + + if(NOT CONAN_DETECT_QUIET) + string(STRIP "${CONAN_VERSION_OUTPUT}" _CONAN_VERSION_OUTPUT) + message(STATUS "Conan: Version found ${_CONAN_VERSION_OUTPUT}") + endif() + + if(DEFINED CONAN_VERSION) + string(REGEX MATCH ".*Conan version ([0-9]+\\.[0-9]+\\.[0-9]+)" FOO + "${CONAN_VERSION_OUTPUT}") + if(${CMAKE_MATCH_1} VERSION_LESS ${CONAN_VERSION}) + message(FATAL_ERROR "Conan outdated. Installed: ${CMAKE_MATCH_1}, \ + required: ${CONAN_VERSION}. Consider updating via 'pip \ + install conan==${CONAN_VERSION}'.") + endif() + endif() +endmacro() + +function(conan_add_remote) + # Adds a remote + # Arguments URL and NAME are required, INDEX, COMMAND and VERIFY_SSL are optional + # Example usage: + # conan_add_remote(NAME bincrafters INDEX 1 + # URL https://api.bintray.com/conan/bincrafters/public-conan + # VERIFY_SSL True) + set(oneValueArgs URL NAME INDEX COMMAND VERIFY_SSL) + cmake_parse_arguments(CONAN "" "${oneValueArgs}" "" ${ARGN}) + + if(DEFINED CONAN_INDEX) + set(CONAN_INDEX_ARG "-i ${CONAN_INDEX}") + endif() + if(DEFINED CONAN_COMMAND) + set(CONAN_CMD ${CONAN_COMMAND}) + else() + conan_check(REQUIRED DETECT_QUIET) + endif() + set(CONAN_VERIFY_SSL_ARG "True") + if(DEFINED CONAN_VERIFY_SSL) + set(CONAN_VERIFY_SSL_ARG ${CONAN_VERIFY_SSL}) + endif() + message(STATUS "Conan: Adding ${CONAN_NAME} remote repository (${CONAN_URL}) verify ssl (${CONAN_VERIFY_SSL_ARG})") + execute_process(COMMAND ${CONAN_CMD} remote add ${CONAN_NAME} ${CONAN_INDEX_ARG} -f ${CONAN_URL} ${CONAN_VERIFY_SSL_ARG} + RESULT_VARIABLE return_code) + if(NOT "${return_code}" STREQUAL "0") + message(FATAL_ERROR "Conan remote failed='${return_code}'") + endif() +endfunction() + +macro(conan_config_install) + # install a full configuration from a local or remote zip file + # Argument ITEM is required, arguments TYPE, SOURCE, TARGET and VERIFY_SSL are optional + # Example usage: + # conan_config_install(ITEM https://github.com/conan-io/cmake-conan.git + # TYPE git SOURCE source-folder TARGET target-folder VERIFY_SSL false) + set(oneValueArgs ITEM TYPE SOURCE TARGET VERIFY_SSL) + set(multiValueArgs ARGS) + cmake_parse_arguments(CONAN "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) + + if(DEFINED CONAN_COMMAND) + set(CONAN_CMD ${CONAN_COMMAND}) + else() + conan_check(REQUIRED) + endif() + + if(DEFINED CONAN_VERIFY_SSL) + set(CONAN_VERIFY_SSL_ARG "--verify-ssl=${CONAN_VERIFY_SSL}") + endif() + + if(DEFINED CONAN_TYPE) + set(CONAN_TYPE_ARG "--type=${CONAN_TYPE}") + endif() + + if(DEFINED CONAN_ARGS) + set(CONAN_ARGS_ARGS "--args=\"${CONAN_ARGS}\"") + endif() + + if(DEFINED CONAN_SOURCE) + set(CONAN_SOURCE_ARGS "--source-folder=${CONAN_SOURCE}") + endif() + + if(DEFINED CONAN_TARGET) + set(CONAN_TARGET_ARGS "--target-folder=${CONAN_TARGET}") + endif() + + set (CONAN_CONFIG_INSTALL_ARGS ${CONAN_VERIFY_SSL_ARG} + ${CONAN_TYPE_ARG} + ${CONAN_ARGS_ARGS} + ${CONAN_SOURCE_ARGS} + ${CONAN_TARGET_ARGS}) + + message(STATUS "Conan: Installing config from ${CONAN_ITEM}") + execute_process(COMMAND ${CONAN_CMD} config install ${CONAN_ITEM} ${CONAN_CONFIG_INSTALL_ARGS} + RESULT_VARIABLE return_code) + if(NOT "${return_code}" STREQUAL "0") + message(FATAL_ERROR "Conan config failed='${return_code}'") + endif() +endmacro() diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc/package-manager/conan_support.cmake b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc/package-manager/conan_support.cmake new file mode 100644 index 0000000..f1dbccf --- /dev/null +++ b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc/package-manager/conan_support.cmake @@ -0,0 +1,211 @@ +# https://github.com/conan-io/cmake-conan/blob/develop2/conan_support.cmake +# commit: 3e088cd3e1d9d69e04b5250d565c1b8b55b0400b +# +# The MIT License (MIT) +# +# Copyright (c) 2019 JFrog +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in all +# copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +# SOFTWARE. + +function(detect_os OS) + # it could be cross compilation + message(STATUS "Conan-cmake: cmake_system_name=${CMAKE_SYSTEM_NAME}") + if(CMAKE_SYSTEM_NAME AND NOT CMAKE_SYSTEM_NAME STREQUAL "Generic") + if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin") + set(${OS} Macos PARENT_SCOPE) + elseif(${CMAKE_SYSTEM_NAME} STREQUAL "QNX") + set(${OS} Neutrino PARENT_SCOPE) + else() + set(${OS} ${CMAKE_SYSTEM_NAME} PARENT_SCOPE) + endif() + endif() +endfunction() + + +function(detect_cxx_standard CXX_STANDARD) + set(${CXX_STANDARD} ${CMAKE_CXX_STANDARD} PARENT_SCOPE) + if (CMAKE_CXX_EXTENSIONS) + set(${CXX_STANDARD} "gnu${CMAKE_CXX_STANDARD}" PARENT_SCOPE) + endif() +endfunction() + + +function(detect_compiler COMPILER COMPILER_VERSION) + if(DEFINED CMAKE_CXX_COMPILER_ID) + set(_COMPILER ${CMAKE_CXX_COMPILER_ID}) + set(_COMPILER_VERSION ${CMAKE_CXX_COMPILER_VERSION}) + else() + if(NOT DEFINED CMAKE_C_COMPILER_ID) + message(FATAL_ERROR "C or C++ compiler not defined") + endif() + set(_COMPILER ${CMAKE_C_COMPILER_ID}) + set(_COMPILER_VERSION ${CMAKE_C_COMPILER_VERSION}) + endif() + + message(STATUS "Conan-cmake: CMake compiler=${_COMPILER}") + message(STATUS "Conan-cmake: CMake cmpiler version=${_COMPILER_VERSION}") + + if(_COMPILER MATCHES MSVC) + set(_COMPILER "msvc") + string(SUBSTRING ${MSVC_VERSION} 0 3 _COMPILER_VERSION) + elseif(_COMPILER MATCHES AppleClang) + set(_COMPILER "apple-clang") + string(REPLACE "." ";" VERSION_LIST ${CMAKE_CXX_COMPILER_VERSION}) + list(GET VERSION_LIST 0 _COMPILER_VERSION) + elseif(_COMPILER MATCHES Clang) + set(_COMPILER "clang") + string(REPLACE "." ";" VERSION_LIST ${CMAKE_CXX_COMPILER_VERSION}) + list(GET VERSION_LIST 0 _COMPILER_VERSION) + elseif(_COMPILER MATCHES GNU) + set(_COMPILER "gcc") + string(REPLACE "." ";" VERSION_LIST ${CMAKE_CXX_COMPILER_VERSION}) + list(GET VERSION_LIST 0 _COMPILER_VERSION) + endif() + + message(STATUS "Conan-cmake: [settings] compiler=${_COMPILER}") + message(STATUS "Conan-cmake: [settings] compiler.version=${_COMPILER_VERSION}") + + set(${COMPILER} ${_COMPILER} PARENT_SCOPE) + set(${COMPILER_VERSION} ${_COMPILER_VERSION} PARENT_SCOPE) +endfunction() + +function(detect_build_type BUILD_TYPE) + if(NOT CMAKE_CONFIGURATION_TYPES) + # Only set when we know we are in a single-configuration generator + # Note: we may want to fail early if `CMAKE_BUILD_TYPE` is not defined + set(${BUILD_TYPE} ${CMAKE_BUILD_TYPE} PARENT_SCOPE) + endif() +endfunction() + + +function(detect_host_profile output_file) + detect_os(MYOS) + detect_compiler(MYCOMPILER MYCOMPILER_VERSION) + detect_cxx_standard(MYCXX_STANDARD) + detect_build_type(MYBUILD_TYPE) + + set(PROFILE "") + string(APPEND PROFILE "include(default)\n") + string(APPEND PROFILE "[settings]\n") + if(MYOS) + string(APPEND PROFILE os=${MYOS} "\n") + endif() + if(MYCOMPILER) + string(APPEND PROFILE compiler=${MYCOMPILER} "\n") + endif() + if(MYCOMPILER_VERSION) + string(APPEND PROFILE compiler.version=${MYCOMPILER_VERSION} "\n") + endif() + if(MYCXX_STANDARD) + string(APPEND PROFILE compiler.cppstd=${MYCXX_STANDARD} "\n") + endif() + if(MYBUILD_TYPE) + string(APPEND PROFILE "build_type=${MYBUILD_TYPE}\n") + endif() + + if(NOT DEFINED output_file) + set(_FN "${CMAKE_BINARY_DIR}/profile") + else() + set(_FN ${output_file}) + endif() + + string(APPEND PROFILE "[conf]\n") + string(APPEND PROFILE "tools.cmake.cmaketoolchain:generator=${CMAKE_GENERATOR}\n") + + message(STATUS "Conan-cmake: Creating profile ${_FN}") + file(WRITE ${_FN} ${PROFILE}) + message(STATUS "Conan-cmake: Profile: \n${PROFILE}") +endfunction() + + +function(conan_profile_detect_default) + message(STATUS "Conan-cmake: Checking if a default profile exists") + execute_process(COMMAND conan profile path default + RESULT_VARIABLE return_code + OUTPUT_VARIABLE conan_stdout + ERROR_VARIABLE conan_stderr + ECHO_ERROR_VARIABLE # show the text output regardless + ECHO_OUTPUT_VARIABLE + WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}) + if(NOT ${return_code} EQUAL "0") + message(STATUS "Conan-cmake: The default profile doesn't exist, detecting it.") + execute_process(COMMAND conan profile detect + RESULT_VARIABLE return_code + OUTPUT_VARIABLE conan_stdout + ERROR_VARIABLE conan_stderr + ECHO_ERROR_VARIABLE # show the text output regardless + ECHO_OUTPUT_VARIABLE + WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}) + endif() +endfunction() + + +function(conan_install) + cmake_parse_arguments(ARGS CONAN_ARGS ${ARGN}) + set(CONAN_OUTPUT_FOLDER ${CMAKE_BINARY_DIR}/conan) + # Invoke "conan install" with the provided arguments + set(CONAN_ARGS ${CONAN_ARGS} -of=${CONAN_OUTPUT_FOLDER}) + message(STATUS "CMake-conan: conan install ${CMAKE_SOURCE_DIR} ${CONAN_ARGS} ${ARGN}") + execute_process(COMMAND conan install ${CMAKE_SOURCE_DIR} ${CONAN_ARGS} ${ARGN} --format=json + RESULT_VARIABLE return_code + OUTPUT_VARIABLE conan_stdout + ERROR_VARIABLE conan_stderr + ECHO_ERROR_VARIABLE # show the text output regardless + WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}) + if(NOT "${return_code}" STREQUAL "0") + message(FATAL_ERROR "Conan install failed='${return_code}'") + else() + # the files are generated in a folder that depends on the layout used, if + # one if specified, but we don't know a priori where this is. + # TODO: this can be made more robust if Conan can provide this in the json output + string(JSON CONAN_GENERATORS_FOLDER GET ${conan_stdout} graph nodes 0 generators_folder) + # message("conan stdout: ${conan_stdout}") + message(STATUS "CMake-conan: CONAN_GENERATORS_FOLDER=${CONAN_GENERATORS_FOLDER}") + set(CONAN_GENERATORS_FOLDER "${CONAN_GENERATORS_FOLDER}" PARENT_SCOPE) + set(CONAN_INSTALL_SUCCESS TRUE CACHE BOOL "Conan install has been invoked and was successful") + endif() +endfunction() + + +function(conan_provide_dependency package_name) + if(NOT CONAN_INSTALL_SUCCESS) + message(STATUS "CMake-conan: first find_package() found. Installing dependencies with Conan") + conan_profile_detect_default() + detect_host_profile(${CMAKE_BINARY_DIR}/conan_host_profile) + if(NOT CMAKE_CONFIGURATION_TYPES) + message(STATUS "CMake-conan: Installing single configuration ${CMAKE_BUILD_TYPE}") + conan_install(-pr ${CMAKE_BINARY_DIR}/conan_host_profile --build=missing -g CMakeDeps) + else() + message(STATUS "CMake-conan: Installing both Debug and Release") + conan_install(-pr ${CMAKE_BINARY_DIR}/conan_host_profile -s build_type=Release --build=missing -g CMakeDeps) + conan_install(-pr ${CMAKE_BINARY_DIR}/conan_host_profile -s build_type=Debug --build=missing -g CMakeDeps) + endif() + if (CONAN_INSTALL_SUCCESS) + set(CONAN_GENERATORS_FOLDER "${CONAN_GENERATORS_FOLDER}" CACHE PATH "Conan generators folder") + endif() + else() + message(STATUS "CMake-conan: find_package(${package_name}) found, 'conan install' aready ran") + endif() + + if (CONAN_GENERATORS_FOLDER) + list(PREPEND CMAKE_PREFIX_PATH "${CONAN_GENERATORS_FOLDER}") + endif() + + find_package(${ARGN} BYPASS_PROVIDER) +endfunction() diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc_clangd/.cache/clangd/index/Characters.cpp.E17D22CF7D28258F.idx b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc_clangd/.cache/clangd/index/Characters.cpp.E17D22CF7D28258F.idx deleted file mode 100644 index c8ebb39..0000000 Binary files a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc_clangd/.cache/clangd/index/Characters.cpp.E17D22CF7D28258F.idx and /dev/null differ diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc_clangd/.cache/clangd/index/Characters.h.3F68828A08FDC82C.idx b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc_clangd/.cache/clangd/index/Characters.h.3F68828A08FDC82C.idx deleted file mode 100644 index e1fb893..0000000 Binary files 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\ No newline at end of file diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeCache.txt b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeCache.txt index 1de8118..ad6e4aa 100644 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeCache.txt +++ b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeCache.txt @@ -1,6 +1,6 @@ # This is the CMakeCache file. -# For build in directory: e:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug -# It was generated by CMake: C:/Program Files/CMake/bin/cmake.exe +# For build in directory: d:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug +# It was generated by CMake: C:/Qt/Tools/CMake_64/bin/cmake.exe # You can edit this file to change values found and used by cmake. # If you do not want to change any of the values, simply exit the editor. # If you do want to change a value, simply edit, save, and exit the editor. @@ -15,24 +15,24 @@ ######################## //Path to a program. -CMAKE_ADDR2LINE:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/addr2line.exe +CMAKE_ADDR2LINE:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/addr2line.exe //Path to a program. -CMAKE_AR:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/ar.exe +CMAKE_AR:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/ar.exe //No help, variable specified on the command line. CMAKE_BUILD_TYPE:STRING=Debug //CXX compiler -CMAKE_CXX_COMPILER:STRING=D:/Qt/Tools/mingw1120_64/bin/g++.exe +CMAKE_CXX_COMPILER:STRING=C:/Qt/Tools/mingw1120_64/bin/g++.exe //A wrapper around 'ar' adding the appropriate '--plugin' option // for the GCC compiler -CMAKE_CXX_COMPILER_AR:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/gcc-ar.exe +CMAKE_CXX_COMPILER_AR:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/gcc-ar.exe //A wrapper around 'ranlib' adding the appropriate '--plugin' option // for the GCC compiler -CMAKE_CXX_COMPILER_RANLIB:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/gcc-ranlib.exe +CMAKE_CXX_COMPILER_RANLIB:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/gcc-ranlib.exe //Flags used by the CXX compiler during all build types. CMAKE_CXX_FLAGS:STRING=-DQT_QML_DEBUG @@ -56,10 +56,10 @@ CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG CMAKE_CXX_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 //No help, variable specified on the command line. -CMAKE_C_COMPILER:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/gcc.exe +CMAKE_C_COMPILER:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/gcc.exe //Path to a program. -CMAKE_DLLTOOL:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/dlltool.exe +CMAKE_DLLTOOL:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/dlltool.exe //Flags used by the linker during all build types. CMAKE_EXE_LINKER_FLAGS:STRING= @@ -80,7 +80,7 @@ CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING= CMAKE_EXPORT_COMPILE_COMMANDS:BOOL= //Value Computed by CMake. -CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/pkgRedirects +CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/pkgRedirects //No help, variable specified on the command line. CMAKE_GENERATOR:STRING=Ninja @@ -140,10 +140,10 @@ CMAKE_INSTALL_SHAREDSTATEDIR:PATH=com CMAKE_INSTALL_SYSCONFDIR:PATH=etc //Path to a program. -CMAKE_LINKER:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/ld.exe +CMAKE_LINKER:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/ld.exe -//make program -CMAKE_MAKE_PROGRAM:FILEPATH=C:/PROGRA~1/CMake/bin/ninja.exe +//Program used to build from build.ninja files. +CMAKE_MAKE_PROGRAM:FILEPATH=C:/Qt/Tools/Ninja/ninja.exe //Flags used by the linker during the creation of modules during // all build types. @@ -166,16 +166,16 @@ CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING= CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING= //Path to a program. -CMAKE_NM:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/nm.exe +CMAKE_NM:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/nm.exe //Path to a program. -CMAKE_OBJCOPY:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/objcopy.exe +CMAKE_OBJCOPY:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/objcopy.exe //Path to a program. -CMAKE_OBJDUMP:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/objdump.exe +CMAKE_OBJDUMP:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/objdump.exe //No help, variable specified on the command line. -CMAKE_PREFIX_PATH:PATH=D:/Qt/6.5.0/mingw_64 +CMAKE_PREFIX_PATH:PATH=C:/Qt/6.5.0/mingw_64 //Value Computed by CMake CMAKE_PROJECT_DESCRIPTION:STATIC= @@ -183,6 +183,9 @@ CMAKE_PROJECT_DESCRIPTION:STATIC= //Value Computed by CMake CMAKE_PROJECT_HOMEPAGE_URL:STATIC= +//No help, variable specified on the command line. +CMAKE_PROJECT_INCLUDE_BEFORE:FILEPATH=D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc/package-manager/auto-setup.cmake + //Value Computed by CMake CMAKE_PROJECT_NAME:STATIC=Survivor-Game-Main @@ -202,10 +205,10 @@ CMAKE_PROJECT_VERSION_PATCH:STATIC= CMAKE_PROJECT_VERSION_TWEAK:STATIC= //Path to a program. -CMAKE_RANLIB:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/ranlib.exe +CMAKE_RANLIB:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/ranlib.exe //RC compiler -CMAKE_RC_COMPILER:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/windres.exe +CMAKE_RC_COMPILER:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/windres.exe //Flags for Windows Resource Compiler during all build types. CMAKE_RC_FLAGS:STRING= @@ -223,7 +226,7 @@ CMAKE_RC_FLAGS_RELEASE:STRING= CMAKE_RC_FLAGS_RELWITHDEBINFO:STRING= //Path to a program. -CMAKE_READELF:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/readelf.exe +CMAKE_READELF:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/readelf.exe //Flags used by the linker during the creation of shared libraries // during all build types. @@ -273,7 +276,7 @@ CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING= CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO:STRING= //Path to a program. -CMAKE_STRIP:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/strip.exe +CMAKE_STRIP:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/strip.exe //If this value is on, makefiles will be generated without the // .SILENT directive, and all commands will be echoed to the console @@ -288,53 +291,56 @@ QT_ADDITIONAL_HOST_PACKAGES_PREFIX_PATH:STRING= //Additional directories where find(Qt6 ...) components are searched QT_ADDITIONAL_PACKAGES_PREFIX_PATH:STRING= +//Skip Qt Creator's package manager auto-setup +QT_CREATOR_SKIP_PACKAGE_MANAGER_SETUP:BOOL=OFF + //The directory containing a CMake configuration file for QT. -QT_DIR:PATH=D:/Qt/6.5.0/mingw_64/lib/cmake/Qt6 +QT_DIR:PATH=C:/Qt/6.5.0/mingw_64/lib/cmake/Qt6 //No help, variable specified on the command line. -QT_QMAKE_EXECUTABLE:FILEPATH=D:/Qt/6.5.0/mingw_64/bin/qmake.exe +QT_QMAKE_EXECUTABLE:FILEPATH=C:/Qt/6.5.0/mingw_64/bin/qmake.exe //The directory containing a CMake configuration file for Qt6CoreTools. -Qt6CoreTools_DIR:PATH=D:/Qt/6.5.0/mingw_64/lib/cmake/Qt6CoreTools +Qt6CoreTools_DIR:PATH=C:/Qt/6.5.0/mingw_64/lib/cmake/Qt6CoreTools //The directory containing a CMake configuration file for Qt6Core. -Qt6Core_DIR:PATH=D:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core +Qt6Core_DIR:PATH=C:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core //The directory containing a CMake configuration file for Qt6EntryPointPrivate. -Qt6EntryPointPrivate_DIR:PATH=D:/Qt/6.5.0/mingw_64/lib/cmake/Qt6EntryPointPrivate +Qt6EntryPointPrivate_DIR:PATH=C:/Qt/6.5.0/mingw_64/lib/cmake/Qt6EntryPointPrivate //The directory containing a CMake configuration file for Qt6GuiTools. -Qt6GuiTools_DIR:PATH=D:/Qt/6.5.0/mingw_64/lib/cmake/Qt6GuiTools +Qt6GuiTools_DIR:PATH=C:/Qt/6.5.0/mingw_64/lib/cmake/Qt6GuiTools //The directory containing a CMake configuration file for Qt6Gui. -Qt6Gui_DIR:PATH=D:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Gui +Qt6Gui_DIR:PATH=C:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Gui //The directory containing a CMake configuration file for Qt6Multimedia. -Qt6Multimedia_DIR:PATH=D:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Multimedia +Qt6Multimedia_DIR:PATH=C:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Multimedia //The directory containing a CMake configuration file for Qt6Network. -Qt6Network_DIR:PATH=D:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Network +Qt6Network_DIR:PATH=C:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Network //The directory containing a CMake configuration file for Qt6WidgetsTools. -Qt6WidgetsTools_DIR:PATH=D:/Qt/6.5.0/mingw_64/lib/cmake/Qt6WidgetsTools +Qt6WidgetsTools_DIR:PATH=C:/Qt/6.5.0/mingw_64/lib/cmake/Qt6WidgetsTools //The directory containing a CMake configuration file for Qt6Widgets. -Qt6Widgets_DIR:PATH=D:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Widgets +Qt6Widgets_DIR:PATH=C:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Widgets //The directory containing a CMake configuration file for Qt6ZlibPrivate. -Qt6ZlibPrivate_DIR:PATH=D:/Qt/6.5.0/mingw_64/lib/cmake/Qt6ZlibPrivate +Qt6ZlibPrivate_DIR:PATH=C:/Qt/6.5.0/mingw_64/lib/cmake/Qt6ZlibPrivate //The directory containing a CMake configuration file for Qt6. -Qt6_DIR:PATH=D:/Qt/6.5.0/mingw_64/lib/cmake/Qt6 +Qt6_DIR:PATH=C:/Qt/6.5.0/mingw_64/lib/cmake/Qt6 //Value Computed by CMake -Survivor-Game-Main_BINARY_DIR:STATIC=E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug +Survivor-Game-Main_BINARY_DIR:STATIC=D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug //Value Computed by CMake Survivor-Game-Main_IS_TOP_LEVEL:STATIC=ON //Value Computed by CMake -Survivor-Game-Main_SOURCE_DIR:STATIC=E:/Survivor-Game/Survivor-Game-Main +Survivor-Game-Main_SOURCE_DIR:STATIC=D:/Survivor-Game/Survivor-Game-Main //Path to a program. Vulkan_GLSLANG_VALIDATOR_EXECUTABLE:FILEPATH=Vulkan_GLSLANG_VALIDATOR_EXECUTABLE-NOTFOUND @@ -349,7 +355,7 @@ Vulkan_INCLUDE_DIR:PATH=Vulkan_INCLUDE_DIR-NOTFOUND Vulkan_LIBRARY:FILEPATH=Vulkan_LIBRARY-NOTFOUND //Path to a program. -WINDEPLOYQT_EXECUTABLE:FILEPATH=D:/Qt/6.5.0/mingw_64/bin/windeployqt.exe +WINDEPLOYQT_EXECUTABLE:FILEPATH=C:/Qt/6.5.0/mingw_64/bin/windeployqt.exe ######################## @@ -361,19 +367,19 @@ CMAKE_ADDR2LINE-ADVANCED:INTERNAL=1 //ADVANCED property for variable: CMAKE_AR CMAKE_AR-ADVANCED:INTERNAL=1 //This is the directory where this CMakeCache.txt was created -CMAKE_CACHEFILE_DIR:INTERNAL=e:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug +CMAKE_CACHEFILE_DIR:INTERNAL=d:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug //Major version of cmake used to create the current loaded cache CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3 //Minor version of cmake used to create the current loaded cache -CMAKE_CACHE_MINOR_VERSION:INTERNAL=25 +CMAKE_CACHE_MINOR_VERSION:INTERNAL=24 //Patch version of cmake used to create the current loaded cache -CMAKE_CACHE_PATCH_VERSION:INTERNAL=0 +CMAKE_CACHE_PATCH_VERSION:INTERNAL=2 //Path to CMake executable. -CMAKE_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cmake.exe +CMAKE_COMMAND:INTERNAL=C:/Qt/Tools/CMake_64/bin/cmake.exe //Path to cpack program executable. -CMAKE_CPACK_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cpack.exe +CMAKE_CPACK_COMMAND:INTERNAL=C:/Qt/Tools/CMake_64/bin/cpack.exe //Path to ctest program executable. -CMAKE_CTEST_COMMAND:INTERNAL=C:/Program Files/CMake/bin/ctest.exe +CMAKE_CTEST_COMMAND:INTERNAL=C:/Qt/Tools/CMake_64/bin/ctest.exe //ADVANCED property for variable: CMAKE_CXX_COMPILER CMAKE_CXX_COMPILER-ADVANCED:INTERNAL=1 //ADVANCED property for variable: CMAKE_CXX_COMPILER_AR @@ -395,7 +401,7 @@ CMAKE_CXX_STANDARD_LIBRARIES-ADVANCED:INTERNAL=1 //ADVANCED property for variable: CMAKE_DLLTOOL CMAKE_DLLTOOL-ADVANCED:INTERNAL=1 //Path to cache edit program executable. -CMAKE_EDIT_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cmake-gui.exe +CMAKE_EDIT_COMMAND:INTERNAL=C:/Qt/Tools/CMake_64/bin/cmake-gui.exe //Executable file format CMAKE_EXECUTABLE_FORMAT:INTERNAL=Unknown //ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS @@ -420,7 +426,7 @@ CMAKE_GENERATOR_TOOLSET:INTERNAL= CMAKE_HAVE_LIBC_PTHREAD:INTERNAL=1 //Source directory with the top level CMakeLists.txt file for this // project -CMAKE_HOME_DIRECTORY:INTERNAL=E:/Survivor-Game/Survivor-Game-Main +CMAKE_HOME_DIRECTORY:INTERNAL=D:/Survivor-Game/Survivor-Game-Main //ADVANCED property for variable: CMAKE_INSTALL_BINDIR CMAKE_INSTALL_BINDIR-ADVANCED:INTERNAL=1 //ADVANCED property for variable: CMAKE_INSTALL_DATADIR @@ -495,7 +501,7 @@ CMAKE_RC_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 //ADVANCED property for variable: CMAKE_READELF CMAKE_READELF-ADVANCED:INTERNAL=1 //Path to CMake installation. -CMAKE_ROOT:INTERNAL=C:/Program Files/CMake/share/cmake-3.25 +CMAKE_ROOT:INTERNAL=C:/Qt/Tools/CMake_64/share/cmake-3.24 //ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS CMAKE_SHARED_LINKER_FLAGS-ADVANCED:INTERNAL=1 //ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_DEBUG diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeCache.txt.prev b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeCache.txt.prev index 1de8118..ad6e4aa 100644 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeCache.txt.prev +++ b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeCache.txt.prev @@ -1,6 +1,6 @@ # This is the CMakeCache file. -# For build in directory: e:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug -# It was generated by CMake: C:/Program Files/CMake/bin/cmake.exe +# For build in directory: d:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug +# It was generated by CMake: C:/Qt/Tools/CMake_64/bin/cmake.exe # You can edit this file to change values found and used by cmake. # If you do not want to change any of the values, simply exit the editor. # If you do want to change a value, simply edit, save, and exit the editor. @@ -15,24 +15,24 @@ ######################## //Path to a program. -CMAKE_ADDR2LINE:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/addr2line.exe +CMAKE_ADDR2LINE:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/addr2line.exe //Path to a program. -CMAKE_AR:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/ar.exe +CMAKE_AR:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/ar.exe //No help, variable specified on the command line. CMAKE_BUILD_TYPE:STRING=Debug //CXX compiler -CMAKE_CXX_COMPILER:STRING=D:/Qt/Tools/mingw1120_64/bin/g++.exe +CMAKE_CXX_COMPILER:STRING=C:/Qt/Tools/mingw1120_64/bin/g++.exe //A wrapper around 'ar' adding the appropriate '--plugin' option // for the GCC compiler -CMAKE_CXX_COMPILER_AR:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/gcc-ar.exe +CMAKE_CXX_COMPILER_AR:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/gcc-ar.exe //A wrapper around 'ranlib' adding the appropriate '--plugin' option // for the GCC compiler -CMAKE_CXX_COMPILER_RANLIB:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/gcc-ranlib.exe +CMAKE_CXX_COMPILER_RANLIB:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/gcc-ranlib.exe //Flags used by the CXX compiler during all build types. CMAKE_CXX_FLAGS:STRING=-DQT_QML_DEBUG @@ -56,10 +56,10 @@ CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG CMAKE_CXX_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 //No help, variable specified on the command line. -CMAKE_C_COMPILER:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/gcc.exe +CMAKE_C_COMPILER:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/gcc.exe //Path to a program. -CMAKE_DLLTOOL:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/dlltool.exe +CMAKE_DLLTOOL:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/dlltool.exe //Flags used by the linker during all build types. CMAKE_EXE_LINKER_FLAGS:STRING= @@ -80,7 +80,7 @@ CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING= CMAKE_EXPORT_COMPILE_COMMANDS:BOOL= //Value Computed by CMake. -CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/pkgRedirects +CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/pkgRedirects //No help, variable specified on the command line. CMAKE_GENERATOR:STRING=Ninja @@ -140,10 +140,10 @@ CMAKE_INSTALL_SHAREDSTATEDIR:PATH=com CMAKE_INSTALL_SYSCONFDIR:PATH=etc //Path to a program. -CMAKE_LINKER:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/ld.exe +CMAKE_LINKER:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/ld.exe -//make program -CMAKE_MAKE_PROGRAM:FILEPATH=C:/PROGRA~1/CMake/bin/ninja.exe +//Program used to build from build.ninja files. +CMAKE_MAKE_PROGRAM:FILEPATH=C:/Qt/Tools/Ninja/ninja.exe //Flags used by the linker during the creation of modules during // all build types. @@ -166,16 +166,16 @@ CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING= CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING= //Path to a program. -CMAKE_NM:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/nm.exe +CMAKE_NM:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/nm.exe //Path to a program. -CMAKE_OBJCOPY:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/objcopy.exe +CMAKE_OBJCOPY:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/objcopy.exe //Path to a program. -CMAKE_OBJDUMP:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/objdump.exe +CMAKE_OBJDUMP:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/objdump.exe //No help, variable specified on the command line. -CMAKE_PREFIX_PATH:PATH=D:/Qt/6.5.0/mingw_64 +CMAKE_PREFIX_PATH:PATH=C:/Qt/6.5.0/mingw_64 //Value Computed by CMake CMAKE_PROJECT_DESCRIPTION:STATIC= @@ -183,6 +183,9 @@ CMAKE_PROJECT_DESCRIPTION:STATIC= //Value Computed by CMake CMAKE_PROJECT_HOMEPAGE_URL:STATIC= +//No help, variable specified on the command line. +CMAKE_PROJECT_INCLUDE_BEFORE:FILEPATH=D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/.qtc/package-manager/auto-setup.cmake + //Value Computed by CMake CMAKE_PROJECT_NAME:STATIC=Survivor-Game-Main @@ -202,10 +205,10 @@ CMAKE_PROJECT_VERSION_PATCH:STATIC= CMAKE_PROJECT_VERSION_TWEAK:STATIC= //Path to a program. -CMAKE_RANLIB:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/ranlib.exe +CMAKE_RANLIB:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/ranlib.exe //RC compiler -CMAKE_RC_COMPILER:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/windres.exe +CMAKE_RC_COMPILER:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/windres.exe //Flags for Windows Resource Compiler during all build types. 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-#elif defined(__clang__) -# define COMPILER_ID "Clang" -# if defined(_MSC_VER) -# define SIMULATE_ID "MSVC" -# endif -# define COMPILER_VERSION_MAJOR DEC(__clang_major__) -# define COMPILER_VERSION_MINOR DEC(__clang_minor__) -# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) -# if defined(_MSC_VER) - /* _MSC_VER = VVRR */ -# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) -# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) -# endif - -#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__)) -# define COMPILER_ID "LCC" -# define COMPILER_VERSION_MAJOR DEC(1) -# if defined(__LCC__) -# define COMPILER_VERSION_MINOR DEC(__LCC__- 100) -# endif -# if defined(__LCC_MINOR__) -# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__) -# endif -# if defined(__GNUC__) && defined(__GNUC_MINOR__) -# define SIMULATE_ID "GNU" -# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) -# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) -# if defined(__GNUC_PATCHLEVEL__) -# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) -# endif -# endif - -#elif defined(__GNUC__) || defined(__GNUG__) -# define COMPILER_ID "GNU" -# if defined(__GNUC__) -# define COMPILER_VERSION_MAJOR DEC(__GNUC__) -# else -# define COMPILER_VERSION_MAJOR DEC(__GNUG__) -# endif -# if defined(__GNUC_MINOR__) -# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) -# endif -# if defined(__GNUC_PATCHLEVEL__) -# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) -# endif - -#elif defined(_MSC_VER) -# define COMPILER_ID "MSVC" - /* _MSC_VER = VVRR */ -# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) -# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) -# if defined(_MSC_FULL_VER) -# if _MSC_VER >= 1400 - /* _MSC_FULL_VER = VVRRPPPPP */ -# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) -# else - /* _MSC_FULL_VER = VVRRPPPP */ -# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) -# endif -# endif -# if defined(_MSC_BUILD) -# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) -# endif - -#elif defined(_ADI_COMPILER) -# define COMPILER_ID "ADSP" -#if defined(__VERSIONNUM__) - /* __VERSIONNUM__ = 0xVVRRPPTT */ -# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF) -# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF) -# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF) -# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF) -#endif - -#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) -# define COMPILER_ID "IAR" -# if defined(__VER__) && defined(__ICCARM__) -# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) -# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) -# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) -# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) -# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__)) -# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) -# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) -# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) -# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) -# endif - - -/* These compilers are either not known or too old to define an - identification macro. Try to identify the platform and guess that - it is the native compiler. */ -#elif defined(__hpux) || defined(__hpua) -# define COMPILER_ID "HP" - -#else /* unknown compiler */ -# define COMPILER_ID "" -#endif - -/* Construct the string literal in pieces to prevent the source from - getting matched. Store it in a pointer rather than an array - because some compilers will just produce instructions to fill the - array rather than assigning a pointer to a static array. */ -char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; -#ifdef SIMULATE_ID -char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; -#endif - -#ifdef __QNXNTO__ -char const* qnxnto = "INFO" ":" "qnxnto[]"; -#endif - -#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) -char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; -#endif - -#define STRINGIFY_HELPER(X) #X -#define STRINGIFY(X) STRINGIFY_HELPER(X) - -/* Identify known platforms by name. */ -#if defined(__linux) || defined(__linux__) || defined(linux) -# define PLATFORM_ID "Linux" - -#elif defined(__MSYS__) -# define PLATFORM_ID "MSYS" - -#elif defined(__CYGWIN__) -# define PLATFORM_ID "Cygwin" - -#elif defined(__MINGW32__) -# define PLATFORM_ID "MinGW" - -#elif defined(__APPLE__) -# define PLATFORM_ID "Darwin" - -#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) -# define PLATFORM_ID "Windows" - -#elif defined(__FreeBSD__) || defined(__FreeBSD) -# define PLATFORM_ID "FreeBSD" - -#elif defined(__NetBSD__) || defined(__NetBSD) -# define PLATFORM_ID "NetBSD" - -#elif defined(__OpenBSD__) || defined(__OPENBSD) -# define PLATFORM_ID "OpenBSD" - -#elif defined(__sun) || defined(sun) -# define PLATFORM_ID "SunOS" - -#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) -# define PLATFORM_ID "AIX" - -#elif defined(__hpux) || defined(__hpux__) -# define PLATFORM_ID "HP-UX" - -#elif defined(__HAIKU__) -# define PLATFORM_ID "Haiku" - -#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) -# define PLATFORM_ID "BeOS" - -#elif defined(__QNX__) || defined(__QNXNTO__) -# define PLATFORM_ID "QNX" - -#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) -# define PLATFORM_ID "Tru64" - -#elif defined(__riscos) || defined(__riscos__) -# define PLATFORM_ID "RISCos" - -#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) -# define PLATFORM_ID "SINIX" - -#elif defined(__UNIX_SV__) -# define PLATFORM_ID "UNIX_SV" - -#elif defined(__bsdos__) -# define PLATFORM_ID "BSDOS" - -#elif defined(_MPRAS) || defined(MPRAS) -# define PLATFORM_ID "MP-RAS" - -#elif defined(__osf) || defined(__osf__) -# define PLATFORM_ID "OSF1" - -#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) -# define PLATFORM_ID "SCO_SV" - -#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) -# define PLATFORM_ID "ULTRIX" - -#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) -# define PLATFORM_ID "Xenix" - -#elif defined(__WATCOMC__) -# if defined(__LINUX__) -# define PLATFORM_ID "Linux" - -# elif defined(__DOS__) -# define PLATFORM_ID "DOS" - -# elif defined(__OS2__) -# define PLATFORM_ID "OS2" - -# elif defined(__WINDOWS__) -# define PLATFORM_ID "Windows3x" - -# elif defined(__VXWORKS__) -# define PLATFORM_ID "VxWorks" - -# else /* unknown platform */ -# define PLATFORM_ID -# endif - -#elif defined(__INTEGRITY) -# if defined(INT_178B) -# define PLATFORM_ID "Integrity178" - -# else /* regular Integrity */ -# define PLATFORM_ID "Integrity" -# endif - -# elif defined(_ADI_COMPILER) -# define PLATFORM_ID "ADSP" - -#else /* unknown platform */ -# define PLATFORM_ID - -#endif - -/* For windows compilers MSVC and Intel we can determine - the architecture of the compiler being used. This is because - the compilers do not have flags that can change the architecture, - but rather depend on which compiler is being used -*/ -#if defined(_WIN32) && defined(_MSC_VER) -# if defined(_M_IA64) -# define ARCHITECTURE_ID "IA64" - -# elif defined(_M_ARM64EC) -# define ARCHITECTURE_ID "ARM64EC" - -# elif defined(_M_X64) || defined(_M_AMD64) -# define ARCHITECTURE_ID "x64" - -# elif defined(_M_IX86) -# define ARCHITECTURE_ID "X86" - -# elif defined(_M_ARM64) -# define ARCHITECTURE_ID "ARM64" - -# elif defined(_M_ARM) -# if _M_ARM == 4 -# define ARCHITECTURE_ID "ARMV4I" -# elif _M_ARM == 5 -# define ARCHITECTURE_ID "ARMV5I" -# else -# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) -# endif - -# elif defined(_M_MIPS) -# define ARCHITECTURE_ID "MIPS" - -# elif defined(_M_SH) -# define ARCHITECTURE_ID "SHx" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__WATCOMC__) -# if defined(_M_I86) -# define ARCHITECTURE_ID "I86" - -# elif defined(_M_IX86) -# define ARCHITECTURE_ID "X86" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) -# if defined(__ICCARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__ICCRX__) -# define ARCHITECTURE_ID "RX" - -# elif defined(__ICCRH850__) -# define ARCHITECTURE_ID "RH850" - -# elif defined(__ICCRL78__) -# define ARCHITECTURE_ID "RL78" - -# elif defined(__ICCRISCV__) -# define ARCHITECTURE_ID "RISCV" - -# elif defined(__ICCAVR__) -# define ARCHITECTURE_ID "AVR" - -# elif defined(__ICC430__) -# define ARCHITECTURE_ID "MSP430" - -# elif defined(__ICCV850__) -# define ARCHITECTURE_ID "V850" - -# elif defined(__ICC8051__) -# define ARCHITECTURE_ID "8051" - -# elif defined(__ICCSTM8__) -# define ARCHITECTURE_ID "STM8" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__ghs__) -# if defined(__PPC64__) -# define ARCHITECTURE_ID "PPC64" - -# elif defined(__ppc__) -# define ARCHITECTURE_ID "PPC" - -# elif defined(__ARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__x86_64__) -# define ARCHITECTURE_ID "x64" - -# elif defined(__i386__) -# define ARCHITECTURE_ID "X86" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__TI_COMPILER_VERSION__) -# if defined(__TI_ARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__MSP430__) -# define ARCHITECTURE_ID "MSP430" - -# elif defined(__TMS320C28XX__) -# define ARCHITECTURE_ID "TMS320C28x" - -# elif defined(__TMS320C6X__) || defined(_TMS320C6X) -# define ARCHITECTURE_ID "TMS320C6x" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -# elif defined(__ADSPSHARC__) -# define ARCHITECTURE_ID "SHARC" - -# elif defined(__ADSPBLACKFIN__) -# define ARCHITECTURE_ID "Blackfin" - -#elif defined(__TASKING__) - -# if defined(__CTC__) || defined(__CPTC__) -# define ARCHITECTURE_ID "TriCore" - -# elif defined(__CMCS__) -# define ARCHITECTURE_ID "MCS" - -# elif defined(__CARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__CARC__) -# define ARCHITECTURE_ID "ARC" - -# elif defined(__C51__) -# define ARCHITECTURE_ID "8051" - -# elif defined(__CPCP__) -# define ARCHITECTURE_ID "PCP" - -# else -# define ARCHITECTURE_ID "" -# endif - -#else -# define ARCHITECTURE_ID -#endif - -/* Convert integer to decimal digit literals. */ -#define DEC(n) \ - ('0' + (((n) / 10000000)%10)), \ - ('0' + (((n) / 1000000)%10)), \ - ('0' + (((n) / 100000)%10)), \ - ('0' + (((n) / 10000)%10)), \ - ('0' + (((n) / 1000)%10)), \ - ('0' + (((n) / 100)%10)), \ - ('0' + (((n) / 10)%10)), \ - ('0' + ((n) % 10)) - -/* Convert integer to hex digit literals. */ -#define HEX(n) \ - ('0' + ((n)>>28 & 0xF)), \ - ('0' + ((n)>>24 & 0xF)), \ - ('0' + ((n)>>20 & 0xF)), \ - ('0' + ((n)>>16 & 0xF)), \ - ('0' + ((n)>>12 & 0xF)), \ - ('0' + ((n)>>8 & 0xF)), \ - ('0' + ((n)>>4 & 0xF)), \ - ('0' + ((n) & 0xF)) - -/* Construct a string literal encoding the version number. */ -#ifdef COMPILER_VERSION -char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; - -/* Construct a string literal encoding the version number components. */ -#elif defined(COMPILER_VERSION_MAJOR) -char const info_version[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', - COMPILER_VERSION_MAJOR, -# ifdef COMPILER_VERSION_MINOR - '.', COMPILER_VERSION_MINOR, -# ifdef COMPILER_VERSION_PATCH - '.', COMPILER_VERSION_PATCH, -# ifdef COMPILER_VERSION_TWEAK - '.', COMPILER_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; -#endif - -/* Construct a string literal encoding the internal version number. */ -#ifdef COMPILER_VERSION_INTERNAL -char const info_version_internal[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', - 'i','n','t','e','r','n','a','l','[', - COMPILER_VERSION_INTERNAL,']','\0'}; -#elif defined(COMPILER_VERSION_INTERNAL_STR) -char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; -#endif - -/* Construct a string literal encoding the version number components. */ -#ifdef SIMULATE_VERSION_MAJOR -char const info_simulate_version[] = { - 'I', 'N', 'F', 'O', ':', - 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', - SIMULATE_VERSION_MAJOR, -# ifdef SIMULATE_VERSION_MINOR - '.', SIMULATE_VERSION_MINOR, -# ifdef SIMULATE_VERSION_PATCH - '.', SIMULATE_VERSION_PATCH, -# ifdef SIMULATE_VERSION_TWEAK - '.', SIMULATE_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; -#endif - -/* Construct the string literal in pieces to prevent the source from - getting matched. Store it in a pointer rather than an array - because some compilers will just produce instructions to fill the - array rather than assigning a pointer to a static array. */ -char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; -char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; - - - -#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L -# if defined(__INTEL_CXX11_MODE__) -# if defined(__cpp_aggregate_nsdmi) -# define CXX_STD 201402L -# else -# define CXX_STD 201103L -# endif -# else -# define CXX_STD 199711L -# endif -#elif defined(_MSC_VER) && defined(_MSVC_LANG) -# define CXX_STD _MSVC_LANG -#else -# define CXX_STD __cplusplus -#endif - -const char* info_language_standard_default = "INFO" ":" "standard_default[" -#if CXX_STD > 202002L - "23" -#elif CXX_STD > 201703L - "20" -#elif CXX_STD >= 201703L - "17" -#elif CXX_STD >= 201402L - "14" -#elif CXX_STD >= 201103L - "11" -#else - "98" -#endif -"]"; - -const char* info_language_extensions_default = "INFO" ":" "extensions_default[" -#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \ - defined(__TI_COMPILER_VERSION__)) && \ - !defined(__STRICT_ANSI__) - "ON" -#else - "OFF" -#endif -"]"; - -/*--------------------------------------------------------------------------*/ - -int main(int argc, char* argv[]) -{ - int require = 0; - require += info_compiler[argc]; - require += info_platform[argc]; - require += info_arch[argc]; -#ifdef COMPILER_VERSION_MAJOR - require += info_version[argc]; -#endif -#ifdef COMPILER_VERSION_INTERNAL - require += info_version_internal[argc]; -#endif -#ifdef SIMULATE_ID - require += info_simulate[argc]; -#endif -#ifdef SIMULATE_VERSION_MAJOR - require += info_simulate_version[argc]; -#endif -#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) - require += info_cray[argc]; -#endif - require += info_language_standard_default[argc]; - require += info_language_extensions_default[argc]; - (void)argv; - return require; -} +/* This source file must have a .cpp extension so that all C++ compilers + recognize the extension without flags. Borland does not know .cxx for + example. */ +#ifndef __cplusplus +# error "A C compiler has been selected for C++." +#endif + +#if !defined(__has_include) +/* If the compiler does not have __has_include, pretend the answer is + always no. */ +# define __has_include(x) 0 +#endif + + +/* Version number components: V=Version, R=Revision, P=Patch + Version date components: YYYY=Year, MM=Month, DD=Day */ + +#if defined(__COMO__) +# define COMPILER_ID "Comeau" + /* __COMO_VERSION__ = VRR */ +# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100) +# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100) + +#elif defined(__INTEL_COMPILER) || defined(__ICC) +# define COMPILER_ID "Intel" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# if defined(__GNUC__) +# define SIMULATE_ID "GNU" +# endif + /* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later, + except that a few beta releases use the old format with V=2021. */ +# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111 +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10) +# if defined(__INTEL_COMPILER_UPDATE) +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE) +# else +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10) +# endif +# else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE) + /* The third version component from --version is an update index, + but no macro is provided for it. */ +# define COMPILER_VERSION_PATCH DEC(0) +# endif +# if defined(__INTEL_COMPILER_BUILD_DATE) + /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ +# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) +# endif +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER) +# define COMPILER_ID "IntelLLVM" +#if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +#endif +#if defined(__GNUC__) +# define SIMULATE_ID "GNU" +#endif +/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and + * later. Look for 6 digit vs. 8 digit version number to decide encoding. + * VVVV is no smaller than the current year when a version is released. + */ +#if __INTEL_LLVM_COMPILER < 1000000L +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10) +#else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100) +#endif +#if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +#endif +#if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +#elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +#endif +#if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +#endif +#if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +#endif + +#elif defined(__PATHCC__) +# define COMPILER_ID "PathScale" +# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) +# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) +# if defined(__PATHCC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) +# endif + +#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) +# define COMPILER_ID "Embarcadero" +# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) +# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) +# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) + +#elif defined(__BORLANDC__) +# define COMPILER_ID "Borland" + /* __BORLANDC__ = 0xVRR */ +# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) +# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) + +#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 +# define COMPILER_ID "Watcom" + /* __WATCOMC__ = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_CC) +# define COMPILER_ID "SunPro" +# if __SUNPRO_CC >= 0x5100 + /* __SUNPRO_CC = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# endif + +#elif defined(__HP_aCC) +# define COMPILER_ID "HP" + /* __HP_aCC = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100) + +#elif defined(__DECCXX) +# define COMPILER_ID "Compaq" + /* __DECCXX_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000) + +#elif defined(__IBMCPP__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__open_xl__) && defined(__clang__) +# define COMPILER_ID "IBMClang" +# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__) +# define COMPILER_VERSION_MINOR DEC(__open_xl_release__) +# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__) + + +#elif defined(__ibmxl__) && defined(__clang__) +# define COMPILER_ID "XLClang" +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) + + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800 +# define COMPILER_ID "XL" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800 +# define COMPILER_ID "VisualAge" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__NVCOMPILER) +# define COMPILER_ID "NVHPC" +# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__) +# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__) +# if defined(__NVCOMPILER_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__) +# endif + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__CLANG_FUJITSU) +# define COMPILER_ID "FujitsuClang" +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(__FUJITSU) +# define COMPILER_ID "Fujitsu" +# if defined(__FCC_version__) +# define COMPILER_VERSION __FCC_version__ +# elif defined(__FCC_major__) +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# endif +# if defined(__fcc_version) +# define COMPILER_VERSION_INTERNAL DEC(__fcc_version) +# elif defined(__FCC_VERSION) +# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION) +# endif + + +#elif defined(__ghs__) +# define COMPILER_ID "GHS" +/* __GHS_VERSION_NUMBER = VVVVRP */ +# ifdef __GHS_VERSION_NUMBER +# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) +# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) +# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) +# endif + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__ARMCC_VERSION) && !defined(__clang__) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION) +# define COMPILER_ID "ARMClang" + # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__)) +# define COMPILER_ID "LCC" +# define COMPILER_VERSION_MAJOR DEC(1) +# if defined(__LCC__) +# define COMPILER_VERSION_MINOR DEC(__LCC__- 100) +# endif +# if defined(__LCC_MINOR__) +# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__) +# endif +# if defined(__GNUC__) && defined(__GNUC_MINOR__) +# define SIMULATE_ID "GNU" +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif +# endif + +#elif defined(__GNUC__) || defined(__GNUG__) +# define COMPILER_ID "GNU" +# if defined(__GNUC__) +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# else +# define COMPILER_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(_ADI_COMPILER) +# define COMPILER_ID "ADSP" +#if defined(__VERSIONNUM__) + /* __VERSIONNUM__ = 0xVVRRPPTT */ +# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF) +# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF) +# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF) +# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__MSYS__) +# define PLATFORM_ID "MSYS" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +# elif defined(_ADI_COMPILER) +# define PLATFORM_ID "ADSP" + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_ARM64EC) +# define ARCHITECTURE_ID "ARM64EC" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__ICCSTM8__) +# define ARCHITECTURE_ID "STM8" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__TI_COMPILER_VERSION__) +# if defined(__TI_ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__MSP430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__TMS320C28XX__) +# define ARCHITECTURE_ID "TMS320C28x" + +# elif defined(__TMS320C6X__) || defined(_TMS320C6X) +# define ARCHITECTURE_ID "TMS320C6x" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +# elif defined(__ADSPSHARC__) +# define ARCHITECTURE_ID "SHARC" + +# elif defined(__ADSPBLACKFIN__) +# define ARCHITECTURE_ID "Blackfin" + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number. */ +#ifdef COMPILER_VERSION +char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; + +/* Construct a string literal encoding the version number components. */ +#elif defined(COMPILER_VERSION_MAJOR) +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#elif defined(COMPILER_VERSION_INTERNAL_STR) +char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + +#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L +# if defined(__INTEL_CXX11_MODE__) +# if defined(__cpp_aggregate_nsdmi) +# define CXX_STD 201402L +# else +# define CXX_STD 201103L +# endif +# else +# define CXX_STD 199711L +# endif +#elif defined(_MSC_VER) && defined(_MSVC_LANG) +# define CXX_STD _MSVC_LANG +#else +# define CXX_STD __cplusplus +#endif + +const char* info_language_standard_default = "INFO" ":" "standard_default[" +#if CXX_STD > 202002L + "23" +#elif CXX_STD > 201703L + "20" +#elif CXX_STD >= 201703L + "17" +#elif CXX_STD >= 201402L + "14" +#elif CXX_STD >= 201103L + "11" +#else + "98" +#endif +"]"; + +const char* info_language_extensions_default = "INFO" ":" "extensions_default[" +#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \ + defined(__TI_COMPILER_VERSION__)) && \ + !defined(__STRICT_ANSI__) + "ON" +#else + "OFF" +#endif +"]"; + +/*--------------------------------------------------------------------------*/ + +int main(int argc, char* argv[]) +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#ifdef COMPILER_VERSION_INTERNAL + require += info_version_internal[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) + require += info_cray[argc]; +#endif + require += info_language_standard_default[argc]; + require += info_language_extensions_default[argc]; + (void)argv; + return require; +} diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/3.25.0/CompilerIdCXX/a.exe b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/3.24.2/CompilerIdCXX/a.exe similarity index 65% rename from build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/3.25.0/CompilerIdCXX/a.exe rename to build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/3.24.2/CompilerIdCXX/a.exe index a11042b..40eb65e 100644 Binary files a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/3.25.0/CompilerIdCXX/a.exe and b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/3.24.2/CompilerIdCXX/a.exe differ diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/CMakeOutput.log b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/CMakeOutput.log index 1c765ea..1e8274b 100644 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/CMakeOutput.log +++ b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/CMakeOutput.log @@ -1,6 +1,6 @@ -The system is: Windows - 10.0.22000 - AMD64 +The system is: Windows - 10.0.19045 - AMD64 Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded. -Compiler: D:/Qt/Tools/mingw1120_64/bin/g++.exe +Compiler: C:/Qt/Tools/mingw1120_64/bin/g++.exe Build flags: -DQT_QML_DEBUG Id flags: @@ -10,169 +10,167 @@ The output was: Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "a.exe" -The CXX compiler identification is GNU, found in "E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/3.25.0/CompilerIdCXX/a.exe" +The CXX compiler identification is GNU, found in "D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/3.24.2/CompilerIdCXX/a.exe" Detecting CXX compiler ABI info compiled with the following output: -Change Dir: E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/CMakeScratch/TryCompile-iworxk +Change Dir: D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/CMakeTmp -Run Build Command(s):C:/PROGRA~1/CMake/bin/ninja.exe cmTC_21d17 && [1/2] Building CXX object CMakeFiles/cmTC_21d17.dir/CMakeCXXCompilerABI.cpp.obj +Run Build Command(s):C:/Qt/Tools/Ninja/ninja.exe cmTC_2ecb6 && [1/2] Building CXX object CMakeFiles/cmTC_2ecb6.dir/CMakeCXXCompilerABI.cpp.obj Using built-in specs. -COLLECT_GCC=D:\Qt\Tools\mingw1120_64\bin\g++.exe +COLLECT_GCC=C:\Qt\Tools\mingw1120_64\bin\g++.exe Target: x86_64-w64-mingw32 Configured with: ../../../src/gcc-11.2.0/configure --host=x86_64-w64-mingw32 --build=x86_64-w64-mingw32 --target=x86_64-w64-mingw32 --prefix=/mingw64 --with-sysroot=/d/a/mingw-builds/mingw-builds/buildroot/x86_64-1120-posix-seh-rt_v9-rev3/mingw64 --enable-host-shared --disable-multilib --enable-languages=c,c++,fortran,lto --enable-libstdcxx-time=yes --enable-threads=posix --enable-libgomp --enable-libatomic --enable-lto --enable-graphite --enable-checking=release --enable-fully-dynamic-string --enable-version-specific-runtime-libs --enable-libstdcxx-filesystem-ts=yes --disable-libstdcxx-pch --disable-libstdcxx-debug --enable-bootstrap --disable-rpath --disable-win32-registry --disable-nls --disable-werror --disable-symvers --with-gnu-as --with-gnu-ld --with-arch=nocona --with-tune=core2 --with-libiconv --with-system-zlib --with-gmp=/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static --with-mpfr=/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static --with-mpc=/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static --with-isl=/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static --with-pkgversion='x86_64-posix-seh-rev3, Built by MinGW-W64 project' --with-bugurl=https://sourceforge.net/projects/mingw-w64 CFLAGS='-O2 -pipe -fno-ident -I/d/a/mingw-builds/mingw-builds/buildroot/x86_64-1120-posix-seh-rt_v9-rev3/mingw64/opt/include -I/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-zlib-static/include -I/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static/include' CXXFLAGS='-O2 -pipe -fno-ident -I/d/a/mingw-builds/mingw-builds/buildroot/x86_64-1120-posix-seh-rt_v9-rev3/mingw64/opt/include -I/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-zlib-static/include -I/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static/include' CPPFLAGS=' -I/d/a/mingw-builds/mingw-builds/buildroot/x86_64-1120-posix-seh-rt_v9-rev3/mingw64/opt/include -I/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-zlib-static/include -I/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static/include' LDFLAGS='-pipe -fno-ident -L/d/a/mingw-builds/mingw-builds/buildroot/x86_64-1120-posix-seh-rt_v9-rev3/mingw64/opt/lib -L/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-zlib-static/lib -L/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static/lib ' LD_FOR_TARGET=/d/a/mingw-builds/mingw-builds/buildroot/x86_64-1120-posix-seh-rt_v9-rev3/mingw64/bin/ld.exe --with-boot-ldflags=' -Wl,--disable-dynamicbase -static-libstdc++ -static-libgcc' Thread model: posix Supported LTO compression algorithms: zlib gcc version 11.2.0 (x86_64-posix-seh-rev3, Built by MinGW-W64 project) -COLLECT_GCC_OPTIONS='-D' 'QT_QML_DEBUG' '-v' '-o' 'CMakeFiles/cmTC_21d17.dir/CMakeCXXCompilerABI.cpp.obj' '-c' '-shared-libgcc' '-mtune=core2' '-march=nocona' '-dumpdir' 'CMakeFiles/cmTC_21d17.dir/' - 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implicit link information from above output: arg [-lmingwex] ==> lib [mingwex] arg [-lmsvcrt] ==> lib [msvcrt] arg [-lkernel32] ==> lib [kernel32] - arg [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] ==> obj [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] + arg [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] ==> obj [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] remove lib [msvcrt] remove lib [msvcrt] - collapse obj [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib/crt2.o] ==> [D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib/crt2.o] - collapse obj [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o] ==> [D:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o] - collapse obj [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] ==> [D:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] - collapse library dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0] ==> [D:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0] - collapse library dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc] ==> [D:/Qt/Tools/mingw1120_64/lib/gcc] - collapse library dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib] ==> [D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib] - collapse library dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../lib] ==> [D:/Qt/Tools/mingw1120_64/lib] - collapse library dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib] ==> [D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib] - collapse library dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../..] ==> [D:/Qt/Tools/mingw1120_64/lib] + collapse obj [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib/crt2.o] ==> [C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib/crt2.o] + collapse obj [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o] ==> [C:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o] + collapse obj [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] ==> [C:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] + collapse library dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0] ==> [C:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0] + collapse library dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc] ==> [C:/Qt/Tools/mingw1120_64/lib/gcc] + collapse library dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib] ==> [C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib] + collapse library dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../lib] ==> [C:/Qt/Tools/mingw1120_64/lib] + collapse library dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib] ==> [C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib] + collapse library dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../..] ==> [C:/Qt/Tools/mingw1120_64/lib] implicit libs: [stdc++;mingw32;gcc_s;gcc;moldname;mingwex;kernel32;pthread;advapi32;shell32;user32;kernel32;iconv;mingw32;gcc_s;gcc;moldname;mingwex;kernel32] - implicit objs: [D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib/crt2.o;D:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o;D:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] - implicit dirs: [D:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0;D:/Qt/Tools/mingw1120_64/lib/gcc;D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib;D:/Qt/Tools/mingw1120_64/lib] + implicit objs: [C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib/crt2.o;C:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o;C:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] + implicit dirs: [C:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0;C:/Qt/Tools/mingw1120_64/lib/gcc;C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib;C:/Qt/Tools/mingw1120_64/lib] implicit fwks: [] Performing C++ SOURCE FILE Test CMAKE_HAVE_LIBC_PTHREAD succeeded with the following output: -Change Dir: E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/CMakeScratch/TryCompile-fnm7yk +Change Dir: D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/CMakeTmp -Run Build Command(s):C:/PROGRA~1/CMake/bin/ninja.exe cmTC_3a0a2 && [1/2] Building CXX object CMakeFiles/cmTC_3a0a2.dir/src.cxx.obj -[2/2] Linking CXX executable cmTC_3a0a2.exe -活动代码页: 936 +Run Build Command(s):C:/Qt/Tools/Ninja/ninja.exe cmTC_4f1a7 && [1/2] Building CXX object CMakeFiles/cmTC_4f1a7.dir/src.cxx.obj +[2/2] Linking CXX executable cmTC_4f1a7.exe Source file was: @@ -282,13 +279,11 @@ int main(void) return 0; } - Performing C++ SOURCE FILE Test HAVE_STDATOMIC succeeded with the following output: -Change Dir: E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/CMakeScratch/TryCompile-85cuoa +Change Dir: D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/CMakeTmp -Run Build Command(s):C:/PROGRA~1/CMake/bin/ninja.exe cmTC_e4242 && [1/2] Building CXX object CMakeFiles/cmTC_e4242.dir/src.cxx.obj -[2/2] Linking CXX executable cmTC_e4242.exe -活动代码页: 936 +Run Build Command(s):C:/Qt/Tools/Ninja/ninja.exe cmTC_1bd9b && [1/2] Building CXX object CMakeFiles/cmTC_1bd9b.dir/src.cxx.obj +[2/2] Linking CXX executable cmTC_1bd9b.exe Source file was: @@ -314,4 +309,3 @@ int main(int, char **) return 0; } - diff --git 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a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main.dir/Survivor-Game-Main_autogen/mocs_compilation.cpp.obj b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main.dir/Survivor-Game-Main_autogen/mocs_compilation.cpp.obj deleted file mode 100644 index d44ada3..0000000 Binary files a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main.dir/Survivor-Game-Main_autogen/mocs_compilation.cpp.obj and /dev/null differ diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main.dir/main.cpp.obj b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main.dir/main.cpp.obj deleted file mode 100644 index 6180a7a..0000000 Binary files a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main.dir/main.cpp.obj and /dev/null differ diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main.dir/mainwindow.cpp.obj b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main.dir/mainwindow.cpp.obj deleted file mode 100644 index b5e9e4e..0000000 Binary files a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main.dir/mainwindow.cpp.obj and /dev/null differ diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main_autogen.dir/AutogenInfo.json b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main_autogen.dir/AutogenInfo.json index 70acff7..d18bbe8 100644 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main_autogen.dir/AutogenInfo.json +++ b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main_autogen.dir/AutogenInfo.json @@ -1,400 +1,401 @@ { - 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D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/ctype.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/errno.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/locale.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/process.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/pthread.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/pthread_compat.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/pthread_signal.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/pthread_time.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/pthread_unistd.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sdks/_mingw_ddk.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sec_api/stdio_s.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sec_api/string_s.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sec_api/sys/timeb_s.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sec_api/wchar_s.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/signal.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/stdio.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/string.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/swprintf.inl \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sys/timeb.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sys/types.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/time.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/vadefs.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wchar.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wctype.h \ - E:/Survivor-Game/Survivor-Game-Main/CMakeLists.txt \ - E:/Survivor-Game/Survivor-Game-Main/Characters.cpp \ - E:/Survivor-Game/Survivor-Game-Main/Characters.h \ - E:/Survivor-Game/Survivor-Game-Main/FightInterface.cpp \ - E:/Survivor-Game/Survivor-Game-Main/FightInterface.h \ - E:/Survivor-Game/Survivor-Game-Main/MainInterface.cpp \ - E:/Survivor-Game/Survivor-Game-Main/MainInterface.h \ - E:/Survivor-Game/Survivor-Game-Main/SelectHeroes.cpp \ - E:/Survivor-Game/Survivor-Game-Main/SelectHeroes.h \ - E:/Survivor-Game/Survivor-Game-Main/main.cpp \ - E:/Survivor-Game/Survivor-Game-Main/mainwindow.cpp \ - E:/Survivor-Game/Survivor-Game-Main/mainwindow.h \ - CMakeFiles/3.25.0/CMakeCXXCompiler.cmake \ - CMakeFiles/3.25.0/CMakeRCCompiler.cmake \ - CMakeFiles/3.25.0/CMakeSystem.cmake \ - Survivor-Game-Main_autogen/moc_predefs.h \ - E:/Survivor-Game/Survivor-Game-Main/mainwindow.ui \ - C:/Program\ Files/CMake/bin/cmake.exe diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/rules.ninja b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/rules.ninja index 5544ac1..5866d81 100644 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/rules.ninja +++ b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/rules.ninja @@ -1,5 +1,5 @@ # CMAKE generated file: DO NOT EDIT! -# Generated by "Ninja" Generator, CMake Version 3.25 +# Generated by "Ninja" Generator, CMake Version 3.24 # This file contains all the rules used to get the outputs files # built from the input files. @@ -17,7 +17,7 @@ rule CXX_COMPILER__Survivor-Game-Main_Debug depfile = $DEP_FILE deps = gcc - command = D:\Qt\Tools\mingw1120_64\bin\g++.exe $DEFINES $INCLUDES $FLAGS -MD -MT $out -MF $DEP_FILE -o $out -c $in + command = C:\Qt\Tools\mingw1120_64\bin\g++.exe $DEFINES $INCLUDES $FLAGS -MD -MT $out -MF $DEP_FILE -o $out -c $in description = Building CXX object $out @@ -25,7 +25,7 @@ rule CXX_COMPILER__Survivor-Game-Main_Debug # Rule for linking CXX executable. rule CXX_EXECUTABLE_LINKER__Survivor-Game-Main_Debug - command = cmd.exe /C "$PRE_LINK && D:\Qt\Tools\mingw1120_64\bin\g++.exe $FLAGS $LINK_FLAGS $in -o $TARGET_FILE -Wl,--out-implib,$TARGET_IMPLIB -Wl,--major-image-version,0,--minor-image-version,0 $LINK_PATH $LINK_LIBRARIES && $POST_BUILD" + command = cmd.exe /C "$PRE_LINK && C:\Qt\Tools\mingw1120_64\bin\g++.exe $FLAGS $LINK_FLAGS $in -o $TARGET_FILE -Wl,--out-implib,$TARGET_IMPLIB -Wl,--major-image-version,0,--minor-image-version,0 $LINK_PATH $LINK_LIBRARIES && $POST_BUILD" description = Linking CXX executable $TARGET_FILE restat = $RESTAT @@ -42,7 +42,7 @@ rule CUSTOM_COMMAND # Rule for re-running cmake. rule RERUN_CMAKE - command = "C:\Program Files\CMake\bin\cmake.exe" --regenerate-during-build -SE:\Survivor-Game\Survivor-Game-Main -BE:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug + command = C:\Qt\Tools\CMake_64\bin\cmake.exe --regenerate-during-build -SD:\Survivor-Game\Survivor-Game-Main -BD:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug description = Re-running CMake... generator = 1 @@ -51,7 +51,7 @@ rule RERUN_CMAKE # Rule for cleaning additional files. rule CLEAN_ADDITIONAL - command = "C:\Program Files\CMake\bin\cmake.exe" -DCONFIG=$CONFIG -P CMakeFiles\clean_additional.cmake + command = C:\Qt\Tools\CMake_64\bin\cmake.exe -DCONFIG=$CONFIG -P CMakeFiles\clean_additional.cmake description = Cleaning additional files... @@ -59,7 +59,7 @@ rule CLEAN_ADDITIONAL # Rule for cleaning all built files. rule CLEAN - command = C:\PROGRA~1\CMake\bin\ninja.exe $FILE_ARG -t clean $TARGETS + command = C:\Qt\Tools\Ninja\ninja.exe $FILE_ARG -t clean $TARGETS description = Cleaning all built files... @@ -67,6 +67,6 @@ rule CLEAN # Rule for printing all primary targets available. rule HELP - command = C:\PROGRA~1\CMake\bin\ninja.exe -t targets + command = C:\Qt\Tools\Ninja\ninja.exe -t targets description = All primary targets available: diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main.exe b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main.exe deleted file mode 100644 index c10b5c9..0000000 Binary files a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main.exe and /dev/null differ diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_Characters.cpp b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_Characters.cpp deleted file mode 100644 index 01eede9..0000000 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_Characters.cpp +++ /dev/null @@ -1,115 +0,0 @@ -/**************************************************************************** -** Meta object code from reading C++ file 'Characters.h' -** -** Created by: The Qt Meta Object Compiler version 68 (Qt 6.5.0) -** -** WARNING! All changes made in this file will be lost! -*****************************************************************************/ - -#include "../../../Survivor-Game-Main/Characters.h" -#include - -#if __has_include() -#include -#else -QT_BEGIN_MOC_NAMESPACE -#endif - - -#include - -#if !defined(Q_MOC_OUTPUT_REVISION) -#error "The header file 'Characters.h' doesn't include ." -#elif Q_MOC_OUTPUT_REVISION != 68 -#error "This file was generated using the moc from 6.5.0. It" -#error "cannot be used with the include files from this version of Qt." -#error "(The moc has changed too much.)" -#endif - -#ifndef Q_CONSTINIT -#define Q_CONSTINIT -#endif - -QT_WARNING_PUSH -QT_WARNING_DISABLE_DEPRECATED -QT_WARNING_DISABLE_GCC("-Wuseless-cast") -namespace { - -#ifdef QT_MOC_HAS_STRINGDATA -struct qt_meta_stringdata_CLASSHeroesENDCLASS_t {}; -static constexpr auto qt_meta_stringdata_CLASSHeroesENDCLASS = QtMocHelpers::stringData( - "Heroes" -); -#else // !QT_MOC_HAS_STRING_DATA -struct qt_meta_stringdata_CLASSHeroesENDCLASS_t { - uint offsetsAndSizes[2]; - char stringdata0[7]; -}; -#define QT_MOC_LITERAL(ofs, len) \ - uint(sizeof(qt_meta_stringdata_CLASSHeroesENDCLASS_t::offsetsAndSizes) + ofs), len -Q_CONSTINIT static const qt_meta_stringdata_CLASSHeroesENDCLASS_t qt_meta_stringdata_CLASSHeroesENDCLASS = { - { - QT_MOC_LITERAL(0, 6) // "Heroes" - }, - "Heroes" -}; -#undef QT_MOC_LITERAL -#endif // !QT_MOC_HAS_STRING_DATA -} // unnamed namespace - -Q_CONSTINIT static const uint qt_meta_data_CLASSHeroesENDCLASS[] = { - - // content: - 11, // revision - 0, // classname - 0, 0, // classinfo - 0, 0, // methods - 0, 0, // properties - 0, 0, // enums/sets - 0, 0, // constructors - 0, // flags - 0, // signalCount - - 0 // eod -}; - -Q_CONSTINIT const QMetaObject Heroes::staticMetaObject = { { - QMetaObject::SuperData::link(), - qt_meta_stringdata_CLASSHeroesENDCLASS.offsetsAndSizes, - qt_meta_data_CLASSHeroesENDCLASS, - qt_static_metacall, - nullptr, - qt_incomplete_metaTypeArray - >, - nullptr -} }; - -void Heroes::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) -{ - (void)_o; - (void)_id; - (void)_c; - (void)_a; -} - -const QMetaObject *Heroes::metaObject() const -{ - return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; -} - -void *Heroes::qt_metacast(const char *_clname) -{ - if (!_clname) return nullptr; - if (!strcmp(_clname, qt_meta_stringdata_CLASSHeroesENDCLASS.stringdata0)) - return static_cast(this); - return QWidget::qt_metacast(_clname); -} - -int Heroes::qt_metacall(QMetaObject::Call _c, int _id, void **_a) -{ - _id = QWidget::qt_metacall(_c, _id, _a); - return _id; -} -QT_WARNING_POP diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_Characters.cpp.d b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_Characters.cpp.d deleted file mode 100644 index e44b3fb..0000000 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_Characters.cpp.d +++ /dev/null @@ -1,356 +0,0 @@ -E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_Characters.cpp: E:/Survivor-Game/Survivor-Game-Main/Characters.h \ - E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/moc_predefs.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/Qstring \ - D:/Qt/6.5.0/mingw_64/include/QtCore/q20memory.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/q20type_traits.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qalgorithms.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qanystringview.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qarraydata.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qarraydataops.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qarraydatapointer.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qassert.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qatomic.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qatomic_cxx11.