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vnn_helper.cpp
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vnn_helper.cpp
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#include "vnn_helper.h"
#include <string>
#include "vnn_face.h"
#include "vnn_faceparser.h"
#include "vnn_stylizing.h"
#include "vnn_face_reenactment.h"
#include "vnn_gesture.h"
#include "vnn_objtracking.h"
#include "vnn_objcount.h"
#include "vnn_general.h"
#include "vnn_classifying.h"
#include "vnn_pose.h"
#include <chrono>
#include <thread>
using namespace std;
static cv::Mat trackingImg;
static CvPoint prePoint = { -1,-1 };
static CvPoint curPoint = { -1,-1 };
static bool getBox = false;
static VNN_Rect2D objBox;
static bool readyTrack = false;
void drawFaceResult(cv::Mat used_img, VNN_FaceFrameDataArr faceDetectionFrameData);
void drawMaskArr(cv::Mat used_img, VNN_ImageArr mask_arr);
void drawBlendMaskArrImageArr(cv::Mat used_img, VNN_ImageArr mask_arr, VNN_ImageArr img_arr);
void drawGestureResult(cv::Mat used_img, VNN_GestureFrameDataArr gestureFrameData);
void on_mouse(int event, int x, int y, int flags, void* param);//mouse event
void drawObjCountResult(cv::Mat used_img, VNN_ObjCountDataArr objCountDataArr);
void drawMaskArrSimple(VNN_ImageArr mask_arr);
void drawRGBImage(VNN_Image rgb_img);
void drawClassificationResult(cv::Mat used_img, VNN_MultiClsTopNAccArr cls_result);
void drawPoseResult(cv::Mat used_img, VNN_BodyFrameDataArr pose_result);
int VNNHelper::createVNN(VNN_EFFECT_MODE effectMode) {
int ret;
string folder_path = "./vnn_models/";
switch (effectMode) {
case VNN_FACE_KEYPOINTS: {
string model_path = folder_path + "vnn_face278_data/face_pc[1.0.0].vnnmodel";
const char* arg_model[] = {
model_path.c_str()
};
const int argc = 1;
VNN_Result creat_ret = VNN_Create_Face(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
cout << "mVnnID:" << mVnnID << endl;
return 0;
break;
}
case VNN_FACE_MASK: {
string model_path = folder_path + "vnn_face278_data/face_pc[1.0.0].vnnmodel";
const char* arg_model[] = {
model_path.c_str()
};
const int argc = 1;
VNN_Result creat_ret = VNN_Create_Face(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
string mask_model_path = folder_path + "vnn_face_mask_data/face_mask[1.0.0].vnnmodel";
const char* arg_mask_model[] = {
mask_model_path.c_str()
};
const int argc_mask = 1;
VNN_Result creat_mask_ret = VNN_Create_FaceParser(&mVnnMaskID, argc_mask, (const void**)arg_mask_model);
if (VNN_Result_Success != creat_mask_ret || 0 == mVnnMaskID) {
return -1;
}
mOutImgWidth = 128;
mOutImgHeight = 128;
mOutPixelNum = mOutImgWidth * mOutImgHeight;
mMaskMemory = new unsigned char[mOutPixelNum * VNN_FRAMEDATAARR_MAX_FACES_NUM];
for (int i = 0; i < VNN_FRAMEDATAARR_MAX_FACES_NUM; i++) {
mImageArr.imgsArr[i].width = mOutImgWidth;
mImageArr.imgsArr[i].height = mOutImgHeight;
mImageArr.imgsArr[i].pix_fmt = VNN_PIX_FMT_GRAY8;
mImageArr.imgsArr[i].data = mMaskMemory + i * mOutPixelNum;
}
return 0;
break;
}
case VNN_DISNEY_FACE: {
string model_path = folder_path + "vnn_face278_data/face_pc[1.0.0].vnnmodel";
const char* arg_model[] = {
model_path.c_str()
};
const int argc = 1;
VNN_Result creat_ret = VNN_Create_Face(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
string mask_model_path = folder_path + "vnn_face_mask_data/face_mask[1.0.0].vnnmodel";
const char* arg_mask_model[] = {
mask_model_path.c_str()
};
const int argc_mask = 1;
VNN_Result creat_mask_ret = VNN_Create_FaceParser(&mVnnMaskID, argc_mask, (const void**)arg_mask_model);
if (VNN_Result_Success != creat_mask_ret || 0 == mVnnMaskID) {
return -1;
}
mOutImgWidth = 128;
mOutImgHeight = 128;
mOutPixelNum = mOutImgWidth * mOutImgHeight;
mMaskMemory = new unsigned char[mOutPixelNum * VNN_FRAMEDATAARR_MAX_FACES_NUM];
for (int i = 0; i < VNN_FRAMEDATAARR_MAX_FACES_NUM; i++) {
mImageArr.imgsArr[i].width = mOutImgWidth;
mImageArr.imgsArr[i].height = mOutImgHeight;
mImageArr.imgsArr[i].pix_fmt = VNN_PIX_FMT_GRAY8;
mImageArr.imgsArr[i].data = mMaskMemory + i * mOutPixelNum;
