From 51e653f03f26113a2223044ab52dffbaa95ce289 Mon Sep 17 00:00:00 2001 From: shrekshao Date: Thu, 2 Jan 2020 13:53:03 -0800 Subject: [PATCH] Suppress flaky failure with MacOS/NVIDIA/OPENGL Seeing intermittent failure on this test only on MacOS/NVIDIA/OPENGL. Suppress for now. Bug: angleproject:4258 Change-Id: Ibda30954019410e3b6d069986b2cd0ad26533c00 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1984850 Reviewed-by: Shrek Shao Commit-Queue: Shrek Shao --- src/tests/gl_tests/VertexAttributeTest.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/tests/gl_tests/VertexAttributeTest.cpp b/src/tests/gl_tests/VertexAttributeTest.cpp index 4cc35544b76..eb3232f7b2b 100644 --- a/src/tests/gl_tests/VertexAttributeTest.cpp +++ b/src/tests/gl_tests/VertexAttributeTest.cpp @@ -1203,6 +1203,9 @@ TEST_P(VertexAttributeOORTest, ANGLEDrawArraysOutOfBoundsCases) // Verify that using a different start vertex doesn't mess up the draw. TEST_P(VertexAttributeTest, DrawArraysWithBufferOffset) { + // anglebug.com/4258 + ANGLE_SKIP_TEST_IF(IsOpenGL() && IsNVIDIA() && IsOSX()); + // anglebug.com/4163 ANGLE_SKIP_TEST_IF(IsD3D11() && IsNVIDIA() && IsWindows7());