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REFERENCES
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REFERENCES
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MOD
---
https://github.com/AntonioND/gbt-player/blob/master/mod2gbt/FMODDOC.TXT
WAVE file format
----------------
Prof. Peter Kabal – WAVE Specifications
http://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/WAVE.html
Timothy John Weber – The WAVE File Format
http://www.lightlink.com/tjweber/StripWav/WAVE.html
Timothy John Weber – The Canonical WAVE File Format
http://www.lightlink.com/tjweber/StripWav/Canon.html
AMIGA HARDWARE
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Amiga Hardware Reference Manual — Audio Hardware
http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_guide/node00D5.html
Generating an accurate Paula period table
http://eab.abime.net/showthread.php?t=69675&page=2
DSP
---
The Scientist and Engineer's Guide to Digital Signal Processing
http://www.dspguide.com/pdfbook.htm
Low pass filter software? - Stack Overflow
https://stackoverflow.com/questions/344343/low-pass-filter-software
lowpass and high pass filter in C# - Stack Overflow
https://stackoverflow.com/questions/8079526/lowpass-and-high-pass-filter-in-c-sharp
Baum Dev Blog: Butterworth Lowpass Filter Coefficients in C++
http://baumdevblog.blogspot.com/2010/11/butterworth-lowpass-filter-coefficients.html?m=1
A Butterworth Filter in C# - CodeProject
https://www.codeproject.com/tips/1092012/a-butterworth-filter-in-csharp
BLEP
----
http://www.naiant.com/SM/SM%20Forum%20Attachments/Other%20documents/926_Music%20DSP.pdf
https://ccrma.stanford.edu/~stilti/papers/blit.pdf
http://www.cs.cmu.edu/~eli/papers/icmc01-hardsync.pdf
http://www.willpirkle.com/forum/algorithm-design/trivial-square-wave-polyblep/
http://research.spa.aalto.fi/publications/papers/spl-ptr/
https://www.experimentalscene.com/articles/minbleps.php
DATA LOCALITY
-------------
http://gameprogrammingpatterns.com/data-locality.html
Data Locality · Optimization Patterns · Game Programming Patterns