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This Project includes feature sample Scenes, stress test Scenes, and unit tests for HDRP Entities Graphics.
Feature sample Scenes
The feature sample Scenes are in the SampleScenes folder. To ensure full workflow coverage, most of these Scenes include GameObjects in a SubScene and GameObjects that have a ConvertToEntity component.
Unity renders GameObjects with Entities Graphics when a corresponding DOTS entity exists, and without Entities Graphics when a corresponding DOTS entity does not exist. For the GameObjects in the SubScene, this means that Unity renders them with Entities Graphics at all times; in Edit Mode, in Play Mode, and in the built player.
Scene List
Scene
Description
Screenshot
AddComponentsExample
Demonstrates the new RenderMeshUtility.AddComponents API
BuiltinProperties
Demonstrates override of the built-in material SH property values
MeshDeformations
Demonstrates BlendShape and SkinWeight entities
DisabledEntities
Demonstrates disabled entities
EntityCreationAPI
Demonstrates how to efficiently create entities at run time that are rendered via Entities Graphics
HybridEntitiesConversion
Demonstrates the graphics related Hybrid entities that you can put in a Subscene
Lightmaps
Demonstrates lightmap support for Entities
Lightprobes
Demonstrates lightprobe support for Entities
LODs
Demonstrates LODs in Entities Graphics
MaterialMeshChange
Demonstrates how to change a Material and Mesh on Entities at runtime
MaterialOverridesSample
Demonstrates the setup of overriding a material's properties without having to write code
MatrixPrevious
Demonstrates moving Entities and support for HDRP Motion Vectors
ShaderGraphProperties
Demonstrates material property overrides for Shader Graph shaders on Entities
SkinnedMeshes
Demonstrates SkinnedMeshRenderer entities
TransparencyOrdering
Demonstrates transparent entities ordering
TriggerParticles
Demonstrates how to play VFX from an ECS System
HDRPLitProperties
Demonstrates material property overrides for different HDRP Lit material properties on Entities
HDRPShaders
Demonstrates material property overrides for HDRP Lit, LitTessellation, Unlit, LayeredLit, LayeredLitTessellation shaders on Entities