Dragon - A 3d game based on the DelphiDoom Engine
This is the entry of "Jimmy Valavanis" for the "1st PGD Challenge: Simple Controller" Post competition release.
version 1.0.2.6 (20201202 - win32)
DISTRUBUTION: I agree to allow the current and any future 'PGD Annual Committee' and PGD Community website organizers the ability to freely distribute my game. This permission also includes the distribution of my entry on the competition website it self.
MEDIA DEPICTION & USAGE: The 'PGD Annual Committee' and PGD Community website has full rights to use my entered game for advertising purposes of any future PGD Challenge or PGD Annual events.
The game is a 3rd person shooter. You are a Monk with "magical powers" and your goal is to go to the underground castle of the evil dragonknight and kill him to save the world! During your long search for the dragonknight you will be forced to fight with other enemies (knights, ghosts). WARNING: This game contains interactive graphic violence, it's not suitable for young children.
OS: Windows XP (SP2), Vista or 7
Minimum Hardware:
1 GHz CPU
512 MB RAM
A video card with 128 MB VRAM, supporting 3D textures (GL_TEXTURE3D) and multitexturing with 3 texture units.
The game will start with a low-end video card but some features will be disabled, also you may encounter poor frame rate.
Recommented:
2 GHz CPU
1024 MB RAM
A modern fast video card - 256 MB VRAM
IN GAME CONTROLS:
-------+--------------------------------+
Action | Control |
-------+--------------------------------+
MOVE | arrows (up, down, left, right) |
FIGHT | CTRL |
STRAFE | ALT ( + left/right arrow) |
MENU | ESC |
-------+--------------------------------+
MENU CONTROLS:
-------+--------------------------------+
Action | Control |
-------+--------------------------------+
CLOSE | ESC |
SELECT | ENTER |
MOVE | up/down arrows |
-------+--------------------------------+
Total controls used: 4 arrows + 4 buttons (ESC, ENTER, ALT, CTRL)
The game uses as a base a modified version of the DelphiDoom engine (version 1.1.3.489 beta - opengl mode).
Some of the new enhancements of the original engine are:
-Terrain with seamless integration with buildings!
-Simple shadows.
-Sloped surfaces (eg the building's roofs, sloped floors).
-Pushable objects and walls.