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KartInputVR.cs
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KartInputVR.cs
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using PowerslideKartPhysics;
using System.Collections;
using UnityEngine;
using Valve.VR.InteractionSystem;
using Valve.VR;
namespace CrowkartVRMod
{
internal class KartInputVR : KartInput
{
private CircularDrive _drive;
private const float _accelMultiplier = 2;
private const float _steerMultiplier = 0.25f;
public override void Awake()
{
base.Awake();
SteamVR_Actions.buggy.Activate();
SteamVR_Actions.platformer.Activate();
}
private IEnumerator Start()
{
yield return new WaitWhile(() => FindObjectOfType<CircularDrive>() == null);
_drive = FindObjectOfType<CircularDrive>();
}
public override void Update()
{
if (caster != null &&
Mathf.Abs(SteamVR_Actions.buggy_Throttle.GetAxis(SteamVR_Input_Sources.RightHand)) > Mathf.Epsilon)
{
caster.Cast();
}
drifting = Mathf.Abs(SteamVR_Actions.buggy_Throttle.GetAxis(SteamVR_Input_Sources.LeftHand)) > Mathf.Epsilon;
if (Mathf.Abs(SteamVR_Actions.platformer_Move.GetAxis(SteamVR_Input_Sources.LeftHand).y) > Mathf.Epsilon)
{
if (SteamVR_Actions.platformer_Move.GetAxis(SteamVR_Input_Sources.LeftHand).y > 0)
{
targetAccel = SteamVR_Actions.platformer_Move.GetAxis(SteamVR_Input_Sources.LeftHand).y * _accelMultiplier;
}
else if (SteamVR_Actions.platformer_Move.GetAxis(SteamVR_Input_Sources.LeftHand).y < 0)
{
targetBrake = SteamVR_Actions.platformer_Move.GetAxis(SteamVR_Input_Sources.LeftHand).y * _accelMultiplier;
}
}
else
{
targetAccel = targetBrake = 0;
}
if (_drive != null)
{
targetSteer = _drive.outAngle % 360 * Mathf.Deg2Rad * _steerMultiplier;
}
base.Update();
}
}
}