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Adrian Papari edited this page Jan 6, 2019
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Typical artemis/gwt integration consists of adding library dependencies including source jars, and adding some configuration to your projects main gwt.xml file.
Add Artemis to your GWT module build process.
dependencies {
compile "net.onedaybeard.artemis:artemis-odb-gwt:2.2.0"
compile "net.onedaybeard.artemis:artemis-odb-gwt:2.2.0:sources"
compile "net.onedaybeard.artemis:artemis-odb:2.2.0:sources"
}
Add Artemis to Mygame.gwt.xml
<inherits name='com.artemis.backends.artemis_backends_gwt' />
- add
<extend-configuration-property name="artemis.reflect.include" value="my.game.components" />
for each package with components and systems (needed for@Wire
)
See @Wire if you are having issues with reflection, gwt and artemis.
Example LibGDX project with gwt support: https://github.com/DaanVanYperen/libgdx-artemis-quickstart
Summary: Add dependencies to core and html gradle files, and include artemis into your Mygame.gwt.xml
Example PlayN project with gwt support: https://github.com/DaanVanYperen/playn-artemis-quickstart
See below for a rough outline of the steps required for PlayN, refer to the quickstart commits for a step by step guide.
Summary:
- Add artemis to project main gwt.xml file (see above).
- Add artemis pom dependencies + source.
- Add pom dependency for gwt-user, identical to Artemis gwt version (currently 2.6.1)
- Tweak maven gwt plugin to get the artemis-odb reflection helper to work:
<plugin>
<groupId>org.codehaus.mojo</groupId>
<artifactId>gwt-maven-plugin</artifactId>
<version>2.6.0</version>
<configuration>
<enableClosureCompiler>true</enableClosureCompiler>
<disableClassMetadata>false</disableClassMetadata>
<disableCastChecking>true</disableCastChecking>
</configuration>
</plugin>
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