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vec2.h
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#pragma once
class vec2 {
public:
double x, y;
vec2() {
x = 0;
y = 0;
};
vec2(double x, double y){
this->x = x;
this->y = y;
};
vec2(double scalar){
this->x = scalar;
this->y = scalar;
};
vec2& operator=(const vec2& rhs){
this->x = rhs.x;
this->y = rhs.y;
return *this;
};
int operator==(const vec2& rhs) const {
return x == rhs.x && y == rhs.y;
};
vec2 operator+(const vec2& rhs) const {
return vec2(x + rhs.x, y + rhs.y);
};
vec2 operator-(const vec2& rhs) const {
return vec2(x - rhs.x, y - rhs.y);
};
vec2 operator*(const vec2& rhs) const {
return vec2(x * rhs.x, y * rhs.y);
};
vec2 operator/(const vec2& rhs) const {
return vec2(x / rhs.x, y / rhs.y);
};
vec2 operator+(const double scalar) const {
return vec2(x + scalar, y + scalar);
};
vec2 operator-(const double scalar) const {
return vec2(x - scalar, y - scalar);
};
vec2 operator*(const double scalar) const {
return vec2(x * scalar, y * scalar);
};
vec2 operator/(const double scalar) const {
return vec2(x / scalar, y / scalar);
};
friend vec2 operator+( double scalar, const vec2& v ) {
return vec2(v.x + scalar, v.y + scalar);
}
friend vec2 operator-( double scalar, const vec2& v ) {
return vec2(scalar - v.x, scalar - v.y);
}
friend vec2 operator*( double scalar, const vec2& v ) {
return vec2(v.x * scalar, v.y * scalar);
}
friend vec2 operator/( double scalar, const vec2& v ) {
return vec2(scalar / v.x, scalar / v.y);
}
vec2& operator+=(const double scalar) {
x += scalar;
y += scalar;
return *this;
};
vec2& operator-=(const double scalar) {
x -= scalar;
y -= scalar;
return *this;
};
vec2& operator*=(const double scalar) {
x *= scalar;
y *= scalar;
return *this;
};
vec2& operator/=(const double scalar) {
x /= scalar;
y /= scalar;
return *this;
};
vec2& operator+=(const vec2& rhs) {
x += rhs.x;
y += rhs.y;
return *this;
};
vec2& operator-=(const vec2& rhs) {
x -= rhs.x;
y -= rhs.y;
return *this;
};
vec2& operator*=(const vec2& rhs) {
x *= rhs.x;
y *= rhs.y;
return *this;
};
vec2& operator/=(const vec2& rhs) {
x /= rhs.x;
y /= rhs.y;
return *this;
};
vec2 operator-=(const vec2& rhs) const {
return vec2(x - rhs.x, y - rhs.y);
};
};
vec2 floor(const vec2& rhs);
vec2 fract(const vec2& rhs);
vec2 step(const vec2& edge, const vec2& x);
vec2 inversesqrt(const vec2& rhs);
double dot(const vec2& a, const vec2& b);