tag:github.com,2008:https://github.com/jhhoward/WolfensteinCGA/releasesRelease notes from WolfensteinCGA2023-01-19T19:53:12Ztag:github.com,2008:Repository/586265748/v1.02023-01-19T20:17:48ZFirst release<p>This project is a modification to the original Wolfenstein 3D source release which renders the game in CGA video modes. The engine has also been modified so that it can be run on 8088 based CPUs, allowing it to be run on a wide variety of old PC hardware.</p>
<p>A demo based on the shareware release is included in <strong>wolf3dc_shareware.zip</strong> if you don't own a full copy of Wolfenstein 3D.</p>
<p>To play the full, registered version you will need the 1.4 release. This is available to purchase on <a href="https://store.steampowered.com/app/2270/Wolfenstein_3D/" rel="nofollow">Steam.</a><br>
Before you can play in CGA, you will need to convert the original VGA textures, sprites and images. To do this:</p>
<ol>
<li>Unpack the contents of <strong>wolf3dc_registered.zip</strong> into the same folder as your Wolfenstein 3D installation.</li>
<li>On a modern Windows machine, run <strong>cgaify.exe</strong> which will read the VGA assets and create new CGA versions.</li>
<li>Wolfenstein 3D CGA is now ready to play! Run <strong>WOLF3DC.EXE</strong> on your DOS machine or emulator. See the <em>Supported video modes</em> section of README.MD for details on launch options.</li>
</ol>
<p>Available command line options:</p>
<ul>
<li><code>classic</code> - run with the magenta palette in 'mode 4' (black/magenta/cyan/white palette.)</li>
<li><code>composite</code> - enable the composite colour mode for CGA cards that support NTSC colour output.</li>
<li><code>tandy</code> - experimental 160x200 16 colour Tandy mode</li>
<li><code>lcd</code> - run in inverse monochrome for laptops and palmtops with LCD screens</li>
<li><code>wide</code> - correct aspect ratio for widescreen LCD displays</li>
<li><code>timedemo</code> - runs a benchmark which plays a demo and reports the average framerate</li>
</ul>jhhoward