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sporty-round.qml
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sporty-round.qml
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/*
* Copyright (C) 2018 - Timo Könnecke <el-t-mo@arcor.de>
* 2016 - Sylvia van Os <iamsylvie@openmailbox.org>
* 2015 - Florent Revest <revestflo@gmail.com>
* 2012 - Vasiliy Sorokin <sorokin.vasiliy@gmail.com>
* Aleksey Mikhailichenko <a.v.mich@gmail.com>
* Arto Jalkanen <ajalkane@gmail.com>
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 2.1 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.1
Item {
// outer circle line
Canvas {
z: 1
anchors.fill: parent
smooth: true
onPaint: {
var ctx = getContext("2d")
ctx.lineWidth = parent.height/38
ctx.strokeStyle = Qt.rgba(0.169, 0.169, 0.169, 0.85)
ctx.beginPath()
ctx.arc(width/2, height/2, height*0.44, 0, 2*Math.PI, false)
ctx.closePath()
ctx.stroke()
}
}
// second stroke
Canvas {
z: 2
anchors.fill: parent
smooth: true
onPaint: {
var ctx = getContext("2d")
ctx.lineWidth = parent.height/200
ctx.strokeStyle = Qt.rgba(0.784, 0.784, 0.784, 0.5)
ctx.translate(parent.width/2, parent.height/2)
for (var i=0; i < 60; i++) {
// do not paint a minute stroke when there is an hour stroke
//if ((i%5) != 0) {
ctx.beginPath()
ctx.moveTo(0, height*0.43)
ctx.lineTo(0, height*0.475)
ctx.stroke()
//}
ctx.rotate(Math.PI/30)
}
}
}
// second display
Canvas {
z: 3
id: secondDisplay
anchors.fill: parent
smooth: true
onPaint: {
var ctx = getContext("2d")
ctx.reset()
ctx.shadowOffsetX = 0
ctx.shadowOffsetY = 0
ctx.shadowBlur = 4
ctx.lineWidth = parent.height/200
ctx.translate(parent.width/2, parent.height/2)
ctx.rotate(Math.PI)
for (var i=0; i <= wallClock.time.getSeconds(); i++) {
ctx.strokeStyle = Qt.rgba(0.361, 1, 0.824, i/(wallClock.time.getSeconds()))
ctx.shadowColor = Qt.rgba(0.361, 1, 0.824, i/(wallClock.time.getSeconds()))
ctx.beginPath()
ctx.moveTo(0, height*0.43)
ctx.lineTo(0, height*0.475)
ctx.stroke()
ctx.rotate(Math.PI/30)
}
}
}
// seconds
Canvas {
z: 4
id: secondHand
property var second: 0
anchors.fill: parent
smooth: true
onPaint: {
var ctx = getContext("2d")
ctx.reset()
ctx.lineWidth = parent.height / 200
ctx.strokeStyle = Qt.rgba(0.361, 1, 0.824, 1)
ctx.shadowColor = Qt.rgba(0.361, 1, 0.824, 0.9)
ctx.shadowOffsetX = 0
ctx.shadowOffsetY = 0
ctx.shadowBlur = 4
ctx.beginPath()
ctx.moveTo(parent.width / 2 + Math.cos((second - 15) / 60 * 2 * Math.PI)*width * 0.28,
parent.height / 2 + Math.sin((second - 15) / 60 * 2 * Math.PI)*width * 0.28)
ctx.lineTo(parent.width / 2 + Math.cos((second - 15) / 60 * 2 * Math.PI)*width * 0.43,
parent.height / 2 + Math.sin((second - 15) / 60 * 2 * Math.PI)*width * 0.43)
ctx.stroke()
}
}
// minute strokes
Canvas {
z: 3
anchors.fill: parent
smooth: true
onPaint: {
var ctx = getContext("2d")
ctx.lineWidth = parent.height/32
ctx.strokeStyle = Qt.rgba(0.384, 0.384, 0.384, 0.8)
ctx.translate(parent.width/2, parent.height/2)
for (var i=0; i < 60; i++) {
ctx.beginPath()
ctx.moveTo(0, height*0.355)
ctx.lineTo(0, height*0.395)
ctx.stroke()
ctx.rotate(Math.PI/30)
}
}
}
// minute display
Canvas {
z: 6
id: minuteDisplay
anchors.fill: parent
smooth: true
onPaint: {
var ctx = getContext("2d")
ctx.reset()
ctx.shadowOffsetX = 0
ctx.shadowOffsetY = 0
ctx.shadowBlur = 5
ctx.lineWidth = parent.height/34
ctx.translate(parent.width/2, parent.height/2)
ctx.rotate(Math.PI)
for (var i=0; i <= wallClock.time.getMinutes(); i++) {
ctx.strokeStyle = Qt.rgba(0.992, 0.988, 0.039, i/wallClock.time.getMinutes())
