nim-glfw provides a nice idiomatic Nim API to GLFW, the cross-platform OpenGL, OpenGL ES & Vulkan library.
Not all functionality is available through the Nim API yet; in those cases, you
can just use the native C bindings directly (by importing glfw/wrapper
).
Please raise a ticket about such the missing functionality so we can add it,
or even better yet, give a shot at implementing it yourself and raise a PR!
:sunglasses:
Versioning follows the x.y.z.w
scheme, where x.y.z
corresponds to the GLFW
version being wrapped (e.g. 3.4.0
) and w
to the patch version of the Nim
wrapper (e.g. 3.4.0.2
).
The best way to install the latest version of the package is via nimble
:
nimble install glfw
All examples except minimal.nim
and events.nim
depend on
nim-glm.
You can install nim-glm
with the following command:
nimble install glm
Compile and run any of the examples by running the following command in the examples directory:
nim c -r -d:glfwStaticLib <example>
Alternatively, you can invoke the examplesStatic
or examples
(for dynamic
linking) nimble task in the project root directory to compile all examples:
nimble examplesStatic
A minimal example to display a window for one second and then terminate:
import std/os
import glfw
proc main =
glfw.initialize()
var c = DefaultOpenglWindowConfig
c.title = "Minimal Nim-GLFW example"
var w = newWindow(c)
sleep(1000)
w.destroy()
glfw.terminate()
main()
Check out the examples directory for more complex examples!
To link statically against GLFW (the C sources are bundled with the module),
define the conditional symbol glfwStaticLib
(-d:glfwStaticLib
or
--define:glfwStaticLib
).
No documentation exists currently, but a symbol list can be generated by invoking these commands from the root directory:
nim doc glfw
nim doc glfw/wrapper
Checking out the examples is probably the best way to get started with the library. If you have some familiarity with GLFW, reading the official GLFW documentation in conjunction with the Nim sources should make everything clear.
Creating high-quality documentation is a lot of work, so if you would like to help the project, writing documentation would be a great way to contribute!
ephja: Original author and maintainer until v3.2.
johnnovak: Current maintainer and ports of some of the official GLFW examples.
def-: Support for static linking.
AntonioArtigas: GLFW 3.3 update.