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105 lines (90 loc) · 3.7 KB
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<!DOCTYPE html>
<script src='vendor/three.js/build/three.min.js'></script>
<script src='../threex.grassground.js'></script>
<body style='margin: 0px; background-color: #bbbbbb; overflow: hidden;'><script>
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var onRenderFcts= [];
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 10000);
camera.position.z = 3;
//////////////////////////////////////////////////////////////////////////////////
// set 3 point lighting //
//////////////////////////////////////////////////////////////////////////////////
;(function(){
// add a ambient light
var light = new THREE.AmbientLight( 0x020202 )
scene.add( light )
// add a light in front
var light = new THREE.DirectionalLight('white', 1)
light.position.set(0.5, 0.5, 2)
scene.add( light )
// add a light behind
var light = new THREE.DirectionalLight('white', 0.75)
light.position.set(-0.5, 2.5, -2)
scene.add( light )
})()
//////////////////////////////////////////////////////////////////////////////////
// add the grass ground //
//////////////////////////////////////////////////////////////////////////////////
var mesh = new THREEx.GrassGround({
width : 10,
height : 10,
repeatX : 10,
repeatY : 10,
})
// mesh.scale.multiplyScalar(10)
console.dir(mesh)
scene.add(mesh)
//////////////////////////////////////////////////////////////////////////////////
// add a blue sky //
//////////////////////////////////////////////////////////////////////////////////
// directly from @mrdoob in http://mrdoob.com/lab/javascript/webgl/clouds/
var canvas = document.createElement( 'canvas' );
var context = canvas.getContext( '2d' );
canvas.width = 32;
canvas.height = window.innerHeight;
var gradient = context.createLinearGradient( 0, 0, 0, canvas.height );
gradient.addColorStop(0 , "#1e4877");
gradient.addColorStop(0.5, "#4584b4");
context.fillStyle = gradient;
context.fillRect(0, 0, canvas.width, canvas.height);
var url = canvas.toDataURL('image/png');
document.body.style.background = 'url(' + url + ')';
//////////////////////////////////////////////////////////////////////////////////
// Camera Controls //
//////////////////////////////////////////////////////////////////////////////////
var mouse = {x : 0, y : 0}
document.addEventListener('mousemove', function(event){
mouse.x = (event.clientX / window.innerWidth ) - 0.5
mouse.y = (event.clientY / window.innerHeight) - 0.5
}, false)
onRenderFcts.push(function(delta, now){
camera.position.x += (mouse.x*5 - camera.position.x) * (delta*3)
camera.position.y += (mouse.y*5 - camera.position.y + 1) * (delta*3)
camera.lookAt( scene.position )
})
//////////////////////////////////////////////////////////////////////////////////
// render the scene //
//////////////////////////////////////////////////////////////////////////////////
onRenderFcts.push(function(){
renderer.render( scene, camera );
})
//////////////////////////////////////////////////////////////////////////////////
// loop runner //
//////////////////////////////////////////////////////////////////////////////////
var lastTimeMsec= null
requestAnimationFrame(function animate(nowMsec){
// keep looping
requestAnimationFrame( animate );
// measure time
lastTimeMsec = lastTimeMsec || nowMsec-1000/60
var deltaMsec = Math.min(200, nowMsec - lastTimeMsec)
lastTimeMsec = nowMsec
// call each update function
onRenderFcts.forEach(function(onRenderFct){
onRenderFct(deltaMsec/1000, nowMsec/1000)
})
})
</script></body>