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<configuration>
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<system.diagnostics>
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<sources>
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<!--<source name="System.Windows.Data" switchName="SourceSwitch" >
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<listeners>
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<add name="textListener" />
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</listeners>
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</source>-->
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<!--
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<source name="System.Windows.DependencyProperty" switchName="SourceSwitch" >
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<listeners>
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<add name="textListener" />
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</listeners>
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</source>
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-->
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<!--
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<source name="System.Windows.Freezable" switchName="SourceSwitch" >
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<listeners>
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<add name="textListener" />
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</listeners>
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</source>
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-->
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<!--
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<source name="System.Windows.RoutedEvent" switchName="SourceSwitch" >
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<listeners>
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<add name="textListener" />
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</listeners>
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</source>
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-->
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<!--
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<source name="System.Windows.Media.Animation" switchName="SourceSwitch" >
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<listeners>
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<add name="textListener" />
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</listeners>
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</source>
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-->
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<!--
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<source name="System.Windows.NameScope" switchName="SourceSwitch" >
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<listeners>
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<add name="textListener" />
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</listeners>
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</source>
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-->
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<!--
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<source name="System.Windows.ResourceDictionary" switchName="SourceSwitch" >
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<listeners>
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<add name="textListener" />
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</listeners>
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</source>
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-->
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<!--
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<source name="System.Windows.Markup" switchName="SourceSwitch" >
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<listeners>
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<add name="textListener" />
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</listeners>
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</source>
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-->
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<!--
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<source name="System.Windows.Documents" switchName="SourceSwitch" >
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<listeners>
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<add name="textListener" />
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</listeners>
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</source>
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-->
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</sources>
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<switches>
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<!--<add name="SourceSwitch" value="Off" />-->
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<!--<add name="SourceSwitch" value="Error" />-->
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<!--<add name="SourceSwitch" value="Warning" />-->
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<!--<add name="SourceSwitch" value="Info" />-->
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<add name="SourceSwitch" value="All" />
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</switches>
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<sharedListeners>
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<!-- This listener sends output to the console -->
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<add name="console"
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type="System.Diagnostics.ConsoleTraceListener"
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initializeData="false"/>
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<!-- This listener sends output to an Xml file named AvTrace.xml -->
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<add name="xmlListener"
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type="System.Diagnostics.XmlWriterTraceListener"
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traceOutputOptions="None"
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initializeData="DebugTrace.xml" />
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<!-- This listener sends output to a file named AvTrace.txt -->
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<add name="textListener"
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type="System.Diagnostics.TextWriterTraceListener"
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initializeData="DebugTrace.txt" />
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</sharedListeners>
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<trace autoflush="true" indentsize="4"></trace>
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</system.diagnostics>
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</configuration>
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<Application x:Class="DebuggingDataBinding.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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StartupUri="Window1.xaml">
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<Application.Resources>
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</Application.Resources>
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</Application>
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Windows;
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namespace DebuggingDataBinding
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{
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/// <summary>
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/// Interaction logic for App.xaml
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/// </summary>
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public partial class App : Application
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{
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.21022</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{8B33835E-AA9F-41BD-85D8-C29502937A3A}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>DebuggingDataBinding</RootNamespace>
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<AssemblyName>DebuggingDataBinding</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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</ItemGroup>
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<ItemGroup>
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<ApplicationDefinition Include="App.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</ApplicationDefinition>
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<Page Include="Window1.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Compile Include="App.xaml.cs">
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<DependentUpon>App.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Window1.xaml.cs">
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<DependentUpon>Window1.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<None Include="App.config" />
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<AppDesigner Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<Resource Include="Images\sun.jpg" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DebuggingDataBinding", "DebuggingDataBinding.csproj", "{8B33835E-AA9F-41BD-85D8-C29502937A3A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8B33835E-AA9F-41BD-85D8-C29502937A3A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8B33835E-AA9F-41BD-85D8-C29502937A3A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8B33835E-AA9F-41BD-85D8-C29502937A3A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8B33835E-AA9F-41BD-85D8-C29502937A3A}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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using System.Reflection;
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using System.Resources;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Windows;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("DebuggingDataBinding")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("DebuggingDataBinding")]
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[assembly: AssemblyCopyright("Copyright © 2008")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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//In order to begin building localizable applications, set
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//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
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//inside a <PropertyGroup>. For example, if you are using US english
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//in your source files, set the <UICulture> to en-US. Then uncomment
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//the NeutralResourceLanguage attribute below. Update the "en-US" in
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//the line below to match the UICulture setting in the project file.
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
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[assembly: ThemeInfo(
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ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
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//(used if a resource is not found in the page,
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// or application resource dictionaries)
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ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
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//(used if a resource is not found in the page,
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// app, or any theme specific resource dictionaries)
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)]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]

45-DebuggingDataBinding/DebuggingDataBinding/Properties/Resources.Designer.cs

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