-
Notifications
You must be signed in to change notification settings - Fork 52
/
Copy pathFFNx.voice.toml
43 lines (39 loc) · 2 KB
/
FFNx.voice.toml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
# FFNx Audio Engine config file - Voice layer
### HOW TO: ###################################################################
# Sections may be commented by default with an initial # character.
# Remove the initial # character to set the entire sections block and its flags
# -----------------------------------------------------------------------------
# Syntax:
# [FIELDNAME/FILENAME(.GAME_MOMENT)]
# flag = value
# another_flag = value
# -----------------------------------------------------------------------------
# where:
# - FIELDNAME: the current field name, for eg. 'md1stin'
# - FILENAME: the filename as you have it in your own folder,
# for eg. '6' for 6.ogg
# - GAME_MOMENT: OPTIONAL attribute to assign a flag only when game moment
# matches the ID given, for eg. 'gm-123'
###############################################################################
### SUPPORTED FLAGS: ##########################################################
# volume: Allow volume to be adjusted for a specific track.
# -----------------------------------------------------------------------------
# shuffle: Shuffle a voice track with any of the given one in the array. Each
# item MUST be a string. This flag MUST NOT be used in pair with 'sequential'.
# -----------------------------------------------------------------------------
# sequential: Sequentially playback a voice track with the ones provided in the
# array. Each item MUST be a string. This flag MUST NOT be used in pair with
# 'shuffle'.
###############################################################################
# This entry will set the volume to 50%
# -----------------------------------------------------------------------------
#[md1stin-6]
#volume = 50
#shuffle = [ "foo", "bar" ]
#sequential = [ "foo", "bar" ]
# This entry will set the volume to 0% only when game moment is 123
# -----------------------------------------------------------------------------
#[md1stin-6.gm-123]
#volume = 50
#shuffle = [ "foo", "bar" ]
#sequential = [ "foo", "bar" ]