Replies: 1 comment 1 reply
-
Yeah, in principle it's a small change because the logic between the native implementation and the macros is pretty much identical (accepting that I never got around to supporting deltas). However, there are some things that would require extra testing (e.g. random placement) and I just have much time right now to dig into it. |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
klipper recently add adaptive mesh
can you update your wonderfall script to make use of native adaptive mesh ?
https://www.klipper3d.org/Bed_Mesh.html#adaptive-meshes
Beta Was this translation helpful? Give feedback.
All reactions