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Warning, truncation. #2
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I am getting the same warning as well even with the sample files. However, I don't know whether it affects the output. I don't use Maya so I have no way to test it. I was planning to use Three.js to control the rig blendshapes but this will take some time. |
Hi, I have found a related issue. The time at converting to speech feature using python_speech_features would make some problems. |
After testing the viseme output on actual avatar rig, I can confirm that the warning has no effect. Just make sure the input wav file has a sample rate of 44100hz. The results are not the best because I am using an avatar with Oculus viseme format not a JALI rig so I had to do a conversion. I am sure I can improve on that. 2023-06-16.14-16-37.mp4 |
@fadiaburaid Thanks for sharing, it looks nice though, can you share how to do the conversion from JALI to Oculus viseme format? |
@jh-gglabs I just map the visemes to their Oculus equivalent ones (Look at the table below). If multiple visemes with the same representation fire up at the same time I take the average. Something still doesn't seem right I am still experimenting. I wanted to use Ovrlipsync as it has better performance from my experience with it in Unity. I managed to find the model, but I am still unable to view the model graph and do the inference.
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Thanks for sharing :) |
I am getting this while running it:
WARNING:root:frame length (1103) is greater than FFT size (512), frame will be truncated. Increase NFFT to avoid.
My file is 44100 hz, as the original one states.
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