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qbasicatomic.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qbindingstorage.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qbytearray.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qbytearrayalgorithms.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qbytearraylist.h \ - 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D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sec_api/wchar_s.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/signal.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/stdio.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/string.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/swprintf.inl \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sys/timeb.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sys/types.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/time.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/vadefs.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wchar.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wctype.h diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp deleted file mode 100644 index b2224c0..0000000 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp +++ /dev/null @@ -1,194 +0,0 @@ -/**************************************************************************** -** Meta object code from reading C++ file 'FightInterface.h' -** -** Created by: The Qt Meta Object Compiler version 68 (Qt 6.5.0) -** -** WARNING! All changes made in this file will be lost! -*****************************************************************************/ - -#include "../../../Survivor-Game-Main/FightInterface.h" -#include - -#if __has_include() -#include -#else -QT_BEGIN_MOC_NAMESPACE -#endif - - -#include - -#if !defined(Q_MOC_OUTPUT_REVISION) -#error "The header file 'FightInterface.h' doesn't include ." -#elif Q_MOC_OUTPUT_REVISION != 68 -#error "This file was generated using the moc from 6.5.0. It" -#error "cannot be used with the include files from this version of Qt." -#error "(The moc has changed too much.)" -#endif - -#ifndef Q_CONSTINIT -#define Q_CONSTINIT -#endif - -QT_WARNING_PUSH -QT_WARNING_DISABLE_DEPRECATED -QT_WARNING_DISABLE_GCC("-Wuseless-cast") -namespace { - -#ifdef QT_MOC_HAS_STRINGDATA -struct qt_meta_stringdata_CLASSFightInterfaceENDCLASS_t {}; -static constexpr auto qt_meta_stringdata_CLASSFightInterfaceENDCLASS = QtMocHelpers::stringData( - "FightInterface", - "changeWidgetsignal", - "", - "Index", - "back_to_main", - "Heroes_and_Monsters_init", - "name" -); -#else // !QT_MOC_HAS_STRING_DATA -struct qt_meta_stringdata_CLASSFightInterfaceENDCLASS_t { - uint offsetsAndSizes[14]; - char stringdata0[15]; - char stringdata1[19]; - char stringdata2[1]; - char stringdata3[6]; - char stringdata4[13]; - char stringdata5[25]; - char stringdata6[5]; -}; -#define QT_MOC_LITERAL(ofs, len) \ - uint(sizeof(qt_meta_stringdata_CLASSFightInterfaceENDCLASS_t::offsetsAndSizes) + ofs), len -Q_CONSTINIT static const qt_meta_stringdata_CLASSFightInterfaceENDCLASS_t qt_meta_stringdata_CLASSFightInterfaceENDCLASS = { - { - QT_MOC_LITERAL(0, 14), // "FightInterface" - QT_MOC_LITERAL(15, 18), // "changeWidgetsignal" - QT_MOC_LITERAL(34, 0), // "" - QT_MOC_LITERAL(35, 5), // "Index" - QT_MOC_LITERAL(41, 12), // "back_to_main" - QT_MOC_LITERAL(54, 24), // "Heroes_and_Monsters_init" - QT_MOC_LITERAL(79, 4) // "name" - }, - "FightInterface", - "changeWidgetsignal", - "", - "Index", - "back_to_main", - "Heroes_and_Monsters_init", - "name" -}; -#undef QT_MOC_LITERAL -#endif // !QT_MOC_HAS_STRING_DATA -} // unnamed namespace - -Q_CONSTINIT static const uint qt_meta_data_CLASSFightInterfaceENDCLASS[] = { - - // content: - 11, // revision - 0, // classname - 0, 0, // classinfo - 3, 14, // methods - 0, 0, // properties - 0, 0, // enums/sets - 0, 0, // constructors - 0, // flags - 1, // signalCount - - // signals: name, argc, parameters, tag, flags, initial metatype offsets - 1, 1, 32, 2, 0x06, 1 /* Public */, - - // slots: name, argc, parameters, tag, flags, initial metatype offsets - 4, 0, 35, 2, 0x0a, 3 /* Public */, - 5, 1, 36, 2, 0x0a, 4 /* Public */, - - // signals: parameters - QMetaType::Void, QMetaType::Int, 3, - - // slots: parameters - QMetaType::Void, - QMetaType::Void, QMetaType::QString, 6, - - 0 // eod -}; - -Q_CONSTINIT const QMetaObject FightInterface::staticMetaObject = { { - QMetaObject::SuperData::link(), - qt_meta_stringdata_CLASSFightInterfaceENDCLASS.offsetsAndSizes, - qt_meta_data_CLASSFightInterfaceENDCLASS, - qt_static_metacall, - nullptr, - qt_incomplete_metaTypeArray, - // method 'changeWidgetsignal' - QtPrivate::TypeAndForceComplete, - QtPrivate::TypeAndForceComplete, - // method 'back_to_main' - QtPrivate::TypeAndForceComplete, - // method 'Heroes_and_Monsters_init' - QtPrivate::TypeAndForceComplete, - QtPrivate::TypeAndForceComplete - >, - nullptr -} }; - -void FightInterface::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) -{ - if (_c == QMetaObject::InvokeMetaMethod) { - auto *_t = static_cast(_o); - (void)_t; - switch (_id) { - case 0: _t->changeWidgetsignal((*reinterpret_cast< std::add_pointer_t>(_a[1]))); break; - case 1: _t->back_to_main(); break; - case 2: _t->Heroes_and_Monsters_init((*reinterpret_cast< std::add_pointer_t>(_a[1]))); break; - default: ; - } - } else if (_c == QMetaObject::IndexOfMethod) { - int *result = reinterpret_cast(_a[0]); - { - using _t = void (FightInterface::*)(int ); - if (_t _q_method = &FightInterface::changeWidgetsignal; *reinterpret_cast<_t *>(_a[1]) == _q_method) { - *result = 0; - return; - } - } - } -} - -const QMetaObject *FightInterface::metaObject() const -{ - return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; -} - -void *FightInterface::qt_metacast(const char *_clname) -{ - if (!_clname) return nullptr; - if (!strcmp(_clname, qt_meta_stringdata_CLASSFightInterfaceENDCLASS.stringdata0)) - return static_cast(this); - return QWidget::qt_metacast(_clname); -} - -int FightInterface::qt_metacall(QMetaObject::Call _c, int _id, void **_a) -{ - _id = QWidget::qt_metacall(_c, _id, _a); - if (_id < 0) - return _id; - if (_c == QMetaObject::InvokeMetaMethod) { - if (_id < 3) - qt_static_metacall(this, _c, _id, _a); - _id -= 3; - } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) { - if (_id < 3) - *reinterpret_cast(_a[0]) = QMetaType(); - _id -= 3; - } - return _id; -} - -// SIGNAL 0 -void FightInterface::changeWidgetsignal(int _t1) -{ - void *_a[] = { nullptr, const_cast(reinterpret_cast(std::addressof(_t1))) }; - QMetaObject::activate(this, &staticMetaObject, 0, _a); -} -QT_WARNING_POP diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp.d b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp.d deleted file mode 100644 index 348a7a4..0000000 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp.d +++ /dev/null @@ -1,390 +0,0 @@ -E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp: E:/Survivor-Game/Survivor-Game-Main/FightInterface.h \ - 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D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/swprintf.inl \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sys/timeb.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sys/types.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/time.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/vadefs.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wchar.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wctype.h \ - E:/Survivor-Game/Survivor-Game-Main/Characters.h diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_MainInterface.cpp b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_MainInterface.cpp deleted file mode 100644 index 674207a..0000000 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_MainInterface.cpp +++ /dev/null @@ -1,167 +0,0 @@ -/**************************************************************************** -** Meta object code from reading C++ file 'MainInterface.h' -** -** Created by: The Qt Meta Object Compiler version 68 (Qt 6.5.0) -** -** WARNING! All changes made in this file will be lost! -*****************************************************************************/ - -#include "../../../Survivor-Game-Main/MainInterface.h" -#include - -#if __has_include() -#include -#else -QT_BEGIN_MOC_NAMESPACE -#endif - - -#include - -#if !defined(Q_MOC_OUTPUT_REVISION) -#error "The header file 'MainInterface.h' doesn't include ." -#elif Q_MOC_OUTPUT_REVISION != 68 -#error "This file was generated using the moc from 6.5.0. It" -#error "cannot be used with the include files from this version of Qt." -#error "(The moc has changed too much.)" -#endif - -#ifndef Q_CONSTINIT -#define Q_CONSTINIT -#endif - -QT_WARNING_PUSH -QT_WARNING_DISABLE_DEPRECATED -QT_WARNING_DISABLE_GCC("-Wuseless-cast") -namespace { - -#ifdef QT_MOC_HAS_STRINGDATA -struct qt_meta_stringdata_CLASSMainInterfaceENDCLASS_t {}; -static constexpr auto qt_meta_stringdata_CLASSMainInterfaceENDCLASS = QtMocHelpers::stringData( - "MainInterface", - "changeWidgetsignal", - "", - "Index" -); -#else // !QT_MOC_HAS_STRING_DATA -struct qt_meta_stringdata_CLASSMainInterfaceENDCLASS_t { - uint offsetsAndSizes[8]; - char stringdata0[14]; - char stringdata1[19]; - char stringdata2[1]; - char stringdata3[6]; -}; -#define QT_MOC_LITERAL(ofs, len) \ - uint(sizeof(qt_meta_stringdata_CLASSMainInterfaceENDCLASS_t::offsetsAndSizes) + ofs), len -Q_CONSTINIT static const qt_meta_stringdata_CLASSMainInterfaceENDCLASS_t qt_meta_stringdata_CLASSMainInterfaceENDCLASS = { - { - QT_MOC_LITERAL(0, 13), // "MainInterface" - QT_MOC_LITERAL(14, 18), // "changeWidgetsignal" - QT_MOC_LITERAL(33, 0), // "" - QT_MOC_LITERAL(34, 5) // "Index" - }, - "MainInterface", - "changeWidgetsignal", - "", - "Index" -}; -#undef QT_MOC_LITERAL -#endif // !QT_MOC_HAS_STRING_DATA -} // unnamed namespace - -Q_CONSTINIT static const uint qt_meta_data_CLASSMainInterfaceENDCLASS[] = { - - // content: - 11, // revision - 0, // classname - 0, 0, // classinfo - 1, 14, // methods - 0, 0, // properties - 0, 0, // enums/sets - 0, 0, // constructors - 0, // flags - 1, // signalCount - - // signals: name, argc, parameters, tag, flags, initial metatype offsets - 1, 1, 20, 2, 0x06, 1 /* Public */, - - // signals: parameters - QMetaType::Void, QMetaType::Int, 3, - - 0 // eod -}; - -Q_CONSTINIT const QMetaObject MainInterface::staticMetaObject = { { - QMetaObject::SuperData::link(), - qt_meta_stringdata_CLASSMainInterfaceENDCLASS.offsetsAndSizes, - qt_meta_data_CLASSMainInterfaceENDCLASS, - qt_static_metacall, - nullptr, - qt_incomplete_metaTypeArray, - // method 'changeWidgetsignal' - QtPrivate::TypeAndForceComplete, - QtPrivate::TypeAndForceComplete - >, - nullptr -} }; - -void MainInterface::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) -{ - if (_c == QMetaObject::InvokeMetaMethod) { - auto *_t = static_cast(_o); - (void)_t; - switch (_id) { - case 0: _t->changeWidgetsignal((*reinterpret_cast< std::add_pointer_t>(_a[1]))); break; - default: ; - } - } else if (_c == QMetaObject::IndexOfMethod) { - int *result = reinterpret_cast(_a[0]); - { - using _t = void (MainInterface::*)(int ); - if (_t _q_method = &MainInterface::changeWidgetsignal; *reinterpret_cast<_t *>(_a[1]) == _q_method) { - *result = 0; - return; - } - } - } -} - -const QMetaObject *MainInterface::metaObject() const -{ - return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; -} - -void *MainInterface::qt_metacast(const char *_clname) -{ - if (!_clname) return nullptr; - if (!strcmp(_clname, qt_meta_stringdata_CLASSMainInterfaceENDCLASS.stringdata0)) - return static_cast(this); - return QWidget::qt_metacast(_clname); -} - -int MainInterface::qt_metacall(QMetaObject::Call _c, int _id, void **_a) -{ - _id = QWidget::qt_metacall(_c, _id, _a); - if (_id < 0) - return _id; - if (_c == QMetaObject::InvokeMetaMethod) { - if (_id < 1) - qt_static_metacall(this, _c, _id, _a); - _id -= 1; - } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) { - if (_id < 1) - *reinterpret_cast(_a[0]) = QMetaType(); - _id -= 1; - } - return _id; -} - -// SIGNAL 0 -void MainInterface::changeWidgetsignal(int _t1) -{ - void *_a[] = { nullptr, const_cast(reinterpret_cast(std::addressof(_t1))) }; - QMetaObject::activate(this, &staticMetaObject, 0, _a); -} -QT_WARNING_POP diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_MainInterface.cpp.d b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_MainInterface.cpp.d deleted file mode 100644 index e2ee94f..0000000 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_MainInterface.cpp.d +++ /dev/null @@ -1,383 +0,0 @@ -E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_MainInterface.cpp: E:/Survivor-Game/Survivor-Game-Main/MainInterface.h \ - 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D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/time.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/vadefs.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wchar.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wctype.h diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp deleted file mode 100644 index 12ae461..0000000 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp +++ /dev/null @@ -1,227 +0,0 @@ -/**************************************************************************** -** Meta object code from reading C++ file 'SelectHeroes.h' -** -** Created by: The Qt Meta Object Compiler version 68 (Qt 6.5.0) -** -** WARNING! All changes made in this file will be lost! -*****************************************************************************/ - -#include "../../../Survivor-Game-Main/SelectHeroes.h" -#include -#include - -#if __has_include() -#include -#else -QT_BEGIN_MOC_NAMESPACE -#endif - - -#include - -#if !defined(Q_MOC_OUTPUT_REVISION) -#error "The header file 'SelectHeroes.h' doesn't include ." -#elif Q_MOC_OUTPUT_REVISION != 68 -#error "This file was generated using the moc from 6.5.0. It" -#error "cannot be used with the include files from this version of Qt." -#error "(The moc has changed too much.)" -#endif - -#ifndef Q_CONSTINIT -#define Q_CONSTINIT -#endif - -QT_WARNING_PUSH -QT_WARNING_DISABLE_DEPRECATED -QT_WARNING_DISABLE_GCC("-Wuseless-cast") -namespace { - -#ifdef QT_MOC_HAS_STRINGDATA -struct qt_meta_stringdata_CLASSSelectHeroesInterfaceENDCLASS_t {}; -static constexpr auto qt_meta_stringdata_CLASSSelectHeroesInterfaceENDCLASS = QtMocHelpers::stringData( - "SelectHeroesInterface", - "changeWidgetsignal", - "", - "Index", - "selectHerosignal", - "name", - "back_to_main", - "hero1_to_fight", - "hero2_to_fight" -); -#else // !QT_MOC_HAS_STRING_DATA -struct qt_meta_stringdata_CLASSSelectHeroesInterfaceENDCLASS_t { - uint offsetsAndSizes[18]; - char stringdata0[22]; - char stringdata1[19]; - char stringdata2[1]; - char stringdata3[6]; - char stringdata4[17]; - char stringdata5[5]; - char stringdata6[13]; - char stringdata7[15]; - char stringdata8[15]; -}; -#define QT_MOC_LITERAL(ofs, len) \ - uint(sizeof(qt_meta_stringdata_CLASSSelectHeroesInterfaceENDCLASS_t::offsetsAndSizes) + ofs), len -Q_CONSTINIT static const qt_meta_stringdata_CLASSSelectHeroesInterfaceENDCLASS_t qt_meta_stringdata_CLASSSelectHeroesInterfaceENDCLASS = { - { - QT_MOC_LITERAL(0, 21), // "SelectHeroesInterface" - QT_MOC_LITERAL(22, 18), // "changeWidgetsignal" - QT_MOC_LITERAL(41, 0), // "" - QT_MOC_LITERAL(42, 5), // "Index" - QT_MOC_LITERAL(48, 16), // "selectHerosignal" - QT_MOC_LITERAL(65, 4), // "name" - QT_MOC_LITERAL(70, 12), // "back_to_main" - QT_MOC_LITERAL(83, 14), // "hero1_to_fight" - QT_MOC_LITERAL(98, 14) // "hero2_to_fight" - }, - "SelectHeroesInterface", - "changeWidgetsignal", - "", - "Index", - "selectHerosignal", - "name", - "back_to_main", - "hero1_to_fight", - "hero2_to_fight" -}; -#undef QT_MOC_LITERAL -#endif // !QT_MOC_HAS_STRING_DATA -} // unnamed namespace - -Q_CONSTINIT static const uint qt_meta_data_CLASSSelectHeroesInterfaceENDCLASS[] = { - - // content: - 11, // revision - 0, // classname - 0, 0, // classinfo - 5, 14, // methods - 0, 0, // properties - 0, 0, // enums/sets - 0, 0, // constructors - 0, // flags - 2, // signalCount - - // signals: name, argc, parameters, tag, flags, initial metatype offsets - 1, 1, 44, 2, 0x06, 1 /* Public */, - 4, 1, 47, 2, 0x06, 3 /* Public */, - - // slots: name, argc, parameters, tag, flags, initial metatype offsets - 6, 0, 50, 2, 0x0a, 5 /* Public */, - 7, 0, 51, 2, 0x0a, 6 /* Public */, - 8, 0, 52, 2, 0x0a, 7 /* Public */, - - // signals: parameters - QMetaType::Void, QMetaType::Int, 3, - QMetaType::Void, QMetaType::QString, 5, - - // slots: parameters - QMetaType::Void, - QMetaType::Void, - QMetaType::Void, - - 0 // eod -}; - -Q_CONSTINIT const QMetaObject SelectHeroesInterface::staticMetaObject = { { - QMetaObject::SuperData::link(), - qt_meta_stringdata_CLASSSelectHeroesInterfaceENDCLASS.offsetsAndSizes, - qt_meta_data_CLASSSelectHeroesInterfaceENDCLASS, - qt_static_metacall, - nullptr, - qt_incomplete_metaTypeArray, - // method 'changeWidgetsignal' - QtPrivate::TypeAndForceComplete, - QtPrivate::TypeAndForceComplete, - // method 'selectHerosignal' - QtPrivate::TypeAndForceComplete, - QtPrivate::TypeAndForceComplete, - // method 'back_to_main' - QtPrivate::TypeAndForceComplete, - // method 'hero1_to_fight' - QtPrivate::TypeAndForceComplete, - // method 'hero2_to_fight' - QtPrivate::TypeAndForceComplete - >, - nullptr -} }; - -void SelectHeroesInterface::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) -{ - if (_c == QMetaObject::InvokeMetaMethod) { - auto *_t = static_cast(_o); - (void)_t; - switch (_id) { - case 0: _t->changeWidgetsignal((*reinterpret_cast< std::add_pointer_t>(_a[1]))); break; - case 1: _t->selectHerosignal((*reinterpret_cast< std::add_pointer_t>(_a[1]))); break; - case 2: _t->back_to_main(); break; - case 3: _t->hero1_to_fight(); break; - case 4: _t->hero2_to_fight(); break; - default: ; - } - } else if (_c == QMetaObject::IndexOfMethod) { - int *result = reinterpret_cast(_a[0]); - { - using _t = void (SelectHeroesInterface::*)(int ); - if (_t _q_method = &SelectHeroesInterface::changeWidgetsignal; *reinterpret_cast<_t *>(_a[1]) == _q_method) { - *result = 0; - return; - } - } - { - using _t = void (SelectHeroesInterface::*)(QString ); - if (_t _q_method = &SelectHeroesInterface::selectHerosignal; *reinterpret_cast<_t *>(_a[1]) == _q_method) { - *result = 1; - return; - } - } - } -} - -const QMetaObject *SelectHeroesInterface::metaObject() const -{ - return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; -} - -void *SelectHeroesInterface::qt_metacast(const char *_clname) -{ - if (!_clname) return nullptr; - if (!strcmp(_clname, qt_meta_stringdata_CLASSSelectHeroesInterfaceENDCLASS.stringdata0)) - return static_cast(this); - return QWidget::qt_metacast(_clname); -} - -int SelectHeroesInterface::qt_metacall(QMetaObject::Call _c, int _id, void **_a) -{ - _id = QWidget::qt_metacall(_c, _id, _a); - if (_id < 0) - return _id; - if (_c == QMetaObject::InvokeMetaMethod) { - if (_id < 5) - qt_static_metacall(this, _c, _id, _a); - _id -= 5; - } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) { - if (_id < 5) - *reinterpret_cast(_a[0]) = QMetaType(); - _id -= 5; - } - return _id; -} - -// SIGNAL 0 -void SelectHeroesInterface::changeWidgetsignal(int _t1) -{ - void *_a[] = { nullptr, const_cast(reinterpret_cast(std::addressof(_t1))) }; - QMetaObject::activate(this, &staticMetaObject, 0, _a); -} - -// SIGNAL 1 -void SelectHeroesInterface::selectHerosignal(QString _t1) -{ - void *_a[] = { nullptr, const_cast(reinterpret_cast(std::addressof(_t1))) }; - QMetaObject::activate(this, &staticMetaObject, 1, _a); -} -QT_WARNING_POP diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp.d b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp.d deleted file mode 100644 index 131cf64..0000000 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp.d +++ /dev/null @@ -1,376 +0,0 @@ -E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp: E:/Survivor-Game/Survivor-Game-Main/SelectHeroes.h \ - E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/moc_predefs.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/q20memory.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/q20type_traits.h \ - 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D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/stdio.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/string.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/swprintf.inl \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sys/timeb.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sys/types.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/time.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/vadefs.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wchar.h \ - D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wctype.h diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_mainwindow.cpp b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_mainwindow.cpp deleted file mode 100644 index 8cc067c..0000000 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_mainwindow.cpp +++ /dev/null @@ -1,152 +0,0 @@ -/**************************************************************************** -** Meta object code from reading C++ file 'mainwindow.h' -** -** Created by: The Qt Meta Object Compiler version 68 (Qt 6.5.0) -** -** WARNING! All changes made in this file will be lost! -*****************************************************************************/ - -#include "../../../Survivor-Game-Main/mainwindow.h" -#include -#include - -#if __has_include() -#include -#else -QT_BEGIN_MOC_NAMESPACE -#endif - - -#include - -#if !defined(Q_MOC_OUTPUT_REVISION) -#error "The header file 'mainwindow.h' doesn't include ." -#elif Q_MOC_OUTPUT_REVISION != 68 -#error "This file was generated using the moc from 6.5.0. It" -#error "cannot be used with the include files from this version of Qt." -#error "(The moc has changed too much.)" -#endif - -#ifndef Q_CONSTINIT -#define Q_CONSTINIT -#endif - -QT_WARNING_PUSH -QT_WARNING_DISABLE_DEPRECATED -QT_WARNING_DISABLE_GCC("-Wuseless-cast") -namespace { - -#ifdef QT_MOC_HAS_STRINGDATA -struct qt_meta_stringdata_CLASSMainWindowENDCLASS_t {}; -static constexpr auto qt_meta_stringdata_CLASSMainWindowENDCLASS = QtMocHelpers::stringData( - "MainWindow", - "changeWidget", - "", - "Index" -); -#else // !QT_MOC_HAS_STRING_DATA -struct qt_meta_stringdata_CLASSMainWindowENDCLASS_t { - uint offsetsAndSizes[8]; - char stringdata0[11]; - char stringdata1[13]; - char stringdata2[1]; - char stringdata3[6]; -}; -#define QT_MOC_LITERAL(ofs, len) \ - uint(sizeof(qt_meta_stringdata_CLASSMainWindowENDCLASS_t::offsetsAndSizes) + ofs), len -Q_CONSTINIT static const qt_meta_stringdata_CLASSMainWindowENDCLASS_t qt_meta_stringdata_CLASSMainWindowENDCLASS = { - { - QT_MOC_LITERAL(0, 10), // "MainWindow" - QT_MOC_LITERAL(11, 12), // "changeWidget" - QT_MOC_LITERAL(24, 0), // "" - QT_MOC_LITERAL(25, 5) // "Index" - }, - "MainWindow", - "changeWidget", - "", - "Index" -}; -#undef QT_MOC_LITERAL -#endif // !QT_MOC_HAS_STRING_DATA -} // unnamed namespace - -Q_CONSTINIT static const uint qt_meta_data_CLASSMainWindowENDCLASS[] = { - - // content: - 11, // revision - 0, // classname - 0, 0, // classinfo - 1, 14, // methods - 0, 0, // properties - 0, 0, // enums/sets - 0, 0, // constructors - 0, // flags - 0, // signalCount - - // slots: name, argc, parameters, tag, flags, initial metatype offsets - 1, 1, 20, 2, 0x0a, 1 /* Public */, - - // slots: parameters - QMetaType::Void, QMetaType::Int, 3, - - 0 // eod -}; - -Q_CONSTINIT const QMetaObject MainWindow::staticMetaObject = { { - QMetaObject::SuperData::link(), - qt_meta_stringdata_CLASSMainWindowENDCLASS.offsetsAndSizes, - qt_meta_data_CLASSMainWindowENDCLASS, - qt_static_metacall, - nullptr, - qt_incomplete_metaTypeArray, - // method 'changeWidget' - QtPrivate::TypeAndForceComplete, - QtPrivate::TypeAndForceComplete - >, - nullptr -} }; - -void MainWindow::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) -{ - if (_c == QMetaObject::InvokeMetaMethod) { - auto *_t = static_cast(_o); - (void)_t; - switch (_id) { - case 0: _t->changeWidget((*reinterpret_cast< std::add_pointer_t>(_a[1]))); break; - default: ; - } - } -} - -const QMetaObject *MainWindow::metaObject() const -{ - return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; -} - -void *MainWindow::qt_metacast(const char *_clname) -{ - if (!_clname) return nullptr; - if (!strcmp(_clname, qt_meta_stringdata_CLASSMainWindowENDCLASS.stringdata0)) - return static_cast(this); - return QMainWindow::qt_metacast(_clname); -} - -int MainWindow::qt_metacall(QMetaObject::Call _c, int _id, void **_a) -{ - _id = QMainWindow::qt_metacall(_c, _id, _a); - if (_id < 0) - return _id; - if (_c == QMetaObject::InvokeMetaMethod) { - if (_id < 1) - qt_static_metacall(this, _c, _id, _a); - _id -= 1; - } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) { - if (_id < 1) - *reinterpret_cast(_a[0]) = QMetaType(); - _id -= 1; - } - return _id; -} -QT_WARNING_POP diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_mainwindow.cpp.d b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_mainwindow.cpp.d deleted file mode 100644 index 90bcbe6..0000000 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_mainwindow.cpp.d +++ /dev/null @@ -1,422 +0,0 @@ -E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/EWIEGA46WW/moc_mainwindow.cpp: E:/Survivor-Game/Survivor-Game-Main/mainwindow.h \ - E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/moc_predefs.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/QList \ - D:/Qt/6.5.0/mingw_64/include/QtCore/QMap \ - D:/Qt/6.5.0/mingw_64/include/QtCore/QObject \ - D:/Qt/6.5.0/mingw_64/include/QtCore/QPair \ - D:/Qt/6.5.0/mingw_64/include/QtCore/QRect \ - D:/Qt/6.5.0/mingw_64/include/QtCore/QSize \ - D:/Qt/6.5.0/mingw_64/include/QtCore/QSizeF \ - D:/Qt/6.5.0/mingw_64/include/QtCore/QTimer \ - D:/Qt/6.5.0/mingw_64/include/QtCore/QVector \ - D:/Qt/6.5.0/mingw_64/include/QtCore/Qstring \ - D:/Qt/6.5.0/mingw_64/include/QtCore/q20memory.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/q20type_traits.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qalgorithms.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qanystringview.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qarraydata.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qarraydataops.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qarraydatapointer.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qassert.h \ - 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E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/3.25.0/CMakeRCCompiler.cmake \ - E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/3.25.0/CMakeSystem.cmake \ - E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/moc_predefs.h \ - E:/Survivor-Game/Survivor-Game-Main/mainwindow.ui \ - C:/Program\ Files/CMake/bin/cmake.exe diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/include/ui_mainwindow.h b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/include/ui_mainwindow.h deleted file mode 100644 index 5023622..0000000 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/include/ui_mainwindow.h +++ /dev/null @@ -1,56 +0,0 @@ -/******************************************************************************** -** Form generated from reading UI file 'mainwindow.ui' -** -** Created by: Qt User Interface Compiler version 6.5.0 -** -** WARNING! All changes made in this file will be lost when recompiling UI file! -********************************************************************************/ - -#ifndef UI_MAINWINDOW_H -#define UI_MAINWINDOW_H - -#include -#include -#include -#include -#include - -QT_BEGIN_NAMESPACE - -class Ui_MainWindow -{ -public: - QWidget *centralwidget; - QStatusBar *statusbar; - - void setupUi(QMainWindow *MainWindow) - { - if (MainWindow->objectName().isEmpty()) - MainWindow->setObjectName("MainWindow"); - MainWindow->resize(800, 600); - centralwidget = new QWidget(MainWindow); - centralwidget->setObjectName("centralwidget"); - MainWindow->setCentralWidget(centralwidget); - statusbar = new QStatusBar(MainWindow); - statusbar->setObjectName("statusbar"); - MainWindow->setStatusBar(statusbar); - - retranslateUi(MainWindow); - - QMetaObject::connectSlotsByName(MainWindow); - } // setupUi - - void retranslateUi(QMainWindow *MainWindow) - { - MainWindow->setWindowTitle(QCoreApplication::translate("MainWindow", "MainWindow", nullptr)); - } // retranslateUi - -}; - -namespace Ui { - class MainWindow: public Ui_MainWindow {}; -} // namespace Ui - -QT_END_NAMESPACE - -#endif // UI_MAINWINDOW_H diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/moc_predefs.h b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/moc_predefs.h deleted file mode 100644 index 8155a53..0000000 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/moc_predefs.h +++ /dev/null @@ -1,450 +0,0 @@ -#define __DBL_MIN_EXP__ (-1021) -#define __cpp_attributes 200809L -#define __cpp_nontype_template_parameter_auto 201606L -#define __UINT_LEAST16_MAX__ 0xffff -#define __ATOMIC_ACQUIRE 2 -#define __FLT128_MAX_10_EXP__ 4932 -#define __FLT_MIN__ 1.17549435082228750796873653722224568e-38F -#define __GCC_IEC_559_COMPLEX 2 -#define __cpp_aggregate_nsdmi 201304L -#define __UINT_LEAST8_TYPE__ unsigned char -#define __SIZEOF_FLOAT80__ 16 -#define __INTMAX_C(c) c ## LL -#define __CHAR_BIT__ 8 -#define __MINGW32__ 1 -#define __UINT8_MAX__ 0xff -#define __SCHAR_WIDTH__ 8 -#define _WIN64 1 -#define __WINT_MAX__ 0xffff -#define __FLT32_MIN_EXP__ (-125) -#define __cpp_static_assert 201411L -#define QT_NEEDS_QMAIN 1 -#define QT_GUI_LIB 1 -#define __ORDER_LITTLE_ENDIAN__ 1234 -#define __SIZE_MAX__ 0xffffffffffffffffULL -#define __WCHAR_MAX__ 0xffff -#define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_1 1 -#define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_2 1 -#define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_4 1 -#define __DBL_DENORM_MIN__ double(4.94065645841246544176568792868221372e-324L) -#define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_8 1 -#define __GCC_ATOMIC_CHAR_LOCK_FREE 2 -#define __GCC_IEC_559 2 -#define __FLT32X_DECIMAL_DIG__ 17 -#define __FLT_EVAL_METHOD__ 0 -#define __cpp_binary_literals 201304L -#define __FLT64_DECIMAL_DIG__ 17 -#define __cpp_noexcept_function_type 201510L -#define __GCC_ATOMIC_CHAR32_T_LOCK_FREE 2 -#define __cpp_variadic_templates 200704L -#define __UINT_FAST64_MAX__ 0xffffffffffffffffULL -#define __SIG_ATOMIC_TYPE__ int -#define __DBL_MIN_10_EXP__ (-307) -#define __FINITE_MATH_ONLY__ 0 -#define __cpp_variable_templates 201304L -#define __FLT32X_MAX_EXP__ 1024 -#define __FLT32_HAS_DENORM__ 1 -#define __UINT_FAST8_MAX__ 0xff -#define __cpp_rvalue_reference 200610L -#define __cpp_nested_namespace_definitions 201411L -#define _stdcall __attribute__((__stdcall__)) -#define __DEC64_MAX_EXP__ 385 -#define __INT8_C(c) c -#define __INT_LEAST8_WIDTH__ 8 -#define __cpp_variadic_using 201611L -#define __UINT_LEAST64_MAX__ 0xffffffffffffffffULL -#define __INT_LEAST8_MAX__ 0x7f -#define __cpp_capture_star_this 201603L -#define __SHRT_MAX__ 0x7fff -#define __LDBL_MAX__ 1.18973149535723176502126385303097021e+4932L -#define __FLT64X_MAX_10_EXP__ 4932 -#define __cpp_if_constexpr 201606L -#define __LDBL_IS_IEC_60559__ 2 -#define __FLT64X_HAS_QUIET_NAN__ 1 -#define __UINT_LEAST8_MAX__ 0xff -#define __GCC_ATOMIC_BOOL_LOCK_FREE 2 -#define __FLT128_DENORM_MIN__ 6.47517511943802511092443895822764655e-4966F128 -#define __UINTMAX_TYPE__ long long unsigned int -#define __DEC32_EPSILON__ 1E-6DF -#define __FLT_EVAL_METHOD_TS_18661_3__ 0 -#define __UINT32_MAX__ 0xffffffffU -#define __GXX_EXPERIMENTAL_CXX0X__ 1 -#define __FLT128_MIN_EXP__ (-16381) -#define __WINT_MIN__ 0 -#define __FLT128_MIN_10_EXP__ (-4931) -#define __FLT32X_IS_IEC_60559__ 2 -#define __INT_LEAST16_WIDTH__ 16 -#define MINGW_HAS_SECURE_API 1 -#define __SCHAR_MAX__ 0x7f -#define __FLT128_MANT_DIG__ 113 -#define __WCHAR_MIN__ 0 -#define __INT64_C(c) c ## LL -#define __GCC_ATOMIC_POINTER_LOCK_FREE 2 -#define _UNICODE 1 -#define __FLT32X_MANT_DIG__ 53 -#define __GCC_ATOMIC_CHAR16_T_LOCK_FREE 2 -#define __cpp_aligned_new 201606L -#define __USER_LABEL_PREFIX__ -#define __FLT32_MAX_10_EXP__ 38 -#define __FLT64X_EPSILON__ 1.08420217248550443400745280086994171e-19F64x -#define __STDC_HOSTED__ 1 -#define __DEC64_MIN_EXP__ (-382) -#define __WIN64 1 -#define __cpp_decltype_auto 201304L -#define __DBL_DIG__ 15 -#define __FLT32_DIG__ 6 -#define __FLT_EPSILON__ 1.19209289550781250000000000000000000e-7F -#define __GXX_WEAK__ 1 -#define __SHRT_WIDTH__ 16 -#define __FLT32_IS_IEC_60559__ 2 -#define __LDBL_MIN__ 3.36210314311209350626267781732175260e-4932L -#define __DBL_IS_IEC_60559__ 2 -#define __DEC32_MAX__ 9.999999E96DF -#define __cpp_threadsafe_static_init 200806L -#define __cpp_enumerator_attributes 201411L -#define __FLT64X_DENORM_MIN__ 3.64519953188247460252840593361941982e-4951F64x -#define __FLT32X_HAS_INFINITY__ 1 -#define __INT32_MAX__ 0x7fffffff -#define __INT_WIDTH__ 32 -#define __SIZEOF_LONG__ 4 -#define __UINT16_C(c) c -#define UNICODE 1 -#define __DECIMAL_DIG__ 21 -#define __FLT64_EPSILON__ 2.22044604925031308084726333618164062e-16F64 -#define __INT16_MAX__ 0x7fff -#define __FLT64_MIN_EXP__ (-1021) -#define __FLT64X_MIN_10_EXP__ (-4931) -#define __LDBL_HAS_QUIET_NAN__ 1 -#define __FLT64_MANT_DIG__ 53 -#define _REENTRANT 1 -#define __FLT64X_MANT_DIG__ 64 -#define __GNUC__ 11 -#define _cdecl __attribute__((__cdecl__)) -#define __GXX_RTTI 1 -#define __MMX__ 1 -#define __FLT_HAS_DENORM__ 1 -#define __SIZEOF_LONG_DOUBLE__ 16 -#define __BIGGEST_ALIGNMENT__ 16 -#define __STDC_UTF_16__ 1 -#define __FLT64_MAX_10_EXP__ 308 -#define __cpp_delegating_constructors 200604L -#define __FLT32_HAS_INFINITY__ 1 -#define __DBL_MAX__ double(1.79769313486231570814527423731704357e+308L) -#define _thiscall __attribute__((__thiscall__)) -#define __cpp_raw_strings 200710L -#define __INT_FAST32_MAX__ 0x7fffffff -#define __WINNT 1 -#define __DBL_HAS_INFINITY__ 1 -#define __SIZEOF_FLOAT__ 4 -#define __WINNT__ 1 -#define __HAVE_SPECULATION_SAFE_VALUE 1 -#define __cpp_fold_expressions 201603L -#define __DEC32_MIN_EXP__ (-94) -#define __INTPTR_WIDTH__ 64 -#define __FLT64X_HAS_INFINITY__ 1 -#define __UINT_LEAST32_MAX__ 0xffffffffU -#define __FLT32X_HAS_DENORM__ 1 -#define __INT_FAST16_TYPE__ short int -#define __MMX_WITH_SSE__ 1 -#define _fastcall __attribute__((__fastcall__)) -#define __LDBL_HAS_DENORM__ 1 -#define QT_WIDGETS_LIB 1 -#define __cplusplus 201703L -#define __cpp_ref_qualifiers 200710L -#define __DEC32_MIN__ 1E-95DF -#define __DEPRECATED 1 -#define __cpp_rvalue_references 200610L -#define __DBL_MAX_EXP__ 1024 -#define __WCHAR_WIDTH__ 16 -#define __FLT32_MAX__ 3.40282346638528859811704183484516925e+38F32 -#define __DEC128_EPSILON__ 1E-33DL -#define __SSE2_MATH__ 1 -#define __ATOMIC_HLE_RELEASE 131072 -#define __WIN32__ 1 -#define __PTRDIFF_MAX__ 0x7fffffffffffffffLL -#define __amd64 1 -#define __tune_core2__ 1 -#define __ATOMIC_HLE_ACQUIRE 65536 -#define __GNUG__ 11 -#define __LONG_LONG_MAX__ 0x7fffffffffffffffLL -#define __SIZEOF_SIZE_T__ 8 -#define __cpp_nsdmi 200809L -#define __FLT64X_MIN_EXP__ (-16381) -#define __SIZEOF_WINT_T__ 2 -#define __LONG_LONG_WIDTH__ 64 -#define __cpp_initializer_lists 200806L -#define __FLT32_MAX_EXP__ 128 -#define __cpp_hex_float 201603L -#define __GXX_ABI_VERSION 1016 -#define __FLT128_HAS_INFINITY__ 1 -#define __FLT_MIN_EXP__ (-125) -#define __x86_64 1 -#define __cpp_lambdas 200907L -#define __INT_FAST64_TYPE__ long long int -#define __FLT64_DENORM_MIN__ 4.94065645841246544176568792868221372e-324F64 -#define __cpp_template_auto 201606L -#define __DBL_MIN__ double(2.22507385850720138309023271733240406e-308L) -#define __FLT128_EPSILON__ 1.92592994438723585305597794258492732e-34F128 -#define __FLT64X_NORM_MAX__ 1.18973149535723176502126385303097021e+4932F64x -#define __SIZEOF_POINTER__ 8 -#define __SIZE_TYPE__ long long unsigned int -#define __DBL_HAS_QUIET_NAN__ 1 -#define __FLT32X_EPSILON__ 2.22044604925031308084726333618164062e-16F32x -#define __DECIMAL_BID_FORMAT__ 1 -#define __GXX_TYPEINFO_EQUALITY_INLINE 0 -#define __FLT64_MIN_10_EXP__ (-307) -#define __FLT64X_DECIMAL_DIG__ 21 -#define __DEC128_MIN__ 1E-6143DL -#define __REGISTER_PREFIX__ -#define __UINT16_MAX__ 0xffff -#define __cdecl __attribute__((__cdecl__)) -#define __LDBL_HAS_INFINITY__ 1 -#define __FLT32_MIN__ 1.17549435082228750796873653722224568e-38F32 -#define __UINT8_TYPE__ unsigned char -#define __FLT_DIG__ 6 -#define __NO_INLINE__ 1 -#define __DEC_EVAL_METHOD__ 2 -#define __DEC128_MAX__ 9.999999999999999999999999999999999E6144DL -#define __FLT_MANT_DIG__ 24 -#define __LDBL_DECIMAL_DIG__ 21 -#define __VERSION__ "11.2.0" -#define __UINT64_C(c) c ## ULL -#define __cpp_unicode_characters 201411L -#define _WIN32 1 -#define __SEH__ 1 -#define __INT_LEAST32_MAX__ 0x7fffffff -#define __GCC_ATOMIC_INT_LOCK_FREE 2 -#define __FLT128_MAX_EXP__ 16384 -#define __FLT32_MANT_DIG__ 24 -#define __FLOAT_WORD_ORDER__ __ORDER_LITTLE_ENDIAN__ -#define SIZEOF_DPTR (sizeof(void*)) -#define __cpp_aggregate_bases 201603L -#define __FLT128_HAS_DENORM__ 1 -#define __FLT32_DECIMAL_DIG__ 9 -#define __FLT128_DIG__ 33 -#define __INT32_C(c) c -#define __DEC64_EPSILON__ 1E-15DD -#define __ORDER_PDP_ENDIAN__ 3412 -#define __DEC128_MIN_EXP__ (-6142) -#define __INT_FAST32_TYPE__ int -#define __UINT_LEAST16_TYPE__ short unsigned int -#define __DBL_HAS_DENORM__ 1 -#define __cpp_rtti 199711L -#define __UINT64_MAX__ 0xffffffffffffffffULL -#define __FLT_IS_IEC_60559__ 2 -#define __GNUC_WIDE_EXECUTION_CHARSET_NAME "UTF-16LE" -#define __FLT64X_DIG__ 18 -#define __INT8_TYPE__ signed char -#define __cpp_digit_separators 201309L -#define __GCC_ASM_FLAG_OUTPUTS__ 1 -#define __UINT32_TYPE__ unsigned int -#define __FLT_RADIX__ 2 -#define __INT_LEAST16_TYPE__ short int -#define __LDBL_EPSILON__ 1.08420217248550443400745280086994171e-19L -#define __UINTMAX_C(c) c ## ULL -#define __GLIBCXX_BITSIZE_INT_N_0 128 -#define QT_MULTIMEDIA_LIB 1 -#define __FLT32X_MIN__ 2.22507385850720138309023271733240406e-308F32x -#define __SIG_ATOMIC_MAX__ 0x7fffffff -#define __GCC_ATOMIC_WCHAR_T_LOCK_FREE 2 -#define __SIZEOF_PTRDIFF_T__ 8 -#define __LDBL_DIG__ 18 -#define __FLT64_IS_IEC_60559__ 2 -#define __x86_64__ 1 -#define __FLT32X_MIN_EXP__ (-1021) -#define __DEC32_SUBNORMAL_MIN__ 0.000001E-95DF -#define __MSVCRT__ 1 -#define __INT_FAST16_MAX__ 0x7fff -#define __FLT64_DIG__ 15 -#define __UINT_FAST32_MAX__ 0xffffffffU -#define __UINT_LEAST64_TYPE__ long long unsigned int -#define __FLT_HAS_QUIET_NAN__ 1 -#define __FLT_MAX_10_EXP__ 38 -#define __LONG_MAX__ 0x7fffffffL -#define __FLT64X_HAS_DENORM__ 1 -#define __DEC128_SUBNORMAL_MIN__ 0.000000000000000000000000000000001E-6143DL -#define __FLT_HAS_INFINITY__ 1 -#define __GNUC_EXECUTION_CHARSET_NAME "UTF-8" -#define __cpp_unicode_literals 200710L -#define __UINT_FAST16_TYPE__ short unsigned int -#define __DEC64_MAX__ 9.999999999999999E384DD -#define __INT_FAST32_WIDTH__ 32 -#define __CHAR16_TYPE__ short unsigned int -#define __PRAGMA_REDEFINE_EXTNAME 1 -#define __SIZE_WIDTH__ 64 -#define __SEG_FS 1 -#define __INT_LEAST16_MAX__ 0x7fff -#define __DEC64_MANT_DIG__ 16 -#define __INT64_MAX__ 0x7fffffffffffffffLL -#define QT_NETWORK_LIB 1 -#define __SEG_GS 1 -#define __FLT32_DENORM_MIN__ 1.40129846432481707092372958328991613e-45F32 -#define __SIG_ATOMIC_WIDTH__ 32 -#define __INT_LEAST64_TYPE__ long long int -#define __INT16_TYPE__ short int -#define __INT_LEAST8_TYPE__ signed char -#define __nocona__ 1 -#define __cpp_structured_bindings 201606L -#define __SIZEOF_INT__ 4 -#define __DEC32_MAX_EXP__ 97 -#define __INT_FAST8_MAX__ 0x7f -#define __FLT128_MAX__ 1.18973149535723176508575932662800702e+4932F128 -#define __INTPTR_MAX__ 0x7fffffffffffffffLL -#define __cpp_sized_deallocation 201309L -#define __cpp_guaranteed_copy_elision 201606L -#define __FLT64_HAS_QUIET_NAN__ 1 -#define __stdcall __attribute__((__stdcall__)) -#define __FLT32_MIN_10_EXP__ (-37) -#define __EXCEPTIONS 1 -#define __GXX_MERGED_TYPEINFO_NAMES 0 -#define __PTRDIFF_WIDTH__ 64 -#define __LDBL_MANT_DIG__ 64 -#define __cpp_range_based_for 201603L -#define __FLT64_HAS_INFINITY__ 1 -#define __FLT64X_MAX__ 1.18973149535723176502126385303097021e+4932F64x -#define __STDCPP_DEFAULT_NEW_ALIGNMENT__ 16 -#define __SIG_ATOMIC_MIN__ (-__SIG_ATOMIC_MAX__ - 1) -#define __GCC_ATOMIC_LONG_LOCK_FREE 2 -#define __cpp_nontype_template_args 201411L -#define __DEC32_MANT_DIG__ 7 -#define __cpp_return_type_deduction 201304L -#define __INTPTR_TYPE__ long long int -#define __UINT16_TYPE__ short unsigned int -#define __WCHAR_TYPE__ short unsigned int -#define __pic__ 1 -#define __UINTPTR_MAX__ 0xffffffffffffffffULL -#define __INT_FAST64_WIDTH__ 64 -#define __cpp_decltype 200707L -#define __INT_FAST64_MAX__ 0x7fffffffffffffffLL -#define __GCC_ATOMIC_TEST_AND_SET_TRUEVAL 1 -#define __FLT_NORM_MAX__ 3.40282346638528859811704183484516925e+38F -#define __FLT64X_MAX_EXP__ 16384 -#define __UINT_FAST64_TYPE__ long long unsigned int -#define __cpp_inline_variables 201606L -#define __INT_MAX__ 0x7fffffff -#define WIN32 1 -#define __nocona 1 -#define __code_model_medium__ 1 -#define __INT64_TYPE__ long long int -#define __FLT_MAX_EXP__ 128 -#define WIN64 1 -#define __ORDER_BIG_ENDIAN__ 4321 -#define __DBL_MANT_DIG__ 53 -#define __cpp_inheriting_constructors 201511L -#define QT_CORE_LIB 1 -#define __SIZEOF_FLOAT128__ 16 -#define __INT_LEAST64_MAX__ 0x7fffffffffffffffLL -#define __DEC64_MIN__ 1E-383DD -#define __WINT_TYPE__ short unsigned int -#define __UINT_LEAST32_TYPE__ unsigned int -#define __SIZEOF_SHORT__ 2 -#define __FLT32_NORM_MAX__ 3.40282346638528859811704183484516925e+38F32 -#define __SSE__ 1 -#define __LDBL_MIN_EXP__ (-16381) -#define __FLT64_MAX__ 1.79769313486231570814527423731704357e+308F64 -#define __amd64__ 1 -#define __WINT_WIDTH__ 16 -#define __INT_LEAST64_WIDTH__ 64 -#define __LDBL_MAX_EXP__ 16384 -#define __FLT32X_MAX_10_EXP__ 308 -#define __WIN32 1 -#define __SIZEOF_INT128__ 16 -#define __FLT64X_IS_IEC_60559__ 2 -#define __WCHAR_UNSIGNED__ 1 -#define __LDBL_MAX_10_EXP__ 4932 -#define __ATOMIC_RELAXED 0 -#define __DBL_EPSILON__ double(2.22044604925031308084726333618164062e-16L) -#define __thiscall __attribute__((__thiscall__)) -#define __FLT128_MIN__ 3.36210314311209350626267781732175260e-4932F128 -#define __UINT8_C(c) c -#define __FLT64_MAX_EXP__ 1024 -#define __INT_LEAST32_TYPE__ int -#define __SIZEOF_WCHAR_T__ 2 -#define __GNUC_PATCHLEVEL__ 0 -#define __FLT128_NORM_MAX__ 1.18973149535723176508575932662800702e+4932F128 -#define __FLT64_NORM_MAX__ 1.79769313486231570814527423731704357e+308F64 -#define __FLT128_HAS_QUIET_NAN__ 1 -#define __INTMAX_MAX__ 0x7fffffffffffffffLL -#define __SSE3__ 1 -#define __INT_FAST8_TYPE__ signed char -#define __fastcall __attribute__((__fastcall__)) -#define __cpp_namespace_attributes 201411L -#define __FLT64X_MIN__ 3.36210314311209350626267781732175260e-4932F64x -#define __STDCPP_THREADS__ 1 -#define __GNUC_STDC_INLINE__ 1 -#define __FLT64_HAS_DENORM__ 1 -#define __FLT32_EPSILON__ 1.19209289550781250000000000000000000e-7F32 -#define __DBL_DECIMAL_DIG__ 17 -#define __STDC_UTF_32__ 1 -#define __INT_FAST8_WIDTH__ 8 -#define __FXSR__ 1 -#define __FLT32X_MAX__ 1.79769313486231570814527423731704357e+308F32x -#define __DBL_NORM_MAX__ double(1.79769313486231570814527423731704357e+308L) -#define __BYTE_ORDER__ __ORDER_LITTLE_ENDIAN__ -#define __MINGW64__ 1 -#define __INTMAX_WIDTH__ 64 -#define __cpp_runtime_arrays 198712L -#define __UINT64_TYPE__ long long unsigned int -#define __UINT32_C(c) c ## U -#define __cpp_alias_templates 200704L -#define WINNT 1 -#define __FLT_DENORM_MIN__ 1.40129846432481707092372958328991613e-45F -#define __FLT128_IS_IEC_60559__ 2 -#define __INT8_MAX__ 0x7f -#define __LONG_WIDTH__ 32 -#define __PIC__ 1 -#define __UINT_FAST32_TYPE__ unsigned int -#define _ENABLE_EXTENDED_ALIGNED_STORAGE 1 -#define __FLT32X_NORM_MAX__ 1.79769313486231570814527423731704357e+308F32x -#define __CHAR32_TYPE__ unsigned int -#define __FLT_MAX__ 3.40282346638528859811704183484516925e+38F -#define __cpp_constexpr 201603L -#define __SSE2__ 1 -#define __cpp_deduction_guides 201703L -#define __INT32_TYPE__ int -#define __SIZEOF_DOUBLE__ 8 -#define __cpp_exceptions 199711L -#define __FLT_MIN_10_EXP__ (-37) -#define __FLT64_MIN__ 2.22507385850720138309023271733240406e-308F64 -#define __INT_LEAST32_WIDTH__ 32 -#define __INTMAX_TYPE__ long long int -#define _INTEGRAL_MAX_BITS 64 -#define __DEC128_MAX_EXP__ 6145 -#define __FLT32X_HAS_QUIET_NAN__ 1 -#define __ATOMIC_CONSUME 1 -#define __GNUC_MINOR__ 2 -#define __GLIBCXX_TYPE_INT_N_0 __int128 -#define __INT_FAST16_WIDTH__ 16 -#define __UINTMAX_MAX__ 0xffffffffffffffffULL -#define __FLT32X_DENORM_MIN__ 4.94065645841246544176568792868221372e-324F32x -#define __cpp_template_template_args 201611L -#define __DBL_MAX_10_EXP__ 308 -#define __LDBL_DENORM_MIN__ 3.64519953188247460252840593361941982e-4951L -#define __INT16_C(c) c -#define __STDC__ 1 -#define __FLT32X_DIG__ 15 -#define __PTRDIFF_TYPE__ long long int -#define __ATOMIC_SEQ_CST 5 -#define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_16 1 -#define __FLT32X_MIN_10_EXP__ (-307) -#define __UINTPTR_TYPE__ long long unsigned int -#define __DEC64_SUBNORMAL_MIN__ 0.000000000000001E-383DD -#define __DEC128_MANT_DIG__ 34 -#define __LDBL_MIN_10_EXP__ (-4931) -#define __cpp_generic_lambdas 201304L -#define __SSE_MATH__ 1 -#define __SIZEOF_LONG_LONG__ 8 -#define __cpp_user_defined_literals 200809L -#define __FLT128_DECIMAL_DIG__ 36 -#define __GCC_ATOMIC_LLONG_LOCK_FREE 2 -#define __FLT32_HAS_QUIET_NAN__ 1 -#define __FLT_DECIMAL_DIG__ 9 -#define __UINT_FAST16_MAX__ 0xffff -#define __LDBL_NORM_MAX__ 1.18973149535723176502126385303097021e+4932L -#define __GCC_ATOMIC_SHORT_LOCK_FREE 2 -#define __UINT_FAST8_TYPE__ unsigned char -#define __WIN64__ 1 -#define __cpp_init_captures 201304L -#define __ATOMIC_ACQ_REL 4 -#define __ATOMIC_RELEASE 3 -#define __declspec(x) __attribute__((x)) diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/mocs_compilation.cpp b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/mocs_compilation.cpp deleted file mode 100644 index 536ecfb..0000000 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/mocs_compilation.cpp +++ /dev/null @@ -1,5 +0,0 @@ -// This file is autogenerated. Changes will be overwritten. -#include "EWIEGA46WW/moc_FightInterface.cpp" -#include "EWIEGA46WW/moc_MainInterface.cpp" -#include "EWIEGA46WW/moc_SelectHeroes.cpp" -#include "EWIEGA46WW/moc_mainwindow.cpp" diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/timestamp b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/timestamp deleted file mode 100644 index e69de29..0000000 diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Testing/Temporary/LastTest.log b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Testing/Temporary/LastTest.log index 714459c..abf0067 100644 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Testing/Temporary/LastTest.log +++ b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Testing/Temporary/LastTest.log @@ -1,3 +1,3 @@ -Start testing: May 08 15:51 й׼ʱ +Start testing: May 08 19:15 й׼ʱ ---------------------------------------------------------- -End testing: May 08 15:51 й׼ʱ +End testing: May 08 19:15 й׼ʱ diff --git a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/build.ninja b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/build.ninja index 3303c83..c55c014 100644 --- a/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/build.ninja +++ b/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/build.ninja @@ -1,5 +1,5 @@ # CMAKE generated file: DO NOT EDIT! -# Generated by "Ninja" Generator, CMake Version 3.25 +# Generated by "Ninja" Generator, CMake Version 3.24 # This file contains all the build statements describing the # compilation DAG. @@ -39,7 +39,7 @@ include CMakeFiles/rules.ninja ############################################# # Logical path to working directory; prefix for absolute paths. -cmake_ninja_workdir = E$:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/ +cmake_ninja_workdir = D$:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/ # ============================================================================= # Object build statements for EXECUTABLE target Survivor-Game-Main @@ -49,59 +49,59 @@ cmake_ninja_workdir = E$:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_ build cmake_object_order_depends_target_Survivor-Game-Main: phony || Survivor-Game-Main_autogen Survivor-Game-Main_autogen/mocs_compilation.cpp Survivor-Game-Main_autogen/timestamp Survivor-Game-Main_autogen_timestamp_deps -build CMakeFiles/Survivor-Game-Main.dir/Survivor-Game-Main_autogen/mocs_compilation.cpp.obj: CXX_COMPILER__Survivor-Game-Main_Debug E$:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/mocs_compilation.cpp || cmake_object_order_depends_target_Survivor-Game-Main +build CMakeFiles/Survivor-Game-Main.dir/Survivor-Game-Main_autogen/mocs_compilation.cpp.obj: CXX_COMPILER__Survivor-Game-Main_Debug D$:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/mocs_compilation.cpp || cmake_object_order_depends_target_Survivor-Game-Main DEFINES = -DMINGW_HAS_SECURE_API=1 -DQT_CORE_LIB -DQT_GUI_LIB -DQT_MULTIMEDIA_LIB -DQT_NEEDS_QMAIN -DQT_NETWORK_LIB -DQT_WIDGETS_LIB -DUNICODE -DWIN32 -DWIN64 -D_ENABLE_EXTENDED_ALIGNED_STORAGE -D_UNICODE -D_WIN64 DEP_FILE = CMakeFiles\Survivor-Game-Main.dir\Survivor-Game-Main_autogen\mocs_compilation.cpp.obj.d FLAGS = -DQT_QML_DEBUG -g -std=gnu++17 - 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INCLUDES = -IE:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/include -isystem D:/Qt/6.5.0/mingw_64/include/QtCore -isystem D:/Qt/6.5.0/mingw_64/include -isystem D:/Qt/6.5.0/mingw_64/mkspecs/win32-g++ -isystem D:/Qt/6.5.0/mingw_64/include/QtMultimedia -isystem D:/Qt/6.5.0/mingw_64/include/QtGui -isystem D:/Qt/6.5.0/mingw_64/include/QtNetwork -isystem D:/Qt/6.5.0/mingw_64/include/QtWidgets + INCLUDES = -ID:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/include -isystem C:/Qt/6.5.0/mingw_64/include/QtCore -isystem C:/Qt/6.5.0/mingw_64/include -isystem C:/Qt/6.5.0/mingw_64/mkspecs/win32-g++ -isystem C:/Qt/6.5.0/mingw_64/include/QtMultimedia -isystem C:/Qt/6.5.0/mingw_64/include/QtGui -isystem C:/Qt/6.5.0/mingw_64/include/QtNetwork -isystem C:/Qt/6.5.0/mingw_64/include/QtWidgets OBJECT_DIR = CMakeFiles\Survivor-Game-Main.dir