}
string disney_model_path = folder_path + "vnn_disney_data/face_disney[1.0.0].vnnmodel";
const char* arg_disney_model[] = {
disney_model_path.c_str()
};
const int argc_disney = 1;
VNN_Result creat_disney_ret = VNN_Create_FaceParser(&mVnnDisneyID, argc_disney, (const void**)arg_disney_model);
if (VNN_Result_Success != creat_disney_ret || 0 == mVnnDisneyID) {
return -1;
}
mDisneyImgWidth = 512;
mDisneyImgHeight = 512;
mDisneyImgChannel = 3;
mDisneyMemory = new unsigned char[mDisneyImgChannel * mDisneyImgWidth * mDisneyImgHeight * VNN_FRAMEDATAARR_MAX_FACES_NUM];
for (int i = 0; i < VNN_FRAMEDATAARR_MAX_FACES_NUM; i++) {
mDisneyDataArr.imgsArr[i].width = mDisneyImgWidth;
mDisneyDataArr.imgsArr[i].height = mDisneyImgHeight;
mDisneyDataArr.imgsArr[i].channels = mDisneyImgChannel;
mDisneyDataArr.imgsArr[i].data = mDisneyMemory + i * mDisneyImgChannel * mDisneyImgWidth * mDisneyImgHeight;
}
return 0;
break;
}
case VNN_3DGAME_FACE: {
string model_path = folder_path + "vnn_face278_data/face_pc[1.0.0].vnnmodel";
const char* arg_model[] = {
model_path.c_str()
};
const int argc = 1;
VNN_Result creat_ret = VNN_Create_Face(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
string game_model_path = folder_path + "vnn_3dgame_data/face_3dgame[1.0.0].vnnmodel";
const char* arg_game_model[] = {
game_model_path.c_str()
};
const int argc_game = 1;
VNN_Result creat_game_ret = VNN_Create_Stylizing(&mVnn3DGameID, argc_game, (const void**)arg_game_model);
if (VNN_Result_Success != creat_game_ret || 0 == mVnn3DGameID) {
return -1;
}
mOutImgWidth = 512;
mOutImgHeight = 512;
mOutPixelNum = mOutImgWidth * mOutImgHeight;
mMaskMemory = new unsigned char[mOutPixelNum * VNN_FRAMEDATAARR_MAX_FACES_NUM];
for (int i = 0; i < VNN_FRAMEDATAARR_MAX_FACES_NUM; i++) {
mImageArr.imgsArr[i].width = mOutImgWidth;
mImageArr.imgsArr[i].height = mOutImgHeight;
mImageArr.imgsArr[i].data = mMaskMemory + i * mOutPixelNum;
mImageArr.imgsArr[i].pix_fmt = VNN_PIX_FMT_GRAY8;
}
m3dGameImgChannel = 3;
m3dGameMemory = new unsigned char[m3dGameImgChannel * mOutPixelNum * VNN_FRAMEDATAARR_MAX_FACES_NUM];
for (int i = 0; i < VNN_FRAMEDATAARR_MAX_FACES_NUM; i++) {
mGame3dDataArr.imgsArr[i].width = mOutImgWidth;
mGame3dDataArr.imgsArr[i].height = mOutImgHeight;
mGame3dDataArr.imgsArr[i].channels = m3dGameImgChannel;
mGame3dDataArr.imgsArr[i].data = m3dGameMemory + i * m3dGameImgChannel * mOutPixelNum;
}
return 0;
break;
}
case VNN_FACE_REENACT: {
string model_path = folder_path + "vnn_face278_data/face_pc[1.0.0].vnnmodel";
const char* arg_model[] = {
model_path.c_str()
};
const int argc = 1;
VNN_Result creat_ret = VNN_Create_Face(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
string reenact_model_path = folder_path + "vnn_face_reenactment_data/face_reenactment[1.0.0].vnnmodel";
const char* arg_reenact_model[] = {
reenact_model_path.c_str()
};
const int argc_reenact = 1;
VNN_Result creat_reenact_ret = VNN_Create_FaceReenactment(&mVnnReenactID, argc_reenact, (const void**)arg_reenact_model);
if (VNN_Result_Success != creat_reenact_ret || 0 == mVnnReenactID) {
return -1;
}
mOutImgWidth = 256;
mOutImgHeight = 256;
break;
}
case VNN_GESTURE: {
string model_path = folder_path + "vnn_gesture_data/gesture[1.0.0].vnnmodel";
const char* arg_model[] = {
model_path.c_str()
};
const int argc = 1;
VNN_Result creat_ret = VNN_Create_Gesture(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
break;
}
case VNN_OBJECT_TRACKING: {
string model_path = folder_path + "vnn_objtracking_data/object_tracking[1.0.0].vnnmodel";
const char* arg_model[] = {
model_path.c_str()
};
const int argc = 1;
VNN_Result creat_ret = VNN_Create_ObjTracking(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
mOutImgWidth = 289;
mOutImgHeight = 289;
break;
}
case VNN_FACE_COUNT: {
string model_path = folder_path + "vnn_face_count_data/face_count[1.0.0].vnnmodel";
const char* arg_model[] = {
model_path.c_str()
};
const int argc = 1;
VNN_Result creat_ret = VNN_Create_ObjCount(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