ctx.shadowColor = Qt.rgba(0.992, 0.988, 0.039, i/wallClock.time.getMinutes())
ctx.beginPath()
ctx.moveTo(0, height*0.36)
ctx.lineTo(0, height*0.39)
ctx.stroke()
ctx.rotate(Math.PI/30)
}
}
}
Canvas {
z: 5
id: minuteHand
property var minute: 0
anchors.fill: parent
smooth: true
onPaint: {
var ctx = getContext("2d")
ctx.reset()
ctx.lineWidth = parent.height/100
ctx.strokeStyle = Qt.rgba(0.992, 0.988, 0.039, 1)
ctx.shadowColor = Qt.rgba(0.992, 0.988, 0.039, 1)
ctx.shadowOffsetX = 0
ctx.shadowOffsetY = 0
ctx.shadowBlur = 5
ctx.beginPath()
ctx.moveTo(parent.width / 2 + Math.cos((minute - 15) / 60 * 2 * Math.PI) * width * 0.285,
parent.height / 2 + Math.sin((minute - 15) / 60 * 2 * Math.PI) * width * 0.285)
ctx.lineTo(parent.width / 2 + Math.cos((minute - 15) / 60 * 2 * Math.PI) * width * 0.36,
parent.height / 2 + Math.sin((minute - 15) / 60 * 2 * Math.PI) * width * 0.36)
ctx.stroke()
}
}
// Hour Arc
Canvas {
z: 1
id: hourArc
property var hour: 0
anchors.fill: parent
smooth: true
onPaint: {
var ctx = getContext("2d")
var rot = 0.5 * (60 * (hour-3) + wallClock.time.getMinutes())
ctx.reset()
ctx.shadowColor = Qt.rgba(0.996, 0, 0.031, 0.7)
ctx.shadowOffsetX = 0
ctx.shadowOffsetY = 0
ctx.shadowBlur = 4
ctx.lineWidth = parent.height/82
ctx.lineCap="round"
ctx.strokeStyle = Qt.rgba(0.996, 0, 0.031, 0.9)
ctx.beginPath()
ctx.arc(parent.width/2, parent.height/2, width *0.32, 270* 0.01745, rot* 0.01745, false);
ctx.stroke()
}
}
/*hour text*/
Text {
z: 6
id: hourDisplay
renderType: Text.NativeRendering
font.pixelSize: parent.height*0.23
font.family: "SlimSans"
font.styleName:"Regular"
color: "white"
style: Text.Outline; styleColor: "#80000000"
opacity: 0.95
horizontalAlignment: Text.AlignHCenter
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
text: wallClock.time.toLocaleString(Qt.locale(), "<b>HH</b>:mm")
}
Text {
z: 7
id: dayofweekDisplay
renderType: Text.NativeRendering
font.pixelSize: parent.height*0.065
font.family: "SlimSans"
font.styleName:"light"
color: "white"
style: Text.Outline; styleColor: "#80000000"
opacity: 0.9
horizontalAlignment: Text.AlignHCenter
anchors.horizontalCenter: parent.horizontalCenter
y: parent.height/1.45
text: wallClock.time.toLocaleString(Qt.locale(), "dddd")
}
Text {
z: 8
id: dateDisplay
renderType: Text.NativeRendering
font.pixelSize: parent.height*0.065
font.family: "SlimSans"
font.styleName:"Regular"
lineHeight: parent.height*0.0025
color: "white"
style: Text.Outline; styleColor: "#80000000"
opacity: 0.9
horizontalAlignment: Text.AlignHCenter
anchors.horizontalCenter: parent.horizontalCenter
y: parent.height/1.65
text: wallClock.time.toLocaleString(Qt.locale(), "dd MMMM yyyy")
}
Connections {
target: wallClock
onTimeChanged: {
var hour = wallClock.time.getHours()
var minute = wallClock.time.getMinutes()
var second = wallClock.time.getSeconds()
if(secondHand.second != second) {
secondHand.second = second
secondHand.requestPaint()
secondDisplay.requestPaint()
secondArc.requestPaint()
}if(minuteHand.minute != minute) {
minuteHand.minute = minute
minuteHand.requestPaint()
minuteDisplay.requestPaint()
}if(hourArc.hour != hour) {
hourArc.hour = hour
hourArc.requestPaint()
}
}
}
Component.onCompleted: {
var hour = wallClock.time.getHours()
var minute = wallClock.time.getMinutes()
var second = wallClock.time.getSeconds()
secondHand.second = second
secondHand.requestPaint()
secondDisplay.requestPaint()
secondArc.requestPaint()
minuteHand.minute = minute
minuteHand.requestPaint()
minuteDisplay.requestPaint()
hourArc.hour = hour
hourArc.requestPaint()
}
}