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joydpadbutton.h
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/* antimicro Gamepad to KB+M event mapper
* Copyright (C) 2015 Travis Nickles <nickles.travis@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef JOYDPADBUTTON_H
#define JOYDPADBUTTON_H
#include "joybutton.h"
class JoyDPad;
class JoyDPadButton : public JoyButton
{
Q_OBJECT
public:
JoyDPadButton(int direction, int originset, JoyDPad* dpad, SetJoystick *parentSet, QObject *parent=0);
QString getDirectionName();
int getDirection();
virtual int getRealJoyNumber();
virtual QString getPartialName(bool forceFullFormat=false, bool displayNames=false);
virtual QString getXmlName();
JoyDPad *getDPad();
virtual void setChangeSetCondition(SetChangeCondition condition, bool passive=false);
enum JoyDPadDirections {
DpadCentered = 0, DpadUp = 1, DpadRight = 2,
DpadDown = 4, DpadLeft = 8, DpadRightUp = 3,
DpadRightDown = 6, DpadLeftUp = 9, DpadLeftDown = 12
};
static const QString xmlName;
protected:
int direction;
JoyDPad *dpad;
signals:
void setAssignmentChanged(int current_button, int dpad_index, int associated_set, int mode);
public slots:
virtual void reset();
virtual void reset(int index);
};
#endif // JOYDPADBUTTON_H