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Joxblox

Joxblox is a cross-platform Fyne desktop app for exploring Roblox assets, scanning files and places for asset references, and working with the results in a desktop UI.

Features

Tabs:

  • Report Generation: grade an .rbxl/.rbxm against a chosen asset type (Map / Vehicle), with per-cell avg/p90/max breakdowns for spatial scenes and drill-in views for mismatched PBR materials, oversized textures, and duplicate uploads
  • Single Asset: inspect a Roblox asset, preview supported content, browse child references, and view raw response data
  • Scan: scan folders or .rbxl/.rbxm files, diff results, filter/search rows, preview, and save/load JSON result sets
  • Heatmap: turn .rbxl/.rbxm asset references into weighted top-down map views with diff support and per-cell breakdowns
  • 3D Heatmap: heatmap a single model asset by mesh part with full 3D camera controls
  • LOD Viewer: inspect a mesh's LOD levels side-by-side
  • Optimize Assets: find large image usage in a place file, filter candidates, resize them, and optionally upload replacements
  • Image Generator: generate PNG images in bulk and optionally upload them through Roblox Open Cloud
  • RenderDoc: import RDC captures, aggregate textures across captures, and inspect mesh / material / texture state

Other app features:

  • Mesh preview support for model assets, with shaded / lit-clay / normals / unlit modes
  • Drag-and-drop file and JSON-result importing
  • Optional authenticated Roblox requests using .ROBLOSECURITY
  • Embedded changelog and license info in release builds

Requirements

  • Go 1.25+
  • Rust toolchain if you want to build the bundled RBXL helper from source

Run

go mod tidy
go run ./cmd/joxblox

Build

Build the Go app only:

go build ./cmd/joxblox

Build the full app plus the Rust helper from the repository root:

./build.sh

Build one target at a time:

./build.sh go
./build.sh rust

About

Joxblox is an app for exploring Roblox assets, scanning files and places for asset references.

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