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@junkdog: "Yo, nope, no optional components. It would require N^2 archetypes, which was the original reason it wasn't supported. However, with entity transmuters now implemented - this might be feasible; simply have one transmuter per optional component. Probably post-1.0 work though."
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Hmm, I have a couple in the current project... some are as simple as having/not having a Touchable component, but the EntityFactory is otherwise identical.
@junkdog: "Yo, nope, no optional components. It would require N^2 archetypes, which was the original reason it wasn't supported. However, with entity transmuters now implemented - this might be feasible; simply have one transmuter per optional component. Probably post-1.0 work though."
The text was updated successfully, but these errors were encountered: