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Exporting local scores for CLI #17
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beatmap score list callback added
I made some changes that are just preferences or decision consistency with other functions, but I do want to note a few things that were unneeded:
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Good call, I was indeed accidentally getting replays from all beatmaps in the set. b47c3ec I believe in the original you were iterating over SelectedBeatmaps already (which I somehow accidentally changed to just Beatmaps at some point, oops) and then also doing the hash filter, which is why I said it was doing nothing as it was already filtered. There's something strange going on with the scores, it seems like the number I have to export has changed multiple times after I go to export after clicking around in game or playing a replay lol. Not sure the exact trigger. I don't think this is on our end at all though, the actual scores collection is indeed changing. Just weird. Going to put up a new version with this fix as well as manual score viewing/exporting from the GUI's beatmap list. |
Looking back at it... yep you are correct XD I think my original intention was to use mapset.Beatmaps and then filter them with the hash filter but accidently used mapset.SelectedBeatmaps... but it turns out that I could have just used mapset.SelectedBeatmaps without the hash filter anyways lmao. |
No gui implementation but added to core and CLI.
Requires Newtonsoft library to get username from scores and beatmap score backlink.
Has Lazer's naming but no handling (trimming too long file/blacklisted filename characters).
downloading:

result:
