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BeatmapFilter.cs
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using BeatmapExporter.Exporters.Lazer.LazerDB.Schema;
namespace BeatmapExporter
{
public class BeatmapFilter
{
public delegate bool LazerFilter(Beatmap beatmap);
readonly bool negated;
readonly LazerFilter lazerFilter;
public string Description { get; }
public string[]? Collections { get; }
public bool Negate
{
get => negated;
}
public BeatmapFilter(string description, bool negated, LazerFilter lazerFilter)
{
this.Description = description;
this.negated = negated;
this.lazerFilter = lazerFilter;
this.Collections = null;
}
// creates a placeholder filter for collections that will be re-built if collections are available
public BeatmapFilter(string description, bool negated, string[] collections) : this(description, negated, b => true)
{
this.Collections = collections;
}
public bool Includes(Beatmap beatmap) => negated switch
{
true => !lazerFilter(beatmap),
false => lazerFilter(beatmap)
};
}
public class FilterParser
{
readonly bool negate;
readonly string input;
readonly string[] args;
public FilterParser(string input)
{
bool negate = false;
// parse filter negation
if(input[0] == '!')
{
negate = true;
input = input.Substring(1);
}
this.negate = negate;
this.input = input;
this.args = input.Split(" ");
}
public BeatmapFilter? Parse()
{
// input is already lowercased
if(args.Length < 2)
{
Console.WriteLine("Please include both the filter name and filter conditions.");
return null;
}
return args[0] switch
{
"stars" => StarsFilter(),
"length" => LengthFilter(),
"author" => AuthorFilter(),
"id" => IDFilter(),
"bpm" => BPMFilter(),
"artist" => ArtistFilter(),
"tag" => TagFilter(),
"mode" => GamemodeFilter(),
"status" => OnlineStatusFilter(),
"collection" => CollectionFilter(),
_ => null
};
}
// get the "remainder" of the input past the command arg and parse as comma-separated arguments
string[] CommaSeparatedArg(int commandLength) => input.Substring(commandLength + 1 /* include space */).Split(",").Select(s => s.Trim()).ToArray();
BeatmapFilter? StarsFilter()
{
// stars 6.3
float starRating;
if (!float.TryParse(args[1], out starRating))
{
Console.WriteLine($"Invalid star rating: {args[1]}");
return null;
}
return new(input, negate,
b => b.StarRating >= starRating);
}
BeatmapFilter? LengthFilter()
{
// length 90
int duration;
if (!Int32.TryParse(args[1], out duration))
{
Console.WriteLine($"Invalid map duration: {args[1]}");
return null;
}
int millis = duration * 1000;
return new(input, negate,
b => b.Length >= millis);
}
BeatmapFilter? AuthorFilter()
{
// author RLC, Nathan
string[] authors = CommaSeparatedArg(6);
return new(input, negate,
b => authors.Contains(b.Metadata.Author.Username.ToLower()));
}
BeatmapFilter? IDFilter()
{
// id 1, 2, 3
var beatmapIds = CommaSeparatedArg(2).Select(a => Int32.Parse(a));
return new(input, negate,
b =>
{
var beatmapSet = b.BeatmapSet;
return beatmapSet is not null && beatmapIds.Contains(beatmapSet.OnlineID);
});
}
BeatmapFilter? BPMFilter()
{
// bpm 180
int bpm;
if (!Int32.TryParse(args[1], out bpm))
{
Console.WriteLine($"Invalid BPM: {args[1]}");
return null;
}
return new(input, negate,
b => b.BPM >= bpm);
}
BeatmapFilter? ArtistFilter()
{
// artist Camellia, Nanahira
string[] artists = CommaSeparatedArg(6);
return new(input, negate,
b => artists.Contains(b.Metadata.Artist.ToLower()));
}
BeatmapFilter? TagFilter()
{
// tag touhou
string[] tags = CommaSeparatedArg(3);
return new(input, negate,
b =>
{
string? beatmapTags = b.Metadata.Tags?.ToLower();
return beatmapTags is not null && tags.Any(t => beatmapTags.Contains(t));
});
}
BeatmapFilter? GamemodeFilter()
{
// mode osu/mania/ctb/taiko
int? gamemodeId = args[1] switch
{
"osu" => 0,
"taiko" => 1,
"ctb" => 2,
"mania" => 3,
_ => null
};
if(gamemodeId is null)
{
Console.WriteLine($"Unknown osu! game mode: {args[1]}. Use osu, mania, ctb, or taiko.");
return null;
}
return new(input, negate,
b => b.Ruleset.OnlineID == gamemodeId);
}
BeatmapFilter? OnlineStatusFilter()
{
// status graveyard/leaderboard/ranked/approved/qualified/loved
int[]? statusId = args[1] switch
{
var s when s.StartsWith("graveyard") || s == "unknown" => new[] { -3 },
var s when s.StartsWith("leaderboard") => new[] { 1, 2, 3, 4 },
var s when s.StartsWith("rank") => new[] { 1 },
var s when s.StartsWith("approve") => new[] { 2 },
var s when s.StartsWith("qualif") => new[] { 3 },
var s when s.StartsWith("love") => new[] { 4 },
_ => null
};
if(statusId is null)
{
Console.WriteLine($"Unknown beatmap status: {args[1]}. Use graveyard, ranked, approved, qualified, or loved.");
return null;
}
return new(input, negate,
b => statusId.Contains(b.Status));
}
BeatmapFilter? CollectionFilter()
{
// collection name
string[] collections = CommaSeparatedArg(10);
// builds a placeholder filter that will be re-built if/where the user's collections are available
return new(input, negate, collections);
}
}
}