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l4d2_karma_kill

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Description | 內容

Very Very loudly announces the predicted event of a player leaving the map and or life through height or drown.

  • Video | 影片展示

  • Image | 圖示

    • Arresto Momentum
      l4d2_karma_kill_1
  • Require | 必要安裝

    1. left4dhooks
    2. [INC] Multi Colors
  • ConVar | 指令
    • cfg/sourcemod/l4d2_karma_kill.cfg
      // Enable karma jumping. Karma jumping only registers on confirmed kills.
      l4d2_karma_jump "1"
      
      // Award a confirmed karma maker with a player_death event.
      l4d2_karma_award_confirmed "1"
      
      // Damage to award on confirmed kills, or -1 to disable. Requires _karma_award_confirmed set to 1
      l4d2_karma_damage_award_confirmed "300"
      
      // Whenever or not to make karma announce only happen upon death.
      l4d2_karma_only_confirmed "0"
      
      // How long does Time get slowed for the server
      l4d2_karma_kill_slowtime_on_server "5.0"
      
      // How long does Time get slowed for the karma couple (Infected atacker and Survivor victim only)
      l4d2_karma_kill_slowtime_on_couple "3.0"
      
      // How slow Time gets. Hardwired to minimum 0.03 or the server crashes
      l4d2_karma_kill_slowspeed "0.2"
      
      // Turn Karma Kills on and off 
      l4d2_karma_kill_enabled "1"
      
      // 0 - Entire Server gets slowed, 1 - Only Infected atacker and Survivor victim do
      l4d2_karma_kill_slowmode "0"
      
      // If slowmode is 0, how long does it take for the next karma to freeze the entire map. Begins counting from the end of the previous freeze
      l4d2_karma_kill_cooldown "0.0"
      
      // Allow karma victims to be revived with defibrillator? 0 - No, 1 - Yes.
      l4d2_karma_kill_allow_defib "0"
  • Command | 命令

    None

  • Apply to | 適用於

    L4D2
    
  • Changelog | 版本日誌
    • v1.0h (2024-1-13)

      • Remove some useless cvars
      • Remove stupid
      • Remove
      • Fix error: timer invalid handle
      • Add
      • Remove Tag
      • Fix error: client is not in game
      • Optimize code
    • v4.8


中文說明

被Charger撞飛、Tank打飛、Jockey騎走墬樓、自殺跳樓等等會有慢動作特效

  • 原理

    • 如果判定從高空墬樓會倒地或死亡,伺服器時間便會慢下來
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d2_karma_kill.cfg
      // 為1時,玩家自己跳樓自殺也會有慢動作效果
      l4d2_karma_jump "1"
      
      // 為1時,抓人的特感如果攻擊人類死亡並且有慢動作特效,則特感會有獎勵分數 (對抗模式用)
      l4d2_karma_award_confirmed "1"
      
      // 獎勵分數 (對抗模式用) [-1=關閉,_award_confirmed 的指令值必須為1]
      l4d2_karma_damage_award_confirmed "300"
      
      // 為1時,只有倖存者死亡才會有提示
      l4d2_karma_only_confirmed "0"
      
      // 慢動作維持多久時間?
      l4d2_karma_kill_slowtime_on_server "5.0"
      
      // 如果 _kill_slowmode 為 1,抓人的特感與被抓的倖存者,兩個人的慢動作維持多久時間?
      l4d2_karma_kill_slowtime_on_couple "3.0"
      
      // 如果 _kill_slowmode 為 1,抓人的特感與被抓的倖存者,兩個人的慢動作速度? (最小值0.03)
      l4d2_karma_kill_slowspeed "0.2"
      
      // 為1時,慢動作時有音效
      l4d2_karma_kill_enabled "1"
      
      // 0 - 整個伺服器的時間都會慢下來, 1 - 只有抓人的特感與被抓的倖存者,兩個人的時間會慢下來
      l4d2_karma_kill_slowmode "0"
      
      // 如果 _kill_slowmode 為 0,下一次再觸發慢動作效果的冷卻時間
      l4d2_karma_kill_cooldown "0.0"
      
      // 為1時,慢動作效果而死亡的倖存者屍體可以使用電擊器復活
      l4d2_karma_kill_allow_defib "0"