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light_detector.lua
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190 lines (165 loc) · 5.59 KB
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--[[
TechAge
=======
Copyright (C) 2019-2022 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
Light Detector
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local logic = techage.logic
local CYCLE_TIME = 2
local function switch_off(pos)
local node = minetest.get_node(pos)
if node.name == "techage:ta3_lightdetector_on" then
logic.swap_node(pos, "techage:ta3_lightdetector_off")
logic.send_off(pos, M(pos))
end
end
local function switch_on(pos)
logic.swap_node(pos, "techage:ta3_lightdetector_on")
if logic.send_on(pos, M(pos)) then
minetest.after(1, switch_off, pos)
end
end
local function node_timer(pos)
local nvm = techage.get_nvm(pos)
local trigger = nvm.mode or 7
local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node_light(pos_above, nil) == nil then
switch_off(pos)
return true
end
if minetest.get_node_light(pos_above, nil) > trigger then
switch_on(pos)
else
switch_off(pos)
end
return true
end
local function formspec(meta, nvm)
local numbers = meta:get_string("numbers") or ""
local dropdown_label = "1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" -- Has to be a cleaner way of doing this, but it's just easier this way
return "size[7.5,4]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"field[0.5,1;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" ..
"label[0.2,1.6;"..S("Send signal if light level is above:").."]"..
"dropdown[0.2,2.1;7.3,1;mode;"..dropdown_label.."; "..(nvm.mode or 7).."]"..
"button_exit[2,3.2;3,1;accept;"..S("accept").."]"
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = minetest.get_meta(pos)
local nvm = techage.get_nvm(pos)
if fields.accept then
nvm.mode = tonumber(fields.mode) or 7
if techage.check_numbers(fields.numbers, player:get_player_name()) then
meta:set_string("numbers", fields.numbers)
logic.infotext(M(pos), S("TA3 Light Detector"))
end
meta:set_string("formspec", formspec(meta, nvm))
end
end
local function techage_set_numbers(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Light Detector"))
local nvm = techage.get_nvm(pos)
meta:set_string("formspec", formspec(meta, nvm))
return res
end
local function after_dig_node(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
end
minetest.register_node("techage:ta3_lightdetector_off", {
description = S("TA3 Light Detector"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_lightdetector.png",
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR90",
},
after_place_node = function(pos, placer)
local meta = M(pos)
local nvm = techage.get_nvm(pos)
logic.after_place_node(pos, placer, "techage:ta3_lightdetector_off", S("TA3 Light Detector"))
logic.infotext(meta, S("TA3 Light Detector"))
meta:set_string("formspec", formspec(meta, nvm))
minetest.get_node_timer(pos):start(CYCLE_TIME)
end,
on_receive_fields = on_receive_fields,
on_timer = node_timer,
techage_set_numbers = techage_set_numbers,
after_dig_node = after_dig_node,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("techage:ta3_lightdetector_on", {
description = "TA3 Light Detector (On)",
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_lightdetector_on.png",
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR90",
},
on_receive_fields = on_receive_fields,
on_timer = node_timer,
techage_set_numbers = techage_set_numbers,
after_dig_node = after_dig_node,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
drop = "techage:ta3_lightdetector_off"
})
minetest.register_craft({
output = "techage:ta3_lightdetector_off",
recipe = {
{"", "group:wood", "default:glass"},
{"", "default:copper_ingot", "techage:vacuum_tube"},
{"", "group:wood", "default:mese_crystal"},
},
})
techage.register_node({"techage:ta3_lightdetector_off", "techage:ta3_lightdetector_on"}, {
on_recv_message = function(pos, src, topic, payload)
if topic == "state" then
local node = techage.get_node_lvm(pos)
if node.name == "techage:ta3_lightdetector_on" then
return "on"
else
return "off"
end
elseif topic == "light_level" then -- Allow finding the specific light level
local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
return minetest.get_node_light(pos_above, nil)
else
return "unsupported"
end
end,
on_beduino_request_data = function(pos, src, topic, payload)
if topic == 142 then -- Binary State
local node = techage.get_node_lvm(pos)
if node.name == "techage:ta3_lightdetector_on" then
return 0, {1}
else
return 0, {0}
end
elseif topic == 143 then -- Allow finding the specific light level
local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
return 0, {minetest.get_node_light(pos_above, nil)}
else
return 2, ""
end
end,
on_node_load = function(pos)
minetest.get_node_timer(pos):start(CYCLE_TIME)
end,
})