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WebSocketSenderService.cs
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using Harmonify.Data;
using Harmonify.Helpers;
using Harmonify.Messages;
namespace Harmonify.Services;
public class WebSocketSenderService(IConnectionRepository connectionRepository)
: IWebSocketSenderService
{
public async Task SendToPlayer(string playerGuid, string gameId, Message message)
{
var connection = connectionRepository.GetByPlayerGuid(playerGuid);
if (connection == null)
{
return;
}
await WebSocketHelper.SendMessage(connection.WS, message);
}
public async Task SendToAllPlayers(string gameId, Message message)
{
await Task.WhenAll(
connectionRepository
.GetAllByGameId(gameId)
.Select(
async (connection) =>
{
await WebSocketHelper.SendMessage(connection.WS, message);
}
)
);
}
public async Task SendToOtherPlayers(string senderGuid, string gameId, Message message)
{
await Task.WhenAll(
connectionRepository
.GetAllByGameId(gameId)
.FindAll((connection) => connection.PlayerGuid != senderGuid)
.Select(
async (connection) =>
{
await WebSocketHelper.SendMessage(connection.WS, message);
}
)
);
}
public async Task EndConnections(string gameId)
{
await Task.WhenAll(
connectionRepository
.GetAllByGameId(gameId)
.Select(
async (connection) =>
{
await WebSocketHelper.CloseSafely(connection.WS, "Game finished");
}
)
);
connectionRepository.RemoveAllByGameId(gameId);
}
public async Task EndConnection(string gameId, string playerGuid)
{
var connection = connectionRepository.GetByPlayerGuid(playerGuid);
if (connection == null)
return;
await WebSocketHelper.CloseSafely(connection.WS, "Game finished");
connectionRepository.RemoveByPlayerGuid(playerGuid);
}
}