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MyUnityFrameWork
MyUnityFrameWork PublicForked from DukeChiang/MyUnityFrameWork
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
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BDFramework.Core
BDFramework.Core PublicForked from DukeChiang/BDFramework.Core
一个基于unity3d的游戏完全开发框架,内置多种技术解决方案,工具。集合: UI工作流、C#热更,版本管理,模块调度等。
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ILRuntime
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Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
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CSharpLuaForUnity
CSharpLuaForUnity PublicForked from DukeChiang/CSharpLuaForUnity
CSharp.lua的Unity适配,可将Unity工程中的C#代码编译至Lua
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NoahGameFrame
NoahGameFrame PublicForked from ketoo/NoahGameFrame
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#…
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