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entry.go
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entry.go
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// 12 december 2015
// TODO typing in entry in OS X crashes libui
// I've had similar issues with checkboxes on libui
// something's wrong with NSMapTable
package ui
import (
"unsafe"
)
// #include "ui.h"
// extern void doEntryOnChanged(uiEntry *, void *);
// static inline void realuiEntryOnChanged(uiEntry *b)
// {
// uiEntryOnChanged(b, doEntryOnChanged, NULL);
// }
import "C"
// no need to lock this; only the GUI thread can access it
var entries = make(map[*C.uiEntry]*Entry)
// Entry is a Control that represents a space that the user can
// type a single line of text into.
type Entry struct {
c *C.uiControl
e *C.uiEntry
onChanged func(*Entry)
}
// NewEntry creates a new Entry.
func NewEntry() *Entry {
e := new(Entry)
e.e = C.uiNewEntry()
e.c = (*C.uiControl)(unsafe.Pointer(e.e))
C.realuiEntryOnChanged(e.e)
entries[e.e] = e
return e
}
// Destroy destroys the Entry.
func (e *Entry) Destroy() {
delete(entries, e.e)
C.uiControlDestroy(e.c)
}
// LibuiControl returns the libui uiControl pointer that backs
// the Window. This is only used by package ui itself and should
// not be called by programs.
func (e *Entry) LibuiControl() uintptr {
return uintptr(unsafe.Pointer(e.c))
}
// Handle returns the OS-level handle associated with this Entry.
// On Windows this is an HWND of a standard Windows API EDIT
// class (as provided by Common Controls version 6).
// On GTK+ this is a pointer to a GtkEntry.
// On OS X this is a pointer to a NSTextField.
func (e *Entry) Handle() uintptr {
return uintptr(C.uiControlHandle(e.c))
}
// Show shows the Entry.
func (e *Entry) Show() {
C.uiControlShow(e.c)
}
// Hide hides the Entry.
func (e *Entry) Hide() {
C.uiControlHide(e.c)
}
// Enable enables the Entry.
func (e *Entry) Enable() {
C.uiControlEnable(e.c)
}
// Disable disables the Entry.
func (e *Entry) Disable() {
C.uiControlDisable(e.c)
}
// Text returns the Entry's text.
func (e *Entry) Text() string {
ctext := C.uiEntryText(e.e)
text := C.GoString(ctext)
C.uiFreeText(ctext)
return text
}
// SetText sets the Entry's text to text.
func (e *Entry) SetText(text string) {
ctext := C.CString(text)
C.uiEntrySetText(e.e, ctext)
freestr(ctext)
}
// OnChanged registers f to be run when the user makes a change to
// the Entry. Only one function can be registered at a time.
func (e *Entry) OnChanged(f func(*Entry)) {
e.onChanged = f
}
//export doEntryOnChanged
func doEntryOnChanged(ee *C.uiEntry, data unsafe.Pointer) {
e := entries[ee]
if e.onChanged != nil {
e.onChanged(e)
}
}
// ReadOnly returns whether the Entry can be changed.
func (e *Entry) ReadOnly() bool {
return tobool(C.uiEntryReadOnly(e.e))
}
// SetReadOnly sets whether the Entry can be changed.
func (e *Entry) SetReadOnly(ro bool) {
C.uiEntrySetReadOnly(e.e, frombool(ro))
}