This is intended to be a fun way of accepting alternatives to false
or "no" in CLI prompts, web forms, etc. For example, you might want to allow users to define nil
or nope
to disable something.
const falsey = require('{%= name %}');
console.log(falsey()); //=> true
console.log(falsey(false)); //=> true
console.log(falsey('nil')); //=> true
console.log(falsey('nope')); //=> true
console.log(falsey('yes')); //=> false
Any value that is not falsey (according to JavaScript) and is not in the list of falsey keywords will return false
:
falsey('abc');
falsey(true);
falsey(1);
falsey('1');
falsey({});
falsey([]);
Any value that is falsey (according to JavaScript) or is in the list of falsey keywords will return true
:
falsey(); //=> true
falsey(''); //=> true
falsey(0); //=> true
falsey(false); //=> true
falsey(NaN); //=> true
falsey(null); //=> true
falsey(undefined); //=> true
falsey(void 0); //=> true
If a value matches one of the built-in "falsey" keywords (all strings) it will return true
:
0
false
nada
nil
nay
nah
negative
no
none
nope
nul
null
nix
nyet
uh-uh
veto
zero
Customize falsey keywords
Pass an array of custom keywords that should return true
when evaluated as falsey:
falsey('zilch', ['no', 'nope', 'nada', 'zilch']); //=> true
Disable built-in keywords by passing an empty array:
falsey('nil', []); //=> false
Extend built-in keywords
Built-in keywords are exposed on the .keywords
property so that you may extend them with your own keywords:
falsey('zilch', falsey.keywords.concat(['zilch'])); //=> true
Breaking changes
- objects will now always returns
false
- more words were added to the built-in list of falsey keywords