break;
}
case VNN_QR_CODE: {
string model_path = folder_path + "vnn_qrcode_detection_data/qrcode_detection[1.0.0].vnnmodel";
const char* arg_model[] = {
model_path.c_str()
};
const int argc = 1;
VNN_Result creat_ret = VNN_Create_ObjCount(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
break;
}
case VNN_PORTRAIT_SEG: {
string model_path = folder_path + "vnn_portraitseg_data/seg_portrait_picture[1.0.0].vnnmodel";
string process_path = folder_path + "vnn_portraitseg_data/seg_portrait_picture[1.0.0]_process_config.json";
const char* arg_model[] = {
model_path.c_str(),
process_path.c_str()
};
const int argc = 2;
VNN_Result creat_ret = VNN_Create_General(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
mOutImgWidth = 384;
mOutImgHeight = 512;
mOutChannel = 1;
mOutPixelNum = mOutImgWidth * mOutImgHeight;
mMaskMemory = new unsigned char[mOutPixelNum];
mImageArr.imgsNum = 1;
mImageArr.imgsArr[0].width = mOutImgWidth;
mImageArr.imgsArr[0].height = mOutImgHeight;
mImageArr.imgsArr[0].data = mMaskMemory;
mImageArr.imgsArr[0].pix_fmt = VNN_PIX_FMT_GRAY8;
break;
}
case VNN_VIDEO_PORTRAIT_SEG: {
string model_path = folder_path + "vnn_portraitseg_data/seg_portrait_video[1.0.0].vnnmodel";
string process_path = folder_path + "vnn_portraitseg_data/seg_portrait_video[1.0.0]_process_config.json";
const char* arg_model[] = {
model_path.c_str(),
process_path.c_str()
};
const int argc = 2;
VNN_Result creat_ret = VNN_Create_General(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
mOutImgWidth = 128;
mOutImgHeight = 128;
mOutChannel = 1;
mOutPixelNum = mOutImgWidth * mOutImgHeight;
mMaskMemory = new unsigned char[mOutPixelNum];
mImageArr.imgsNum = 1;
mImageArr.imgsArr[0].width = mOutImgWidth;
mImageArr.imgsArr[0].height = mOutImgHeight;
mImageArr.imgsArr[0].data = mMaskMemory;
mImageArr.imgsArr[0].pix_fmt = VNN_PIX_FMT_GRAY8;
break;
}
case VNN_SKY_SEG: {
string model_path = folder_path + "vnn_skyseg_data/sky_segment[1.0.0].vnnmodel";
string process_path = folder_path + "vnn_skyseg_data/sky_segment[1.0.0]_process_config.json";
const char* arg_model[] = {
model_path.c_str(),
process_path.c_str()
};
const int argc = 2;
VNN_Result creat_ret = VNN_Create_General(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
mOutImgWidth = 512;
mOutImgHeight = 512;
mOutChannel = 1;
mOutPixelNum = mOutImgWidth * mOutImgHeight;
mMaskMemory = new unsigned char[mOutPixelNum];
mImageArr.imgsNum = 1;
mImageArr.imgsArr[0].width = mOutImgWidth;
mImageArr.imgsArr[0].height = mOutImgHeight;
mImageArr.imgsArr[0].data = mMaskMemory;
mImageArr.imgsArr[0].pix_fmt = VNN_PIX_FMT_GRAY8;
break;
}
case VNN_CLOTHES_SEG: {
string model_path = folder_path + "vnn_clothesseg_data/clothes_segment[1.0.0].vnnmodel";
string process_path = folder_path + "vnn_clothesseg_data/clothes_segment[1.0.0]_process_config.json";
const char* arg_model[] = {
model_path.c_str(),
process_path.c_str()
};
const int argc = 2;
VNN_Result creat_ret = VNN_Create_General(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
mOutImgWidth = 384;
mOutImgHeight = 512;
mOutChannel = 1;
mOutPixelNum = mOutImgWidth * mOutImgHeight;
mMaskMemory = new unsigned char[mOutPixelNum];
mImageArr.imgsNum = 1;
mImageArr.imgsArr[0].width = mOutImgWidth;
mImageArr.imgsArr[0].height = mOutImgHeight;
mImageArr.imgsArr[0].data = mMaskMemory;
mImageArr.imgsArr[0].pix_fmt = VNN_PIX_FMT_GRAY8;
break;
}
case VNN_ANIMAL_SEG: {
string model_path = folder_path + "vnn_animalseg_data/animal_segment[1.0.0].vnnmodel";
string process_path = folder_path + "vnn_animalseg_data/animal_segment[1.0.0]_process_config.json";
const char* arg_model[] = {
model_path.c_str(),
process_path.c_str()
};
const int argc = 2;
VNN_Result creat_ret = VNN_Create_General(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
mOutImgWidth = 384;
mOutImgHeight = 512;
mOutChannel = 1;
mOutPixelNum = mOutImgWidth * mOutImgHeight;
mMaskMemory = new unsigned char[mOutPixelNum];
mImageArr.imgsNum = 1;
mImageArr.imgsArr[0].width = mOutImgWidth;
mImageArr.imgsArr[0].height = mOutImgHeight;
mImageArr.imgsArr[0].data = mMaskMemory;
mImageArr.imgsArr[0].pix_fmt = VNN_PIX_FMT_GRAY8;
break;
}
case VNN_HAIR_SEG: {
string model_path = folder_path + "vnn_hairseg_data/hair_segment[1.0.0].vnnmodel";
string process_path = folder_path + "vnn_hairseg_data/hair_segment[1.0.0]_process_config.json";
const char* arg_model[] = {
model_path.c_str(),
process_path.c_str()
};
const int argc = 2;
VNN_Result creat_ret = VNN_Create_General(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
mOutImgWidth = 256;
mOutImgHeight = 384;
mOutChannel = 1;
mOutPixelNum = mOutImgWidth * mOutImgHeight;
mMaskMemory = new unsigned char[mOutPixelNum];
mImageArr.imgsNum = 1;
mImageArr.imgsArr[0].width = mOutImgWidth;
mImageArr.imgsArr[0].height = mOutImgHeight;
mImageArr.imgsArr[0].data = mMaskMemory;
mImageArr.imgsArr[0].pix_fmt = VNN_PIX_FMT_GRAY8;
break;
}
case VNN_HEAD_SEG: {
string model_path = folder_path + "vnn_face278_data/face_pc[1.0.0].vnnmodel";
const char* arg_model[] = {
model_path.c_str()
};
const int argc = 1;
VNN_Result creat_ret = VNN_Create_Face(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
string head_model_path = folder_path + "vnn_headseg_data/head_segment[1.0.0].vnnmodel";
string process_path = folder_path + "vnn_headseg_data/head_segment[1.0.0]_process_config.json";
const char* arg_head_model[] = {
head_model_path.c_str(),
process_path.c_str()
};
const int argc_head = 2;
VNN_Result creat_head_ret = VNN_Create_General(&mVnnHeadSegID, argc_head, (const void**)arg_head_model);
if (VNN_Result_Success != creat_head_ret || 0 == mVnnHeadSegID) {
return -1;
}
mOutImgWidth = 256;
mOutImgHeight = 256;
mOutChannel = 1;
mOutPixelNum = mOutImgWidth * mOutImgHeight;
mMaskMemory = new unsigned char[mOutPixelNum * VNN_FRAMEDATAARR_MAX_FACES_NUM];
for (int i = 0; i < VNN_FRAMEDATAARR_MAX_FACES_NUM; i++) {
mImageArr.imgsArr[i].width = mOutImgWidth;
mImageArr.imgsArr[i].height = mOutImgHeight;
mImageArr.imgsArr[i].data = mMaskMemory + i * mOutPixelNum;
mImageArr.imgsArr[i].pix_fmt = VNN_PIX_FMT_GRAY8;
}
break;
}
case VNN_COMIC: {
string model_path = folder_path + "vnn_comic_data/stylize_comic[1.0.0].vnnmodel";
string process_path = folder_path + "vnn_comic_data/stylize_comic[1.0.0]_proceess_config.json";
const char* arg_model[] = {
model_path.c_str(),
process_path.c_str()
};
const int argc = 2;
VNN_Result creat_ret = VNN_Create_General(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
mOutImgWidth = 384;
mOutImgHeight = 512;
mOutChannel = 3;
mOutPixelNum = mOutImgWidth * mOutImgHeight;
mMaskMemory = new unsigned char[mOutPixelNum * mOutChannel];
memset(&mImageArr, 0x00, sizeof(VNN_ImageArr));
mImageArr.imgsNum = 1;
mImageArr.imgsArr[0].width = mOutImgWidth;
mImageArr.imgsArr[0].height = mOutImgHeight;
mImageArr.imgsArr[0].channels = mOutChannel;
mImageArr.imgsArr[0].data = mMaskMemory;
mImageArr.imgsArr[0].pix_fmt = VNN_PIX_FMT_RGB888;
break;
}
case VNN_CARTOON: {
string model_path = folder_path + "vnn_cartoon_data/stylize_cartoon[1.0.0].vnnmodel";
string process_path = folder_path + "vnn_cartoon_data/stylize_cartoon[1.0.0]_proceess_config.json";
const char* arg_model[] = {
model_path.c_str(),
process_path.c_str()
};
const int argc = 2;
VNN_Result creat_ret = VNN_Create_General(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
mOutImgWidth = 512;
mOutImgHeight = 512;
mOutChannel = 3;
mOutPixelNum = mOutImgWidth * mOutImgHeight;
mMaskMemory = new unsigned char[mOutPixelNum * mOutChannel];
memset(&mImageArr, 0x00, sizeof(VNN_ImageArr));
mImageArr.imgsNum = 1;
mImageArr.imgsArr[0].width = mOutImgWidth;
mImageArr.imgsArr[0].height = mOutImgHeight;
mImageArr.imgsArr[0].data = mMaskMemory;
mImageArr.imgsArr[0].pix_fmt = VNN_PIX_FMT_RGB888;
break;
}
case VNN_OBJECT_CLASSIFICATION: {
string model_path = folder_path + "vnn_classification_data/object_classification[1.0.0].vnnmodel";
string label_path = folder_path + "vnn_classification_data/object_classification[1.0.0]_label.json";
const char* arg_model[] = {
model_path.c_str()
};
const int argc = 1;
VNN_Result creat_ret = VNN_Create_Classifying(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
VNN_Set_Classifying_Attr(mVnnID, "_classLabelPath", label_path.c_str());
break;
}
case VNN_SCENE_WEATHER: {
string model_path = folder_path + "vnn_classification_data/scene_weather[1.0.0].vnnmodel";
string label_path = folder_path + "vnn_classification_data/scene_weather[1.0.0]_label.json";
const char* arg_model[] = {
model_path.c_str()
};
const int argc = 1;
VNN_Result creat_ret = VNN_Create_Classifying(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
VNN_Set_Classifying_Attr(mVnnID, "_classLabelPath", label_path.c_str());
break;
}
case VNN_PERSON_ATTRIBUTE: {
string model_path = folder_path + "vnn_face278_data/face_pc[1.0.0].vnnmodel";
const char* arg_model[] = {
model_path.c_str()
};
const int argc = 1;
VNN_Result creat_ret = VNN_Create_Face(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
string attrib_model_path = folder_path + "vnn_classification_data/person_attribute[1.0.0].vnnmodel";
string label_path = folder_path + "vnn_classification_data/person_attribute[1.0.0]_label.json";
const char* arg_attrib_model[] = {
attrib_model_path.c_str()
};
const int argc_attrib = 1;
VNN_Result creat_attrib_ret = VNN_Create_Classifying(&mVnnPersonAttribID, argc_attrib, (const void**)arg_attrib_model);
if (VNN_Result_Success != creat_attrib_ret || 0 == mVnnPersonAttribID) {
return -1;
}
VNN_Set_Classifying_Attr(mVnnID, "_classLabelPath", label_path.c_str());
break;
}
case VNN_POSE_LANDMARKS: {
string model_path = folder_path + "vnn_pose_data/pose_landmarks[1.0.0].vnnmodel";
const char* arg_model[] = {
model_path.c_str()
};
const int argc = 1;
VNN_Result creat_ret = VNN_Create_Pose(&mVnnID, argc, (const void**)arg_model);
if (VNN_Result_Success != creat_ret || 0 == mVnnID) {
return -1;
}
break;
}
}
return 0;
}
int VNNHelper::destroyVNN(VNN_EFFECT_MODE effectMode) {
VNN_Result ret = VNN_Result_Success;
switch (effectMode) {
case VNN_FACE_KEYPOINTS: {
ret = VNN_Destroy_Face(&mVnnID);
break;
}
case VNN_FACE_MASK: {
ret = VNN_Destroy_Face(&mVnnID);
if (VNN_Result_Success != ret) {
return -1;
}
ret = VNN_Destroy_FaceParser(&mVnnMaskID);
if (mMaskMemory != nullptr) {
delete[]mMaskMemory;
}
mMaskMemory = nullptr;
break;
}
case VNN_DISNEY_FACE: {
ret = VNN_Destroy_Face(&mVnnID);
if (VNN_Result_Success != ret) {
return -1;
}
ret = VNN_Destroy_FaceParser(&mVnnMaskID);
if (VNN_Result_Success != ret) {
return -1;
}
ret = VNN_Destroy_FaceParser(&mVnnDisneyID);
if (mMaskMemory != nullptr) {
delete[]mMaskMemory;
}
mMaskMemory = nullptr;
if (mDisneyMemory != nullptr) {
delete[]mDisneyMemory;
}
mDisneyMemory = nullptr;
break;
}
case VNN_3DGAME_FACE: {
ret = VNN_Destroy_Face(&mVnnID);
if (VNN_Result_Success != ret) {
return -1;
}
ret = VNN_Destroy_Stylizing(&mVnn3DGameID);
if (mMaskMemory != nullptr) {
delete[]mMaskMemory;
}
mMaskMemory = nullptr;
if (m3dGameMemory != nullptr) {
delete[]m3dGameMemory;
}
m3dGameMemory = nullptr;
break;
}
case VNN_FACE_REENACT: {
ret = VNN_Destroy_Face(&mVnnID);
if (VNN_Result_Success != ret) {
return -1;
}
ret = VNN_Destroy_FaceReenactment(&mVnnReenactID);
break;
}
case VNN_GESTURE: {
ret = VNN_Destroy_Gesture(&mVnnID);
break;
}
case VNN_OBJECT_TRACKING: {
ret = VNN_Destroy_ObjTracking(&mVnnID);
break;
}
case VNN_FACE_COUNT: {
ret = VNN_Destroy_ObjCount(&mVnnID);
break;
}
case VNN_QR_CODE: {
ret = VNN_Destroy_ObjCount(&mVnnID);
break;
}
case VNN_PORTRAIT_SEG:
case VNN_VIDEO_PORTRAIT_SEG:
case VNN_SKY_SEG:
case VNN_CLOTHES_SEG:
case VNN_ANIMAL_SEG:
case VNN_HAIR_SEG:
case VNN_COMIC:
case VNN_CARTOON: {
ret = VNN_Destroy_General(&mVnnID);
if (mMaskMemory != nullptr) {
delete[]mMaskMemory;
}
mMaskMemory = nullptr;
break;
}
case VNN_HEAD_SEG: {
ret = VNN_Destroy_Face(&mVnnID);
if (VNN_Result_Success != ret) {
return -1;
}
ret = VNN_Destroy_General(&mVnnHeadSegID);
if (mMaskMemory != nullptr) {
delete[]mMaskMemory;
}
mMaskMemory = nullptr;
break;
}
case VNN_OBJECT_CLASSIFICATION: {
ret = VNN_Destroy_Classifying(&mVnnID);
break;
}
case VNN_SCENE_WEATHER: {
ret = VNN_Destroy_Classifying(&mVnnID);
break;
}
case VNN_PERSON_ATTRIBUTE: {
ret = VNN_Destroy_Face(&mVnnID);
if (VNN_Result_Success != ret) {
return -1;
}
ret = VNN_Destroy_Classifying(&mVnnPersonAttribID);
break;
}
case VNN_POSE_LANDMARKS: {
ret = VNN_Destroy_Pose(&mVnnID);
break;
}
}
if (VNN_Result_Success != ret) {
return -1;
}
return 0;
}
int VNNHelper::applyVNN(VNN_EFFECT_MODE effectMode, cv::Mat used_img, int mode) {
cv::Mat rgba_image;
cv::cvtColor(used_img, rgba_image, cv::COLOR_BGR2RGBA);
VNN_Image in_image;
in_image.height = used_img.rows;
in_image.width = used_img.cols;
in_image.data = (void*)rgba_image.data;
in_image.pix_fmt = VNN_PIX_FMT_RGBA8888;
in_image.ori_fmt = VNN_ORIENT_FMT::VNN_ORIENT_FMT_DEFAULT;
in_image.channels = in_image.pix_fmt == VNN_PIX_FMT_RGB888 || in_image.pix_fmt == VNN_PIX_FMT_BGR888 ? 3 : 4;
in_image.mode_fmt = (mode == 0 ? VNN_MODE_FMT_VIDEO : VNN_MODE_FMT_PICTURE);
VNN_Result ret;
switch (effectMode)
{
case VNN_FACE_KEYPOINTS: {
if (mVnnID != 0) {
mFaceDetectionFrameData.facesNum = 0;
int _use_278pts = 1;
VNN_Set_Face_Attr(mVnnID, "_use_278pts", &_use_278pts);
ret = VNN_Apply_Face_CPU(mVnnID, &in_image, &mFaceDetectionFrameData);
//cout << "face count ��" << mFaceDetectionFrameData.facesNum << endl;
drawFaceResult(used_img, mFaceDetectionFrameData);
}
return ret;
break;
}
case VNN_FACE_MASK: {
if (mVnnID != 0 && mVnnMaskID != 0) {
mFaceDetectionFrameData.facesNum = 0;
int _use_278pts = 1;
VNN_Set_Face_Attr(mVnnID, "_use_278pts", &_use_278pts);
ret = VNN_Apply_Face_CPU(mVnnID, &in_image, &mFaceDetectionFrameData);
if (mFaceDetectionFrameData.facesNum > 0 && VNN_Result_Success == ret) {
ret = VNN_Apply_FaceParser_CPU(mVnnMaskID, &in_image, &mFaceDetectionFrameData, &mImageArr);
}
if (VNN_Result_Success == ret) {
drawMaskArr(used_img, mImageArr);
}
}
break;
}
case VNN_DISNEY_FACE: {
mFaceDetectionFrameData.facesNum = 0;
int _use_278pts = 1;
VNN_Set_Face_Attr(mVnnID, "_use_278pts", &_use_278pts);
ret = VNN_Apply_Face_CPU(mVnnID, &in_image, &mFaceDetectionFrameData);
if (mFaceDetectionFrameData.facesNum > 0 && VNN_Result_Success == ret) {
ret = VNN_Apply_FaceParser_CPU(mVnnMaskID, &in_image, &mFaceDetectionFrameData, &mImageArr);
if (VNN_Result_Success == ret) {
ret = VNN_Apply_FaceParser_CPU(mVnnDisneyID, &in_image, &mFaceDetectionFrameData, &mDisneyDataArr);
}
}
if (VNN_Result_Success == ret) {
drawBlendMaskArrImageArr(used_img, mImageArr, mDisneyDataArr);
}
break;
}
case VNN_3DGAME_FACE: {
mFaceDetectionFrameData.facesNum = 0;
int _use_278pts = 1;
VNN_Set_Face_Attr(mVnnID, "_use_278pts", &_use_278pts);
ret = VNN_Apply_Face_CPU(mVnnID, &in_image, &mFaceDetectionFrameData);
if (mFaceDetectionFrameData.facesNum > 0 && VNN_Result_Success == ret) {
ret = VNN_Apply_Stylizing_CPU(mVnn3DGameID, &in_image, &mFaceDetectionFrameData, &mGame3dDataArr);
if (VNN_Result_Success == ret) {
VNN_Get_Stylizing_Attr(mVnn3DGameID, "_Mask", &mImageArr);
}
}
if (VNN_Result_Success == ret) {
drawBlendMaskArrImageArr(used_img, mImageArr, mGame3dDataArr);
}
break;
}
case VNN_FACE_REENACT: {
if (mVnnID != 0 && mVnnReenactID != 0) {
int _use_278pts = 1;
VNN_Set_Face_Attr(mVnnID, "_use_278pts", &_use_278pts);
ret = VNN_Apply_Face_CPU(mVnnID, &in_image, &mFaceDetectionFrameData);
VNN_Get_Face_Attr(mVnnID, "_detection_data", &mFaceDetectionRect);
VNN_Set_FaceReenactment_Attr(mVnnReenactID, "_kpJsonsPath", "./vnn_models/vnn_face_reenactment_data/driving.kps.json");
VNN_Set_FaceReenactment_Attr(mVnnReenactID, "_faceRect", &(mFaceDetectionRect.facesArr[0].faceRect));//only procees the first detected face
VNN_Set_FaceReenactment_Attr(mVnnReenactID, "_targetImage", &in_image);
int frame_count = 0;
VNN_Get_FaceReenactment_Attr(mVnnReenactID, "_frameCount", &frame_count);
int pixel_num = mOutImgHeight * mOutImgWidth;
cv::Mat rgb_img = cv::Mat(mOutImgHeight, mOutImgWidth, CV_8UC3);
cv::Mat show_img;
VNN_Image* result_imgs = new VNN_Image[frame_count];
for (int i = 1; i <= frame_count; i++) { // start from 1
result_imgs[i - 1].data = new unsigned char[pixel_num * 3];
result_imgs[i - 1].width = mOutImgWidth;
result_imgs[i - 1].height = mOutImgHeight;
result_imgs[i - 1].pix_fmt = VNN_PIX_FMT_RGB888;
VNN_Apply_FaceReenactment_CPU(mVnnReenactID, &i, &(result_imgs[i - 1]));
memcpy(rgb_img.data, result_imgs[i - 1].data, pixel_num * 3);
cv::cvtColor(rgb_img, show_img, cv::COLOR_RGB2BGR);
cv::Point text_pos(5, mOutImgHeight - 5);
char text[100];
sprintf(text, "progress: %d\%%", i * 100 / frame_count);
cv::putText(show_img, text, text_pos, cv::FONT_HERSHEY_COMPLEX_SMALL, 1.0, cv::Scalar(50, 50, 255), 1, 8, 0);
cv::imshow("Show", show_img);
if (cv::waitKey(1) == 27) {
cvDestroyWindow("Show");
break;
}
}
bool go_out = false;
while (1) {
for (int i = 0; i < frame_count; i++) {
memcpy(rgb_img.data, result_imgs[i].data, pixel_num * 3);
cv::cvtColor(rgb_img, show_img, cv::COLOR_RGB2BGR);
cv::Point text_pos(5, mOutImgHeight - 5);
cv::putText(show_img, "Press Esc to exit", text_pos, cv::FONT_HERSHEY_COMPLEX_SMALL, 1.0, cv::Scalar(50, 50, 255), 1, 8, 0);
cv::imshow("Show", show_img);
std::this_thread::sleep_for(std::chrono::milliseconds(30));
//_sleep(30);
if (cv::waitKey(1) == 27) {
go_out = true;
cvDestroyWindow("Show");
break;
}
}
if (go_out) {
break;
}
}
for (int i = 0; i < frame_count; i++) {
delete[] result_imgs[i].data;
}
delete[] result_imgs;
}
break;
}
case VNN_GESTURE: {
mGestureFrameData.gestureNum = 0; //memset(&mGestureFrameData, 0x00, sizeof(VNN_GestureFrameDataArr));
ret = VNN_Apply_Gesture_CPU(mVnnID, &in_image, &mGestureFrameData);
if (VNN_Result_Success == ret) {
drawGestureResult(used_img, mGestureFrameData);
}
break;
}
case VNN_OBJECT_TRACKING: {
trackingImg = used_img;
if (mVnnID != 0) {
int pixel_num = mOutImgHeight * mOutImgWidth;
if (getBox) {
getBox = false;
readyTrack = true;
bool clean = true;
VNN_Set_ObjTracking_Attr(mVnnID, "_clearImage", &clean);
VNN_Set_ObjTracking_Attr(mVnnID, "_targetImage", &in_image);
VNN_Set_ObjTracking_Attr(mVnnID, "_objRect", &objBox);
}
else if (readyTrack) {
ret = VNN_Apply_ObjTracking_CPU(mVnnID, &in_image, &mTrackingDataArr);
auto left = mTrackingDataArr.objRectArr[0].x0 * used_img.cols;
auto right = mTrackingDataArr.objRectArr[0].x1 * used_img.cols;
auto bottom = mTrackingDataArr.objRectArr[0].y0 * used_img.rows;
auto top = mTrackingDataArr.objRectArr[0].y1 * used_img.rows;
cv::rectangle(used_img, cvPoint(left, top), cvPoint(right, bottom), CV_RGB(0, 0, 255), 3, 8, 0);
VNN_ObjCountDataArr_Free(&mTrackingDataArr);
}
}
cv::Point text_pos(5, used_img.rows - 5);
cv::putText(used_img, "Slide over the screen to select the target", text_pos, cv::FONT_HERSHEY_COMPLEX_SMALL, 1.0, cv::Scalar(50, 50, 255), 1, 8, 0);
cv::imshow("Show", used_img);
cvSetMouseCallback("Show", on_mouse, 0);
break;
}
case VNN_FACE_COUNT:
case VNN_QR_CODE: {
memset(&mObjCountDataArr, 0x00, sizeof(VNN_ObjCountDataArr));
ret = VNN_Apply_ObjCount_CPU(mVnnID, &in_image, &mObjCountDataArr);
drawObjCountResult(used_img, mObjCountDataArr);
VNN_ObjCountDataArr_Free(&mObjCountDataArr);
break;
}
case VNN_PORTRAIT_SEG:
case VNN_VIDEO_PORTRAIT_SEG:
case VNN_SKY_SEG:
case VNN_CLOTHES_SEG:
case VNN_ANIMAL_SEG:
case VNN_HAIR_SEG: {
if (mVnnID != 0) {
ret = VNN_Apply_General_CPU(mVnnID, &in_image, nullptr, &mImageArr);
drawMaskArr(used_img, mImageArr);
//drawMaskArrSimple(mImageArr);
}
cv::imshow("Origin", used_img);
break;
}
case VNN_HEAD_SEG: {
if (mVnnID != 0 && mVnnHeadSegID != 0) {
int _use_278pts = 1;
VNN_Set_Face_Attr(mVnnID, "_use_278pts", &_use_278pts);
ret = VNN_Apply_Face_CPU(mVnnID, &in_image, &mFaceDetectionFrameData);
VNN_Get_Face_Attr(mVnnID, "_detection_data", &mFaceDetectionRect);
if (VNN_Result_Success == ret) {
ret = VNN_Apply_General_CPU(mVnnID, &in_image, &mFaceDetectionRect, &mImageArr);
drawMaskArr(used_img, mImageArr);
cv::imshow("Origin", used_img);
}
}
break;
}
case VNN_COMIC:
case VNN_CARTOON: {
if (mVnnID != 0) {
VNN_ImageArr out_img;
out_img.imgsNum = 1;
out_img.imgsArr[0].width = mOutImgWidth;
out_img.imgsArr[0].height = mOutImgHeight;