OBJECT_FILE_DIR = CMakeFiles\Survivor-Game-Main.dir @@ -113,10 +113,10 @@ build CMakeFiles/Survivor-Game-Main.dir/FightInterface.cpp.obj: CXX_COMPILER__Su ############################################# # Link the executable Survivor-Game-Main.exe -build Survivor-Game-Main.exe: CXX_EXECUTABLE_LINKER__Survivor-Game-Main_Debug CMakeFiles/Survivor-Game-Main.dir/Survivor-Game-Main_autogen/mocs_compilation.cpp.obj CMakeFiles/Survivor-Game-Main.dir/main.cpp.obj CMakeFiles/Survivor-Game-Main.dir/mainwindow.cpp.obj CMakeFiles/Survivor-Game-Main.dir/Characters.cpp.obj CMakeFiles/Survivor-Game-Main.dir/MainInterface.cpp.obj CMakeFiles/Survivor-Game-Main.dir/SelectHeroes.cpp.obj CMakeFiles/Survivor-Game-Main.dir/FightInterface.cpp.obj | D$:/Qt/6.5.0/mingw_64/lib/libQt6Multimedia.a D$:/Qt/6.5.0/mingw_64/lib/libQt6Widgets.a D$:/Qt/6.5.0/mingw_64/lib/libQt6Network.a D$:/Qt/6.5.0/mingw_64/lib/libQt6Gui.a D$:/Qt/6.5.0/mingw_64/lib/libQt6Core.a D$:/Qt/6.5.0/mingw_64/lib/libQt6EntryPoint.a || Survivor-Game-Main_autogen Survivor-Game-Main_autogen_timestamp_deps +build Survivor-Game-Main.exe: CXX_EXECUTABLE_LINKER__Survivor-Game-Main_Debug CMakeFiles/Survivor-Game-Main.dir/Survivor-Game-Main_autogen/mocs_compilation.cpp.obj CMakeFiles/Survivor-Game-Main.dir/main.cpp.obj CMakeFiles/Survivor-Game-Main.dir/mainwindow.cpp.obj CMakeFiles/Survivor-Game-Main.dir/Characters.cpp.obj CMakeFiles/Survivor-Game-Main.dir/MainInterface.cpp.obj CMakeFiles/Survivor-Game-Main.dir/selectheroes.cpp.obj CMakeFiles/Survivor-Game-Main.dir/FightInterface.cpp.obj | C$:/Qt/6.5.0/mingw_64/lib/libQt6Multimedia.a C$:/Qt/6.5.0/mingw_64/lib/libQt6Widgets.a C$:/Qt/6.5.0/mingw_64/lib/libQt6Network.a C$:/Qt/6.5.0/mingw_64/lib/libQt6Gui.a C$:/Qt/6.5.0/mingw_64/lib/libQt6Core.a C$:/Qt/6.5.0/mingw_64/lib/libQt6EntryPoint.a || Survivor-Game-Main_autogen Survivor-Game-Main_autogen_timestamp_deps FLAGS = -DQT_QML_DEBUG -g LINK_FLAGS = -mwindows - LINK_LIBRARIES = D:/Qt/6.5.0/mingw_64/lib/libQt6Multimedia.a D:/Qt/6.5.0/mingw_64/lib/libQt6Widgets.a D:/Qt/6.5.0/mingw_64/lib/libQt6Network.a -lws2_32 D:/Qt/6.5.0/mingw_64/lib/libQt6Gui.a D:/Qt/6.5.0/mingw_64/lib/libQt6Core.a -lmpr -luserenv -lmingw32 D:/Qt/6.5.0/mingw_64/lib/libQt6EntryPoint.a -lshell32 -ld3d11 -ldxgi -ldxguid -ldcomp -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 + LINK_LIBRARIES = C:/Qt/6.5.0/mingw_64/lib/libQt6Multimedia.a C:/Qt/6.5.0/mingw_64/lib/libQt6Widgets.a C:/Qt/6.5.0/mingw_64/lib/libQt6Network.a -lws2_32 C:/Qt/6.5.0/mingw_64/lib/libQt6Gui.a C:/Qt/6.5.0/mingw_64/lib/libQt6Core.a -lmpr -luserenv -lmingw32 C:/Qt/6.5.0/mingw_64/lib/libQt6EntryPoint.a -lshell32 -ld3d11 -ldxgi -ldxguid -ldcomp -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 OBJECT_DIR = CMakeFiles\Survivor-Game-Main.dir POST_BUILD = cd . PRE_LINK = cd . @@ -129,7 +129,7 @@ build Survivor-Game-Main.exe: CXX_EXECUTABLE_LINKER__Survivor-Game-Main_Debug CM # Utility command for edit_cache build CMakeFiles/edit_cache.util: CUSTOM_COMMAND - COMMAND = cmd.exe /C "cd /D E:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug && "C:\Program Files\CMake\bin\cmake-gui.exe" -SE:\Survivor-Game\Survivor-Game-Main -BE:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug" + COMMAND = cmd.exe /C "cd /D D:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug && C:\Qt\Tools\CMake_64\bin\cmake-gui.exe -SD:\Survivor-Game\Survivor-Game-Main -BD:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug" DESC = Running CMake cache editor... pool = console restat = 1 @@ -141,7 +141,7 @@ build edit_cache: phony CMakeFiles/edit_cache.util # Utility command for rebuild_cache build CMakeFiles/rebuild_cache.util: CUSTOM_COMMAND - COMMAND = cmd.exe /C "cd /D E:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug && "C:\Program Files\CMake\bin\cmake.exe" --regenerate-during-build -SE:\Survivor-Game\Survivor-Game-Main -BE:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug" + COMMAND = cmd.exe /C "cd /D D:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug && C:\Qt\Tools\CMake_64\bin\cmake.exe --regenerate-during-build -SD:\Survivor-Game\Survivor-Game-Main -BD:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug" DESC = Running CMake to regenerate build system... pool = console restat = 1 @@ -159,7 +159,7 @@ build list_install_components: phony # Utility command for install build CMakeFiles/install.util: CUSTOM_COMMAND all - COMMAND = cmd.exe /C "cd /D E:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug && "C:\Program Files\CMake\bin\cmake.exe" -P cmake_install.cmake" + COMMAND = cmd.exe /C "cd /D D:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug && C:\Qt\Tools\CMake_64\bin\cmake.exe -P cmake_install.cmake" DESC = Install the project... pool = console restat = 1 @@ -171,7 +171,7 @@ build install: phony CMakeFiles/install.util # Utility command for install/local build CMakeFiles/install/local.util: CUSTOM_COMMAND all - COMMAND = cmd.exe /C "cd /D E:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug && "C:\Program Files\CMake\bin\cmake.exe" -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake" + COMMAND = cmd.exe /C "cd /D D:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug && C:\Qt\Tools\CMake_64\bin\cmake.exe -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake" DESC = Installing only the local directory... pool = console restat = 1 @@ -183,7 +183,7 @@ build install/local: phony CMakeFiles/install/local.util # Utility command for install/strip build CMakeFiles/install/strip.util: CUSTOM_COMMAND all - COMMAND = cmd.exe /C "cd /D E:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug && "C:\Program Files\CMake\bin\cmake.exe" -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake" + COMMAND = cmd.exe /C "cd /D D:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug && C:\Qt\Tools\CMake_64\bin\cmake.exe -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake" DESC = Installing the project stripped... pool = console restat = 1 @@ -206,17 +206,17 @@ build Survivor-Game-Main_autogen: phony CMakeFiles/Survivor-Game-Main_autogen Su ############################################# # Custom command for Survivor-Game-Main_autogen\timestamp -build Survivor-Game-Main_autogen/timestamp Survivor-Game-Main_autogen/mocs_compilation.cpp | ${cmake_ninja_workdir}Survivor-Game-Main_autogen/timestamp ${cmake_ninja_workdir}Survivor-Game-Main_autogen/mocs_compilation.cpp: CUSTOM_COMMAND D$:/Qt/6.5.0/mingw_64/./bin/moc.exe D$:/Qt/6.5.0/mingw_64/./bin/uic.exe || Survivor-Game-Main_autogen_timestamp_deps - COMMAND = cmd.exe /C "cd /D E:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug && "C:\Program Files\CMake\bin\cmake.exe" -E cmake_autogen E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main_autogen.dir/AutogenInfo.json Debug && "C:\Program Files\CMake\bin\cmake.exe" -E touch E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/timestamp && "C:\Program Files\CMake\bin\cmake.exe" -E cmake_transform_depfile Ninja gccdepfile E:/Survivor-Game/Survivor-Game-Main E:/Survivor-Game/Survivor-Game-Main E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/deps E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/d/2c45cdc845ba3ea5d4b72652e65a482f5f294099fd305d331ef0cd9aeae52705.d" +build Survivor-Game-Main_autogen/timestamp Survivor-Game-Main_autogen/mocs_compilation.cpp | ${cmake_ninja_workdir}Survivor-Game-Main_autogen/timestamp ${cmake_ninja_workdir}Survivor-Game-Main_autogen/mocs_compilation.cpp: CUSTOM_COMMAND C$:/Qt/6.5.0/mingw_64/./bin/moc.exe C$:/Qt/6.5.0/mingw_64/./bin/uic.exe || Survivor-Game-Main_autogen_timestamp_deps + COMMAND = cmd.exe /C "cd /D D:\Survivor-Game\build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug && C:\Qt\Tools\CMake_64\bin\cmake.exe -E cmake_autogen D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/Survivor-Game-Main_autogen.dir/AutogenInfo.json Debug && C:\Qt\Tools\CMake_64\bin\cmake.exe -E touch D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/timestamp && C:\Qt\Tools\CMake_64\bin\cmake.exe -E cmake_transform_depfile Ninja gccdepfile D:/Survivor-Game/Survivor-Game-Main D:/Survivor-Game/Survivor-Game-Main D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main_autogen/deps D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/d/45a034fd16c2e34f38a77dfce44cd9c5edaaa2f45fad6c54954da613d505e66f.d" DESC = Automatic MOC and UIC for target Survivor-Game-Main - depfile = E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/d/2c45cdc845ba3ea5d4b72652e65a482f5f294099fd305d331ef0cd9aeae52705.d + depfile = D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/CMakeFiles/d/45a034fd16c2e34f38a77dfce44cd9c5edaaa2f45fad6c54954da613d505e66f.d restat = 1 ############################################# # Phony custom command for CMakeFiles\Survivor-Game-Main_autogen_timestamp_deps -build CMakeFiles/Survivor-Game-Main_autogen_timestamp_deps | ${cmake_ninja_workdir}CMakeFiles/Survivor-Game-Main_autogen_timestamp_deps: phony D$:/Qt/6.5.0/mingw_64/./bin/moc.exe D$:/Qt/6.5.0/mingw_64/./bin/uic.exe D$:/Qt/6.5.0/mingw_64/lib/libQt6Multimedia.a D$:/Qt/6.5.0/mingw_64/lib/libQt6Widgets.a D$:/Qt/6.5.0/mingw_64/lib/libQt6Core.a +build CMakeFiles/Survivor-Game-Main_autogen_timestamp_deps | ${cmake_ninja_workdir}CMakeFiles/Survivor-Game-Main_autogen_timestamp_deps: phony C$:/Qt/6.5.0/mingw_64/lib/libQt6Core.a C$:/Qt/6.5.0/mingw_64/./bin/moc.exe C$:/Qt/6.5.0/mingw_64/./bin/uic.exe C$:/Qt/6.5.0/mingw_64/lib/libQt6Widgets.a C$:/Qt/6.5.0/mingw_64/lib/libQt6Multimedia.a ############################################# @@ -235,7 +235,7 @@ build Survivor-Game-Main: phony Survivor-Game-Main.exe # ============================================================================= ############################################# -# Folder: E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug +# Folder: D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug build all: phony Survivor-Game-Main.exe @@ -246,14 +246,14 @@ build all: phony Survivor-Game-Main.exe ############################################# # Re-run CMake if any of its inputs changed. -build build.ninja: RERUN_CMAKE | C$:/Program$ Files/CMake/share/cmake-3.25/Modules/CMakeCXXInformation.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/CMakeCheckCompilerFlagCommonPatterns.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/CMakeCommonLanguageInclude.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/CMakeFindDependencyMacro.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/CMakeGenericSystem.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/CMakeInitializeConfigs.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/CMakeLanguageInformation.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/CMakeRCInformation.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/CMakeSystemSpecificInformation.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/CMakeSystemSpecificInitialize.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/CheckCXXCompilerFlag.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/CheckCXXSourceCompiles.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/CheckIncludeFileCXX.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/CheckLibraryExists.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/Compiler/CMakeCommonCompilerMacros.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/Compiler/GNU-CXX.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/Compiler/GNU.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/FindPackageHandleStandardArgs.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/FindPackageMessage.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/FindThreads.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/FindVulkan.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/GNUInstallDirs.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/Internal/CheckCompilerFlag.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/Internal/CheckFlagCommonConfig.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/Internal/CheckSourceCompiles.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/Platform/Windows-GNU-CXX-ABI.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/Platform/Windows-GNU-CXX.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/Platform/Windows-GNU.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/Platform/Windows-windres.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/Platform/Windows.cmake C$:/Program$ Files/CMake/share/cmake-3.25/Modules/Platform/WindowsPaths.cmake CMakeCache.txt CMakeFiles/3.25.0/CMakeCXXCompiler.cmake CMakeFiles/3.25.0/CMakeRCCompiler.cmake CMakeFiles/3.25.0/CMakeSystem.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6CoreTools/Qt6CoreToolsAdditionalTargetInfo.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6CoreTools/Qt6CoreToolsConfig.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6CoreTools/Qt6CoreToolsConfigVersion.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6CoreTools/Qt6CoreToolsConfigVersionImpl.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6CoreTools/Qt6CoreToolsDependencies.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6CoreTools/Qt6CoreToolsTargets-relwithdebinfo.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6CoreTools/Qt6CoreToolsTargets.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6CoreTools/Qt6CoreToolsVersionlessTargets.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core/Qt6CoreAdditionalTargetInfo.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core/Qt6CoreConfig.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core/Qt6CoreConfigExtras.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core/Qt6CoreConfigVersion.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core/Qt6CoreConfigVersionImpl.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core/Qt6CoreDependencies.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core/Qt6CoreMacros.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core/Qt6CoreTargets-relwithdebinfo.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core/Qt6CoreTargets.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core/Qt6CoreVersionlessTargets.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6Core/QtInstallPaths.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6EntryPointPrivate/Qt6EntryPointMinGW32Target.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6EntryPointPrivate/Qt6EntryPointPrivateAdditionalTargetInfo.cmake D$:/Qt/6.5.0/mingw_64/lib/cmake/Qt6EntryPointPrivate/Qt6EntryPointPrivateConfig.cmake 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+1,4 @@ -# Install script for directory: E:/Survivor-Game/Survivor-Game-Main +# Install script for directory: D:/Survivor-Game/Survivor-Game-Main # Set the install prefix if(NOT DEFINED CMAKE_INSTALL_PREFIX) @@ -34,15 +34,15 @@ endif() # Set default install directory permissions. if(NOT DEFINED CMAKE_OBJDUMP) - set(CMAKE_OBJDUMP "D:/Qt/Tools/mingw1120_64/bin/objdump.exe") + set(CMAKE_OBJDUMP "C:/Qt/Tools/mingw1120_64/bin/objdump.exe") endif() if(CMAKE_INSTALL_COMPONENT STREQUAL "Unspecified" OR NOT CMAKE_INSTALL_COMPONENT) - file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main.exe") + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/Survivor-Game-Main.exe") if(EXISTS "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/bin/Survivor-Game-Main.exe" AND NOT IS_SYMLINK "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/bin/Survivor-Game-Main.exe") if(CMAKE_INSTALL_DO_STRIP) - execute_process(COMMAND "D:/Qt/Tools/mingw1120_64/bin/strip.exe" "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/bin/Survivor-Game-Main.exe") + execute_process(COMMAND "C:/Qt/Tools/mingw1120_64/bin/strip.exe" "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/bin/Survivor-Game-Main.exe") endif() endif() endif() @@ -55,5 +55,5 @@ endif() string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT "${CMAKE_INSTALL_MANIFEST_FILES}") -file(WRITE "E:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/${CMAKE_INSTALL_MANIFEST}" +file(WRITE "D:/Survivor-Game/build-Survivor-Game-Main-Desktop_Qt_6_5_0_MinGW_64_bit-Debug/${CMAKE_INSTALL_MANIFEST}" "${CMAKE_INSTALL_MANIFEST_CONTENT}") diff --git a/build/.cmake/api/v1/reply/cache-v2-905dda8a05936eed0349.json b/build/.cmake/api/v1/reply/cache-v2-63e5df0f6b1fce704866.json similarity index 92% rename from 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CMAKE_CXX_FLAGS:STRING= @@ -53,10 +56,10 @@ CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG CMAKE_CXX_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 //No help, variable specified on the command line. -CMAKE_C_COMPILER:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/gcc.exe +CMAKE_C_COMPILER:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/gcc.exe //Path to a program. -CMAKE_DLLTOOL:FILEPATH=D:/Qt/Tools/mingw1120_64/bin/dlltool.exe +CMAKE_DLLTOOL:FILEPATH=C:/Qt/Tools/mingw1120_64/bin/dlltool.exe //Flags used by the linker during all build types. 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/* __VERSIONNUM__ = 0xVVRRPPTT */ -# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF) -# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF) -# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF) -# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF) -#endif - -#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) -# define COMPILER_ID "IAR" -# if defined(__VER__) && defined(__ICCARM__) -# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) -# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) -# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) -# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) -# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__)) -# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) -# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) -# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) -# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) -# endif - - -/* These compilers are either not known or too old to define an - identification macro. Try to identify the platform and guess that - it is the native compiler. */ -#elif defined(__hpux) || defined(__hpua) -# define COMPILER_ID "HP" - -#else /* unknown compiler */ -# define COMPILER_ID "" -#endif - -/* Construct the string literal in pieces to prevent the source from - getting matched. Store it in a pointer rather than an array - because some compilers will just produce instructions to fill the - array rather than assigning a pointer to a static array. */ -char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; -#ifdef SIMULATE_ID -char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; -#endif - -#ifdef __QNXNTO__ -char const* qnxnto = "INFO" ":" "qnxnto[]"; -#endif - -#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) -char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; -#endif - -#define STRINGIFY_HELPER(X) #X -#define STRINGIFY(X) STRINGIFY_HELPER(X) - -/* Identify known platforms by name. */ -#if defined(__linux) || defined(__linux__) || defined(linux) -# define PLATFORM_ID "Linux" - -#elif defined(__MSYS__) -# define PLATFORM_ID "MSYS" - -#elif defined(__CYGWIN__) -# define PLATFORM_ID "Cygwin" - -#elif defined(__MINGW32__) -# define PLATFORM_ID "MinGW" - -#elif defined(__APPLE__) -# define PLATFORM_ID "Darwin" - -#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) -# define PLATFORM_ID "Windows" - -#elif defined(__FreeBSD__) || defined(__FreeBSD) -# define PLATFORM_ID "FreeBSD" - -#elif defined(__NetBSD__) || defined(__NetBSD) -# define PLATFORM_ID "NetBSD" - -#elif defined(__OpenBSD__) || defined(__OPENBSD) -# define PLATFORM_ID "OpenBSD" - -#elif defined(__sun) || defined(sun) -# define PLATFORM_ID "SunOS" - -#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) -# define PLATFORM_ID "AIX" - -#elif defined(__hpux) || defined(__hpux__) -# define PLATFORM_ID "HP-UX" - -#elif defined(__HAIKU__) -# define PLATFORM_ID "Haiku" - -#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) -# define PLATFORM_ID "BeOS" - -#elif defined(__QNX__) || defined(__QNXNTO__) -# define PLATFORM_ID "QNX" - -#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) -# define PLATFORM_ID "Tru64" - -#elif defined(__riscos) || defined(__riscos__) -# define PLATFORM_ID "RISCos" - -#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) -# define PLATFORM_ID "SINIX" - -#elif defined(__UNIX_SV__) -# define PLATFORM_ID "UNIX_SV" - -#elif defined(__bsdos__) -# define PLATFORM_ID "BSDOS" - -#elif defined(_MPRAS) || defined(MPRAS) -# define PLATFORM_ID "MP-RAS" - -#elif defined(__osf) || defined(__osf__) -# define PLATFORM_ID "OSF1" - -#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) -# define PLATFORM_ID "SCO_SV" - -#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) -# define PLATFORM_ID "ULTRIX" - -#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) -# define PLATFORM_ID "Xenix" - -#elif defined(__WATCOMC__) -# if defined(__LINUX__) -# define PLATFORM_ID "Linux" - -# elif defined(__DOS__) -# define PLATFORM_ID "DOS" - -# elif defined(__OS2__) -# define PLATFORM_ID "OS2" - -# elif defined(__WINDOWS__) -# define PLATFORM_ID "Windows3x" - -# elif defined(__VXWORKS__) -# define PLATFORM_ID "VxWorks" - -# else /* unknown platform */ -# define PLATFORM_ID -# endif - -#elif defined(__INTEGRITY) -# if defined(INT_178B) -# define PLATFORM_ID "Integrity178" - -# else /* regular Integrity */ -# define PLATFORM_ID "Integrity" -# endif - -# elif defined(_ADI_COMPILER) -# define PLATFORM_ID "ADSP" - -#else /* unknown platform */ -# define PLATFORM_ID - -#endif - -/* For windows compilers MSVC and Intel we can determine - the architecture of the compiler being used. This is because - the compilers do not have flags that can change the architecture, - but rather depend on which compiler is being used -*/ -#if defined(_WIN32) && defined(_MSC_VER) -# if defined(_M_IA64) -# define ARCHITECTURE_ID "IA64" - -# elif defined(_M_ARM64EC) -# define ARCHITECTURE_ID "ARM64EC" - -# elif defined(_M_X64) || defined(_M_AMD64) -# define ARCHITECTURE_ID "x64" - -# elif defined(_M_IX86) -# define ARCHITECTURE_ID "X86" - -# elif defined(_M_ARM64) -# define ARCHITECTURE_ID "ARM64" - -# elif defined(_M_ARM) -# if _M_ARM == 4 -# define ARCHITECTURE_ID "ARMV4I" -# elif _M_ARM == 5 -# define ARCHITECTURE_ID "ARMV5I" -# else -# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) -# endif - -# elif defined(_M_MIPS) -# define ARCHITECTURE_ID "MIPS" - -# elif defined(_M_SH) -# define ARCHITECTURE_ID "SHx" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__WATCOMC__) -# if defined(_M_I86) -# define ARCHITECTURE_ID "I86" - -# elif defined(_M_IX86) -# define ARCHITECTURE_ID "X86" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) -# if defined(__ICCARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__ICCRX__) -# define ARCHITECTURE_ID "RX" - -# elif defined(__ICCRH850__) -# define ARCHITECTURE_ID "RH850" - -# elif defined(__ICCRL78__) -# define ARCHITECTURE_ID "RL78" - -# elif defined(__ICCRISCV__) -# define ARCHITECTURE_ID "RISCV" - -# elif defined(__ICCAVR__) -# define ARCHITECTURE_ID "AVR" - -# elif defined(__ICC430__) -# define ARCHITECTURE_ID "MSP430" - -# elif defined(__ICCV850__) -# define ARCHITECTURE_ID "V850" - -# elif defined(__ICC8051__) -# define ARCHITECTURE_ID "8051" - -# elif defined(__ICCSTM8__) -# define ARCHITECTURE_ID "STM8" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__ghs__) -# if defined(__PPC64__) -# define ARCHITECTURE_ID "PPC64" - -# elif defined(__ppc__) -# define ARCHITECTURE_ID "PPC" - -# elif defined(__ARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__x86_64__) -# define ARCHITECTURE_ID "x64" - -# elif defined(__i386__) -# define ARCHITECTURE_ID "X86" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__TI_COMPILER_VERSION__) -# if defined(__TI_ARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__MSP430__) -# define ARCHITECTURE_ID "MSP430" - -# elif defined(__TMS320C28XX__) -# define ARCHITECTURE_ID "TMS320C28x" - -# elif defined(__TMS320C6X__) || defined(_TMS320C6X) -# define ARCHITECTURE_ID "TMS320C6x" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -# elif defined(__ADSPSHARC__) -# define ARCHITECTURE_ID "SHARC" - -# elif defined(__ADSPBLACKFIN__) -# define ARCHITECTURE_ID "Blackfin" - -#elif defined(__TASKING__) - -# if defined(__CTC__) || defined(__CPTC__) -# define ARCHITECTURE_ID "TriCore" - -# elif defined(__CMCS__) -# define ARCHITECTURE_ID "MCS" - -# elif defined(__CARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__CARC__) -# define ARCHITECTURE_ID "ARC" - -# elif defined(__C51__) -# define ARCHITECTURE_ID "8051" - -# elif defined(__CPCP__) -# define ARCHITECTURE_ID "PCP" - -# else -# define ARCHITECTURE_ID "" -# endif - -#else -# define ARCHITECTURE_ID -#endif - -/* Convert integer to decimal digit literals. */ -#define DEC(n) \ - ('0' + (((n) / 10000000)%10)), \ - ('0' + (((n) / 1000000)%10)), \ - ('0' + (((n) / 100000)%10)), \ - ('0' + (((n) / 10000)%10)), \ - ('0' + (((n) / 1000)%10)), \ - ('0' + (((n) / 100)%10)), \ - ('0' + (((n) / 10)%10)), \ - ('0' + ((n) % 10)) - -/* Convert integer to hex digit literals. */ -#define HEX(n) \ - ('0' + ((n)>>28 & 0xF)), \ - ('0' + ((n)>>24 & 0xF)), \ - ('0' + ((n)>>20 & 0xF)), \ - ('0' + ((n)>>16 & 0xF)), \ - ('0' + ((n)>>12 & 0xF)), \ - ('0' + ((n)>>8 & 0xF)), \ - ('0' + ((n)>>4 & 0xF)), \ - ('0' + ((n) & 0xF)) - -/* Construct a string literal encoding the version number. */ -#ifdef COMPILER_VERSION -char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; - -/* Construct a string literal encoding the version number components. */ -#elif defined(COMPILER_VERSION_MAJOR) -char const info_version[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', - COMPILER_VERSION_MAJOR, -# ifdef COMPILER_VERSION_MINOR - '.', COMPILER_VERSION_MINOR, -# ifdef COMPILER_VERSION_PATCH - '.', COMPILER_VERSION_PATCH, -# ifdef COMPILER_VERSION_TWEAK - '.', COMPILER_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; -#endif - -/* Construct a string literal encoding the internal version number. */ -#ifdef COMPILER_VERSION_INTERNAL -char const info_version_internal[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', - 'i','n','t','e','r','n','a','l','[', - COMPILER_VERSION_INTERNAL,']','\0'}; -#elif defined(COMPILER_VERSION_INTERNAL_STR) -char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; -#endif - -/* Construct a string literal encoding the version number components. */ -#ifdef SIMULATE_VERSION_MAJOR -char const info_simulate_version[] = { - 'I', 'N', 'F', 'O', ':', - 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', - SIMULATE_VERSION_MAJOR, -# ifdef SIMULATE_VERSION_MINOR - '.', SIMULATE_VERSION_MINOR, -# ifdef SIMULATE_VERSION_PATCH - '.', SIMULATE_VERSION_PATCH, -# ifdef SIMULATE_VERSION_TWEAK - '.', SIMULATE_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; -#endif - -/* Construct the string literal in pieces to prevent the source from - getting matched. Store it in a pointer rather than an array - because some compilers will just produce instructions to fill the - array rather than assigning a pointer to a static array. */ -char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; -char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; - - - -#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L -# if defined(__INTEL_CXX11_MODE__) -# if defined(__cpp_aggregate_nsdmi) -# define CXX_STD 201402L -# else -# define CXX_STD 201103L -# endif -# else -# define CXX_STD 199711L -# endif -#elif defined(_MSC_VER) && defined(_MSVC_LANG) -# define CXX_STD _MSVC_LANG -#else -# define CXX_STD __cplusplus -#endif - -const char* info_language_standard_default = "INFO" ":" "standard_default[" -#if CXX_STD > 202002L - "23" -#elif CXX_STD > 201703L - "20" -#elif CXX_STD >= 201703L - "17" -#elif CXX_STD >= 201402L - "14" -#elif CXX_STD >= 201103L - "11" -#else - "98" -#endif -"]"; - -const char* info_language_extensions_default = "INFO" ":" "extensions_default[" -#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \ - defined(__TI_COMPILER_VERSION__)) && \ - !defined(__STRICT_ANSI__) - "ON" -#else - "OFF" -#endif -"]"; - -/*--------------------------------------------------------------------------*/ - -int main(int argc, char* argv[]) -{ - int require = 0; - require += info_compiler[argc]; - require += info_platform[argc]; - require += info_arch[argc]; -#ifdef COMPILER_VERSION_MAJOR - require += info_version[argc]; -#endif -#ifdef COMPILER_VERSION_INTERNAL - require += info_version_internal[argc]; -#endif -#ifdef SIMULATE_ID - require += info_simulate[argc]; -#endif -#ifdef SIMULATE_VERSION_MAJOR - require += info_simulate_version[argc]; -#endif -#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) - require += info_cray[argc]; -#endif - require += info_language_standard_default[argc]; - require += info_language_extensions_default[argc]; - (void)argv; - return require; -} +/* This source file must have a .cpp extension so that all C++ compilers + recognize the extension without flags. Borland does not know .cxx for + example. */ +#ifndef __cplusplus +# error "A C compiler has been selected for C++." +#endif + +#if !defined(__has_include) +/* If the compiler does not have __has_include, pretend the answer is + always no. */ +# define __has_include(x) 0 +#endif + + +/* Version number components: V=Version, R=Revision, P=Patch + Version date components: YYYY=Year, MM=Month, DD=Day */ + +#if defined(__COMO__) +# define COMPILER_ID "Comeau" + /* __COMO_VERSION__ = VRR */ +# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100) +# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100) + +#elif defined(__INTEL_COMPILER) || defined(__ICC) +# define COMPILER_ID "Intel" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# if defined(__GNUC__) +# define SIMULATE_ID "GNU" +# endif + /* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later, + except that a few beta releases use the old format with V=2021. */ +# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111 +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10) +# if defined(__INTEL_COMPILER_UPDATE) +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE) +# else +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10) +# endif +# else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE) + /* The third version component from --version is an update index, + but no macro is provided for it. */ +# define COMPILER_VERSION_PATCH DEC(0) +# endif +# if defined(__INTEL_COMPILER_BUILD_DATE) + /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ +# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) +# endif +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER) +# define COMPILER_ID "IntelLLVM" +#if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +#endif +#if defined(__GNUC__) +# define SIMULATE_ID "GNU" +#endif +/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and + * later. Look for 6 digit vs. 8 digit version number to decide encoding. + * VVVV is no smaller than the current year when a version is released. + */ +#if __INTEL_LLVM_COMPILER < 1000000L +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10) +#else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100) +#endif +#if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +#endif +#if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +#elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +#endif +#if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +#endif +#if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +#endif + +#elif defined(__PATHCC__) +# define COMPILER_ID "PathScale" +# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) +# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) +# if defined(__PATHCC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) +# endif + +#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) +# define COMPILER_ID "Embarcadero" +# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) +# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) +# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) + +#elif defined(__BORLANDC__) +# define COMPILER_ID "Borland" + /* __BORLANDC__ = 0xVRR */ +# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) +# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) + +#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 +# define COMPILER_ID "Watcom" + /* __WATCOMC__ = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_CC) +# define COMPILER_ID "SunPro" +# if __SUNPRO_CC >= 0x5100 + /* __SUNPRO_CC = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# endif + +#elif defined(__HP_aCC) +# define COMPILER_ID "HP" + /* __HP_aCC = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100) + +#elif defined(__DECCXX) +# define COMPILER_ID "Compaq" + /* __DECCXX_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000) + +#elif defined(__IBMCPP__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__open_xl__) && defined(__clang__) +# define COMPILER_ID "IBMClang" +# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__) +# define COMPILER_VERSION_MINOR DEC(__open_xl_release__) +# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__) + + +#elif defined(__ibmxl__) && defined(__clang__) +# define COMPILER_ID "XLClang" +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) + + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800 +# define COMPILER_ID "XL" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800 +# define COMPILER_ID "VisualAge" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__NVCOMPILER) +# define COMPILER_ID "NVHPC" +# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__) +# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__) +# if defined(__NVCOMPILER_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__) +# endif + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__CLANG_FUJITSU) +# define COMPILER_ID "FujitsuClang" +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(__FUJITSU) +# define COMPILER_ID "Fujitsu" +# if defined(__FCC_version__) +# define COMPILER_VERSION __FCC_version__ +# elif defined(__FCC_major__) +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# endif +# if defined(__fcc_version) +# define COMPILER_VERSION_INTERNAL DEC(__fcc_version) +# elif defined(__FCC_VERSION) +# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION) +# endif + + +#elif defined(__ghs__) +# define COMPILER_ID "GHS" +/* __GHS_VERSION_NUMBER = VVVVRP */ +# ifdef __GHS_VERSION_NUMBER +# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) +# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) +# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) +# endif + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__ARMCC_VERSION) && !defined(__clang__) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION) +# define COMPILER_ID "ARMClang" + # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__)) +# define COMPILER_ID "LCC" +# define COMPILER_VERSION_MAJOR DEC(1) +# if defined(__LCC__) +# define COMPILER_VERSION_MINOR DEC(__LCC__- 100) +# endif +# if defined(__LCC_MINOR__) +# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__) +# endif +# if defined(__GNUC__) && defined(__GNUC_MINOR__) +# define SIMULATE_ID "GNU" +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif +# endif + +#elif defined(__GNUC__) || defined(__GNUG__) +# define COMPILER_ID "GNU" +# if defined(__GNUC__) +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# else +# define COMPILER_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(_ADI_COMPILER) +# define COMPILER_ID "ADSP" +#if defined(__VERSIONNUM__) + /* __VERSIONNUM__ = 0xVVRRPPTT */ +# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF) +# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF) +# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF) +# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__MSYS__) +# define PLATFORM_ID "MSYS" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +# elif defined(_ADI_COMPILER) +# define PLATFORM_ID "ADSP" + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_ARM64EC) +# define ARCHITECTURE_ID "ARM64EC" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__ICCSTM8__) +# define ARCHITECTURE_ID "STM8" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__TI_COMPILER_VERSION__) +# if defined(__TI_ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__MSP430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__TMS320C28XX__) +# define ARCHITECTURE_ID "TMS320C28x" + +# elif defined(__TMS320C6X__) || defined(_TMS320C6X) +# define ARCHITECTURE_ID "TMS320C6x" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +# elif defined(__ADSPSHARC__) +# define ARCHITECTURE_ID "SHARC" + +# elif defined(__ADSPBLACKFIN__) +# define ARCHITECTURE_ID "Blackfin" + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number. */ +#ifdef COMPILER_VERSION +char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; + +/* Construct a string literal encoding the version number components. */ +#elif defined(COMPILER_VERSION_MAJOR) +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#elif defined(COMPILER_VERSION_INTERNAL_STR) +char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + +#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L +# if defined(__INTEL_CXX11_MODE__) +# if defined(__cpp_aggregate_nsdmi) +# define CXX_STD 201402L +# else +# define CXX_STD 201103L +# endif +# else +# define CXX_STD 199711L +# endif +#elif defined(_MSC_VER) && defined(_MSVC_LANG) +# define CXX_STD _MSVC_LANG +#else +# define CXX_STD __cplusplus +#endif + +const char* info_language_standard_default = "INFO" ":" "standard_default[" +#if CXX_STD > 202002L + "23" +#elif CXX_STD > 201703L + "20" +#elif CXX_STD >= 201703L + "17" +#elif CXX_STD >= 201402L + "14" +#elif CXX_STD >= 201103L + "11" +#else + "98" +#endif +"]"; + +const char* info_language_extensions_default = "INFO" ":" "extensions_default[" +#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \ + defined(__TI_COMPILER_VERSION__)) && \ + !defined(__STRICT_ANSI__) + "ON" +#else + "OFF" +#endif +"]"; + +/*--------------------------------------------------------------------------*/ + +int main(int argc, char* argv[]) +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#ifdef COMPILER_VERSION_INTERNAL + require += info_version_internal[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) + require += info_cray[argc]; +#endif + require += info_language_standard_default[argc]; + require += info_language_extensions_default[argc]; + (void)argv; + return require; +} diff --git a/build/CMakeFiles/3.25.0/CompilerIdCXX/a.exe b/build/CMakeFiles/3.24.2/CompilerIdCXX/a.exe similarity index 65% rename from build/CMakeFiles/3.25.0/CompilerIdCXX/a.exe rename to build/CMakeFiles/3.24.2/CompilerIdCXX/a.exe index 5928b43..21e5ceb 100644 Binary files a/build/CMakeFiles/3.25.0/CompilerIdCXX/a.exe and b/build/CMakeFiles/3.24.2/CompilerIdCXX/a.exe differ diff --git a/build/CMakeFiles/CMakeDirectoryInformation.cmake b/build/CMakeFiles/CMakeDirectoryInformation.cmake new file mode 100644 index 0000000..5f5e749 --- /dev/null +++ b/build/CMakeFiles/CMakeDirectoryInformation.cmake @@ -0,0 +1,16 @@ +# CMAKE generated file: DO NOT EDIT! +# Generated by "MinGW Makefiles" Generator, CMake Version 3.24 + +# Relative path conversion top directories. +set(CMAKE_RELATIVE_PATH_TOP_SOURCE "D:/Survivor-Game/Survivor-Game-Main") +set(CMAKE_RELATIVE_PATH_TOP_BINARY "D:/Survivor-Game/build") + +# Force unix paths in dependencies. +set(CMAKE_FORCE_UNIX_PATHS 1) + + +# The C and CXX include file regular expressions for this directory. +set(CMAKE_C_INCLUDE_REGEX_SCAN "^.*$") +set(CMAKE_C_INCLUDE_REGEX_COMPLAIN "^$") +set(CMAKE_CXX_INCLUDE_REGEX_SCAN ${CMAKE_C_INCLUDE_REGEX_SCAN}) +set(CMAKE_CXX_INCLUDE_REGEX_COMPLAIN ${CMAKE_C_INCLUDE_REGEX_COMPLAIN}) diff --git a/build/CMakeFiles/CMakeError.log b/build/CMakeFiles/CMakeError.log deleted file mode 100644 index db1759b..0000000 --- a/build/CMakeFiles/CMakeError.log +++ /dev/null @@ -1,310 +0,0 @@ -Detecting CXX compiler ABI info failed to compile with the following output: -Change Dir: E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-hrv5p4 - 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-Run Build Command(s):C:/TDM-GCC-64/bin/mingw32-make.exe -f Makefile cmTC_e2061/fast && C:/TDM-GCC-64/bin/mingw32-make.exe -f CMakeFiles\cmTC_e2061.dir\build.make CMakeFiles/cmTC_e2061.dir/build -mingw32-make.exe[1]: Entering directory 'E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-hu7p3c' -CMakeFiles\cmTC_e2061.dir\build.make:76: recipe for target 'CMakeFiles/cmTC_e2061.dir/CMakeCXXCompilerABI.cpp.obj' failed -process_begin: CreateProcess(C:\Users\kaipol\AppData\Local\Temp\make17788-1.bat, C:\Users\kaipol\AppData\Local\Temp\make17788-1.bat, ...) failed. -make (e=2): 系统找不到指定的文件。 -mingw32-make.exe[1]: *** [CMakeFiles/cmTC_e2061.dir/CMakeCXXCompilerABI.cpp.obj] Error 2 -mingw32-make.exe[1]: Leaving directory 'E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-hu7p3c' -Makefile:126: recipe for target 'cmTC_e2061/fast' failed -mingw32-make.exe: *** [cmTC_e2061/fast] Error 2 - - - - -Determining if the C++ compiler works failed with the following output: -Change Dir: E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-uq8ko6 - -Run Build Command(s):C:/TDM-GCC-64/bin/mingw32-make.exe -f Makefile cmTC_2c934/fast && C:/TDM-GCC-64/bin/mingw32-make.exe -f CMakeFiles\cmTC_2c934.dir\build.make CMakeFiles/cmTC_2c934.dir/build -mingw32-make.exe[1]: Entering directory 'E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-uq8ko6' -CMakeFiles\cmTC_2c934.dir\build.make:76: recipe for target 'CMakeFiles/cmTC_2c934.dir/testCXXCompiler.cxx.obj' failed -process_begin: CreateProcess(C:\Users\kaipol\AppData\Local\Temp\make18372-1.bat, C:\Users\kaipol\AppData\Local\Temp\make18372-1.bat, ...) failed. -make (e=2): 系统找不到指定的文件。 -mingw32-make.exe[1]: *** [CMakeFiles/cmTC_2c934.dir/testCXXCompiler.cxx.obj] Error 2 -mingw32-make.exe[1]: Leaving directory 'E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-uq8ko6' -Makefile:126: recipe for target 'cmTC_2c934/fast' failed -mingw32-make.exe: *** [cmTC_2c934/fast] Error 2 - - - -Detecting CXX compiler ABI info failed to compile with the following output: -Change Dir: E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-6scxle - -Run Build Command(s):C:/TDM-GCC-64/bin/mingw32-make.exe -f Makefile cmTC_a7b1e/fast && C:/TDM-GCC-64/bin/mingw32-make.exe -f CMakeFiles\cmTC_a7b1e.dir\build.make CMakeFiles/cmTC_a7b1e.dir/build -mingw32-make.exe[1]: Entering directory 'E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-6scxle' -CMakeFiles\cmTC_a7b1e.dir\build.make:76: recipe for target 'CMakeFiles/cmTC_a7b1e.dir/CMakeCXXCompilerABI.cpp.obj' failed -process_begin: CreateProcess(C:\Users\kaipol\AppData\Local\Temp\make19056-1.bat, C:\Users\kaipol\AppData\Local\Temp\make19056-1.bat, ...) failed. -make (e=2): 系统找不到指定的文件。 -mingw32-make.exe[1]: *** [CMakeFiles/cmTC_a7b1e.dir/CMakeCXXCompilerABI.cpp.obj] Error 2 -mingw32-make.exe[1]: Leaving directory 'E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-6scxle' -Makefile:126: recipe for target 'cmTC_a7b1e/fast' failed -mingw32-make.exe: *** [cmTC_a7b1e/fast] Error 2 - - - - -Determining if the C++ compiler works failed with the following output: -Change Dir: E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-xz87s4 - -Run Build Command(s):C:/TDM-GCC-64/bin/mingw32-make.exe -f Makefile cmTC_48e2e/fast && C:/TDM-GCC-64/bin/mingw32-make.exe -f CMakeFiles\cmTC_48e2e.dir\build.make CMakeFiles/cmTC_48e2e.dir/build -mingw32-make.exe[1]: Entering directory 'E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-xz87s4' -CMakeFiles\cmTC_48e2e.dir\build.make:76: recipe for target 'CMakeFiles/cmTC_48e2e.dir/testCXXCompiler.cxx.obj' failed -process_begin: CreateProcess(C:\Users\kaipol\AppData\Local\Temp\make17716-1.bat, C:\Users\kaipol\AppData\Local\Temp\make17716-1.bat, ...) failed. -make (e=2): 系统找不到指定的文件。 -mingw32-make.exe[1]: *** [CMakeFiles/cmTC_48e2e.dir/testCXXCompiler.cxx.obj] Error 2 -mingw32-make.exe[1]: Leaving directory 'E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-xz87s4' -Makefile:126: recipe for target 'cmTC_48e2e/fast' failed -mingw32-make.exe: *** [cmTC_48e2e/fast] Error 2 - - - diff --git a/build/CMakeFiles/CMakeOutput.log b/build/CMakeFiles/CMakeOutput.log index 6ae70ab..5b60137 100644 --- a/build/CMakeFiles/CMakeOutput.log +++ b/build/CMakeFiles/CMakeOutput.log @@ -1,6 +1,6 @@ -The system is: Windows - 10.0.22000 - AMD64 +The system is: Windows - 10.0.19045 - AMD64 Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded. -Compiler: D:/Qt/Tools/mingw1120_64/bin/g++.exe +Compiler: C:/Qt/Tools/mingw1120_64/bin/g++.exe Build flags: Id flags: @@ -10,300 +10,182 @@ The output was: Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "a.exe" -The CXX compiler identification is GNU, found in "E:/Survivor-Game/build/CMakeFiles/3.25.0/CompilerIdCXX/a.exe" - -Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded. -Compiler: D:/Qt/Tools/mingw1120_64/bin/g++.exe -Build flags: -Id flags: - -The output was: -0 - - -Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "a.exe" - -The CXX compiler identification is GNU, found in "E:/Survivor-Game/build/CMakeFiles/3.25.0/CompilerIdCXX/a.exe" - -Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded. -Compiler: D:/Qt/Tools/mingw1120_64/bin/g++.exe -Build flags: -Id flags: - -The output was: -0 - - -Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "a.exe" - -The CXX compiler identification is GNU, found in "E:/Survivor-Game/build/CMakeFiles/3.25.0/CompilerIdCXX/a.exe" - -Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded. -Compiler: D:/Qt/Tools/mingw1120_64/bin/g++.exe -Build flags: -Id flags: - -The output was: -0 - - -Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "a.exe" - -The CXX compiler identification is GNU, found in "E:/Survivor-Game/build/CMakeFiles/3.25.0/CompilerIdCXX/a.exe" - -Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded. -Compiler: D:/Qt/Tools/mingw1120_64/bin/g++.exe -Build flags: -Id flags: - -The output was: -0 - - -Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "a.exe" - -The CXX compiler identification is GNU, found in "E:/Survivor-Game/build/CMakeFiles/3.25.0/CompilerIdCXX/a.exe" - -Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded. -Compiler: D:/Qt/Tools/mingw1120_64/bin/g++.exe -Build flags: -Id flags: - -The output was: -0 - - -Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "a.exe" - -The CXX compiler identification is GNU, found in "E:/Survivor-Game/build/CMakeFiles/3.25.0/CompilerIdCXX/a.exe" - -Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded. -Compiler: D:/Qt/Tools/mingw1120_64/bin/g++.exe -Build flags: -Id flags: - -The output was: -0 - - -Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "a.exe" - -The CXX compiler identification is GNU, found in "E:/Survivor-Game/build/CMakeFiles/3.25.0/CompilerIdCXX/a.exe" - -Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded. -Compiler: D:/Qt/Tools/mingw1120_64/bin/g++.exe -Build flags: -Id flags: - -The output was: -0 - - -Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "a.exe" - -The CXX compiler identification is GNU, found in "E:/Survivor-Game/build/CMakeFiles/3.25.0/CompilerIdCXX/a.exe" - -Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded. -Compiler: D:/Qt/Tools/mingw1120_64/bin/g++.exe -Build flags: -Id flags: - -The output was: -0 - - -Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "a.exe" - -The CXX compiler identification is GNU, found in "E:/Survivor-Game/build/CMakeFiles/3.25.0/CompilerIdCXX/a.exe" - -Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded. -Compiler: D:/Qt/Tools/mingw1120_64/bin/g++.exe -Build flags: -Id flags: - -The output was: -0 - - -Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "a.exe" - -The CXX compiler identification is GNU, found in "E:/Survivor-Game/build/CMakeFiles/3.25.0/CompilerIdCXX/a.exe" - -The system is: Windows - 10.0.22000 - AMD64 -Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded. -Compiler: D:/Qt/Tools/mingw1120_64/bin/g++.exe -Build flags: -Id flags: - -The output was: -0 - - -Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "a.exe" - -The CXX compiler identification is GNU, found in "E:/Survivor-Game/build/CMakeFiles/3.25.0/CompilerIdCXX/a.exe" +The CXX compiler identification is GNU, found in "D:/Survivor-Game/build/CMakeFiles/3.24.2/CompilerIdCXX/a.exe" Detecting CXX compiler ABI info compiled with the following output: -Change Dir: E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-kqgpxp +Change Dir: D:/Survivor-Game/build/CMakeFiles/CMakeTmp -Run Build Command(s):C:/PROGRA~1/CMake/bin/ninja.exe cmTC_a59ca && [1/2] Building CXX object CMakeFiles/cmTC_a59ca.dir/CMakeCXXCompilerABI.cpp.obj +Run Build Command(s):C:/TDM-GCC-64/bin/mingw32-make.exe -f Makefile cmTC_54654/fast && C:/TDM-GCC-64/bin/mingw32-make.exe -f CMakeFiles\cmTC_54654.dir\build.make CMakeFiles/cmTC_54654.dir/build +mingw32-make.exe[1]: Entering directory 'D:/Survivor-Game/build/CMakeFiles/CMakeTmp' +Building CXX object CMakeFiles/cmTC_54654.dir/CMakeCXXCompilerABI.cpp.obj +C:\Qt\Tools\mingw1120_64\bin\g++.exe -v -o CMakeFiles\cmTC_54654.dir\CMakeCXXCompilerABI.cpp.obj -c C:\Qt\Tools\CMake_64\share\cmake-3.24\Modules\CMakeCXXCompilerABI.cpp Using built-in specs. -COLLECT_GCC=D:\Qt\Tools\mingw1120_64\bin\g++.exe +COLLECT_GCC=C:\Qt\Tools\mingw1120_64\bin\g++.exe Target: x86_64-w64-mingw32 Configured with: ../../../src/gcc-11.2.0/configure --host=x86_64-w64-mingw32 --build=x86_64-w64-mingw32 --target=x86_64-w64-mingw32 --prefix=/mingw64 --with-sysroot=/d/a/mingw-builds/mingw-builds/buildroot/x86_64-1120-posix-seh-rt_v9-rev3/mingw64 --enable-host-shared --disable-multilib --enable-languages=c,c++,fortran,lto --enable-libstdcxx-time=yes --enable-threads=posix --enable-libgomp --enable-libatomic --enable-lto --enable-graphite --enable-checking=release --enable-fully-dynamic-string --enable-version-specific-runtime-libs --enable-libstdcxx-filesystem-ts=yes --disable-libstdcxx-pch --disable-libstdcxx-debug --enable-bootstrap --disable-rpath --disable-win32-registry --disable-nls --disable-werror --disable-symvers --with-gnu-as --with-gnu-ld --with-arch=nocona --with-tune=core2 --with-libiconv --with-system-zlib --with-gmp=/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static --with-mpfr=/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static --with-mpc=/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static --with-isl=/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static --with-pkgversion='x86_64-posix-seh-rev3, Built by MinGW-W64 project' --with-bugurl=https://sourceforge.net/projects/mingw-w64 CFLAGS='-O2 -pipe -fno-ident -I/d/a/mingw-builds/mingw-builds/buildroot/x86_64-1120-posix-seh-rt_v9-rev3/mingw64/opt/include -I/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-zlib-static/include -I/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static/include' CXXFLAGS='-O2 -pipe -fno-ident -I/d/a/mingw-builds/mingw-builds/buildroot/x86_64-1120-posix-seh-rt_v9-rev3/mingw64/opt/include -I/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-zlib-static/include -I/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static/include' CPPFLAGS=' -I/d/a/mingw-builds/mingw-builds/buildroot/x86_64-1120-posix-seh-rt_v9-rev3/mingw64/opt/include -I/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-zlib-static/include -I/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static/include' LDFLAGS='-pipe -fno-ident -L/d/a/mingw-builds/mingw-builds/buildroot/x86_64-1120-posix-seh-rt_v9-rev3/mingw64/opt/lib -L/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-zlib-static/lib -L/d/a/mingw-builds/mingw-builds/buildroot/prerequisites/x86_64-w64-mingw32-static/lib ' LD_FOR_TARGET=/d/a/mingw-builds/mingw-builds/buildroot/x86_64-1120-posix-seh-rt_v9-rev3/mingw64/bin/ld.exe --with-boot-ldflags=' -Wl,--disable-dynamicbase -static-libstdc++ -static-libgcc' Thread model: posix Supported LTO compression algorithms: zlib gcc version 11.2.0 (x86_64-posix-seh-rev3, Built by MinGW-W64 project) -COLLECT_GCC_OPTIONS='-v' '-o' 'CMakeFiles/cmTC_a59ca.dir/CMakeCXXCompilerABI.cpp.obj' '-c' '-shared-libgcc' '-mtune=core2' '-march=nocona' '-dumpdir' 'CMakeFiles/cmTC_a59ca.dir/' - 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-plugin-opt=-pass-through=-lgcc -plugin-opt=-pass-through=-lmoldname -plugin-opt=-pass-through=-lmingwex -plugin-opt=-pass-through=-lmsvcrt -plugin-opt=-pass-through=-lkernel32 -plugin-opt=-pass-through=-lpthread -plugin-opt=-pass-through=-ladvapi32 -plugin-opt=-pass-through=-lshell32 -plugin-opt=-pass-through=-luser32 -plugin-opt=-pass-through=-lkernel32 -plugin-opt=-pass-through=-liconv -plugin-opt=-pass-through=-lmingw32 -plugin-opt=-pass-through=-lgcc_s -plugin-opt=-pass-through=-lgcc -plugin-opt=-pass-through=-lmoldname -plugin-opt=-pass-through=-lmingwex -plugin-opt=-pass-through=-lmsvcrt -plugin-opt=-pass-through=-lkernel32 --sysroot=D:/a/mingw-builds/mingw-builds/buildroot/x86_64-1120-posix-seh-rt_v9-rev3/mingw64 -m i386pep -Bdynamic -o cmTC_54654.exe C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib/crt2.o C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o -LC:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0 -LC:/Qt/Tools/mingw1120_64/bin/../lib/gcc -LC:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib -LC:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../lib -LC:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib -LC:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../.. --whole-archive CMakeFiles\cmTC_54654.dir/objects.a --no-whole-archive --out-implib libcmTC_54654.dll.a --major-image-version 0 --minor-image-version 0 -lstdc++ -lmingw32 -lgcc_s -lgcc -lmoldname -lmingwex -lmsvcrt -lkernel32 -lpthread -ladvapi32 -lshell32 -luser32 -lkernel32 -liconv -lmingw32 -lgcc_s -lgcc -lmoldname -lmingwex -lmsvcrt -lkernel32 C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] + arg [C:/Qt/Tools/mingw1120_64/bin/../libexec/gcc/x86_64-w64-mingw32/11.2.0/collect2.exe] ==> ignore arg [-plugin] ==> ignore - arg [D:/Qt/Tools/mingw1120_64/bin/../libexec/gcc/x86_64-w64-mingw32/11.2.0/liblto_plugin.dll] ==> ignore - arg [-plugin-opt=D:/Qt/Tools/mingw1120_64/bin/../libexec/gcc/x86_64-w64-mingw32/11.2.0/lto-wrapper.exe] ==> ignore - arg [-plugin-opt=-fresolution=C:\Users\kaipol\AppData\Local\Temp\ccBaowow.res] ==> ignore + arg [C:/Qt/Tools/mingw1120_64/bin/../libexec/gcc/x86_64-w64-mingw32/11.2.0/liblto_plugin.dll] ==> ignore + arg [-plugin-opt=C:/Qt/Tools/mingw1120_64/bin/../libexec/gcc/x86_64-w64-mingw32/11.2.0/lto-wrapper.exe] ==> ignore + arg [-plugin-opt=-fresolution=C:\Users\13357\AppData\Local\Temp\ccDy78V2.res] ==> ignore arg [-plugin-opt=-pass-through=-lmingw32] ==> ignore arg [-plugin-opt=-pass-through=-lgcc_s] ==> ignore arg [-plugin-opt=-pass-through=-lgcc] ==> ignore @@ -329,18 +211,20 @@ Parsed CXX implicit link information from above output: arg [i386pep] ==> ignore arg [-Bdynamic] ==> search dynamic arg [-o] ==> ignore - arg [cmTC_a59ca.exe] ==> ignore - arg [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib/crt2.o] ==> obj [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib/crt2.o] - arg [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o] ==> obj [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o] - arg [-LD:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0] ==> dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0] - arg [-LD:/Qt/Tools/mingw1120_64/bin/../lib/gcc] ==> dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc] - arg [-LD:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib] ==> dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib] - arg [-LD:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../lib] ==> dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../lib] - arg [-LD:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib] ==> dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib] - arg [-LD:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../..] ==> dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../..] - arg [CMakeFiles/cmTC_a59ca.dir/CMakeCXXCompilerABI.cpp.obj] ==> ignore + arg [cmTC_54654.exe] ==> ignore + arg [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib/crt2.o] ==> obj [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib/crt2.o] + arg [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o] ==> obj [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o] + arg [-LC:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0] ==> dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0] + arg [-LC:/Qt/Tools/mingw1120_64/bin/../lib/gcc] ==> dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc] + arg [-LC:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib] ==> dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib] + arg [-LC:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../lib] ==> dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../lib] + arg [-LC:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib] ==> dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib] + arg [-LC:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../..] ==> dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../..] + arg [--whole-archive] ==> ignore + arg [CMakeFiles\cmTC_54654.dir/objects.a] ==> ignore + arg [--no-whole-archive] ==> ignore arg [--out-implib] ==> ignore - arg [libcmTC_a59ca.dll.a] ==> ignore + arg [libcmTC_54654.dll.a] ==> ignore arg [--major-image-version] ==> ignore arg [0] ==> ignore arg [--minor-image-version] ==> ignore @@ -366,30 +250,37 @@ Parsed CXX implicit link information from above output: arg [-lmingwex] ==> lib [mingwex] arg [-lmsvcrt] ==> lib [msvcrt] arg [-lkernel32] ==> lib [kernel32] - arg [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] ==> obj [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] + arg [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] ==> obj [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] remove lib [msvcrt] remove lib [msvcrt] - collapse obj [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib/crt2.o] ==> [D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib/crt2.o] - collapse obj [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o] ==> [D:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o] - collapse obj [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] ==> [D:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] - collapse library dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0] ==> [D:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0] - collapse library dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc] ==> [D:/Qt/Tools/mingw1120_64/lib/gcc] - collapse library dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib] ==> [D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib] - collapse library dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../lib] ==> [D:/Qt/Tools/mingw1120_64/lib] - collapse library dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib] ==> [D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib] - collapse library dir [D:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../..] ==> [D:/Qt/Tools/mingw1120_64/lib] + collapse obj [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib/crt2.o] ==> [C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib/crt2.o] + collapse obj [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o] ==> [C:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o] + collapse obj [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] ==> [C:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] + collapse library dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0] ==> [C:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0] + collapse library dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc] ==> [C:/Qt/Tools/mingw1120_64/lib/gcc] + collapse library dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib/../lib] ==> [C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib] + collapse library dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../lib] ==> [C:/Qt/Tools/mingw1120_64/lib] + collapse library dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/lib] ==> [C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib] + collapse library dir [C:/Qt/Tools/mingw1120_64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../..] ==> [C:/Qt/Tools/mingw1120_64/lib] implicit libs: [stdc++;mingw32;gcc_s;gcc;moldname;mingwex;kernel32;pthread;advapi32;shell32;user32;kernel32;iconv;mingw32;gcc_s;gcc;moldname;mingwex;kernel32] - implicit objs: [D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib/crt2.o;D:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o;D:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] - implicit dirs: [D:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0;D:/Qt/Tools/mingw1120_64/lib/gcc;D:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib;D:/Qt/Tools/mingw1120_64/lib] + implicit objs: [C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib/crt2.o;C:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtbegin.o;C:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0/crtend.o] + implicit dirs: [C:/Qt/Tools/mingw1120_64/lib/gcc/x86_64-w64-mingw32/11.2.0;C:/Qt/Tools/mingw1120_64/lib/gcc;C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/lib;C:/Qt/Tools/mingw1120_64/lib] implicit fwks: [] Performing C++ SOURCE FILE Test CMAKE_HAVE_LIBC_PTHREAD succeeded with the following output: -Change Dir: E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-nz4vqf +Change Dir: D:/Survivor-Game/build/CMakeFiles/CMakeTmp -Run Build Command(s):C:/PROGRA~1/CMake/bin/ninja.exe cmTC_7e84e && [1/2] Building CXX object CMakeFiles/cmTC_7e84e.dir/src.cxx.obj -[2/2] Linking CXX executable cmTC_7e84e.exe -活动代码页: 936 +Run Build Command(s):C:/TDM-GCC-64/bin/mingw32-make.exe -f Makefile cmTC_597c9/fast && C:/TDM-GCC-64/bin/mingw32-make.exe -f CMakeFiles\cmTC_597c9.dir\build.make CMakeFiles/cmTC_597c9.dir/build +mingw32-make.exe[1]: Entering directory 'D:/Survivor-Game/build/CMakeFiles/CMakeTmp' +Building CXX object CMakeFiles/cmTC_597c9.dir/src.cxx.obj +C:\Qt\Tools\mingw1120_64\bin\g++.exe -DCMAKE_HAVE_LIBC_PTHREAD -std=gnu++17 -o CMakeFiles\cmTC_597c9.dir\src.cxx.obj -c D:\Survivor-Game\build\CMakeFiles\CMakeTmp\src.cxx +Linking CXX executable cmTC_597c9.exe +C:\Qt\Tools\CMake_64\bin\cmake.exe -E cmake_link_script CMakeFiles\cmTC_597c9.dir\link.txt --verbose=1 +C:\Qt\Tools\CMake_64\bin\cmake.exe -E rm -f CMakeFiles\cmTC_597c9.dir/objects.a +C:\Qt\Tools\mingw1120_64\bin\ar.exe qc CMakeFiles\cmTC_597c9.dir/objects.a @CMakeFiles\cmTC_597c9.dir\objects1.rsp +C:\Qt\Tools\mingw1120_64\bin\g++.exe -Wl,--whole-archive CMakeFiles\cmTC_597c9.dir/objects.a -Wl,--no-whole-archive -o cmTC_597c9.exe -Wl,--out-implib,libcmTC_597c9.dll.a -Wl,--major-image-version,0,--minor-image-version,0 @CMakeFiles\cmTC_597c9.dir\linklibs.rsp +mingw32-make.exe[1]: Leaving directory 'D:/Survivor-Game/build/CMakeFiles/CMakeTmp' Source file was: @@ -413,13 +304,19 @@ int main(void) return 0; } - Performing C++ SOURCE FILE Test HAVE_STDATOMIC succeeded with the following output: -Change Dir: E:/Survivor-Game/build/CMakeFiles/CMakeScratch/TryCompile-9bw3jq +Change Dir: D:/Survivor-Game/build/CMakeFiles/CMakeTmp -Run Build Command(s):C:/PROGRA~1/CMake/bin/ninja.exe cmTC_03f76 && [1/2] Building CXX object CMakeFiles/cmTC_03f76.dir/src.cxx.obj -[2/2] Linking CXX executable cmTC_03f76.exe -活动代码页: 936 +Run Build Command(s):C:/TDM-GCC-64/bin/mingw32-make.exe -f Makefile cmTC_0f30b/fast && C:/TDM-GCC-64/bin/mingw32-make.exe -f CMakeFiles\cmTC_0f30b.dir\build.make CMakeFiles/cmTC_0f30b.dir/build +mingw32-make.exe[1]: Entering directory 'D:/Survivor-Game/build/CMakeFiles/CMakeTmp' +Building CXX object CMakeFiles/cmTC_0f30b.dir/src.cxx.obj +C:\Qt\Tools\mingw1120_64\bin\g++.exe -DHAVE_STDATOMIC -std=gnu++17 -o CMakeFiles\cmTC_0f30b.dir\src.cxx.obj -c D:\Survivor-Game\build\CMakeFiles\CMakeTmp\src.cxx +Linking CXX executable cmTC_0f30b.exe +C:\Qt\Tools\CMake_64\bin\cmake.exe -E cmake_link_script CMakeFiles\cmTC_0f30b.dir\link.txt --verbose=1 +C:\Qt\Tools\CMake_64\bin\cmake.exe -E rm -f CMakeFiles\cmTC_0f30b.dir/objects.a +C:\Qt\Tools\mingw1120_64\bin\ar.exe qc CMakeFiles\cmTC_0f30b.dir/objects.a @CMakeFiles\cmTC_0f30b.dir\objects1.rsp +C:\Qt\Tools\mingw1120_64\bin\g++.exe -Wl,--whole-archive CMakeFiles\cmTC_0f30b.dir/objects.a -Wl,--no-whole-archive -o cmTC_0f30b.exe -Wl,--out-implib,libcmTC_0f30b.dll.a -Wl,--major-image-version,0,--minor-image-version,0 @CMakeFiles\cmTC_0f30b.dir\linklibs.rsp +mingw32-make.exe[1]: Leaving directory 'D:/Survivor-Game/build/CMakeFiles/CMakeTmp' Source file was: @@ -445,4 +342,3 @@ int main(int, char **) return 0; } - diff --git a/build/CMakeFiles/CMakeRuleHashes.txt b/build/CMakeFiles/CMakeRuleHashes.txt new file mode 100644 index 0000000..1eba5ff --- /dev/null +++ b/build/CMakeFiles/CMakeRuleHashes.txt @@ -0,0 +1,2 @@ +# Hashes of file build rules. +140749a9110745df7c40edc39dc3f8f5 CMakeFiles/Survivor-Game-Main_autogen diff --git a/build/CMakeFiles/Makefile.cmake b/build/CMakeFiles/Makefile.cmake new file mode 100644 index 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Survivor-Game-Main_autogen + @echo ... Survivor-Game-Main + @echo ... Characters.obj + @echo ... Characters.i + @echo ... Characters.s + @echo ... FightInterface.obj + @echo ... FightInterface.i + @echo ... FightInterface.s + @echo ... MainInterface.obj + @echo ... MainInterface.i + @echo ... MainInterface.s + @echo ... Survivor-Game-Main_autogen/mocs_compilation.obj + @echo ... Survivor-Game-Main_autogen/mocs_compilation.i + @echo ... Survivor-Game-Main_autogen/mocs_compilation.s + @echo ... main.obj + @echo ... main.i + @echo ... main.s + @echo ... mainwindow.obj + @echo ... mainwindow.i + @echo ... mainwindow.s + @echo ... selectheroes.obj + @echo ... selectheroes.i + @echo ... selectheroes.s +.PHONY : help + + + +#============================================================================= +# Special targets to cleanup operation of make. + +# Special rule to run CMake to check the build system integrity. +# No rule that depends on this can have commands that come from listfiles +# because they might be regenerated. +cmake_check_build_system: + $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles\Makefile.cmake 0 +.PHONY : cmake_check_build_system + diff --git a/build/Survivor-Game-Main.exe b/build/Survivor-Game-Main.exe index e2b0132..bf23f2b 100644 Binary files a/build/Survivor-Game-Main.exe and b/build/Survivor-Game-Main.exe differ diff --git a/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp b/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp index b2224c0..166374d 100644 --- a/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp +++ b/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp @@ -7,6 +7,7 @@ *****************************************************************************/ #include "../../../Survivor-Game-Main/FightInterface.h" +#include #include #if __has_include() diff --git a/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp.d b/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp.d index f9f68f9..ac6bf6c 100644 --- a/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp.d +++ b/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp.d @@ -1,390 +1,395 @@ -E:/Survivor-Game/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_FightInterface.cpp: E:/Survivor-Game/Survivor-Game-Main/FightInterface.h \ - 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C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sec_api/sys/timeb_s.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sec_api/wchar_s.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/signal.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/stdio.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/string.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/swprintf.inl \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sys/timeb.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sys/types.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/time.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/vadefs.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wchar.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wctype.h diff --git a/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp b/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp index 12ae461..ec64394 100644 --- a/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp +++ b/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp @@ -1,12 +1,12 @@ /**************************************************************************** -** Meta object code from reading C++ file 'SelectHeroes.h' +** Meta object code from reading C++ file 'selectheroes.h' ** ** Created by: The Qt Meta Object Compiler version 68 (Qt 6.5.0) ** ** WARNING! All changes made in this file will be lost! *****************************************************************************/ -#include "../../../Survivor-Game-Main/SelectHeroes.h" +#include "../../../Survivor-Game-Main/selectheroes.h" #include #include @@ -20,7 +20,7 @@ QT_BEGIN_MOC_NAMESPACE #include #if !defined(Q_MOC_OUTPUT_REVISION) -#error "The header file 'SelectHeroes.h' doesn't include ." +#error "The header file 'selectheroes.h' doesn't include ." #elif Q_MOC_OUTPUT_REVISION != 68 #error "This file was generated using the moc from 6.5.0. It" #error "cannot be used with the include files from this version of Qt." diff --git a/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp.d b/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp.d index bc4a108..57c88f6 100644 --- a/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp.d +++ b/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp.d @@ -1,376 +1,376 @@ -E:/Survivor-Game/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_SelectHeroes.cpp: E:/Survivor-Game/Survivor-Game-Main/SelectHeroes.h \ - E:/Survivor-Game/build/Survivor-Game-Main_autogen/moc_predefs.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/q20memory.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/q20type_traits.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qalgorithms.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qanystringview.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qarraydata.h \ - D:/Qt/6.5.0/mingw_64/include/QtCore/qarraydataops.h \ - 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C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/swprintf.inl \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sys/timeb.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sys/types.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/time.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/vadefs.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wchar.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wctype.h diff --git a/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_mainwindow.cpp.d b/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_mainwindow.cpp.d index 652155c..1f83d6e 100644 --- a/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_mainwindow.cpp.d +++ b/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_mainwindow.cpp.d @@ -1,422 +1,422 @@ -E:/Survivor-Game/build/Survivor-Game-Main_autogen/EWIEGA46WW/moc_mainwindow.cpp: E:/Survivor-Game/Survivor-Game-Main/mainwindow.h \ - E:/Survivor-Game/build/Survivor-Game-Main_autogen/moc_predefs.h \ - 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C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/swprintf.inl \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sys/timeb.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/sys/types.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/time.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/vadefs.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wchar.h \ + C:/Qt/Tools/mingw1120_64/x86_64-w64-mingw32/include/wctype.h \ + D:/Survivor-Game/Survivor-Game-Main/Characters.h \ + D:/Survivor-Game/Survivor-Game-Main/FightInterface.h \ + D:/Survivor-Game/Survivor-Game-Main/MainInterface.h \ + D:/Survivor-Game/Survivor-Game-Main/SelectHeroes.h diff --git a/build/Survivor-Game-Main_autogen/moc_predefs.h b/build/Survivor-Game-Main_autogen/moc_predefs.h index 272f372..8155a53 100644 --- a/build/Survivor-Game-Main_autogen/moc_predefs.h +++ b/build/Survivor-Game-Main_autogen/moc_predefs.h @@ -60,7 +60,6 @@ #define __FLT64X_MAX_10_EXP__ 4932 #define __cpp_if_constexpr 201606L #define __LDBL_IS_IEC_60559__ 2 -#define QT_NO_DEBUG 1 #define __FLT64X_HAS_QUIET_NAN__ 1 #define __UINT_LEAST8_MAX__ 0xff #define __GCC_ATOMIC_BOOL_LOCK_FREE 2 diff --git a/build/Survivor-Game-Main_autogen/mocs_compilation.cpp b/build/Survivor-Game-Main_autogen/mocs_compilation.cpp index 536ecfb..8bd1b44 100644 --- a/build/Survivor-Game-Main_autogen/mocs_compilation.cpp +++ b/build/Survivor-Game-Main_autogen/mocs_compilation.cpp @@ -1,5 +1,5 @@ // This file is autogenerated. Changes will be overwritten. #include "EWIEGA46WW/moc_FightInterface.cpp" #include "EWIEGA46WW/moc_MainInterface.cpp" -#include "EWIEGA46WW/moc_SelectHeroes.cpp" #include "EWIEGA46WW/moc_mainwindow.cpp" +#include "EWIEGA46WW/moc_selectheroes.cpp" diff --git a/build/cmake_install.cmake b/build/cmake_install.cmake index 4dfcc7c..48d7524 100644 --- a/build/cmake_install.cmake +++ b/build/cmake_install.cmake @@ -1,4 +1,4 @@ -# Install script for directory: E:/Survivor-Game/Survivor-Game-Main +# Install script for directory: D:/Survivor-Game/Survivor-Game-Main # Set the install prefix if(NOT DEFINED CMAKE_INSTALL_PREFIX) @@ -12,7 +12,7 @@ if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME) string(REGEX REPLACE "^[^A-Za-z0-9_]+" "" CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}") else() - set(CMAKE_INSTALL_CONFIG_NAME "Release") + set(CMAKE_INSTALL_CONFIG_NAME "Debug") endif() message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"") endif() @@ -34,15 +34,15 @@ endif() # Set default install directory permissions. if(NOT DEFINED CMAKE_OBJDUMP) - set(CMAKE_OBJDUMP "D:/Qt/Tools/mingw1120_64/bin/objdump.exe") + set(CMAKE_OBJDUMP "C:/Qt/Tools/mingw1120_64/bin/objdump.exe") endif() if(CMAKE_INSTALL_COMPONENT STREQUAL "Unspecified" OR NOT CMAKE_INSTALL_COMPONENT) - file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "E:/Survivor-Game/build/Survivor-Game-Main.exe") + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "D:/Survivor-Game/build/Survivor-Game-Main.exe") if(EXISTS "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/bin/Survivor-Game-Main.exe" AND NOT IS_SYMLINK "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/bin/Survivor-Game-Main.exe") if(CMAKE_INSTALL_DO_STRIP) - execute_process(COMMAND "D:/Qt/Tools/mingw1120_64/bin/strip.exe" "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/bin/Survivor-Game-Main.exe") + execute_process(COMMAND "C:/Qt/Tools/mingw1120_64/bin/strip.exe" "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/bin/Survivor-Game-Main.exe") endif() endif() endif() @@ -55,5 +55,5 @@ endif() string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT "${CMAKE_INSTALL_MANIFEST_FILES}") -file(WRITE "E:/Survivor-Game/build/${CMAKE_INSTALL_MANIFEST}" +file(WRITE "D:/Survivor-Game/build/${CMAKE_INSTALL_MANIFEST}" "${CMAKE_INSTALL_MANIFEST_CONTENT}") diff --git a/build/compile_commands.json b/build/compile_commands.json index 04526f7..a7a2e57 100644 --- a/build/compile_commands.json +++ b/build/compile_commands.json @@ -1,37 +1,37 @@ [ { - 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