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Releases: jorio/MightyMike

Mighty Mike 3.0.2

28 Jan 20:21
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  • Custom OpenGL-based framebuffer renderer. Better performance and power efficiency.
  • Toggle fullscreen with Alt+Enter
  • macOS: Don't quit on ⌘W; prevent accidental quitting on ⌘Q
  • Updated to SDL 2.26.2
  • Stability fixes
  • New build targets: Linux aarch64 (ARM64) and Mac OS X Tiger (PowerPC)
    • The DMG file below contains a 3-way Universal Binary that runs on Apple Silicon, Intel, and PowerPC (OS X 10.4 required). Special thanks to Rudy V. Pancaro for sponsoring work on the PowerPC version!

Feb. 5, 2023 hotfix for Windows: Fix Windows version stuck on black screen if CPU has 32 threads or more. Mac and Linux versions aren't affected. (#13)

This port is provided free of charge! If you'd like to support the development of Pangea game ports, feel free to visit https://jorio.itch.io/ and name your own price for any of the games there. Much appreciated! 😊

Mighty Mike 3.0.1

26 Apr 18:42
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  • Color correction setting which remaps display colors from Apple RGB profile (i.e. what the game was developed for) to sRGB (i.e. what it's more likely to be running on). (Contributed by @elasota, thanks!)
  • Fixed rare crash when enemy gets close to playfield boundaries (#10).
  • Fixed incorrect weapon firing rate in fixed-framerate mode.
  • Fixed window going black when smaller than 640x480 with pixel-perfect upscaling.
  • Added maximum windowed zoom setting (#2).
  • macOS build is now notarized (#8).
  • Updated to SDL 2.0.22, which fixes issues with some controllers on macOS.

This port is provided free of charge! If you'd like to support the development of Pangea game ports, feel free to visit https://jorio.itch.io and name your own price for any of the games there. Much appreciated! 😊

Mighty Mike 3.0.0

11 Apr 22:19
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Initial playable release