out_img.imgsArr[0].channels = 3;
out_img.imgsArr[0].pix_fmt = VNN_PIX_FMT_RGB888;
out_img.imgsArr[0].data = new unsigned char[mOutImgWidth * mOutImgHeight * 3];
ret = VNN_Apply_General_CPU(mVnnID, &in_image, nullptr, &out_img);
drawRGBImage(out_img.imgsArr[0]);
delete[]out_img.imgsArr[0].data;
}
cv::imshow("Origin", used_img);
break;
}
case VNN_OBJECT_CLASSIFICATION:
case VNN_SCENE_WEATHER: {
if (mVnnID != 0) {
ret = VNN_Apply_Classifying_CPU(mVnnID, &in_image, NULL, &mMultiClsDataArr);
drawClassificationResult(used_img, mMultiClsDataArr);
}
break;
}
case VNN_PERSON_ATTRIBUTE: {
if (mVnnID != 0 || mVnnPersonAttribID != 0) {
int _use_278pts = 1;
VNN_Set_Face_Attr(mVnnID, "_use_278pts", &_use_278pts);
ret = VNN_Apply_Face_CPU(mVnnID, &in_image, &mFaceDetectionFrameData);
VNN_Get_Face_Attr(mVnnID, "_detection_data", &mFaceDetectionRect);
ret = VNN_Apply_Classifying_CPU(mVnnID, &in_image, &mFaceDetectionRect, &mMultiClsDataArr);
drawClassificationResult(used_img, mMultiClsDataArr);
}
break;
}
case VNN_POSE_LANDMARKS: {
if (mVnnID != 0) {
mPoseDataArr.bodiesNum = 0;
ret = VNN_Apply_Pose_CPU(mVnnID, &in_image, &mPoseDataArr);
drawPoseResult(used_img, mPoseDataArr);
}
break;
}
default:
break;
}
return 0;
}
void drawFaceResult(cv::Mat used_img, VNN_FaceFrameDataArr faceDetectionFrameData) {
for (int faceIndex = 0; faceIndex < faceDetectionFrameData.facesNum; faceIndex++) {
auto left = faceDetectionFrameData.facesArr[faceIndex].faceRect.x0 * used_img.cols;
auto right = faceDetectionFrameData.facesArr[faceIndex].faceRect.x1 * used_img.cols;
auto bottom = faceDetectionFrameData.facesArr[faceIndex].faceRect.y0 * used_img.rows;
auto top = faceDetectionFrameData.facesArr[faceIndex].faceRect.y1 * used_img.rows;
//cv::rectangle(used_img, cvPoint(left, top), cvPoint(right, bottom), CV_RGB(10, 141, 255), 3, 8, 0);
cv::Point face_point;
for (int point_index = 0; point_index < faceDetectionFrameData.facesArr[faceIndex].faceLandmarksNum; point_index++) {
face_point.x = faceDetectionFrameData.facesArr[faceIndex].faceLandmarks[point_index].x * used_img.cols;
face_point.y = faceDetectionFrameData.facesArr[faceIndex].faceLandmarks[point_index].y * used_img.rows;
if (point_index < 104) {
cv::circle(used_img, face_point, 1, cv::Scalar(255, 0, 0), -1, cv::LINE_AA);
continue;
}
if (point_index < 238) {
cv::circle(used_img, face_point, 1, cv::Scalar(0, 255, 255), -1, cv::LINE_AA);
continue;
}
if (point_index < 278) {
cv::circle(used_img, face_point, 1, cv::Scalar(0, 255, 0), -1, cv::LINE_AA);
}
}
}
cv::imshow("Show", used_img);
//cv::imwrite("E:/face_keypoints.jpg", used_img);
}
void drawMaskArr(cv::Mat used_img, VNN_ImageArr mask_arr) {
uint32_t frame_width = used_img.cols;
uint32_t frame_height = used_img.rows;
cv::Mat show_img = cv::Mat(frame_height, frame_width, CV_8UC1);
memset(show_img.data, 0, frame_width * frame_height);
for (int i = 0; i < mask_arr.imgsNum; i++) {
float crop_left_f = mask_arr.imgsArr[i].rect.x0;
float crop_top_f = mask_arr.imgsArr[i].rect.y0;
float crop_right_f = mask_arr.imgsArr[i].rect.x1;
float crop_bottom_f = mask_arr.imgsArr[i].rect.y1;
int crop_left_int = int(crop_left_f * (frame_width - 1));
int crop_top_int = int(crop_top_f * (frame_height - 1));
int crop_right_int = int(crop_right_f * (frame_width - 1));
int crop_bottom_int = int(crop_bottom_f * (frame_height - 1));
int crop_width = crop_right_int - crop_left_int + 1;
int crop_height = crop_bottom_int - crop_top_int + 1;
cv::Mat out_mask_mat = cv::Mat(mask_arr.imgsArr[i].height, mask_arr.imgsArr[i].width, CV_8UC1);
cv::Mat crop_mask_mat = cv::Mat(crop_height, crop_width, CV_8UC1);
memcpy(out_mask_mat.data, mask_arr.imgsArr[i].data, mask_arr.imgsArr[i].height * mask_arr.imgsArr[i].width * sizeof(unsigned char));
cv::resize(out_mask_mat, crop_mask_mat, crop_mask_mat.size(), 0, 0);
unsigned char* used_mask = crop_mask_mat.data;
unsigned char* show_data = show_img.data;
for (int h = 0; h < crop_height; ++h) {
int start_ori_h = crop_top_int + h;
if (start_ori_h < 0) {
continue;